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Mucus

Alpha Tester
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  1. Like
    Mucus got a reaction from michaelk in LUA Lights RGB Breathe Script   
    Purpose,  Makes lights randomly change rgb colour and cycles them to give a breathing effect.
     
    Level:
    Lua  beginner = cut and paste code, create filters unit start and system update in lua editor , DU = know how to link lights to a programming board
    Build
    You need 1 Programming Board(PB) and some lights. Connect the lights to the PB and name each slot in the lua editor (Ctrl L) you have connected l1 , l2 etc. If you don't want 8 then edit the source code and remove. 
    code is below.
     
    Other stuff you can do : add a detector to autostart ,  change parameters in unit start to get the feel you like.
     
    -- copy and paste into unit start
     
    unit.hide() -- hides programming board
    -- remove these where you have not connected a light
    l1.activate()
    l2.activate()
    l3.activate()
    l4.activate()
    l5.activate()
    l6.activate()
    l7.activate()
    l8.activate()
    bClock          = system.getTime() -- start clock
    origRgb         = l1.getRGBColor() -- stores the colour of the original light if you want to reset lights on exit
    breathRate      = 1 --export: rate of breathing Multiplier
    changeFrame     = 1200 --export: frame colour and channel cycle
    rgbIndex        = utils.round(math.random(3)) -- choose channel to breathe
    r               = math.random(255) -- setup channels
    g               = math.random(255)
    b               = math.random(255)
    frameCount      = 0
     
    -- Copy and Paste into System update
    frameCount = frameCount + 1
     
    if ( frameCount % changeFrame == 0 ) then --randomize rgb and channel
        r = math.random(255)
        g = math.random(255)
        b = math.random(255)
        rgbIndex = utils.round(math.random(3)) -- choose channel to breathe
    end
    nClock = system.getTime()
    local timeSeconds = ( nClock - bClock)
    local breath = utils.round(( math.exp( math.sin(timeSeconds * breathRate )) - 0.36787944 )* 108.0)
     
    if rgbIndex == 1 then
        r = breath
        elseif rgbIndex == 2 then
        g = breath
        else
        b = breath
    end 
    -- set rgb colour of linked lights ,remove these where you have not connected a light
        l1.setRGBColor(r,g,b) 
        l2.setRGBColor(r,g,b) 
        l3.setRGBColor(r,g,b) 
        l4.setRGBColor(r,g,b) 
        l5.setRGBColor(r,g,b) 
        l6.setRGBColor(r,g,b) 
        l7.setRGBColor(r,g,b) 
        l8.setRGBColor(r,g,b) 
     
  2. Like
    Mucus got a reaction from Rolfbier in LUA Lights RGB Breathe Script   
    Purpose,  Makes lights randomly change rgb colour and cycles them to give a breathing effect.
     
    Level:
    Lua  beginner = cut and paste code, create filters unit start and system update in lua editor , DU = know how to link lights to a programming board
    Build
    You need 1 Programming Board(PB) and some lights. Connect the lights to the PB and name each slot in the lua editor (Ctrl L) you have connected l1 , l2 etc. If you don't want 8 then edit the source code and remove. 
    code is below.
     
    Other stuff you can do : add a detector to autostart ,  change parameters in unit start to get the feel you like.
     
    -- copy and paste into unit start
     
    unit.hide() -- hides programming board
    -- remove these where you have not connected a light
    l1.activate()
    l2.activate()
    l3.activate()
    l4.activate()
    l5.activate()
    l6.activate()
    l7.activate()
    l8.activate()
    bClock          = system.getTime() -- start clock
    origRgb         = l1.getRGBColor() -- stores the colour of the original light if you want to reset lights on exit
    breathRate      = 1 --export: rate of breathing Multiplier
    changeFrame     = 1200 --export: frame colour and channel cycle
    rgbIndex        = utils.round(math.random(3)) -- choose channel to breathe
    r               = math.random(255) -- setup channels
    g               = math.random(255)
    b               = math.random(255)
    frameCount      = 0
     
    -- Copy and Paste into System update
    frameCount = frameCount + 1
     
    if ( frameCount % changeFrame == 0 ) then --randomize rgb and channel
        r = math.random(255)
        g = math.random(255)
        b = math.random(255)
        rgbIndex = utils.round(math.random(3)) -- choose channel to breathe
    end
    nClock = system.getTime()
    local timeSeconds = ( nClock - bClock)
    local breath = utils.round(( math.exp( math.sin(timeSeconds * breathRate )) - 0.36787944 )* 108.0)
     
    if rgbIndex == 1 then
        r = breath
        elseif rgbIndex == 2 then
        g = breath
        else
        b = breath
    end 
    -- set rgb colour of linked lights ,remove these where you have not connected a light
        l1.setRGBColor(r,g,b) 
        l2.setRGBColor(r,g,b) 
        l3.setRGBColor(r,g,b) 
        l4.setRGBColor(r,g,b) 
        l5.setRGBColor(r,g,b) 
        l6.setRGBColor(r,g,b) 
        l7.setRGBColor(r,g,b) 
        l8.setRGBColor(r,g,b) 
     
  3. Like
    Mucus got a reaction from StaticAstraeus in [Discuss] We've Heard You!   
    Perhaps it would make more sense if schematics were uncoupled from quanta and gained either by traveling somewhere  to get them , researching them or through quests. There could even be a research technology industry unit.
  4. Like
    Mucus got a reaction from Ziggy_SD in [Discuss] We've Heard You!   
    Perhaps it would make more sense if schematics were uncoupled from quanta and gained either by traveling somewhere  to get them , researching them or through quests. There could even be a research technology industry unit.
  5. Like
    Mucus got a reaction from Deintus in [Discuss] We've Heard You!   
    Perhaps it would make more sense if schematics were uncoupled from quanta and gained either by traveling somewhere  to get them , researching them or through quests. There could even be a research technology industry unit.
  6. Like
    Mucus reacted to Deviliath in [Discuss] We've Heard You!   
    Sure hope I recoup some of the 550 million i spent on schematics then. If not I'll be done. Nobody likes wasted time and it seems that's all NQ is doing with my time and efforts to "play the way they intend the game to be played".
  7. Like
    Mucus reacted to Daphne Jones in [Discuss] We've Heard You!   
    I completely disagree. Since most crashes are caused by bugs - at least for me... maybe the rest of you are sloppy pilots - we shouldn't be penalized for that.
     
    Overall, the proposed changes look good.
     
    I'm also not convinced that feedback from ATV hasn't hurt the game more than helped it.
  8. Like
    Mucus reacted to Raker1 in [Discuss] We've Heard You!   
    Have your devs play the game , from the start with no god mode 
     
    They will learn more from that than any hand picked forum
  9. Like
    Mucus reacted to Kirth Gersen in [Discuss] We've Heard You!   
    Just forget about ATV. Their influence was clearly bad on this game.
    Learn about the history of MMOs to avoid repeating the same mistakes other already made in past.
    And play your own game (without the cheat codes).
  10. Like
    Mucus reacted to SpaceGamer in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    So we are loosing the only way to insure our Agg does not fall out of the sky...Im with others...fix the problems BEFORE fixing the methods to work around said problems. Scrap market going to skyrocket in price. All those AGG Haulers falling like rain with no way to stop it LOL...
     
  11. Like
    Mucus reacted to sysadrift in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    Maybe you should actually fix the AGG ships falling out of the sky before you introduce this change.  Some of us use this as a workaround to that particular bug, and this will make AGG more or less worthless. 
  12. Like
    Mucus reacted to XKentX in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    1) I pursue ship in PVP.
     
    2) He logs off (instantly stops).
     
    3) I slow down, turn around, approach it.
     
    4) He logs back in and is flying at 30,000 km/h away from me while I have 0 speed.
     
    ARE YOU NUTS ?
     
    Does anyone thinks about those changes at all ?
     
    Please make the ship at least stop if it was shot at in the last 10 minutes (shot, not targeted, targeting can be abused in the safe zone, shooting cannot)
  13. Like
    Mucus reacted to TheGeek in DevBlog: The Maneuver Tool and Disconnecting Ships - DUscussion thread   
    If I can't maneuver tool the voxel board that Yeeted itself 10km away back to my base, then what do I do? Fix game breaking bugs before nerfing the tools we would use to compensate for those bugs.

    The Alt-F4 was used to compensate for flaky mechanics. Fix your game before nerfing the tools we use to make this game bearable to play.
     
    And nearly nobody travels at sublight speeds anymore, EVERYONE warps. So this nerfing of Alt-F4 only hurts those trying to not have to repair their ships over and over because of game-breaking bugs. And combined with the fact that elements will have a fixed repair amount, you are going to have people ragequitting in droves...
  14. Like
    Mucus reacted to Kezzle in GET IT TOGETHER NQ!   
    This is a lie. Or at least a selection from some incomplete data set.
     
    I'm on Madis, and mining is 50% "Pending operation".
    People are posting better specs than mine and having a worse time. Pending Operation is a constant feature for me, as is "no buildings" when I get back to base from a few hexes away.
    Internet connection speed is definitely a killer. I was (for "reasons" ) trying to run across a shonky WiFi on the 20th, and that really didn't go well. 
    The interface has to take some blame here. It took me a couple of goes to realise that the "obfuscated" UID and Password fields actually *did* remember the values I had entered, rather than being prompts to enter anew.
     
    "Most" is overstating the issue. "Pending Operation" (and its wicked friends) has nothing whatsoever to do with local PC capabilities; it's *all* about exchange of information and synchronisation with the servers which are struggling to keep up; this morning (BST/UTC time), when there were only a few Europeans and scattered Antipodeans playing, mining was blissfully free of "P.O." and this changed rapidly once the States started waking up, with no significant increase in local population. All the industry that's crashing with "unknown server error" is nothing to do with client device. All the loading screens halting at nn% and not progressing are nothing to do with the client (they happen to people who have a perfectly fine time once in-game). It's all about the backend infrastructure and the architecture of the game lying on top of that.
  15. Like
    Mucus reacted to Tiberius_Theron in GET IT TOGETHER NQ!   
    Dear NQ,
    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.

    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.
    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.
    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.

    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.
  16. Like
    Mucus got a reaction from killthrush in recycle elements & Materials   
    Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive  performance levels.
  17. Like
    Mucus got a reaction from NEWMidgetMAN in Solar Panel   
    There should be more Environmental elements, eg solar, wind , geo thermal generators , thermo dynamics etc
  18. Like
    Mucus got a reaction from Sync in recycle elements & Materials   
    Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive  performance levels.
  19. Like
    Mucus got a reaction from Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    these are great , What package you using to make them? would love one for Envoy Corps . See Link https://community.dualthegame.com/accounts/profile/mucus or come up with one if you want. Some simple blue neon Signs for text if you like  eg : Envoy Corps , Dystopia City and Dystopia Spaceport , just letters would be great.
     
     
  20. Like
    Mucus reacted to Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    I've been making some animated & neon signs for the Orgs I'm part of and for friend's ships. Because they are GIFs, they can be displayed on ingame screens/signs. I figured I'd share some and see if anyone want's a free animated neon GIF for their org or ship. Either message me or post your existing logo or graphics here and I'll see what I can do. It helps me pass the time when I'm not playing taxi driver for my kids or being yelled at by my wife.  
     
    Cheers,
    Geo
     
    #SignsByGeo










     
  21. Like
    Mucus got a reaction from FreeklancerX in recycle elements & Materials   
    Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive  performance levels.
  22. Like
    Mucus got a reaction from Venstix in recycle elements & Materials   
    Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive  performance levels.
  23. Like
    Mucus got a reaction from Castanietzsche in Light Trails for Mining   
    Basically its a trail that can be left behind you so you can find your way back. either a light , flare breadcrumb or a coloured trail ,luminous floor. Would help when mining in the same material as often you cannot workout where you are as everything looks the same.  Perhaps a device that maps the tunnels for you.
  24. Like
    Mucus got a reaction from MaltoSigma in recycle elements & Materials   
    Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive  performance levels.
  25. Like
    Mucus got a reaction from Venstix in NPC crews for space utilization & immersion.   
    assuming of course that the real crew aren't all arguing about whose driving and whose security
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