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CoreVamore

Alpha Team Vanguard
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  1. Like
    CoreVamore got a reaction from Lulichika in Ingame Economy   
    Around markets, both white and black.
     
    Those markets will be formed before official release, and then very quickly restock after the official release, as designs/blueprints will carry over from the alpha's/betas.
    More complex items will hit the market quickly over the first few weeks, then slower as skill sets slowly improve, allowing for higher level products etc.
  2. Like
    CoreVamore got a reaction from Alsan Teamaro in Alioth Aerospace Expo   
    Will be there
    (With our single ship lol )
     
  3. Like
    CoreVamore got a reaction from Greenfox in Survival Mechanics   
    I propose people use the search tool above to see that this subject has been brought up multiple times......
  4. Like
    CoreVamore reacted to AdmiralSeth in Eden Republic Archives (Lore)   
    1876 - The United Edonian Federation is founded on Edonia
    2025 - Edonia starts monitoring the neutron star heading to Earth
    2223 - The Epsilon Wars start
    2231 - The Epsilon Wars end, leaving a death tol of 70,000,000 Edonians in its wake
    2250 - All historical archives from this point until 2490 are lost
    2490 - The Endgame War starts 2493 - Edonia starts to lose systems
    2496 - Edonia is destroyed by a Shadow Superweapon and an evacuation fleet evacuates as many Edonians as possible, leaving 12.8 Billion dead
    2497 - The fleet arrives at Earth
    2505 - Many of the Edonian survivors are picked to travel on the Novark
    12477 - The first Edonians step off the Novark
     
    Flag of the United Edonian Federation                           Flag of the Eden Republic

  5. Like
    CoreVamore got a reaction from Alsan Teamaro in Core Design   
    Core Design has been created by its CEO, CoreVamore, a Dual Universe builder and Industrialist.
     
    Core Design is the gathering place for associates, partners and clients of the Core Design community.
     
    Core Design focuses on its two main projects:
     
    A space ship design, called the Nomad, that will go through many iterative designs, improving over time as Dual Universe develops, and...  
               
     
    "Project Two" - details of which will be released at a future date.  
    Core Design's focus on quality, performance and excellence in design should ensure competitive and fun products.
     
    Core Design hopes that its products will touch the lives of every Dual Universe citizen, at some point, as they journey through Dual Universe.
     
    Time will tell.....
     
    So watch this space as we help shape Dual Universe.
     
    *** Update - see new vision two posts down ***
     
    Cheers
     
    CoreVamore
    CEO - Core Design
     
     
  6. Like
    CoreVamore got a reaction from OpanoTzoqu in Hello spacers ! :D   
    Welcome aboard
     
  7. Like
    CoreVamore reacted to Sky Asa in Core Design   
    ? sounds good to me! Can't wait to see your organization to shape up!
  8. Like
    CoreVamore got a reaction from clonewars222 in Core Design   
    Core Design has been created by its CEO, CoreVamore, a Dual Universe builder and Industrialist.
     
    Core Design is the gathering place for associates, partners and clients of the Core Design community.
     
    Core Design focuses on its two main projects:
     
    A space ship design, called the Nomad, that will go through many iterative designs, improving over time as Dual Universe develops, and...  
               
     
    "Project Two" - details of which will be released at a future date.  
    Core Design's focus on quality, performance and excellence in design should ensure competitive and fun products.
     
    Core Design hopes that its products will touch the lives of every Dual Universe citizen, at some point, as they journey through Dual Universe.
     
    Time will tell.....
     
    So watch this space as we help shape Dual Universe.
     
    *** Update - see new vision two posts down ***
     
    Cheers
     
    CoreVamore
    CEO - Core Design
     
     
  9. Like
    CoreVamore got a reaction from Aaron Cain in Attach/detach Ships parts   
    Its not due to the single shard universe, its due to the entire universe being voxel based.
  10. Like
    CoreVamore got a reaction from Sky Asa in aaa I don't think I'm a human either   
    Welcome aboard. We can always use a little more Sky
     
  11. Like
    CoreVamore reacted to TheMasterArchitect in ░░░ [PvP - Recruitment] New Genesis ░░░   
    Small Update!
    Working on our Lore.  This covers our groups origin story.
     
     
  12. Like
    CoreVamore reacted to DarkHorizon in Discord AMA with JC - 9/25/18   
    Today, Lord JC hosted an Ask Me Anything event in the official community discord. Below is a transcript of the questions and answers for those of you that missed it.  ?
     
    -----
     
    NQ-SophonToday at 11:01 AM
    hi guys! This is JC, the creative director of Dual Universe! Just wanted to come here and spend a moment with you, to celebrate the fact we now have an official discord!
     
    NQ-SophonToday at 11:03 AM
    hey, no big announcement today, but a chance to chat, so let's go! I met some of you guys at Gamescom but I wanted to have the opportunity to talk to all of you guys online
     
    NQ-SophonToday at 11:05 AM
    a huge thank you to the community and the discord moderators too, by the way! This discord is just amazing!
     
    [N.C.] ZerroxToday at 11:05 AM
    What about Alpha 1 starting in november, will you be able to stick to the roadmap?
    Timing wise?
     
    NQ-SophonToday at 11:06 AM
    @[N.C.] Zerrox so far, we are on track for the alpha in the second half of November, as planned
     
    DreamcatcherToday at 11:04 AM
    Well always bugged me, how long did it take for you guys to build that giant space station above alioth ?
     
    NQ-SophonToday at 11:06 AM
    @Dreamcatcher a long time!
     
    ZetamanToday at 11:07 AM
    can you tell us if it will be along the same format as pre alpha or will the sessions be longer?
     
    NQ-SophonToday at 11:09 AM
    @Zetaman no big changes in the access times so far, expect still the usual weekly access
    vonboyToday at 11:07 AM
    What's some random bug that's made you laugh out loud the most at it happening?
     
    NQ-SophonToday at 11:10 AM
    @vonboy no bug makes me laugh ?
     
    [N.C.] ZerroxToday at 11:08 AM
    Short question: What happened to the group picture we took at the gamescom meetup? I really wanna have a copy of that!
     
    NQ-SophonToday at 11:12 AM
    @[N.C.] Zerrox we... lost the camera in the train. Sorry about that, no pic!
     
    [HYP] z0KngToday at 11:10 AM
    Are Astreoids planned in deep space? And if so will they have ressources?
     
    NQ-SophonToday at 11:14 AM
    @[HYP] z0Kng too soon for the asteroids in Nov, but definitely will be a thing at some point. Well actually, there are some asteroids already around Thades, but nothing to mine yet.
    Masc™ of AvacynToday at 11:12 AM
     
    @NQ-Sophon Hey JC, is there any plans for collision physics in space? (ships colliding with each other and causing voxel destruction, etc)
    NQ-SophonToday at 11:16 AM
     
    @Masc™ of Avacyn no destructive collision is planned. This would lead to problematic gameplay side effects.
    AgecomToday at 11:12 AM
    Is it going to be possible to create his own currency?
     
    NQ-SophonToday at 11:17 AM
    @Agecom no, there is only one official currency (quanta). Stabilizing a currency that would work for commerce would be to slow a process otherwise, and we need a fully functional economy right from the start.
     
    NQ-SophonToday at 11:20 AM
    about PvP: it's a bit too soon to go into details, we are working on the precise game mechanics.

    [HYP] SkeletmasterToday at 11:18 AM
    what can you say about that we get in the near future except from crafting
     
    NQ-SophonToday at 11:22 AM
    @[HYP] Skeletmaster the crafting will most likely come as a first iteration that "gets the job done", but it still far from the integrated gameplay we have in mind.
     
    hdparmToday at 11:19 AM
    @JC some  players are investigating atmospheric drag. Does DU use this equation https://www.grc.nasa.gov/www/k-12/airplane/drageq.html , or some other?
     
    NQ-SophonToday at 11:23 AM
    @hdparm we use both quadratic and linear drag, but otherwise yes, it's based on this equation (for the quadratic side at least)
     
    Einu VeiToday at 11:19 AM
    @NQ-Sophon Will market units be synchronised with a central system/cache of resources, or will each one have an individual storage limit and market forces dictated by that storage limit?
     
    NQ-SophonToday at 11:24 AM
    @Einu Vei markets will have their own containers attached, so how much you can trade on them will depend on the aggregated size of these containers
     
    wakamaToday at 11:21 AM
    Is ground combat actually going to be a thing to for example take over zones on planets?
     
    NQ-SophonToday at 11:25 AM
    @wakama yes, territory units will be attackable, if they are not deployed at a safe zone/sanctuary moon.
     
    [N.C] Infinite GamerToday at 11:17 AM
    so what are the main goals you are hoping to achieve by Alpha 1?
     
    NQ-SophonToday at 11:28 AM
    @[N.C] Infinite Gamer so far, the development is on check, but we can NEVER be sure there will be no unforeseen problem, because we are doing very innovative stuffs.
     
    ChronoToday at 11:25 AM
    will be there tool for mining that help to find ores over 400m ? or tool crafting for mining ?
     
    NQ-SophonToday at 11:28 AM
    @Chrono yes, there will be more tools for mining added, at least ways to inform you better about what's in a given region.
     
    Einu VeiToday at 11:26 AM
    @NQ-Sophon Does that mean the prices of those items will vary from market unit to market unit, depending on how much is stored in the containers, or will the market price system be centralised while the inventory system is distributed, aka a hybrid system?(edited)
     
    NQ-SophonToday at 11:30 AM
    @Einu Vei the market system is very similar to Eve Online, so no fixed prices, and local market equilibrium are possible

    wakamaToday at 11:26 AM
    Also if all players spawn at one planet how will you make sure the terrain won’t end up totally messed up.  Will it respawn or something?
     
    NQ-SophonToday at 11:30 AM
    @wakama the areas around the Arkship spawn point will not be editable (up to a distance we are still discussing)

    [N.C.] ZerroxToday at 11:27 AM
    @NQ-Sophon , will there be renewable energy? Can you make a base self-sufficient?
     
    NQ-SophonToday at 11:31 AM
    @[N.C.] Zerrox too soon to talk about energy, but energy will be a thing, yes
     
    DestrinToday at 11:29 AM
    @NQ-Sophon any ETA on anti-grav 
     
    NQ-SophonToday at 11:32 AM
    @Destrin antigrav for Alpha!
     
    [HYP] meigrafdToday at 11:31 AM
    JC when your planning to add organisations into the game itself?

    NQ-SophonToday at 11:33 AM
    @[HYP] meigrafd https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/
     
    hdparmToday at 11:32 AM
    @NQ-Sophon last week's patch broke a few lua scripts (due to some functions being moved from one element to another). In the future, could changes like these be announced in advance, so that we can prepare our scripts before the test?
     
    NQ-SophonToday at 11:35 AM
    @hdparm sorry about the LUA change, it should not really happen again, or else we will add a retrocompatibility layer. We mostly add stuff now.
     
    CostaniusToday at 11:30 AM
    @NQ-Sophon  JC, what tech or feature or accomplishment are You especially proud of so far?
     
    NQ-SophonToday at 11:36 AM
    @Costanius I'm extremely proud of our server tech and voxel tech, and especially proud of our team!
     
    [HYP] meigrafdToday at 11:36 AM
    JC how tall is the chance to get any kind of move-/rotate- able elements controlled over lua, after release?
     
    NQ-SophonToday at 11:38 AM
    @[HYP] meigrafd I would love to, but it won't happen for now, definitely not in alpha
     
    NQ-SophonToday at 11:39 AM
    guys, let's take a last question, as I've got to go for today!
     
    [PRF] MegadddToday at 11:40 AM
    @JC I've seen what happens to Minecraft servers with populations of 100-200 people where they are allowed to excavate everything. Absolutely every surface feature is decimated for kilometers from the starting area within weeks. It is conservative to say the DU launch will be orders of magnitude more populated, and mining in DU is much more powerful than in minecraft. Will you implement automatic surface restoration (erosion) algorithms? Suffice to say natural terrain that looks like it was carpet bombed everywhere would not be pleasing new player experience.
     
    NQ-SophonToday at 11:42 AM
    @[PRF] Megaddd it's still in discussion, but we certainly don't want "ore fountains" that are infinite sources of wealth. And damage done to the surface of the planet should be minimal as most ore are deep underground. But we need to test this, and probably come up with many ideas to make it work!
     
    NQ-SophonToday at 11:43 AM
    that's it guys! It was great exchanging with you today!
     
    NQ-SophonToday at 11:43 AM
    Thanks everyone!
  13. Like
    CoreVamore got a reaction from AdmiralSeth in The Eden Republic   
    um, why not use the ships you build as housing till its time to blast off?
  14. Like
    CoreVamore got a reaction from Alsan Teamaro in The Eden Republic   
    um, why not use the ships you build as housing till its time to blast off?
  15. Like
    CoreVamore got a reaction from Thrice Hapus in What Attracted You To The Dual Universe Game and Community   
    I heard NQ was giving out bacon.
     
    I'm here for the bacon 
     
  16. Like
    CoreVamore reacted to Lethys in How Would You Train your Armies and Fleets?   
    Beer and bacon. Don't underestimate bacon.
     
    Since no game will be like Du atm, it's a useless point to discuss imho. Every answer ist as good as bacon
  17. Like
    CoreVamore got a reaction from Raising in Ship Servos that generate Rotation   
    Hinges/leavers/wheels etc wont be coming any time soon, or at all, due to large server performance hits.
     
    This may change in the far far far future, but don't expect it any time in the next few years.
  18. Like
    CoreVamore got a reaction from Taisen in Inn system?   
    Pretty sure thats what lua will be for....
  19. Like
    CoreVamore reacted to NQ-Nyzaltar in Sammelbecken   
    @huschhusch
    Warning: speaking in german doesn't allow you to make NDA breaches.
     
    Strong reminder: anything related to the in-game content that hasn't been publicly communicated by Novaquark is under NDA. The two last posts of this thread have been archived for this reason. Moreover, sharing this kind of information by PM with people who are not Pre-Alpha testers is absolutely not ok either, according to NDA rules.
     
    Best Regards,
    Nyzaltar.
  20. Like
    CoreVamore got a reaction from Atmosph3rik in Building classic suacer shaped spacecraft and others   
    See u on the battlefield with my dumb design then 
     
  21. Like
    CoreVamore reacted to Kuritho in Lua Autopilot/ Chatbot   
    I'd be willing to pay 3 DACs for a dating simulator. /s but i mean seriously, please make it
  22. Like
    CoreVamore got a reaction from ShioriStein in Mentor System   
    One of the first thing new people should learn is that, generally speaking, joining an org will provide greater benefits than going it alone.
     
    Heck, just create a University Org that focuses just on education/help, problem solved
     
  23. Like
    CoreVamore reacted to Taisen in Selling Blueprints Exploitation   
    if you craft something it can just say “created by ___” and they can set it to not be editable. It can just have build mode disabled on it. That simple.
     
    They don’t need to do more than that. It’s crazy to want to control peoples creative freedom like that, just to make people buy your design. A lot of people are going to want to build their own stuff, and you’re not entitled to anything if someone makes something similar to yours from scratch. It’s highly likely that people are going to end up making similar designs without even knowing it, and you can’t go back and tell them that’s not theirs, or assume they’re ripping you off. If someone takes a design and tries to reproduce it, so what. That just means they think you’re charging too much and they’d rather invest a bunch of their own time to make one themselves. The price has to be convincing. The game isn’t going to be fun if you have people trying to control other people and limit them just for your own personal gain.
     
    Things like programming and custom UI features that have been coded, now that’s something I’d want to buy from someone else. I have fun building but don’t know how to program. Make stuff with really cool scripting and people will want to buy it. Make things with fair prices and people will want to buy it instead of investing a bunch of time in it themselves.
  24. Like
    CoreVamore got a reaction from Kuritho in Mining   
    NQ has stated that mining will be done by hand, no automation, no mining machines beyond what can be done with the mining tool(s) on everyones arm.
  25. Like
    CoreVamore reacted to Mod-Merwyn in LUA Synth Module   
    Back to subject guys (and please, for our sake, don't quote videos which are taller than the page).
     
    ~ Merwyn
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