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Mucus

Alpha Tester
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Everything posted by Mucus

  1. The proof will be in your next release, given the feedback on lighting , materials(where you continually change existing materials and make players work rubbish) , industry recipes fiasco . What pisses me off the most is the arrogance to treat players the way you do . I believe your development and support process is "Wilful Negligence" . This isn't directed at your hardworking devs or support staff, this is directed at your management who make the policies and design decisions. You don't deserve to have jobs. You know who you are !!!!
  2. A few notes on parameters and code: breathRate can be changed to speed or slow the rate of breathing. try various small numbers like ,1.1 or 0.9 as values . changeFrame decides when to change the colour and channel that is being cycled. so as update runs at about 60 frames a second a value of 300 would mean change every 5 seconds. To autostart connect a detector to the PB and link it from the detector to the PB. When you walk in the detection space the PB will start. You could remove modify the script to remove the random rgb changes or change the rgb values to rea
  3. Purpose, Makes lights randomly change rgb colour and cycles them to give a breathing effect. Level: Lua beginner = cut and paste code, create filters unit start and system update in lua editor , DU = know how to link lights to a programming board Build You need 1 Programming Board(PB) and some lights. Connect the lights to the PB and name each slot in the lua editor (Ctrl L) you have connected l1 , l2 etc. If you don't want 8 then edit the source code and remove. code is below. Other stuff you can do : add a detector to autostart , change paramet
  4. Clearly NQ could fix this , create two environments on test servers at a before and after screwup event time . Run a report on inventory across all players to identify the schemas bought at incorrect prices. Apply fix. EASY . Please send me some quanta for solving this issue.
  5. Perhaps it would make more sense if schematics were uncoupled from quanta and gained either by traveling somewhere to get them , researching them or through quests. There could even be a research technology industry unit.
  6. In most businesses when customer give feedback on a product it can always get ugly as well as complimentary . Now when the product isn't even finished it certainly isn't going to go well. Don't ask a question if you don't want to hear the answer. I think NQ want to build a product that people want to play and as a small company learning, clearly sometimes they will get it wrong and sometimes get it right. I think that once people start paying subscriptions or lost their perceived investment of time ,NQ started to lose peoples will to forgive and support. Expectations are set and money paid
  7. Economics are still not working on market prices, they need to be controlled somehow , there is not much loss to pricing low if your not worried about mining and time spent doing it. The markets provide no MI data on whats sold , the interface is weak "End Game" - there is no endgame in creativity as already said. I don't think NQ understand why people play a sandbox , solo or community. Perhaps do some more research of players likes and dislikes properly. Designers (yes including JC) please play the game , the feeling is, if you did maybe you might see some of the obvious stumbling
  8. Do filters now work in svg? Eg: gausian blur, previously code that works in chrome would not work in game due to syntax issues
  9. Mucus

    Solar Panel

    There should be more Environmental elements, eg solar, wind , geo thermal generators , thermo dynamics etc
  10. these are great , What package you using to make them? would love one for Envoy Corps . See Link https://community.dualthegame.com/accounts/profile/mucus or come up with one if you want. Some simple blue neon Signs for text if you like eg : Envoy Corps , Dystopia City and Dystopia Spaceport , just letters would be great.
  11. discordauth:c4k89kQk-IyoQL6V1iFqN1xu3DiF6OS9LUoVcT9LCX0=

  12. discordauth:c4k89kQk-IyoQL6V1iFqN1xu3DiF6OS9LUoVcT9LCX0=

  13. guys I really don't know what your talking about, go read all the other ideas and say the same please because this does not do anything any other idea post doesn't. Either get it deleted or post your responses to the question.
  14. if your a moderator , tell me where it should go to be helpful, if you can move it to the correct place or delete it do it, none of those things I can do. Not sure why the ideas subforum exists if you cant put ideas in it.
  15. Please see my suggestions for crafting queue interface and select what you like or suggest your own.
  16. Be great if there was some sort of bumper sticker you could get if you visit a planet with a vehicle, even if its a locations visited log or a bumper sticker of sorts
  17. Mucus

    Blueprints

    It would be great but it would Introduce a question about copyright in the game . Who owns the copyright of a ship created in game? if I buy a Blueprint could I print it? What happens if I sell it ? Probably needs addressing specifically . It is probably already written down somewhere in the license .
  18. Provide an option to recycle elements & materials back to their sub components ore's. Each time would reduce the amounts returned as a cost of processing. Perhaps this might require equipment or skills to drive performance levels.
  19. wandering around is not gameplay is just tedious , blue LED are fun and cool. Update: Given I just spent 48hrs on mining this and that , 1 thing you scan do is use the scanner to find the tunnels when it pulses. But signposts is a real need. If you put them it alerts others to where the ores are, if you don't it means you have to find your way out. Or of course you could put false signs :).
  20. assuming of course that the real crew aren't all arguing about whose driving and whose security
  21. I don't see why crew bots would be a problem given we have LUA and if they were an element then perhaps they could be a commodity sold like an element for a ship or a blueprint. Maybe with a nano core , static or dynamic (really timy core for 2m x 1m wide) and some sort of screen for a Virtual presence device , video of a face of a human and hey presto. Zombie Bot crew, that would be cool emergent gameplay. Alternatively Maybe you could make stick figures out of voxels in the ship and screens with lua for interaction
  22. Be great if there was a mining scanner for a ship. Could work at low level and provide feedback as to if there is ore in the area and its direction. A General purpose scanner . or enable scanning from a ship
  23. Basically its a trail that can be left behind you so you can find your way back. either a light , flare breadcrumb or a coloured trail ,luminous floor. Would help when mining in the same material as often you cannot workout where you are as everything looks the same. Perhaps a device that maps the tunnels for you.
  24. Can we have a weekly forum topic for testing please in the relevant feedback(pre-alpha, beta etc). Save us all creating our own ones, EG Date(written to avoid misunderstanding) - Version - Testing Feedback. Perhaps the first post could be any specific testing communications to remind those feeding back of specific tests , if its not general.
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