Jump to content

huschhusch

Alpha Tester
  • Posts

    471
  • Joined

Reputation Activity

  1. Like
    huschhusch reacted to choxie in The game's flight model is amazing and undersold, Pleeeease add HOTAS support   
    I personally have several friends who would play this game just to play it like a flight simulator. With a better mission system and missions that are different based on your location, HOTAS support could pull players from other HOTAS-supporting space games I shall not name (and similarly have some notorious reputations).
    I play all the space games and DU's flight model has spoiled me. I think its one of the best aspects of this game, and I think it's heavily undersold in the promo material. Realistic space flight is almost unheard-of in this genre. Please consider moving HOTAS support up the list of priorities! I guarantee it is a feature that will grab players on its own (and ones who don't care about amassing assets or creating excessive data load)
  2. Like
    huschhusch reacted to Yoarii in Element Stacking Needed Badly   
    Yes, we definitely need a visual separation between element lives and regular dynamic properties as well as the proposed inventory stacking based on lives left.
  3. Like
    huschhusch reacted to Aaron Cain in Please re-activate the community page or how can we help?   
    Dear NQ. At this moment the community could really do with the community page and it is and was also a great way to attract new players and show them what DU and organizations were all about.
    Large Cold wars have been fought on the community page and news was broadcasted long ago.
    Please reinstate this page as it is missed.
  4. Like
    huschhusch reacted to Leniver in How dare you complain?   
    You are the luckiest guy ever! Because before getting to the end of that tunnel, the NQ god will save you with a "Pending operation"
  5. Like
    huschhusch reacted to Leniver in How dare you complain?   
    People should stop complaining, NQ god let us play their game!

    You should be happy that they let you spend energy to produce your territory scanner and spend several hours to scan territories! 
    You should be happy that you could mass produce mining units and spend tons of hours setting them up.
    You should reconsider how lucky you were to be able to put together hours of systems to manage your mining flowers!
    Stop whining you who had the chance to grade, harvest and transport your ore to make some profit!
    Stop crying at the idea that basic and uncommon asteroids will be totally useless.

    You should be happy to be able to Log every day and getting rewarded by 100k
    The joy should revive your heart to wait for the creation of the scheme that you will not be able to pay
    Thank NQ for letting you watch your factory at the stop and waiting for schematics
    Thanks to the goodness of NQ you can always do missions that will make you feel like you've accomplished something great
    You are the luckiest person to be able to make a challenge once in a while, spend your time on this amazing content and be rewarded with all that magic money

    SO Stop crying
  6. Like
    huschhusch reacted to Kormolos in virtual hangar   
    hello, 
    it would be nice to have a virtual garage to store our ships so that they are no longer displayed in the game and therefore free up their core slot.
  7. Like
    huschhusch got a reaction from Hanebu in Gebietscannen kein t2 und t3   
    Hallo Hanebu,
    die Gebietsscanner brauchen keine Talente.
     
    Cooles Foto.
    Mit freundlichen Grüßen
    Die Waldfee
  8. Like
    huschhusch got a reaction from Daphne Jones in Do we really need the old planets back or is the game more buzzing?   
    English (Translator used)
    I hope the planets will reappear in new star systems. In addition, you can then add planets that cannot be entered (gas giants, very hot metal planets).
    This would make new game mechanics possible, such as gas and energy extraction in space (etc.).
     
     
    Die Waldfee
     
  9. Like
    huschhusch got a reaction from EdmundBlack in Get rid of schematics already.   
    English (Translator used)
    I propose to add a button in the industry element with which one can get to the schema menu in order to start the schemas there, which then automatically end up in the schema memory of the industry element.
     
     
    Die Waldfee
     
  10. Like
    huschhusch reacted to Anitalex in Element Stacking Needed Badly   
    Lets assume we are talking only about Basic Space Engine L.  This applies to all but I want to make it simple.
     
    I have these items below....
     
    30x Basic Space Engine L - New
    30x Basic Space Engine L - 2 of 3 lives remaining
    30x Basic Space Engine L - 1 of 3 lives remaining
     
    I now have 61 slots in a container taken up.  
     
    Can we please get the ability to stack parts with equal lives remaining and instead just have 3 slots taken up?   This has an effect on being able to use dispensers as well since I would have to reset the dispenser for each individual element as opposed to using 3 separate dispenser to dispense a part with equal amount of life left.
  11. Like
    huschhusch reacted to sHuRuLuNi in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    I do get you. It's just it seems everybody else is only interested in numbers and figures (Excel) and not fun.
     
    Game loop is this: you mine (grind) to maybe sell ore and make money, or create stuff (elements) and make money.
    Then you can mine more and make more money.
     
    And that's it.
     
    Whoever thinks this is "fun" ought to question his psyche.
     
    Also, that people seriously do not see the problem with a SPACE GAME, which has SPACE and PLANETS, but which are completely unnecessary (for the current game loop you do not need any of those) - is beyond me.
     
    It is a sad state of affairs when in the forum of a SPACE GAME all topics you can read are as follows:
    - "How can I link the machine XY to factory element ABC?"
    - "Which Tier of ore is on planet XY?"
    - "Do I need an XXL container to haul ore from ABC?"
    - "How can I improve refinery efficiency?"
    - "Can someone give me the coords to Asteroid ABC which has T3 ore?"
    - "How many charges do I need to calibrate the Autominder Tier 69!?"
    - "Come take part in this weeks PVP EVENT! SCHEDULED FOR HH:MM" ..... SCHEDULED .... FFS
     
    It is indubitably obvious that this game was planned and designed by PROGRAMMERS and NOT GAME DESIGNERS.
    These people have NO FREAKING IDEA what entertainment is, what fun is, what a GAME is. No wonder the original Founder has a background in Robotics -- because the bloody game plays as if it was developed by and for robots, and not actual human beings.
     
    I can see them when they were planning to create this: "Let's make a SPACE GAME ... And in this game, let's then make a bunch of planets - preferably as bland as possible, and let's make it possible for players to make ships - which they will use to transport ore or maybe steal ore from a poor sap - of course ore, what else is there?, and let's make the players learn a programming language so that they can program stuff and make stuff more EFFICIENT .... mmmm NUMBERRRRRRRRS - that will be fun!"
    "But, Sir, people might not find such a game entertaining ... what about NPCs, Quests, Aliens, Lore, A PURPOSE TO ANYTHING?"
    "Ah, blablabla ... who cares -- let's put some grand sentences in the game description, like, SPACE EXPLORATION, DISTANT SOLAR SYSTEM, NEW CIVILIZATION, BUILDING, VOXELS, MILLIONS OF PLAYERS ON ONE SERVER - how does that sound?"
    "I must admit Sir, that sounds superb .... but, none of us is a game designer ... how can we achieve all that?"
    "Ahhh, don't worry Jean-Pierre, players will do our job!"
    "Sir, you truly are a genius!"
    ....
     
     
     
  12. Like
    huschhusch reacted to Kormolos in upgrade engine option   
    hello, I think it would be a very good option if you could upgrade an engine by right-clicking on it like replacing a broken engine.
    for example I have a basic engine on my ship, and I want to replace it with an advanced engine.
    I put the advanced engine in my linked container and then when I right click on the basic engine, it offers to replace it with my advanced engine which is in my inventory.
    without cutting the links to the tanks
    that would be really great as an option, wouldn't it?
  13. Like
    huschhusch reacted to Haunty in remove dynamic properties   
    Yeah lives need a different indicator, even if it's just a different color, even better have the number of lives left on the icon, and let us use them in blueprints
  14. Like
    huschhusch reacted to Aaron Cain in What happened to ask Aphelia?   
    So far I know they sent her out to find the missing STU, would not expect her back soonish Tm
  15. Like
    huschhusch reacted to Koffye in NQ and Time 🤦   
    Oh, yes. Good point from you. I hope they will choose one major timer for all features and that very soon... 
  16. Like
    huschhusch reacted to Megabosslord in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    You missed the point on most of this. 

    - Removing Malachite from Alioth (leaving scant T2) isn’t a ‘belief’. 
     
    - Bricking AGG platforms, if intentional,  is even more a stealth nerf.
     
    - It doesn’t take 2 wks to figure out who your contributors are and whether they got their STU. 
     
    - Read it again. Forcing players to go re-enable HTML in settings solves nothing. 

    - Exactly. They said it would be done for launch, took our money, then kicked it down the road. Your point?
     
    As for the audience for this post, I’d love to think devs actually listen but 3 yrs of evidence now suggests otherwise.
     
    There are several things here most players won’t have discovered yet, and in the absence of clear comms from NQ, no comprehensive change logs, information scattered across a variety of streams, I’m trying to save fellow players from wasting days making the same disappointing discoveries. 
  17. Like
    huschhusch reacted to Aaron Cain in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    Ok, so ill try to be a critic constructive here
     
    This reaction is one i would expect from a developer and not someone from the community. It is good to defend NQ but please let them do that themselves.
     
    1. lets just explore this ourselves.
     
    2. hate those towers but i hate limitations even more, so please stop limitations period!
     
    3. Too little too late, investigation of dac that could cost NQ self cash was somewhat more empowered. If they wanted to tackle the issue All STU deployement was halted on day one.
    I am missing STU too although i do have them on my main account. All these days of investigation might give the idea something is wrong with the database that saves gifted out stuff.
    Else why could this not be fixed in the same time as the dac's
     
    4 lag city, nuff said
     
    5. Too little Too late.
    Dont promote a feature and then cancel it for some time. Its equal to telling your kids they will get an icecream and then when they ask for it after waiting for 5 minutes you just tell them, well probably next year.
     
    And about actually trying to help the game, where is trello?  Where is the community page? What was ever done with the ideas on the ideas channel? How do limitations and decisions based on server load help emerging gameplay?
     
     
     
     
     
     
     
  18. Like
    huschhusch reacted to Megabosslord in GRIEF LAUNCH: Stealth Nerfs, Poor Comms and Missteps Rooted in a Lack of Vision   
    Let's set aside for a moment that wiping beta player constructs at launch was always unfair, given past commitments. NQ have now heaped insult on injury with a number of stealth nerfs at launch:
     
    Alioth T2 Distribution: 
    I did 80 territory scans on Alioth at a ~3 tile spacing and found zero T2. None at all. Zip. Nada. No T2 - after spending 3 days building the XL assembler and scanner. This is a broken gameplay loop. Combined with the removal of Malachite from Alioth, the stealth nerf of ore distribution on Alioth resulted in a week of wasted effort. Forcing effort with no payoff is not gameplay. 
     
    If NQ had been transparent with us before launch, said they were going to nerf T2 on Alioth, I wouldn't have wasted that critical week. I would also have rebuilt my base before launch so the BP wasn't made of 500,000M3 of Copper. Now, to deploy my BP I have to swap copper for another honeycomb, and then go back and untangle where the new material has blended with the same material already in the BP. More rework, on top of the wasted time.
     
    1000m Build Height: 
    This was self-evidently dumb. By choosing a 1000m cap instead of 1128m, it's impossible to build a 1000m AGG pad without placing your foundation core at an exactly multiple of 128m (since you won't be able to place the top core if there is less than a 128m gap.) Even then, you can put nothing on your 1000m pad, no elements, no structure. And you have to either use smaller cores for your top layer (increasing server load) or build your base from the top core, down - which means tall temporary scaffold structures first to place top cores and work back down - while others complain about griefing the entire time. 
     
    A large number of pre-launch bases had AGG pads at or slightly above 1000m. All these pre-launch base BPs are now bricked.
     
    This misstep demonstrates a fundamental ignorance of their game's own mechanics by devs, and poor understandng of players. To make matters worse, the change wasn't even included in patch notes. The only place it was mentioned - just wks before launch - was in 'Ask Aphelia #12. Few players had any opportunity to fix their builds before launch. This mistake (1000m vs 1128m) would easily have been picked up if players had been warned.
     
    In summary, not only did NQ reneg on prior commitments to honour our builds in their 'persistent' universe - the only compensation being retained blueprints - they went on to stealth nerf the BPs we kept. 
     
    [EDIT: Because this rule is not yet being enforced, and it is still possible to place a core above 1000m, this will create even more pain for players uncertain or unaware of the rule - should NQ decide to delete structures after they are built. And for as long as the rule is unclear, it is impossible to safely place the foundations of a tall structure.]
     

     
    Missing STUs for 'Contributors' (and Surface Natron):
    By making Sanctuary the only place with surface natron near Alioth, Alpha contributors already had a significant advantage at launch - since natron is needed to make many popular elements: screens, lights etc.. NQ then messed up further, by jacking up the distribution of STUs meaning only some Contributors received them. ~10 days later, this still has not been fixed. This means a small number of players, purely by chance, have the only access to surface natron near Alioth.
     
    HTML/SVG nerf and Indiscriminate LUA Changes: 
    The disabling of HTML screens was long rumoured, but took so long to be done it appeared to have been abandoned. Waiting till launch to tell players all SVGs and HTML are also now bricked is also poor form and counter-productive. Because a large number of ship BPs from pre-launch contain screens using HTML, and virtually every factory monitoring set-up, any player flying these ships or running these factories, will now simply go to settings and re-enable HTML, to be able to play the game - undermining the point of the exercise to phase out HTML, and prolonging the inevitable pain and frustration when it is finally done. This pain is now unavoidable given the original misstep of building a new API with zero compatibility with HTML/SVG. (The new API should always have been implemented in a way to minimise the effort of reworking existing content for players - rather than forcing ground up rebuilds of all screens. Better still, existing content should ideally have been ported on behalf of players.)
     
    Combine this with the frivolous renaming of a number of LUA cmds, additional rework has also been created for players to reimplement scripts written before launch - for no apparent reason. 
     
    STILL No Static BP Placement Snapping!: 
    We asked for this in the Alpha Trello 3 yrs ago. It was poorly implemented on day one - snapping new cores only. Hundreds of players have asked for it to be fixed for static BPs over the years. It never made sense that new cores snap into place, but static BPs work of a bizarre raycast that doesn't even align with the player camera and - annoyingly - nudges by 2 voxels instead of 1. This feature was already long overdue, but now made more critical since it is essential to redeploying any mult-core construct after the wipe. Finally... finally, it was coming! In the launch livestream it was promised for launch here, at timecode 35:38:
     
    Instead, we now learn this was skipped, rendering all multi-core static construct blueprints useless. 
     
    Summary:
     
    - Forcing players to constantly rework their builds is not gameplay.
    - Reworking existing content is a poor proxy for new gameplay loops.
    - Player input is invaluable. 
    - Last minute, uncommunicated changes rarely if ever have a positive outcome.  
     
    The culture at NQ of disregarding the time and effort of players, and lack of consideration of impacts on our gameplay, is worrisome. More worrisome, is the tendency to continuously rework existing content - mechanics, terrain, boolean noise - rather than develop significant new features, many of these features requested years ago. NQ are still missing the winning strategy of successful 'player generated content' franchises like Minecraft, where the focus of the first several years was on adding new gameplay loops - as opposed to continuously reworking existing ones. Reworking existing content decays player satisfaction by forcing the constant rework of our own builds. And making changes by stealth only magnifies the problem.
     
    Until this is understood, the future of this franchise is fraught. 
  19. Like
    huschhusch reacted to Underhand Aerial in Freies Parken für alle Backer mit verspäteter STU   
    Dem Problem stimme ich zu, aber die Lösung gefällt mir nicht. Ich parke bspw da nie^^
     
    Wenn der Zeitpunkt erreicht wurde, dass die STUs an alle ausgegeben werden, soll NQ neue Distrikte auf dem Sanct Moon erstellen, damit wir eine faire Chance haben dort einen Platz zu bekommen.
  20. Like
    huschhusch reacted to Novean-61657 in "Fixed a potential exploit" was it misused? And have you rolled back the misuse?   
    Patch 1.0.1 states "Fixed a potential exploit", was that exploit actual misused? Do you have a way to check that? And if it was misused, did you roll back the misuse?
     
    Because during the last two years during beta, NQ has fixed exploits, but never the misuse that was done with them. That resulted in the economical mess in DU that required a complete wipe. If NQ doesn't roll back exploit misuses, we'll be at the same state in another two years (another wipe)... So that's why I find such info important.
     
    Edit: Patch 1.0.3 states "Fixed an exploit.", that sounds like it was actually misused. So where the misuses rolled back as well here? What happened to the accounts that were exploiting?
  21. Like
    huschhusch reacted to Rahzi in Backers having DACs can't use them yet for play time and can't play without paying more   
    I was on Sanctuary 10 minutes after the server  opened, and the realized I didnt  have my STU..  Sanctuary is where I was planning to build my main base. As for why, less lag, 7 SU to Alioth, 2 SU to moon 4..
  22. Like
    huschhusch reacted to Daphne Jones in Backers having DACs can't use them yet for play time and can't play without paying more   
    Pretty sure all the good tiles on Sanc are gone now and those of us who didn't get our STU didn't have a chance to compete.
  23. Like
    huschhusch reacted to CaptainKork in Backers having DACs can't use them yet for play time and can't play without paying more   
    @NQ-Nyzaltar
    Is there an ETA on the missing Sanctuary territory units, promised for the kickstarter backers?
  24. Like
    huschhusch reacted to NQ-Wanderer in NEW BLUEPRINT TOOLS AT LAUNCH   
    Rebuilding Helios will be easier with our enhanced Blueprint Deployment Tools.
     
    bptoolv3.mp4  
    You can omit any element, swap missing honeycomb, and soon after launch, snap blueprints to deployed cores.
     
    What will you build first, Novean?
  25. Like
    huschhusch reacted to Endstar in Adjust org recruiting beyond yes/no. Let us send a message or reason we said no please.   
    When an org is set to allow recruiting the only options legates have is accept or refuse.  We cannot ask questions or even give a reason for refusal. Would like to send a message or communicate with a person who applied. Seems basic and needed. 
×
×
  • Create New...