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Mucus

Alpha Tester
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Everything posted by Mucus

  1. A few notes on parameters and code: breathRate can be changed to speed or slow the rate of breathing. try various small numbers like ,1.1 or 0.9 as values . changeFrame decides when to change the colour and channel that is being cycled. so as update runs at about 60 frames a second a value of 300 would mean change every 5 seconds. To autostart connect a detector to the PB and link it from the detector to the PB. When you walk in the detection space the PB will start. You could remove modify the script to remove the random rgb changes or change the rgb values to react to movement, engines , velocity if you use in a dynamic core
  2. Purpose, Makes lights randomly change rgb colour and cycles them to give a breathing effect. Level: Lua beginner = cut and paste code, create filters unit start and system update in lua editor , DU = know how to link lights to a programming board Build You need 1 Programming Board(PB) and some lights. Connect the lights to the PB and name each slot in the lua editor (Ctrl L) you have connected l1 , l2 etc. If you don't want 8 then edit the source code and remove. code is below. Other stuff you can do : add a detector to autostart , change parameters in unit start to get the feel you like. -- copy and paste into unit start unit.hide() -- hides programming board -- remove these where you have not connected a light l1.activate() l2.activate() l3.activate() l4.activate() l5.activate() l6.activate() l7.activate() l8.activate() bClock = system.getTime() -- start clock origRgb = l1.getRGBColor() -- stores the colour of the original light if you want to reset lights on exit breathRate = 1 --export: rate of breathing Multiplier changeFrame = 1200 --export: frame colour and channel cycle rgbIndex = utils.round(math.random(3)) -- choose channel to breathe r = math.random(255) -- setup channels g = math.random(255) b = math.random(255) frameCount = 0 -- Copy and Paste into System update frameCount = frameCount + 1 if ( frameCount % changeFrame == 0 ) then --randomize rgb and channel r = math.random(255) g = math.random(255) b = math.random(255) rgbIndex = utils.round(math.random(3)) -- choose channel to breathe end nClock = system.getTime() local timeSeconds = ( nClock - bClock) local breath = utils.round(( math.exp( math.sin(timeSeconds * breathRate )) - 0.36787944 )* 108.0) if rgbIndex == 1 then r = breath elseif rgbIndex == 2 then g = breath else b = breath end -- set rgb colour of linked lights ,remove these where you have not connected a light l1.setRGBColor(r,g,b) l2.setRGBColor(r,g,b) l3.setRGBColor(r,g,b) l4.setRGBColor(r,g,b) l5.setRGBColor(r,g,b) l6.setRGBColor(r,g,b) l7.setRGBColor(r,g,b) l8.setRGBColor(r,g,b)
  3. Clearly NQ could fix this , create two environments on test servers at a before and after screwup event time . Run a report on inventory across all players to identify the schemas bought at incorrect prices. Apply fix. EASY . Please send me some quanta for solving this issue.
  4. Perhaps it would make more sense if schematics were uncoupled from quanta and gained either by traveling somewhere to get them , researching them or through quests. There could even be a research technology industry unit.
  5. In most businesses when customer give feedback on a product it can always get ugly as well as complimentary . Now when the product isn't even finished it certainly isn't going to go well. Don't ask a question if you don't want to hear the answer. I think NQ want to build a product that people want to play and as a small company learning, clearly sometimes they will get it wrong and sometimes get it right. I think that once people start paying subscriptions or lost their perceived investment of time ,NQ started to lose peoples will to forgive and support. Expectations are set and money paid , time invested and then it changes to something you either don't like or don't want. Pre-alpha worked because there was a trade off - for game time and sandbox play for feedback and testing and in the main it was all in a good positive direction . We went through patches that had major changes and new features good and bad . What changed is subscriptions players and more focused less sandbox gameplay. Experiencing those changes for the first time when your paying a subscription( or investing time) to a beta product can be frustrating to say the least. Overall i have seen improvements in NQ as they grow , still some frustrations with some design and features and first time quality delivery. So i have to think that NQ need to take it on the chin and look closely when the community responds with whatever tone , even look at some of the basic design aspects and ask if that original idea is still valid or being upheld. Remember we are customers and you need to deliver on your promise. So merry Christmas all .
  6. Economics are still not working on market prices, they need to be controlled somehow , there is not much loss to pricing low if your not worried about mining and time spent doing it. The markets provide no MI data on whats sold , the interface is weak "End Game" - there is no endgame in creativity as already said. I don't think NQ understand why people play a sandbox , solo or community. Perhaps do some more research of players likes and dislikes properly. Designers (yes including JC) please play the game , the feeling is, if you did maybe you might see some of the obvious stumbling blocks before your release a major patch/change Advanced Vangaurd -- please no , I agree , let people volunteer and be rotated in testing.
  7. Do filters now work in svg? Eg: gausian blur, previously code that works in chrome would not work in game due to syntax issues
  8. Mucus

    Solar Panel

    There should be more Environmental elements, eg solar, wind , geo thermal generators , thermo dynamics etc
  9. these are great , What package you using to make them? would love one for Envoy Corps . See Link https://community.dualthegame.com/accounts/profile/mucus or come up with one if you want. Some simple blue neon Signs for text if you like eg : Envoy Corps , Dystopia City and Dystopia Spaceport , just letters would be great.
  10. discordauth:c4k89kQk-IyoQL6V1iFqN1xu3DiF6OS9LUoVcT9LCX0=

  11. discordauth:c4k89kQk-IyoQL6V1iFqN1xu3DiF6OS9LUoVcT9LCX0=

  12. guys I really don't know what your talking about, go read all the other ideas and say the same please because this does not do anything any other idea post doesn't. Either get it deleted or post your responses to the question.
  13. if your a moderator , tell me where it should go to be helpful, if you can move it to the correct place or delete it do it, none of those things I can do. Not sure why the ideas subforum exists if you cant put ideas in it.
  14. Please see my suggestions for crafting queue interface and select what you like or suggest your own.
  15. Be great if there was some sort of bumper sticker you could get if you visit a planet with a vehicle, even if its a locations visited log or a bumper sticker of sorts
  16. Mucus

    Blueprints

    It would be great but it would Introduce a question about copyright in the game . Who owns the copyright of a ship created in game? if I buy a Blueprint could I print it? What happens if I sell it ? Probably needs addressing specifically . It is probably already written down somewhere in the license .
  17. Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive performance levels.
  18. wandering around is not gameplay is just tedious , blue LED are fun and cool. Update: Given I just spent 48hrs on mining this and that , 1 thing you scan do is use the scanner to find the tunnels when it pulses. But signposts is a real need. If you put them it alerts others to where the ores are, if you don't it means you have to find your way out. Or of course you could put false signs :).
  19. assuming of course that the real crew aren't all arguing about whose driving and whose security
  20. I don't see why crew bots would be a problem given we have LUA and if they were an element then perhaps they could be a commodity sold like an element for a ship or a blueprint. Maybe with a nano core , static or dynamic (really timy core for 2m x 1m wide) and some sort of screen for a Virtual presence device , video of a face of a human and hey presto. Zombie Bot crew, that would be cool emergent gameplay. Alternatively Maybe you could make stick figures out of voxels in the ship and screens with lua for interaction
  21. Be great if there was a mining scanner for a ship. Could work at low level and provide feedback as to if there is ore in the area and its direction. A General purpose scanner . or enable scanning from a ship
  22. Basically its a trail that can be left behind you so you can find your way back. either a light , flare breadcrumb or a coloured trail ,luminous floor. Would help when mining in the same material as often you cannot workout where you are as everything looks the same. Perhaps a device that maps the tunnels for you.
  23. Can we have a weekly forum topic for testing please in the relevant feedback(pre-alpha, beta etc). Save us all creating our own ones, EG Date(written to avoid misunderstanding) - Version - Testing Feedback. Perhaps the first post could be any specific testing communications to remind those feeding back of specific tests , if its not general.
  24. I agree I could go the way of cores , but would a resident be able to build their room/area?. The skeleton structure is practical for freeform residence building by multiple players of different orgs in the same area. I note my assumption is lua of a sub core would not be able to control the structure as I would expect lua to be hierarchical like elements. Although that's a nice hack if you can do it!!
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