Jump to content

SirJohn85

Alpha Team Vanguard
  • Posts

    507
  • Joined

  • Last visited

Posts posted by SirJohn85

  1. 2 minutes ago, joaocordeiro said:

    It does. 

     

    PvE pirates dont use meta ships. 

    PvE pirates dont run away from fights when they feel there is a 10% chance they will lose. 

    PvE pirates dont go on discord and forums with memes after they kill you. 

    PvE pirates dont exploit the game bugs( note that having bugs is different from actively seeking ways of triggering those) 

    PvE pirates dont loot you to the last voxel. 

    PvE pirates dont mark you as "persona no grata" and make your (in game) life a living hell for defying them. 

    As I said, what you are describing is holding hands. You want to "pvp" with a pve pirate faction in a safe environment because you want nothing to do with other people or you fear losing because you don't feel powerful otherwise.

     

    I then suggest we call the pirates BOO.  /s

     

    @[BOO] Sylva would certainly feel honoured to have something like this named after her org.

  2. On the one hand, the community complains that real pirates raid their events, and on the other hand, they want pve pirates?

    Guys, it doesn't work like that. 

     

    Why close the door on existing players who are pirates? First of all, we should generally have the features that allow for ship raiding in the first place. *cough AvA* Programming an AI for something like that is an effort that doesn't justify the result in my eyes. Not in the current state. 

     

    We really don't need any more hand-holding. 

  3. 2 minutes ago, Atmosph3rik said:

    But I'm the only one who mentioned Landmark, you're saying you didn't post that video in reply to me?

    Right. I left my comment on Landmark and moved on. Answering you would mean that I would want to start a discussion on the topic. But we seem to be having a discussion for the sake of discussion.

     

    In this sense, to get back to the topic:
    Technology alone does not make a game fun.

  4. This confident attitude of showing the bugs and making-of from a trailer only confirms to me that NQ should be warming up as FB are showing things that have already been featured in videos from 2019. You haven't seen anything like this at NQ.

     

     

  5. 4 minutes ago, blazemonger said:

    You do realize that the reference was to him and not you right? I mean You are not seriously trying to say that you think the comment was referencing you now are you?

     

    I was about to write - By "annoying lurker" here he was self-reflecting and meant himself. 

     

    And about Steam:

    Steam can be a dangerous place because you reveal your player numbers. Don't give me confirmations when I can read them as facts. :D

  6. 3 hours ago, aliensalmon said:

    I think with ship building and vehicle operation at least, you use a lot of math and some science concepts to be successful.

     

    Bonus Question: What do you think of the idea that this game was designed more for people with backgrounds in math, science, and programming, rather than the average video game player? I've heard this idea several times in the Dual Universe community.

    I knew a few people who had the technical know-how to do really cool things and were invested just for the Lua stuff. What happened to them? They stopped playing when NQ decided that their work would not be protected or covered up. Why invest hundreds of hours in programming when people can just take it and you as NQ declare it as opensource? I still have the video here with the time stamp where I know they got the middle finger from NQ. Funnily enough, it is again the video where power management and AvA are also discussed. This has always been sold to people differently over the years. And with the podcast came the bummer that set everything in motion.

     

     

    But to come back to your question: I was working with C# in Space Engineers and was very proud when my solar panels aligned with the sun for the first time. It's not the same in DU without my people around me who I enjoyed playing with.

  7. 37 minutes ago, Demlock said:

    HAHahahahaha

     

    I don't understand why NQ would think that ... of ALL the things A fucking Jet pack option would be the place to put their time and money into....

     

    The

    Actual

    Fuck...

     

    There are memes that write themselves. But to sum up the situation in one image:

    4zqt65.jpg.48d851ae16e0e963a1c7a3b39e4f0190.jpg

     

    I hope NQ takes something away from all the threads that have sprung up here in the meantime.

  8. 9 minutes ago, Physics said:

    I understand what you are saying but NQ to me has shown one very very big flaw. Making really, really bad decisions on what content is priority to push out. I hate to think how much money they have wasted and revenue they lost because of this flaw. How is the game loop still open with Release deadline creeping up closer and closer.

    Not only that. Also how they have decided to communicate over the years. Even if they figure it out today and come up with a decent game in the next few years... The way they have treated the community over the last few years should be an alarming sign.

     

    If you had told me 4 years ago what would become of DU, I would have bought an early access version of Starbase instead of my Ruby pledge for each of my 6 friends.

  9. 7 minutes ago, blazemonger said:

    Most of the relevant things you mention are in  SB's direct "competition" Space Engineers and Empyrion..

     

    True. For me to compare it, it has to be a game and not a tech demo. ;)

     

    When I bought Space Engineers back in 2012 or 2013 with great joy, I already wished that I wanted to play something like that with more players. And Starbase does indeed achieve that at first glance. DU needs to get a few things right before I even see it as a competitor. The game can't do more than stroke the mutual ego phallus. Where this Landmark in space game can lead is anyone's guess.

  10. 1 hour ago, blazemonger said:

     

    Can you actually land on planets and build bases there  in SB?

    Can you freeform design constructs in SB?

     

    As I am in the Starbase Closed Alpha since mid 2020 and have no NDA and am allowed to show and talk everything:

    There is currently only one gas planet and if I am not mistaken 10 moons. The closest being around 20'000km (55 hours at 100 m/s , 37 hours at 150m/s) from the asteroid belt. The largest moon is thought to be 1000km in diameter. Planned features: player built stations (on moon and space, space is already in the making), mining lunar rocks. More to come with time, I guess.

     

    You won't be able to have a voxel-like comparison with DU because Starbase has no voxels. Think of it more like a kit that follows the principle of Space Engineers and Empyrion, but has a comparably great complexity of DU. I think everyone has to decide for themselves what they find more beautiful. I think both approaches are good. 

     

    The other things, however, sound more exciting to me:
    - Modifiable engines that you have to cool? It's in.

    - Modifiable command seats with buttons, displays, server racks, a programming language and saving code on elements and giving it to other players? Yes, it's there.
    - Modifiable weapon attachments for the mounted weapons on the ships? Yep.
    - Cable and pipe management for power and fuel? Sure, you'll need to build a redundant system inside the ship.
    - Glass elements? Mhm, yep.
    - AvA, CvC, raiding ships? Yes!

    - Can I place mining lasers on the ship? Yessss!
    - Can I carry the asteroids with my ship to a safe zone and mine them there in peace? YES!

    - Ship designer? Yep.

     

     

  11. 3 minutes ago, fiddlybits said:

    Factorio is another great example of developer communication. The Friday Facts provide a good breakdown of what's being developed and the direction of the game. Example: https://factorio.com/blog/post/fff-361

     

    You'll laugh, but I've already made that suggestion to NQ, too, that they just tell people what they're doing every two weeks. Something like proactive communication. That was still in the mid-2020s, but you can see what they've done with it.

×
×
  • Create New...