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Supermega

Alpha Tester
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  1. Like
    Supermega reacted to Firestorm in DSI Ship Concepts   
    So here in this thread I am going to be posting sketched ship concepts that DSI will be producing in DU both for our Navy and public purchase once they game goes live. All concepts presented are exactly that, “Concepts” and do not reflect in game content. Each submission is basically a detailed design guideline that DSI will use for construction purposes at DSI Shipyards and outsourced work with our partners at Objective Drive Yards.
     
    Thank you,
    Firestorm
     

     
  2. Like
    Supermega reacted to Mephetic in UNIVERSAL MARKET?   
    Relevant (from the last tutorial video): 

     
  3. Like
    Supermega reacted to DarkHorizon in Neutrality Signs?   
    Well this was an interesting read and I'm sorry I didn't inject myself earlier when the conversation was more active.
     
    As the founder of what I can only presume is DU's first rescue focused service organization (Eyes and Ears), I've been debating this internally myself. 
     
    I hope to keep things simple. Our main focus is on people who are stranded from all semblance of civilization and are unable to continue, maybe they're out of fuel, crashed into a rock and destroyed their engines, or some other multitude of problems that can occur in the great void. Whatever the reason, they are stuck and respawning is just not a desirable form of recourse. They call us, we find them, and bring them home, and that is my purpose in a nutshell.
     
    In situations where two sides are engaged, I have always thought it best to stand back from the situation and wait until both sides disengage before doing anything. This would be fine if it were just man on man engagements, but with multiple players and multiple constructs, my purpose seems less relevant.
     
    A group of people can be far more resourceful if they put their heads and resources together than just a single person and whatever they happen to have brought along with them. I've found that in the real world, you can have all the resources of survival around you, but if you're not smart enough to know how to use them then it wouldn't matter how big your group is.
     
    These groups of combatants most likely have organizations behind them that know of the situation and are ready to deal with it, thus nullifying the necessity to present ourselves on a large battlefield.
     
    I would hope our neutrality and purpose would act as a better shield against those who would think it fit to stymie our progress, but as many have said before when another human is involved, you just won't truly know the outcome until the first shot is fired, or you return home safely.
     
    This uncertainty, of course, would provide a great reason to hire an armed escort. In the best of times, I would hope to never have to invest in weapons to protect my crews and assets, although it might prove foolish to do so. At most I would only hope to need light weaponry to discourage any lone pirate or petty thief while leaving the more hefty weapons to my escorts, but of course, pirates never travel alone.
     
    As far as retaliation would ever go, the worst result would simply wouldn't render our services to an aggressor (and/or their org) and possibly any associates. If those associates of that person/organization just so happen to utilize our services, we might hope that they could turn the screws to pressure the aggressor to make reparations, but that would be all a shot in the dark.
     
     
    With the alliances I hope to make with my organization around an effective mass of suppliers, crafters, coders, haulers, and various other purpose-built organizations to act as a mini-coalition of sorts to further dissuade any harmful or destructive interaction. With my plans to spread all throughout the universe as the community expands the game world, I'd most likely end up with multiple organizations that serve the same purpose, but just happen to work in different parts of the universe.  As someone best put it earlier, don't attack us since you might find great use out of our service, or do attack and be locked out of many other services and shunned the community.
     
    Indeed, a real balancing act. I hope there's a safety net.
     
    I'd also like to add, if you want to get in touch with me regarding my organization, you can PM me here, or find me in the unofficial community discord @DarkHorizon
  4. Like
    Supermega reacted to elDunco in Ship Designs   
    What kind of vehicles will you build? I want to see if anyone has began sketching out blueprints for the ships they plan on creating. I know we've only been given a little bit of info on ship building but I've already began sketching out some initial ship blueprints myself (I'll post those soon )
     
    What kind of ships do you plan on making given the info we have? Post pics if you have any!
  5. Like
    Supermega reacted to CoreVamore in DevBlog - Feedback on New Engine and Ship Dynamics   
    You can make mountains float by cutting the bottom out from under them - so fixed/static structures would be the same and wouldnt need any form of engine to stay aloft
     
  6. Like
    Supermega reacted to ShioriStein in DevBlog - Feedback on New Engine and Ship Dynamics   
    Seem like it can only use for dynamic construct as it can move but the static construct isnt move you know ? So from the begining the static construct maybe have 2 kind: one to make base on the planet surface and other one is to make a space station. (i read it from dev diary some where ?! i forgot it)
     
    The anti-Grav only help those dynamic costruct stop being pull back to the ground by the gravity. 
     
    So your answer is: None, you dont need it for static construct as it wont ever able to make fly city.
  7. Like
    Supermega reacted to CoreVamore in DevBlog - Feedback on New Engine and Ship Dynamics   
    Looks good.
     
    Must admit I think I would like to try programming engines running in thrust and torque modes at the same time to see if I could get a working ship without the reliance on thrusters.
     
    Secondly, if i cover a wing in my own voxels, so it matches in with my ship style, would the wing still work as intended? (This may be a temporary way for players to create their own wings without actually creating actual working wings)
     
    Keep up the great work
     
  8. Like
    Supermega reacted to blazemonger in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    In addition to what @Aaron Cain said with regards to the comments made by @CalenLoki ;
     
    People are not going underground because they want to, they go underground because too many here are advocating the game should be about PVP and as such anything not in their interest should be attacked and destroyed. This tactic has already spawned a number of threads here where people voice their concerns about this only to be met with 'then defend yourself'. When that defence then comes in the form of underground bases the same PVP loving horde start crying about how that is unbalanced which frankly is absolute nonsense and just shows that you want your pewpew and expect to be handed a way in even if it means NQ will have to nerf to get there.
     
    Get a spai in the org that has the underground base, let him gain trust and get access to the front door, then overrun the base. That is fair game and well played when pulled off. But yeah, I know.. Effort and such..
     
    Instant gratification should never be a motivator for changing game mechanics.
     
  9. Like
    Supermega reacted to Warden in Neutrality Signs?   
    I've seen the underlying argument a few times here so far, if my memory doesn't fool me right now. And of course I must admit that:
     
    1) the abstract risk is there and that
    2) it all heavily depends on the situation, all involved actors, the circumstances, etc
     
    But at the same time I can imagine situations where there's absolutely little to no threat involved just having a "third (neutral) party" drive by or be in the area temporarily to do whatever they do.
     
    My point or appeal is that you later on may not have to automatically shoot anyone else not on your side (a third party) due to potential risks. There isn't always a real threat in any encounter or situation. Say you have someone wave their neutral or white flag. They are at a distance, not running over to you. What threat or risk is there? Them working for some hostile side and telling them how many you are? They're further away and perhaps do not move closer to you, but keep distance themselves. By that point they see what they can see. If you engage them it won't change much or perhaps they see more of you, making it "worse", potentially. By the time you both acknowledge each other, they could already transmit said information or just your general presence is my point.
     
    Again, it all depends on the situation and all that jazz in the end, no doubt, but my key point is you don't have to always shoot anything not on your side and supposedly neutral in some conflict or area, just passing by or minding their own business. Chances are they are indeed neutral or do not want to get involved in combat.
     
    You can of course also engage (yes, I know, depends on who, when, situation, etc ) any third or neutral party because they can be a potential risk or threat, but that will likely not net you any flowers in the long run.
     
    I would never underestimate public perception or reputation, assuming you do care about it at least a bit on the larger scale. I have seen countless examples where very reckless factions raided or engaged or tortured anyone and their mothers in games and that brought people against them in alliances, pacts, coalitions, etc.
     
    ----------------------------------------------------------------------------
     
    But it's quite fascinating, isn't it?
     
    Think about it. Any decision or action you take or do not take can have lasting effects. I think that is causality in a nutshell. Will engaging that third party in a situation be helpful? Are they spies? Could engaging them prevent them from relaying more information, assuming you can destroy them locally?
     
    What if it is a bad move and you pissed off the wrong people, leading to a huge decline in public opinion and new enemies? What if those ripples and decisions lead to, in a worst case, complete destruction of your organization (dissolved)? Or what if you did the "right thing" and guaranteed operational security at least for that particular operation or battle?
     
    What if either decision (ignore or engage) doesn't lead to any notable result or change in the big picture?
  10. Like
    Supermega reacted to Warden in Neutrality Signs?   
    But are you then not attacking a third party just because "It's not us"? Now this would severely depend on who or what party the "neutral convoy" would be, but at the same time it could be an unaffiliated party in the conflict ("neutral") and you'd just open up another keg of powder or front. The point is you don't necessarily have to mind people passing by. If they involve themselves, the situation can change of course.
     
    And truth be told, the red cross example may not make sense in DU. But there's maybe a better or more fitting one.
     

    The press
     
     
    There's news organizations. Let's shift away from red cross and perhaps argue with "the press" as it would be more relevant to gameplay. Granted, I have no clue how this would or should be treated, it would severely depend on all involved actors and the situation. I can see factions get pissed if people literally shove themselves into conflicts or areas trying to use "I'm with the press / news org" as "free pass" to get anywhere or up close to certain fights and whatnot. And not everyone would acknowledge every news outfit or grant them certain rights, I think.
  11. Like
    Supermega reacted to Tordan in Curves like these   
    Curves are just polygons. Example from my Landmark Workshop.

  12. Like
    Supermega reacted to The Immortal Ranger in Neutrality Signs?   
    So this is an idea based on WWI-WWII Hospital Ships. Most people wouldn't fire on them due to the red cross on the side. So this is my Idea:
     
    Should there be somewhat of an established neutrality sign to put on the side of a ship to say it isn't part of any side in a current conflict?
     
    Ex: Two major powers are fighting over some planets with a lot of rare materials in the same solar system. The solar system is also directly in the middle of a major trading route, and merchant ships are being fired on continuously due to both sides thinking they where part of the other. So here is a solution: A trading ship could put a symbol on the side to show it is not part of either side and to not fire. 
     
    This is just an idea, but I would love to see what the community thinks. 
     
    Much Love, Immortal
     
  13. Like
    Supermega got a reaction from roghienAx in I'm real!   
    Hi, and welcome
  14. Like
    Supermega reacted to Anonymous in Do you play EVE Online?   
    I'm just curious.
     
    I don't play EVE, and 90% of conversations here seem to be "we will / are / should do what EVE does".
     
    I'm not actually sure if I want to play an EVE "clone". I think we should focus on being the disruptive tech and making DU truly unique. But - it might just be that since I've never played it, that I'm missing the point that it's the best thing since sliced bread?
     
    Anyway - not so much as discussion as just a question.
     
    Anon.
  15. Like
    Supermega reacted to Crowmeleon in Hello guys!   
    Hello! I'm Crowmeleon, a developer in the arts of the Web.  I bought the pre-alpha pack so that I can get in and start building the ship of my dreams and start building the UI of it in Lua . I'm excited to get started coding and building away either making automated ships and or automated outposts.  Currently I haven't joined an organization but, am interested.   
  16. Like
    Supermega reacted to LittleJoe in Bullnose Tool   
    No, not really. Just like LUA. If you want to go the extra mile and learn something to improve your skills, go ahead, but don't be limited by making everything within the skills of everybody. There's no unfair advantage granted to those who learn a simple in-game CAD system... The current voxel tools will always be available to those who don't want to go the extra mile and learn something... That's like saying they should make a visual IDE for LUA so people don't feel excluded from programming
     
  17. Like
    Supermega reacted to Agilulf in Novean Almanac - issue 4 out now   
    The Novean Almanac is a fan magazine about Dual Universe and the Dual Universe community.
    There have been three issues in 2018 (as the Novean Dreamers Almanac) and then a long hiatus.
     
    But finally...
     
    Novean Almanac 4
    Editorial: Making history in Dual Universe Dual Universe Development Timeline Community Media Overview Organization Updates Community Projects Overview and a shorty story by Kurock  
    PDF, 168 pages, 4.4MB
     

     
    Old stuff from 2018:
     
    Hello there.
     
    This is a magazine about the Dual Universe community.
    You should read it, like all the cool kids.
     

    (pdf, 2 mb)
     
    Contents of issue 1: Cities, the Press and intergovernmental organizations
     

    (pdf, 2 mb)
     
    Contents of issue 2: War on the Battlefield & War in the Arena, Non-English-speaking communities
     

    (pdf, 2 mb)
     
    Contents of issue 3: Espionage and Counter-Intelligence, the Service Industry, and a stupid map
     
    Website: Spaceship Drama
    Discord (Agilolfing#8694)
    Twitter
  18. Like
    Supermega reacted to yamamushi in Dual Universe DAC Challenge Coins   
    I had these custom gold and silver challenge coins made using the design of a DAC from the pledging website:
     

     
     
  19. Like
    Supermega reacted to yamamushi in Recruit Me   
    Name: Yamamushi
     
    Region/Timezone: All the time
     
    Language: English
     
    What type of Organization are you looking for?
    I am looking for an organization of people who want to help organize events and that will value what I have to bring to the table.
     
    Desired role(s) you wish to play in-game: 
    Events organizer, project manager. I have started numerous projects in and out of DU. If you know who I am, then you know what I can do for you.
     
    Roleplay interest?
    Yes
     
    Other: 
    As I've told others, I am not going to fill out your application to join your group. If you want me for my talents and for what I have to bring to the table, then you already know what I've done in DU and you presumably want to help those efforts. If that is roadblocked by me filling out a form to join your group, then you don't value me anyways and quite honestly I'd rather work alone than with people who are going to treat me like another cog in the machine. I already have a day job, I don't need a second one. 
     
    I'm looking for a group that will work as hard as I do on things and has people that are excited to jump in and assist on projects. 
     
    I'm not looking for org drama, I'm not looking for people that are going to micromanage me and tell me what to do. I want the freedom to keep working on these projects under someone's banner so that I can get help with them (DU Radio, The Contests I run, the giveaways I've had, the physical items I've had made, the list goes on). So it goes without saying that I am looking for an org with at least a handful of motivated people in it, and not solo orgs or people who don't have the time to work with me on anything. 
     
    I don't have a lot of high hopes posting here, and more and more it seems like I'm just going to end up playing the game alone, but I figured someone out there might be interested in having me under their umbrella.
     
    Preferred contact method: 
    Discord
  20. Like
    Supermega reacted to Alsan Teamaro in Land Air and Sea   
    Ground races with cars and so on.... That's one thing I'd like to see. 
    Imagine the fun, the business, the bets ...
  21. Like
    Supermega reacted to Ben Fargo in Realistic incentives for City building   
    There are many people who simply enjoy making things.  We would need no reason to build a city other than being able to do it.   There are also many people who do not understand those motivations.  We do not know what portion of each kind DU will attract.
  22. Like
    Supermega reacted to Korvid Rin in Wonders of the Galaxy?   
    ^^^^^^ I love this idea!!!!  We are supposed to be rebuilding humanity. We are our history. 
     
    This needs to be a thing. 
  23. Like
    Supermega reacted to Kuritho in Wonders of the Galaxy?   
    Good idea.
    ---
    I think we should make an entire moon dedicated to building under protection of a neutral organization.
    Imagine it, Hanging Gardens, a Leaning Tower of Pisa, Colossus, Temple of Artemis, the White House.
    Beautiful.
    Maybe someone could a full muesem in the game for free for people to explore history and actually learn a lot of stuff.
    I imagine it now: people paying teachers to teach them history.
     
    Battle of Waterloo? Cold War? Chernobyl? Maybe some trenches? Maybe even some WWI/II re-enactments?
    The possibilities are very vast.
  24. Like
    Supermega reacted to 0something0 in The right to be evil   
    To be fair there is a difference between "Legally acceptable" and "Socially acceptable". For example, telling someone that they are an idiot while legal (at least in the US), is looked down upon.  And if there is a culture within DU that there is a "right to be evil" then there will likely be a lot more griefers and whatnot even if the game mechanics are the same compared to a culture against griefing. This is the biggest problem that I see with the game. Not the mechanics, but a culture of acceptance of griefers.
  25. Like
    Supermega reacted to blazemonger in The right to be evil   
    @Demonneo
    Not sure what you are trying to add as nothing you wrote seems to be argued against here.
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