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John

Alpha Tester
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  1. Like
    John reacted to NQ-Nyzaltar in Single Player?   
    Hi RadFallout100,
     
    Technically, yes, it would be possible to have Dual Universe playable in single player mode or LAN multiplayer mode, given the appropriate amount of game development time.
    However it won't be done because of the two following reasons:
    - because it's not the game vision.
    - because of game development time necessary to adapt the game to such configuration.
     
    That being said: 
    - Nothing will prevent you to play "solo" if you're not interested in activities that could involve PvP (like building your base in a secure area).
    - If you don't like to pay a monthly subscription, there's a high chance to see a yearly subscription once the game will launch. While it makes total sense to prefer paying only once for a single player game or player-hosted server game (where you can invite your friends to join in multiplayer mode), it makes more sense to pay progressively for an online game managed by a company, as paying only once won't give you the same pros (and cons) of buying a single player game or a player-hosted server game: you won't own the game. you will own the right to play the game for a specific amount of time.
    - There was a lifetime subscription option for exactly one year (from the 7th September 2016 to the 7th September 2017). This was a limited reward to thank early backers for having given us their trust and backed the game to a such exceptional level.
     
    Many people who like to play solo or just with a small group of friends see the current development of "games as a service" as an evil thing attempting to force them to change their way of playing. Nothing is more wrong:
    1) The number of available games enabling players to play solo or in small groups has never been so huge (a short glance at Steam will convince anyone at that).
    2) Seeing games released as services is not necessarily an attempt to force these people to pay more than before: it's just that these games are not meant for them. If they prefer to play solo and/or with a small group of friends, it's totally their right. However, they often forgot that not all players want the same thing, far from it: there are also many players wanting to play in a huge world/universe populated with many other players. MMORPGs (like Dual Universe) are meant for this second category of players, and from there, it's just a matter of financial viability:
     
    Players want a huge world/universe with many other players (or even the whole community, in the case of Dual Universe) around them?
    =>  as no player will have the hardware to host a server powerful enough, this is where it becomes necessary to have the hardware managed by the company developing the game.
    => such server will be expensive to maintain (hardware + staff behind it), and the cost will never end. Moreover, as many people will have different material, may encounter problems, due to a technical issue or a social issue with other groups of players (harassment, griefing, etc), it becomes necessary to get teams able to handle such situations (customer support, community managers). Moreover, as such games generally continue to evolve a lot after the release, to provide new features and new content (development team). All this can't just be paid once, with the wish that the game can live forever: if there are bills to pay at the end of each month, then the healthy to maintain the game is to have a subscription model.
     
    Some will say "Yes, but there are a lot of MMORPGs free-to-play or buy-to-play". 
    Sure, but to be honest, it would be interesting to ask ourselves the following:
    - how many have lived for a very long time (10 years or more) with such model?
    - do those games have been beyond reproach regarding the three following points: permanent server availability, high quality customer support, regular content/feature updates?
     
    Dual Universe has the ambition to be a game that will last a lot more than a few years, with regular updates. Obviously, the vision will not appeal to all types of players (as no game can appeal to all players) and or the service to have a decent quality, it needs to have a regular income, hence a monthly subscription, and no "this monetization model is obsolete" or "look how many went free-to-play" will change that fact.
     
    Best Regards,
    Nyzaltar.
     
     
  2. Like
    John reacted to yamamushi in Single Player?   
  3. Like
    John reacted to NQ-Nomad in Crowdfunding-Playing the game   
    Hi guys, 
     
    As @Glowtape and @NanoDot said, yes : 
     
    - We stick to the script: revamp of the Crowdfunding Portal is work in progress and for now, everything is well
    - When future packs will be available, they will grant access to Alpha 2, which means that they won't give an immediate access to the game. 

    Detailed planning for future test sessions will be communicated in the coming days, so thank you for your patience and understanding. 

    Cheers, 
    Nomad
  4. Like
    John got a reaction from Delestor in In-Game cameras   
    I like this idea of camera to monitor a building (when connected to the game) or help piloting a large crew-ship. Nice to revive this post.
     
    Nevertheless, there is a problem of having cameras accessible from outside the game via an API,  it will generate a huge bandwidth if everyone use tenth of cameras. And it might not be server-friendly....
    If I recall well, NQ said that they are thinking to implement a kind of Offline raid protection during few hours (24-48h) to allow attacked team to respond to the attack. So do we really need to be warned when offline?
  5. Like
    John reacted to NQ-Nyzaltar in Paris Games Week 2017   
    Hi everyone, 
     
    Unfortunately, the PGW website is correct: we won't be at the Paris Games Week this year  
     
    One of the main reason is the time needed to prepare a proper demo version in "local mode". Each time we go to an event, we have to dedicate a significant part of the team to release a "Demo" version of the game. As relying on a decent internet connection isn't realistic, it implies to make a customized version of the game to make it work with LAN settings. As you can imagine, it's not a trivial matter.
     
    Making demo versions for Gamescom and PAX West was a necessity. However, it slowed down significantly for a few weeks improvements of the game itself. As we want to limit extra delays due to this kind of branching, and as presenting an old Demo version wouldn't make sense (because the game has progressed so much during the past months), we decided to avoid presenting Dual Universe at the Paris Games Week 2017 and focus on the game development. 
     
    However, we plan to organize an "Open Doors" event (less time consuming for the team) before the end of the year. We will announce it in the coming weeks, well in advance, to let interested community members enough margin to manage their time table if they want to attend this event.
     
    Best Regards,
    Nyzaltar.
  6. Like
    John reacted to NQ-Nyzaltar in Dual Universe Pre Alpha Tutorial: Tool & UI Basics | October 2017   
    The four tutorials are now released on our YouTube Channel!
    Tools & UI Basics (25 min) (WATCH FIRST) Atmospheric Ship Building (12 min) Interactive Elements & Linking (21 min) Rights Management, Outposts & Territories (8 min)  
    Best Regards,
    Nyzaltar.
     
  7. Like
    John got a reaction from ATMLVE in Newtonian Physics. blender 3d model Import   
    Yes to a certain extend. Planets will have different gravities, different atmosphere densites, you can put space station in orbit, reaching escape velocity will be different according to the celestial body.... but devs said very often that water mechanics is difficult in a game made of voxel, so water mechanics will be kept simple. So everything won't be perfectly matching real life physics.
     
    No import from third-party software are planned at the moment.
     
    This game will be released with few planets and this number will increase over the time by procedural generation. You will be able to create static buildings (house, industrial compounds, cities on planets, asteroids, moons...) and mobile construct (space ships, hovercraft...). Big space ships will be able to carry other smaller ships. So, basically, yes, you should be able to launch rockets that will put in orbit a space station... You can modify planets, asteroids, moons because they are all made of voxels; but it will take times (a lot of times: 
    Now there is a visual effect when entering in atmosphere, I'm not sure that materials are heated, maybe in future.
     
    You should have a look on the official youtube channel: https://www.youtube.com/user/dualthegame/videos and the official wiki:  https://dualuniverse.gamepedia.com/Dual_Universe_Wiki for more information. The wiki collect official info from devblogs, dev's interviews....
     
    Final release is aimed for end of 2018, with several versions of pre-alpha, alpha and beta.
     
     
     
  8. Like
    John got a reaction from Primary in Newtonian Physics. blender 3d model Import   
    Yes to a certain extend. Planets will have different gravities, different atmosphere densites, you can put space station in orbit, reaching escape velocity will be different according to the celestial body.... but devs said very often that water mechanics is difficult in a game made of voxel, so water mechanics will be kept simple. So everything won't be perfectly matching real life physics.
     
    No import from third-party software are planned at the moment.
     
    This game will be released with few planets and this number will increase over the time by procedural generation. You will be able to create static buildings (house, industrial compounds, cities on planets, asteroids, moons...) and mobile construct (space ships, hovercraft...). Big space ships will be able to carry other smaller ships. So, basically, yes, you should be able to launch rockets that will put in orbit a space station... You can modify planets, asteroids, moons because they are all made of voxels; but it will take times (a lot of times: 
    Now there is a visual effect when entering in atmosphere, I'm not sure that materials are heated, maybe in future.
     
    You should have a look on the official youtube channel: https://www.youtube.com/user/dualthegame/videos and the official wiki:  https://dualuniverse.gamepedia.com/Dual_Universe_Wiki for more information. The wiki collect official info from devblogs, dev's interviews....
     
    Final release is aimed for end of 2018, with several versions of pre-alpha, alpha and beta.
     
     
     
  9. Like
    John got a reaction from Lethys in Newtonian Physics. blender 3d model Import   
    Yes to a certain extend. Planets will have different gravities, different atmosphere densites, you can put space station in orbit, reaching escape velocity will be different according to the celestial body.... but devs said very often that water mechanics is difficult in a game made of voxel, so water mechanics will be kept simple. So everything won't be perfectly matching real life physics.
     
    No import from third-party software are planned at the moment.
     
    This game will be released with few planets and this number will increase over the time by procedural generation. You will be able to create static buildings (house, industrial compounds, cities on planets, asteroids, moons...) and mobile construct (space ships, hovercraft...). Big space ships will be able to carry other smaller ships. So, basically, yes, you should be able to launch rockets that will put in orbit a space station... You can modify planets, asteroids, moons because they are all made of voxels; but it will take times (a lot of times: 
    Now there is a visual effect when entering in atmosphere, I'm not sure that materials are heated, maybe in future.
     
    You should have a look on the official youtube channel: https://www.youtube.com/user/dualthegame/videos and the official wiki:  https://dualuniverse.gamepedia.com/Dual_Universe_Wiki for more information. The wiki collect official info from devblogs, dev's interviews....
     
    Final release is aimed for end of 2018, with several versions of pre-alpha, alpha and beta.
     
     
     
  10. Like
    John got a reaction from Saul Retav in Recourses in Early Game   
    Remember that DU is immense. At the start we should have about 12 planets, with moons and lots of asteroids. These numbers will expand over the time.
    The first planet : Alioth will  have ~100 km radius others will be sometime even bigger. The time to extract all resources of these planets will be long, very very long....
    Maybe rare resources will be depleted "quickly" but still it should be quite long. And you can still buy these rare resources on the markets, or ask to your team mates....
     
    Just as a reminder here a calculation from JC:
     
     
  11. Like
    John reacted to Ishamael in Worried about my email   
    I'll ride on this to ask a small question (my apologies if it was already asked and answered) : what is the size of the pre-alpha client ? With the mail sent so late I'm a bit worried I will not be able to download it in time (Welcome to the france countryside, with a magnificient 130kB/s download speed :3)
  12. Like
    John got a reaction from mrfrazz in LUA Scripting   
    Sometimes NQ mentioned that the limitation could be based on a fixed and low number of actions par minutes achieved by an automatic system, or automated elements statistics would be reduced in comparison to non-automated element....
     
    So I think AI is a too strong word for what we will be able to create in DU. It might be just "simple automatic systems".
     
    For example: you protect a building coupling weapons with a radar. Radar detects an enemy and trigger the weapons back. And in that case the limitation might be on the number of fires per minute or a limitation in the efficiency of the locking system. So, the same weapons would be more efficient if controlled directly by a player.
  13. Like
    John got a reaction from Soro in greif and trolls   
    Following The_War_Doctor, there are unfortunatly trolls and griefers everywhere over internet ...
    There are strict rules from Dual Universe's devs to prevent some basic abuses on the forum, on the community webpage, and inside organizations. We have seen few actions taken from devs these last weeks, so they are actives.
     
    It's also to us, the DU's community to prevent bad effects of trolls and griefers.
    As a good example, we are several from different organizations collaborating on buidling an official wiki and a community wiki to help everybody and especially new comers. So it's possible to collaborate...
     
    The game is based on emergent gameplay, so there is no direct control of griefers here. 
    Nevertheless, the RDMS system mentioned by The_War_Doctor, standing for "Rights and Duty Management System", is something implemented in-game to manage who can use, access or transform a construct (ship, building, weapon, container...). So it's a way to limite in-game abuses. It's also a system to manage complex organizations and interactions with others.
     
    In addition to that I  insist on the Emergent Gameplay. For example, the community could exchange info on "bad" players and create a list of these players. If the Bounty stretch goal on the crowdfunding portal is reached (or even if it is not), the community could always take apart players having really bad behaviors, via a common approval from all the major organization...
     
     
     
  14. Like
    John reacted to NQ-Nomad in JeuxOnLine article about new investors   
    Hi guys, 
     
    For your information, and following up our exchange with the JeuxOnline representative, the news has been updated on their website: 
    http://www.jeuxonline.info/actualite/53082/novaquark-leve-3-7-millions-preparer-alpha-dual-universe-fin-annee-maj
     
    Cheers, 
    Nomad
  15. Like
    John got a reaction from huschhusch in greif and trolls   
    Following The_War_Doctor, there are unfortunatly trolls and griefers everywhere over internet ...
    There are strict rules from Dual Universe's devs to prevent some basic abuses on the forum, on the community webpage, and inside organizations. We have seen few actions taken from devs these last weeks, so they are actives.
     
    It's also to us, the DU's community to prevent bad effects of trolls and griefers.
    As a good example, we are several from different organizations collaborating on buidling an official wiki and a community wiki to help everybody and especially new comers. So it's possible to collaborate...
     
    The game is based on emergent gameplay, so there is no direct control of griefers here. 
    Nevertheless, the RDMS system mentioned by The_War_Doctor, standing for "Rights and Duty Management System", is something implemented in-game to manage who can use, access or transform a construct (ship, building, weapon, container...). So it's a way to limite in-game abuses. It's also a system to manage complex organizations and interactions with others.
     
    In addition to that I  insist on the Emergent Gameplay. For example, the community could exchange info on "bad" players and create a list of these players. If the Bounty stretch goal on the crowdfunding portal is reached (or even if it is not), the community could always take apart players having really bad behaviors, via a common approval from all the major organization...
     
     
     
  16. Like
    John reacted to ATMLVE in Does Community Content Belong on the Wiki?   
    There is not a difference between Gamepedia and the wiki right now. The official wiki, the one under discussion, IS the Gamepedia wiki. 
     
    I did not refer to these theoretical players as idiots, I called them fools. An idiot is simply unintelligent, but a fool merely lacks wisdom/prudence. There's a difference. 
     
    The reasoning is not a cop-out though, as I have no reason whatsoever to limit community content from the wiki other than what I've stated. I gain nothing from not having organizations on the wiki; there's no hidden agenda. What I do gain is the time it would take to update them based on their ever-changing status. There is the possibility of their rival attacking their page and then having to deal with the fallout, smaller organizations arguing about why they belong the wiki, the fact that adding community content dilutes the wiki so that it is more difficult to find official information, and the fact that any community content, once gone, becomes insignifacnt and therefore the page on the wiki becomes obsolete. Yes, then someone can remove it, and guess who has the authority to delete wiki pages? The administrator. Aside from that, that's just not what wikis are for, to create pages for relevant topics and delete them when they become obsolete. They are for documentation.
     
    I have no hidden agenda. I have my opinions for the reasons stated above, and they are just that; opinions.  I have no hard feelings towards @RightBigToe or you @Hades, or anyone else that disagrees with my opinions. I want to be very clear and explain my position so that there is no animosity, and to ensure everyone that I am trying to be fair and reasonable in this situation. 
  17. Like
    John reacted to RightBigToe in Does Community Content Belong on the Wiki?   
    The test pages have been marked for deletion and I am moving to work on other aspects of the wiki.  My only hope is more people are now interested in contributing to the wiki.  Please contact myself or @ATMLVE if anyone needs help with the somewhat awkward syntax of wiki pages.
     
  18. Like
    John reacted to NQ-Nyzaltar in Does Community Content Belong on the Wiki?   
    Hi everyone,
     
    Here is the official stance of Novaquark regarding the wiki made on Gamepedia. We launched the wiki on this platform with the goal in mind to let the Community fill/improve/complete it. we really thank  all those who have already participated in it. However, the wiki was never meant to reference player-created content (hence organization descriptions). It's made to describe official content, game mechanics and possible emergent gameplay.
     
    Here are the reasons for our stance:
     
    1) To keep some meaning for each website.
    - The wiki is there for the gameplay and the game mechanics and the official content.
    - The community portal is the place for all the community-created content (as it will evolve a lot with the arrival of a dedicated web developer joining the team soon).
     
    2) If we start to include Organizations description, we will have to do it for every organization or none of them.
    Referencing a few organizations will raise a ton of issues while referencing will gave the wiki contributors an unreasonable amount of work.
     
    3) To keep a certain neutrality and peace on the wiki.
    We aren't blind or naive. The moment some player-created content (especially organizations description or history) is included on the wiki, it will become a battlefield and we don't want that. The wiki is not made nor designed for that. Remember what happened recently on the Community Portal with a system not (yet) fully implemented to take into account attempts of sabotage.
     
    So for all these reasons, we don't want to see Organization pages appearing on the Gamepedia wiki.
     
    Other wiki mentioned in this topic are, in our opinion, not relevant examples:
    - World of Warcraft is a theme park MMORPG where Guilds are not in direct competition (sure, there are Battlegrounds and Arenas for PVP, but there is no reason to reduce the visibility of any guild, while there can be in sandbox MMORPGs like EVE Online or Dual Universe).
    - No Man’s Sky is not a MMORPG. Not even Multiplayer, so there are even less reasons for this case to go wrong.
     
    Best Regards,
    Nyzaltar.
  19. Like
    John got a reaction from Kael in Does Community Content Belong on the Wiki?   
    Waiting for NovaQuark to jump on this debate, to know if they have a clear view on what should not be in this official wiki.   I asked for the view of the Gamepedia's managers.  We at least have a clear answer from them: https://dualuniverse.gamepedia.com/Talk:Terran_Union    I quote : "Hey guys, just wanted to throw some information in here. Player content does have a place on wikis, but it should be in a separate namespace and flagged as such, just so it's not confused as official game information. Here are some examples of how other wikis handle it: Guilds on Wowpedia Journals on No Man's Sky If you'd like to go this route, just let me know and I can set up an "Organization" namespace, so pages will look like this "Organization:Terran Union". You'll want to set up a template and some guidelines for people to follow as well. Please let me know if you have any questions or if you'd like more information. :) --Alianin (talk) 21:28, 6 August 2017 (UTC)"   It's a way to keep official information clearly visible and the wiki practical for new comers on DU or Wiki. If we're going in this direction to insert player contents in the wiki with a tag, an explanation of what means this tag on the main page should state what it implies, for example: "player content, not officical information from NovaQuark, to take with cautious". That way, new comers are aware of all the consequences: possible lack of representativity, possible lack of neutrality...  
  20. Like
    John got a reaction from Hotwingz in Does Community Content Belong on the Wiki?   
    Waiting for NovaQuark to jump on this debate, to know if they have a clear view on what should not be in this official wiki.   I asked for the view of the Gamepedia's managers.  We at least have a clear answer from them: https://dualuniverse.gamepedia.com/Talk:Terran_Union    I quote : "Hey guys, just wanted to throw some information in here. Player content does have a place on wikis, but it should be in a separate namespace and flagged as such, just so it's not confused as official game information. Here are some examples of how other wikis handle it: Guilds on Wowpedia Journals on No Man's Sky If you'd like to go this route, just let me know and I can set up an "Organization" namespace, so pages will look like this "Organization:Terran Union". You'll want to set up a template and some guidelines for people to follow as well. Please let me know if you have any questions or if you'd like more information. :) --Alianin (talk) 21:28, 6 August 2017 (UTC)"   It's a way to keep official information clearly visible and the wiki practical for new comers on DU or Wiki. If we're going in this direction to insert player contents in the wiki with a tag, an explanation of what means this tag on the main page should state what it implies, for example: "player content, not officical information from NovaQuark, to take with cautious". That way, new comers are aware of all the consequences: possible lack of representativity, possible lack of neutrality...  
  21. Like
    John reacted to Cybrex in Does Community Content Belong on the Wiki?   
    Wiki should be for the game itself strictly, just a source of raw information on the game itself.
     
    Leave orgs off of it, to include any other community created content. 
     
    Just my 2 cents.
  22. Like
    John got a reaction from Shockeray in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Our translations have been added to the orginal youtube video, You just have to select the subtitles: 
     
  23. Like
    John got a reaction from Hotwingz in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Our translations have been added to the orginal youtube video, You just have to select the subtitles: 
     
  24. Like
    John reacted to uniqueness in july update   
  25. Like
    John reacted to yamamushi in Interview de Jean-Christophe Baillie (New French DU Interview)   
    Thanks to @john6739 and @Sunrider44 for the help on cleaning up the google translation :-)
     
    The English transcript for this interview is now available here:
     
    https://dualuniverse.gamepedia.com/Archive:AFJV_-_July_28th_2017
     
     
    Later this week I should have another one of the French-speaking-only videos translated as well. 
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