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GraXXoR

Alpha Tester
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  1. Like
    GraXXoR got a reaction from DrDerp in XL cores when?   
    Not only that but it really uses up your org core limits. 
     
    TBH I would be happy with different shaped build cubes selectable on deployment:
     
    1/4 height but twice as wide and long.
    “Pizza box” suitable for landing pads and  low, sprawling structures. 
     
    1/2 height and double length. 
    “shoebox”. Suitable for most large spacecraft or general buildings. 
     
    1/2 height and width but 4x as long.  
    “tube”. Suitable for roads, bridges, gantries and mega structure spines. 
     
     
    Also, for the love of all things holy, please give us the ability to deploy cores in build mode.  
     
    and add an “enforce planetary level” toggle box while you’re at it, I’m fed up of all our buildings being slanted because the initial structure is 3km away and the planet is curved.   
  2. Like
    GraXXoR got a reaction from Maxim Kammerer in XL cores when?   
    Not only that but it really uses up your org core limits. 
     
    TBH I would be happy with different shaped build cubes selectable on deployment:
     
    1/4 height but twice as wide and long.
    “Pizza box” suitable for landing pads and  low, sprawling structures. 
     
    1/2 height and double length. 
    “shoebox”. Suitable for most large spacecraft or general buildings. 
     
    1/2 height and width but 4x as long.  
    “tube”. Suitable for roads, bridges, gantries and mega structure spines. 
     
     
    Also, for the love of all things holy, please give us the ability to deploy cores in build mode.  
     
    and add an “enforce planetary level” toggle box while you’re at it, I’m fed up of all our buildings being slanted because the initial structure is 3km away and the planet is curved.   
  3. Like
    GraXXoR reacted to Kobayashi in I need to vent about DU.. Readers Beware!   
    When was the last time you played the game?  NQ separated the market terminals (trading machines) from the rest of services some times ago.  The teleporters, shuttles, default respawns etc are now a couple of km away, and pretty empty.   For someone who has such a strong opinion about the game, I am surprised you made such a fundamental mistake?
  4. Like
    GraXXoR reacted to CptLoRes in Please get rid of Voxelmancy   
    I get your meaning, but imagine what could/would be built if vertex manipulation wasn't hidden behind a wall of frustration. The quality of sculptures for example would go through the roof. And building smaller ships without the 'boxy' look would be much simpler.
     
    The name voxelmancy kinda says it all since it is taking the simple and easy to understand task of moving a vertex (within the boundaries of what is possible with voxels), and turning it into something so complex that people start to associate it with magic.
  5. Like
    GraXXoR reacted to CptLoRes in PERMANENT REMOVE SCHEMATICS FROM THE GAME   
    Considering how many players we lost after 0.23 it would seem the majority vote would be yes. But they are no longer here to say so..
  6. Like
    GraXXoR got a reaction from Shaman in Why the hate on Solo Builders?   
    I think JC was pissed off that the goal that “challenging game” which would take “potentially months to reach the stars” was effectively completed by someone who got to space in, iirc 15 minutes. 
     
    this is a miscalculation of a factor of 5760.... (15 mins vs 2 months —   60 x 96)
     
    so he has erected multiple barriers to slow things down. One being the requirement for cooperation. 
  7. Like
    GraXXoR reacted to XKentX in Novaquark here is what your raod map should be:   
    Why you want them to scare people away in ads ?
  8. Like
    GraXXoR got a reaction from Zeddrick in Novaquark here is what your raod map should be:   
    I just love the fresh scent of forum developers and marketers in the morning. 
  9. Like
    GraXXoR reacted to CoyoteNZ in Aphelia should have some missions that pay with Ore instead of Quanta   
    She keeps buying ore (not as much now the market is crazy) I always figured she should sell the same amount she buys on a different planet at a higher cost.
     
    But yes being able to select from a list of rewards would be cool. Include schematics (or parts of for the big ones), ores, elements and maybe even an unknown asteroid for example
  10. Like
    GraXXoR got a reaction from Snipey in Aphelia should have some missions that pay with Ore instead of Quanta   
    Would be great if we could just select from a bunch of ores offered as compensation: The amount would be tied to Aphelia’s current ore value metrics. 
  11. Like
    GraXXoR got a reaction from Shaman in What is the wildest thing you would like to see implemented into the game?   
    Massive space whales that consume freighters and pirates on route to the outer planets. 
  12. Like
    GraXXoR got a reaction from Revelcro in What is the wildest thing you would like to see implemented into the game?   
    Massive space whales that consume freighters and pirates on route to the outer planets. 
  13. Like
    GraXXoR got a reaction from Perry666 in loving the community here   
    There’s a thread of “top four best things in DU” and community is pretty much #1 on many people’s list. 
     
    those still left are devout supporters of the game and want it to succeed, for sure. 
  14. Like
    GraXXoR reacted to Revelcro in Reputable organizations to do business with   
    Of course there is SLI/MTI with BlindingBright's own Hammerhead and Tomahawk ships.  Come see our city at Madis Market 3.
  15. Like
    GraXXoR reacted to Aaron Cain in Look back at 0.25, look ahead at 0.26 - Questions thread   
    This, exactly This is what should have been installed for schematics. npc selling would have been a good second supplier then at elevated rates but the effort in research should have been in place and lucrative, Even if the first investment cost to research a schematic would be the same (time/costs) the production of extra versions of it should be lucrative enough to make a business.
  16. Like
    GraXXoR reacted to CoyoteNZ in 4 Things I love about the game.   
    1. Community, helpful
    2. Industry, could be more complex but it’s fun
    3. In game help channel, both @gm and other players
    4. The various ships, from container with seat up to OMG I want!
  17. Like
    GraXXoR reacted to CptLoRes in loving the community here   
    Yeah.. New players are like fabled unicorns in this game. So everybody is treating them like royalty.
    And despite all the game problems, community is the one thing that seems to be good with quality over quantity winning the day.
  18. Like
    GraXXoR reacted to DrFrigoPorco in 4 Things I love about the game.   
    1. voxels
    2. LUA
    3. MMO persistent world
    4. the PvE ? kidding....voxels
  19. Like
    GraXXoR reacted to BlindingBright in 4 Things I love about the game.   
    1. Madis- it's number one on the planet list for a reason.
    2. Low Gravity of Madis. So much easier to fly.
    3. Massive amounts of ore Madis has.
    4. Madis Market 3, best market in the game!  The NovaX and MTI base is poppin' lately.
  20. Like
    GraXXoR reacted to Atmosph3rik in The Big Red Arrow   
    Yeah i don't think i'm a fan of this idea.
     
    It seems like they are trying to force some kind of battle royale situation where all the people who want to shoot at each other get dumped into the same area and blast the crap out of each other.  Honestly that's fine, i just don't think it should be lumped in with asteroid mining.
     
    Usually i'm the first person to say that good gameplay is more important then "realism", but i'm having a hard time wrapping my mind around this one.  Who is broadcasting the location?  is your own ship ratting you out? is the asteroid trying to defend itself?  Is Aphelia just bored and trying to make us kill each other?
     
    What if instead of every single asteroid that gets discovered, being broadcast to ever player in the game.  Maybe once a day or once every few hours Aphelia broadcasts the location of a high value asteroid, that's somewhere in PVP space.  And then everyone can go all crazy trying to get there first and fight over it.
     
     
     
     
  21. Like
    GraXXoR reacted to xTru in Look back at 0.25, look ahead at 0.26 - Questions thread   
    Will BPs have screen snip of the actuall ship ?
  22. Like
    GraXXoR reacted to Aaron Cain in Look back at 0.25, look ahead at 0.26 - Questions thread   
    Will Lag be finally addressed? At the moment the game even freezes when you fly over single large core ships with over 500 km per hr dont mention the lagg fest at markets.
    When will we see tha addition of larger cores and implementation of key aspects of the kickstarter program?
    With the new limitations organizations for projects are going to be crippled, what system will you put in place to bind organizations together like project groups or alliances?
    In the kickstarter ideals it was spoken that you could build your dreams, build a starbase as large as a moon, when will that be implemented, and i dont mean to stuff thousands of smaller cores at a place but a single core or cores that are interlinked and can communicate with each other (LUA/elevators/cargo/industry/).
     
    When will we be able to use research to create schematics that we can sell ourselves?
     
    well lets keep it at that for now
  23. Like
    GraXXoR reacted to NQ-Deckard in Organization Changes Postponed   
    Following a lot of feedback from our players on the planned organization changes and discussions with our Game Design team, we have decided to postpone them.
     
    We would still like to address the issues related to the use of nested organizations, so we believe that changes to organizations will eventually have to happen; however, they may take on an altered form while still maintaining the same goals to provide a better structure for Dual Universe’s future. We are regrouping to decide how to address the issues and plan to present these changes to the community for additional feedback prior to implementing them. Stay tuned for more info.
     
    We hope this sets some minds at ease. Thank you for your feedback and support.
     
  24. Like
    GraXXoR got a reaction from Cabana in XL cores when?   
    Not only that but it really uses up your org core limits. 
     
    TBH I would be happy with different shaped build cubes selectable on deployment:
     
    1/4 height but twice as wide and long.
    “Pizza box” suitable for landing pads and  low, sprawling structures. 
     
    1/2 height and double length. 
    “shoebox”. Suitable for most large spacecraft or general buildings. 
     
    1/2 height and width but 4x as long.  
    “tube”. Suitable for roads, bridges, gantries and mega structure spines. 
     
     
    Also, for the love of all things holy, please give us the ability to deploy cores in build mode.  
     
    and add an “enforce planetary level” toggle box while you’re at it, I’m fed up of all our buildings being slanted because the initial structure is 3km away and the planet is curved.   
  25. Like
    GraXXoR got a reaction from merihimRefin in XL cores when?   
    Not only that but it really uses up your org core limits. 
     
    TBH I would be happy with different shaped build cubes selectable on deployment:
     
    1/4 height but twice as wide and long.
    “Pizza box” suitable for landing pads and  low, sprawling structures. 
     
    1/2 height and double length. 
    “shoebox”. Suitable for most large spacecraft or general buildings. 
     
    1/2 height and width but 4x as long.  
    “tube”. Suitable for roads, bridges, gantries and mega structure spines. 
     
     
    Also, for the love of all things holy, please give us the ability to deploy cores in build mode.  
     
    and add an “enforce planetary level” toggle box while you’re at it, I’m fed up of all our buildings being slanted because the initial structure is 3km away and the planet is curved.   
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