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Waffle Boy

Alpha Tester
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  1. Like
    Waffle Boy got a reaction from Zychov in Taking Alien Core Tutorial - How it works?   
  2. Like
    Waffle Boy got a reaction from Cergorach in Tell NQ your game loop (non-PvP)   
    check discord for announcement
    play other game
  3. Like
    Waffle Boy got a reaction from Zeddrick in Tell NQ your game loop (non-PvP)   
    check discord for announcement
    play other game
  4. Like
    Waffle Boy reacted to Zeddrick in Tell NQ your game loop (non-PvP)   
    - look at forum, see if any wipe announcement.
    - look at reddit.
    - check discord.
    - play X4 instead.
  5. Like
    Waffle Boy reacted to Walter in Feedback to mission nerf   
    NQ consider please to increase rewards for missions because you nerfed income strongly for Organisations and Single players to hinder alt abuse.
     
    Suggestions:
     
     1. Increase reward for single mission considerably 
     
     2. Or a player could carry now 3 or 4 mission packages 
     
     3. Or player can carry as many mission packages ship can fit
       (but mission packages are to be seen for other players in pvp space this would force to work in groups and have escorts bringing back team gameplay)
     
    There are almost no mission runs right now because most players will not risk a ship that cost between 50 Mil and 100 Mil to fly over 5 hours to gain just 7 Mil. 
     
  6. Like
    Waffle Boy reacted to NQ-Wanderer in DUAL ACCESS COUPONS - STATUS UPDATE   
    Hello, Noveans!
     
    We have good news: DACs are coming to Dual Universe! As many of you already know, DACs are an important feature of the game’s economy, allowing players to gain game time with quanta. We will initially be releasing a website-based DACs system in the coming months and will then be further developing the system moving forward.

    WHAT IS A DAC?
     
    A Digital Access Coupon (DAC) is equivalent to a month of subscription. Think of it as a digital coupon that you can use to gain 30 days of subscription time or transfer to another player. 

    HOW CAN I REDEEM AND TRANSFER DACs?

    Players will interact with this first iteration of DACs on our website. You’ll be able to see an overview of your DACs and be able to redeem as many as you’d like in exchange for game time. You’ll also be able to find other players by searching for their name and transfer DACs to them, but in order to receive DACs, a player must first have an account or create one on our website. There are no limits to the amount of DACs that may be transferred from one account to another.
    You will also be able to view your DACs history, giving you an overview of previous transactions.

    HOW DO I GET DACs?
     
    The initial set of DACs being released has already been purchased by our Kickstarter backers through the Founder and Supporter packages. You can however receive DACs from any player who has already purchased them, for example in exchange for quanta, allowing you to buy Dual Universe game time using your in-game assets, or to gift game time to friends.
     
     
    Just as a reminder, we wish to reinforce that this is only the first iteration of DACs in Dual Universe. We’ll be adding to this system over time and will work on integrating DACs into the game as an item that can be traded directly from a market. As always, we welcome your thoughts and look forward to reading your feedback in this forum thread.
     
  7. Like
    Waffle Boy reacted to Cobqlt in Colored icons in PVP   
    Hi, can we have different colors on dynamic construct in PVP?

    By priority order:
    NQ Staff > Green (like actually)

    Transponder match, not a NQ Staff > Blue

    Transponder didn't match BUT pilot is in friendlist/orgs and not a NQ Staff > White

    Transponder didn't match, not in friendlist/orgs and not a NQ Staff > Red


    It's the first MMO where I can't clearly see my ennemies/allies, I take 2 minutes for color them on GIMP, with 5 minutes you can have a nice icon for sure.
  8. Like
    Waffle Boy got a reaction from Metsys in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  9. Like
    Waffle Boy got a reaction from Shaman in Free 1 month trials, and being able to buy subs with quanta is essential for this games survivability.   
    Don't agree with the 1 month trail.  Bots will destroy this game.
     
    You can already buy DACs from other players so buying a sub is already a thing once release hits.
  10. Like
    Waffle Boy reacted to PotatoMart in A badly developed "good idea" becomes a bad idea.   
    combat free timer after win a defence for 1 week!
  11. Like
    Waffle Boy got a reaction from Akroma in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  12. Like
    Waffle Boy got a reaction from Walter in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  13. Like
    Waffle Boy got a reaction from Belorion in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  14. Like
    Waffle Boy got a reaction from Stormis in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  15. Like
    Waffle Boy got a reaction from VarietyMMOs in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  16. Like
    Waffle Boy reacted to VarietyMMOs in A badly developed "good idea" becomes a bad idea.   
    We do not need a full time job. A game is suppose to be fun, not a non stop cycle of blue balling enemies in an attempt to bore them so much they quit.
     
    Alien cores must be much harder to lock down, you should either bring an army big enough you'd actually be able to fight for the core or some really significant cost.
     
    Alien cores are suppose to be end game org/alliance wide conflict battles, not an every day blue balling exercise in futility. We've given a lot of feedback to nq through various locations so there are zero excuses.
     
    If the dev time for changes isn't available simply change the time an alien core is safe after a successful defence to prevent people from having to defend nothing daily.
     
    As it stands this is not fun gam play for anyone, The current system will only lead to people quitting both pvp and the game all together. Not acceptable.
  17. Like
    Waffle Boy got a reaction from Pitsch in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  18. Like
    Waffle Boy got a reaction from Nayropux in A badly developed "good idea" becomes a bad idea.   
    It costs basically nothing to attack the alien core and it can be put into lockdown within minutes is a bad design choice.  Make the stakes higher, otherwise people will just continue to troll alien cores without having to put up a fight.
  19. Like
    Waffle Boy reacted to Cobqlt in A badly developed "good idea" becomes a bad idea.   
    Alien core can be a good feature... If only players really need to fight for them, let me show you what we will really have 99% of the time:

    https://www.twitch.tv/videos/1480246940
    (No sound because of comms, sorry)

    Why defend a station is a waste of ressources and time?
    - Shields are too low, we can't wait for our ennemies before moving
    - So we will need to travel 300SU+ or warp our entire fleet each time we have to defend, even for nothing
    - Ship aren't protected when dock on a station with a shield (??) - This can help ppl with lot of job/kids or else to setup their ship when they can
    - If we take at least 2 core we have to defend an alien core each day
    - If we want to attack, we add another timer where we need to be, again it can be each day
    - Why we don't have a combat free timer after we win a defense?

    With your wipe talk without ANY DECISION, with your patch against any PVP mechanic or method, a big nocare about some of the oldest bugs known in DU... We don't have any other content outside of alien core in PVP now.
    We send plenty of idea/feedback for a better PVP or more confortable, we tryhard each PTS for help, report each bug/exploit find even if that lead to another nerf of our content
    How can we keep our players hype for Dual Universe?
    Why NQ stay so quiet? (Entropy did a nice feedback but only around voxels and shields for PVP but some other part are missed)

    Our ennemies got the same problem, maybe more because we are really lucky to have so many ppl still active on DU. Don't kill your game, listen us, don't stay focus on your ideas if everyone say it's not the good way and talk with your community.
  20. Like
    Waffle Boy reacted to Honvik in Make pirates work for their loot.   
    Totally agree with your points TMA.
     
    Not sure what this thread hoped to gain tbh.  I still remember the original pitch.
  21. Like
    Waffle Boy got a reaction from Akroma in Make pirates work for their loot.   
    What a joke of a thread, honestly
     
    For the last year pirates have been overspending when it comes to PvP.  When we'd go out to asteroids, 90% of the time it end up with us spending warp cells and fuel for absolutely nothing.  And the time there was something, it was mostly a tiny throw away ship that nobody even cared about.  When we actually got a whale, I'd say we absolutely deserve it.  Even when we killed big mission runners in the past, those people were already making tons of quanta so that they could repurchase the ship they lost 10 times over.  and alot of times we just sold it back to them so they could redo their mission route.
     
    The fact that you think pirating is point and click clearly shows that you know very little about it.  Most of the skill comes through how good of a pilot you are and there is no script like you're suggesting out there that's going to help you with it.
     
    You need to come up with ideas to avoid pirates like other players do.  There's plenty of people who have avoided pirates by using good escape strategies or just using a throw away ship that they don't care about.
  22. Like
    Waffle Boy got a reaction from Metsys in Couple parts of the DU PvP Video are misleading   
    1 - Seconds into the video we already see dog fighting and close quarters combat.  You can only see this type of combat if you're less than 10km away from each other.  Can't really imaging a fight over an alien core being this close.  I don't see NQ showing off how true combat is.  Just this glorified dogfighting and close quarters combat that they keep peddling to us.
     
    2 - Gives off the feeling that the alien core is going to be armed with weapons and a big crew is going to defend it from the inside.  Any PvP org wouldn't be using the alien core to shoot their weapons from because all the enemy has to do is shoot from one side and half the weapons wouldn't hit them.  Everyone is going to use ships to fight with.  I don't mind using the ships, just how the warfare is actually going to pan out.  Maybe give the alien cores some special gunner seat to allow more guns to incentivize that vision from the video
     
    3 - The description says Deckard and his crew go into hostile PvP space.  Deckard is a true care bear and would never do such a thing.  Although I can see him losing the station pretty quickly so that's probably spot on.
     
    The video had some good parts in it so I'll say that.  Although this is an RP video and probably shouldn't be taken very seriously, it does get shown to new people so I think there's some responsibility in showing how dual universe actually works.
  23. Like
    Waffle Boy got a reaction from Habitant in Couple parts of the DU PvP Video are misleading   
    1 - Seconds into the video we already see dog fighting and close quarters combat.  You can only see this type of combat if you're less than 10km away from each other.  Can't really imaging a fight over an alien core being this close.  I don't see NQ showing off how true combat is.  Just this glorified dogfighting and close quarters combat that they keep peddling to us.
     
    2 - Gives off the feeling that the alien core is going to be armed with weapons and a big crew is going to defend it from the inside.  Any PvP org wouldn't be using the alien core to shoot their weapons from because all the enemy has to do is shoot from one side and half the weapons wouldn't hit them.  Everyone is going to use ships to fight with.  I don't mind using the ships, just how the warfare is actually going to pan out.  Maybe give the alien cores some special gunner seat to allow more guns to incentivize that vision from the video
     
    3 - The description says Deckard and his crew go into hostile PvP space.  Deckard is a true care bear and would never do such a thing.  Although I can see him losing the station pretty quickly so that's probably spot on.
     
    The video had some good parts in it so I'll say that.  Although this is an RP video and probably shouldn't be taken very seriously, it does get shown to new people so I think there's some responsibility in showing how dual universe actually works.
  24. Like
    Waffle Boy got a reaction from Cobqlt in Couple parts of the DU PvP Video are misleading   
    1 - Seconds into the video we already see dog fighting and close quarters combat.  You can only see this type of combat if you're less than 10km away from each other.  Can't really imaging a fight over an alien core being this close.  I don't see NQ showing off how true combat is.  Just this glorified dogfighting and close quarters combat that they keep peddling to us.
     
    2 - Gives off the feeling that the alien core is going to be armed with weapons and a big crew is going to defend it from the inside.  Any PvP org wouldn't be using the alien core to shoot their weapons from because all the enemy has to do is shoot from one side and half the weapons wouldn't hit them.  Everyone is going to use ships to fight with.  I don't mind using the ships, just how the warfare is actually going to pan out.  Maybe give the alien cores some special gunner seat to allow more guns to incentivize that vision from the video
     
    3 - The description says Deckard and his crew go into hostile PvP space.  Deckard is a true care bear and would never do such a thing.  Although I can see him losing the station pretty quickly so that's probably spot on.
     
    The video had some good parts in it so I'll say that.  Although this is an RP video and probably shouldn't be taken very seriously, it does get shown to new people so I think there's some responsibility in showing how dual universe actually works.
  25. Like
    Waffle Boy got a reaction from Belorion in Couple parts of the DU PvP Video are misleading   
    1 - Seconds into the video we already see dog fighting and close quarters combat.  You can only see this type of combat if you're less than 10km away from each other.  Can't really imaging a fight over an alien core being this close.  I don't see NQ showing off how true combat is.  Just this glorified dogfighting and close quarters combat that they keep peddling to us.
     
    2 - Gives off the feeling that the alien core is going to be armed with weapons and a big crew is going to defend it from the inside.  Any PvP org wouldn't be using the alien core to shoot their weapons from because all the enemy has to do is shoot from one side and half the weapons wouldn't hit them.  Everyone is going to use ships to fight with.  I don't mind using the ships, just how the warfare is actually going to pan out.  Maybe give the alien cores some special gunner seat to allow more guns to incentivize that vision from the video
     
    3 - The description says Deckard and his crew go into hostile PvP space.  Deckard is a true care bear and would never do such a thing.  Although I can see him losing the station pretty quickly so that's probably spot on.
     
    The video had some good parts in it so I'll say that.  Although this is an RP video and probably shouldn't be taken very seriously, it does get shown to new people so I think there's some responsibility in showing how dual universe actually works.
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