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Maxim Kammerer

Alpha Tester
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  1. Like
    Maxim Kammerer got a reaction from CptLoRes in whats wrong & how to fix   
    You missed the point. All methods of making money other than 1. and 2. as mentioned above require sombody else to generate money for your. They don't work if to many players try to do that. That makes your statement misleading. The majority of players need to grind to make the game working.
  2. Like
    Maxim Kammerer got a reaction from Deintus in whats wrong & how to fix   
    You missed the point. All methods of making money other than 1. and 2. as mentioned above require sombody else to generate money for your. They don't work if to many players try to do that. That makes your statement misleading. The majority of players need to grind to make the game working.
  3. Like
    Maxim Kammerer got a reaction from merihimRefin in whats wrong & how to fix   
    You missed the point. All methods of making money other than 1. and 2. as mentioned above require sombody else to generate money for your. They don't work if to many players try to do that. That makes your statement misleading. The majority of players need to grind to make the game working.
  4. Like
    Maxim Kammerer got a reaction from Dupont in whats wrong & how to fix   
    Currently there are just two ways to make money in DU:
     
    1. by getting the daily 150 kℎ
    2. by mining and selling ore to bots
     
    All other ways to 'make money' just mean that other players make money for you. If they stop doing it, because they are bored to death, you will need to do it yourself. Than you have even less time to do everything you want to do because you are mining all day long.
  5. Like
    Maxim Kammerer got a reaction from sHuRuLuNi in whats wrong & how to fix   
    Currently there are just two ways to make money in DU:
     
    1. by getting the daily 150 kℎ
    2. by mining and selling ore to bots
     
    All other ways to 'make money' just mean that other players make money for you. If they stop doing it, because they are bored to death, you will need to do it yourself. Than you have even less time to do everything you want to do because you are mining all day long.
  6. Like
    Maxim Kammerer got a reaction from Revelcro in whats wrong & how to fix   
    Currently there are just two ways to make money in DU:
     
    1. by getting the daily 150 kℎ
    2. by mining and selling ore to bots
     
    All other ways to 'make money' just mean that other players make money for you. If they stop doing it, because they are bored to death, you will need to do it yourself. Than you have even less time to do everything you want to do because you are mining all day long.
  7. Like
    Maxim Kammerer got a reaction from Lethys in whats wrong & how to fix   
    Currently there are just two ways to make money in DU:
     
    1. by getting the daily 150 kℎ
    2. by mining and selling ore to bots
     
    All other ways to 'make money' just mean that other players make money for you. If they stop doing it, because they are bored to death, you will need to do it yourself. Than you have even less time to do everything you want to do because you are mining all day long.
  8. Like
    Maxim Kammerer reacted to Deintus in whats wrong & how to fix   
    The whole 'built and driven by players' premise is in part, what attracted me to the game. The problem is like in the real world, there must be people willing and able to do the extremely tedious, everyday small things. The issue is most of those things quite frankly, make for horrible gameplay. Silly me for misunderstanding remote controls and lua script as a stepping stone to automating the tedium such as mining, running to and from markets, etc. Boy I was wrong.
     
    A game, almost by definition, sets up a fantasy situation where we can become the best gun, the top mogul, the fastest smuggler, the best builder, the richest pirate, through a series of challenges, training, forethought, and even a bit of grinding. In doing these things we advance through our chosen area gladly knowing where we want to end up. 
     
    In this game, the only way to advance in any significant way is to find others to do the tedius grunt work. Even if this game had a million players, the likelihood of finding enough people happy to pay real money to do tedius virtual chores month after month with no advancement is very very low. That is where the automation and the NPCs are supposed to take over. To allow a greater number of players feel like they make a real difference and are getting somewhere.
     
    Doing this will take a LOT of code crunching, debugging, testing, patching, in other words TIME, to implement this in a meaningful, playable, and comprehensive way. Based on the games progression so far as heard from alpha backers, and the fact that the game got to this point now YEARS after first alpha release, I can not see this happening until many more years. I just don't see this experiment of DU becoming much more than a niche game. Guess I could be wrong ?
  9. Like
    Maxim Kammerer reacted to Umibozu in Warp removing any risk from pvp needs to end.   
    Scorched Earth tactic is not cheap, it has been used for centuries to deter/ slow down enemy from advancing and deny them any spoils of war. 
  10. Like
    Maxim Kammerer got a reaction from OrionSteed in Warp removing any risk from pvp needs to end.   
    PvP is only accessible in PvP areas. You want PvP? Stick to PvP area. What's the problem?
     
    That's exactly how DU is advertised (see above). It seems DU is not the right game for you. It can't be the PvP heaven you are looking for. Everything you are destroying needs to be build by other players. This is only possible if destroying is much more difficult than building or if there is much more non-PVP than PvP. That means in order to make the game a success NQ needs to keep everybody out who is just looking for easy pray - either out of safezones or out of the game.
  11. Like
  12. Like
    Maxim Kammerer got a reaction from CptLoRes in Are orgs stockpiling ore and dumping them on the bot buy orders as soon as they reset or have the bot buy orders gone?   
    Without bots buying ore the daily 150 kℏ would be the only source of cash. That is not sufficient to keep the economy running.
  13. Like
    Maxim Kammerer got a reaction from CptLoRes in Are orgs stockpiling ore and dumping them on the bot buy orders as soon as they reset or have the bot buy orders gone?   
    The economy cannot run without bots. NQ needs to implement other sources for cash first.
  14. Like
    Maxim Kammerer got a reaction from Supermega in Warp removing any risk from pvp needs to end.   
    PvP is only accessible in PvP areas. You want PvP? Stick to PvP area. What's the problem?
     
    That's exactly how DU is advertised (see above). It seems DU is not the right game for you. It can't be the PvP heaven you are looking for. Everything you are destroying needs to be build by other players. This is only possible if destroying is much more difficult than building or if there is much more non-PVP than PvP. That means in order to make the game a success NQ needs to keep everybody out who is just looking for easy pray - either out of safezones or out of the game.
  15. Like
    Maxim Kammerer got a reaction from Aaron Cain in Warp removing any risk from pvp needs to end.   
    I still do not see the content you are talking about above. However, I just checked the DU page and it says
     
    "From pirate raids to skirmishes to coordinated attacks: space is a dangerous place. With real-time destruction, battleship crews and player-designed ships, this is PvP like no other. Don’t want PvP? Stick to Safe zones and you’ll be fine." (highlighting by me)
     
    It seems you got something completely wrong. DU is advertised with PvP between ships in space and - even more important - with safe zones for non-PvP players.
     
    DU is also advertised for
    "Create entire cities, giant space stations, massive warships, underground bunkers or… flying cars!" and
    "Mine. Craft. Build and optimize production factories. Then barter or trade your creations, or those from others. A shared universe means a single, global economy - run by players."
    The safe zones are there to protect this gameplay from your lust for destruction.
     
    This is pointless because there is PvP. For the case that you think PvP requires non-PvP players to shoot at: That would be a problem with only 150 of them (even in the very ulikely case that they do not leave the game without safezones).
  16. Like
    Maxim Kammerer got a reaction from Atmosph3rik in Warp removing any risk from pvp needs to end.   
    I still do not see the content you are talking about above. However, I just checked the DU page and it says
     
    "From pirate raids to skirmishes to coordinated attacks: space is a dangerous place. With real-time destruction, battleship crews and player-designed ships, this is PvP like no other. Don’t want PvP? Stick to Safe zones and you’ll be fine." (highlighting by me)
     
    It seems you got something completely wrong. DU is advertised with PvP between ships in space and - even more important - with safe zones for non-PvP players.
     
    DU is also advertised for
    "Create entire cities, giant space stations, massive warships, underground bunkers or… flying cars!" and
    "Mine. Craft. Build and optimize production factories. Then barter or trade your creations, or those from others. A shared universe means a single, global economy - run by players."
    The safe zones are there to protect this gameplay from your lust for destruction.
     
    This is pointless because there is PvP. For the case that you think PvP requires non-PvP players to shoot at: That would be a problem with only 150 of them (even in the very ulikely case that they do not leave the game without safezones).
  17. Like
    Maxim Kammerer got a reaction from Wolfram in Warp removing any risk from pvp needs to end.   
    What does that mean? Does the safezone prevent you from making content? I would rather say it prevents you from destroying content.
  18. Like
    Maxim Kammerer got a reaction from Aaron Cain in Warp removing any risk from pvp needs to end.   
    What does that mean? Does the safezone prevent you from making content? I would rather say it prevents you from destroying content.
  19. Like
    Maxim Kammerer reacted to Shulace in [Discuss] We've Heard You!   
    Don't waste your time and effort arguing with that guy lol
     
    Folks like that can't understand that different people like different thing, that's not ok to them, you have to be like them or you should not exist. That's their mindset.
  20. Like
    Maxim Kammerer reacted to NoRezervationz in [Discuss] We've Heard You!   
    Why should I slave for an org? And actually, no, I was never setup for Warp Drives or AGG's. I set my sights on building small and efficient ships.
     
    Good for you and good for him. That has ZERO to do with me. The sooner you figure out that not everyone is you, the less disappointed you will be when we don't care what you do.
     
    No, it's a "I have a life outside of the game, screw being a slave, and don't have years to pour into a game just to be able to do what I want" kind of thing.
  21. Like
    Maxim Kammerer reacted to personality_matrix in Warp removing any risk from pvp needs to end.   
    I like a twist in this wherein you can choose to warp "closer" to a planet (coming or going), but risk some kind of RNG element damage either blanket or random with no skills or anything able to mitigate it. Pure chance. "You are warping too close to a gravity well, your ship may be damaged or destroyed. Are you sure you want to do this?". For me that would be a cool non deterministic twist to add some spice to warping.
  22. Like
    Maxim Kammerer got a reaction from Warlander in Why 30K?   
    I don't need to measure it. All I need to know (speed, time and distance to the star) is displayed in the game.
  23. Like
    Maxim Kammerer got a reaction from RudiGaterau in Anfängerfragen   
    Eins fehlt noch:
    Du brauchst eine Territory Control Unit für den Claim und eine Static Core Unit für die Basis. Für den Anfang sollte ein S-Core reichen.
  24. Like
    Maxim Kammerer got a reaction from RudiGaterau in Anfängerfragen   
    Das gibt es noch nicht, aber es ist geplant.
  25. Like
    Maxim Kammerer got a reaction from RudiGaterau in Veredeln ... aber wie :(   
    Für den Fall, dass Ihr mit dem Veredeln Geld verdienen wollt: Das macht momentan wenig Sinn. Damit die Wirtschaft nach Einführung der Schematas nicht komplett kollabiert, hat NQ die Preise für Erze verdoppelt. Die Preise für die veredelten Rohstoffe sind aber nicht nachgezogen. Deshalb verlieren die Rohstoffe durch das Veredeln an Wert. Es ist an einigen Märkten besser, die Erze zu verkaufen und dann mit dem Erlös die veredelten Rohstoffe zu kaufen.
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