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Daphne Jones

Alpha Tester
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  1. Like
    Daphne Jones reacted to Ripper in Like legos   
    How does one "take over ownership"?
  2. Like
    Daphne Jones got a reaction from Anonymous in LUA:D Universe? Secret fact about the game logo...   
    The tai ji (yin/yang) is very different from duality. The wu ji (oneness) gives rise to the tai ji (polarity in balance). The yin and yang are opposite poles of the same wu ji.
     
    Duality postulates an ideal universe whose elements are ideas which give rise to the physical items of the real universe. It is often misinterpreted as good v. evil (as in the ideal universe is heaven to the real universe's hell)
     
     
    Linden Labs (Second Life) would almost certainly have sued for trademark infringment if NQ had named it second universe - in fact US trademark law would have required them to sue.
  3. Like
    Daphne Jones got a reaction from Deacon in First in game credits/money   
    Archonious and Lord_Void, good posts. Thanks for bringing some reality back into this discussion.
  4. Like
    Daphne Jones got a reaction from Hotwingz in LUA:D Universe? Secret fact about the game logo...   
    The tai ji (yin/yang) is very different from duality. The wu ji (oneness) gives rise to the tai ji (polarity in balance). The yin and yang are opposite poles of the same wu ji.
     
    Duality postulates an ideal universe whose elements are ideas which give rise to the physical items of the real universe. It is often misinterpreted as good v. evil (as in the ideal universe is heaven to the real universe's hell)
     
     
    Linden Labs (Second Life) would almost certainly have sued for trademark infringment if NQ had named it second universe - in fact US trademark law would have required them to sue.
  5. Like
    Daphne Jones got a reaction from Kongou in Number and size   
    The number of planets is unlimited. As I understand it, a planet will be procedurally generated as the first player approaches it. It will be procedurally reproduced whenever needed. Any changes made by players will be stored and applied each time the planet is generated.
     
    But, unlike NMS, expanding to a new system is very expensive, so systems will get pretty well developed before the next one gets started.
  6. Like
    Daphne Jones got a reaction from Kongou in Number and size   
    I don't see anything in what you said that contradicted what I said.
  7. Like
    Daphne Jones reacted to Kongou in Number and size   
    It's likely going to be a little limited to begin with.
     
    Technology will have to be researched, developed, and applied by players.
     
    It may take a few days, weeks, or even months to escape the starter planet Alioth. Planets will be fairly big though, I wouldnt worry to much about it.
     
    The first solar system will have a number of planets, if I remember JC said possibly between 10-20 in that solar system.
     
    Then will come a technology that lets us send a probe through hyperspace to go looking for a nearby solar system. When it finds it, it will send a signal back to players allowing a limited number of ships / players or some undetermined variable, to warp to its destination.
     
    Players will have to construct a stargate in the Alioth system, and a stargate in the new solar system. Itll all be quite risky, time consuming, and require team work and coordination with other players to pull off. It'll be quite thrilling!
  8. Like
    Daphne Jones reacted to le_souriceau in First in game credits/money   
    Everything will be okay, not so drammatic : )
     
    Devs can regulate cash flow by monitoring of statistics and editing bot-vendor buying prices. When its too much money - they lower prices (and by so - emission) and players will be more motivated to trade with other players. If money supply is low - they just up the vendor prices and by that pump up some cash in hands and balance situtation.
     
    I doubt there will be some kind of full stop of money-generation, its will rise problems with new players. Just some sort of regulation and balancing. Money will leave system with players who quit. If contolled territory will be taxed (and its very viable solution) - money be leaving economy like river. And, after all, its nothing too bad with little inflation over time. It is realistic.
     
    About hoarding organizations - some infuence is possible (this is by the way is idea of game), but is not likely they will be so powerful as in their todays dreams and adverts. "Corporate conspiracies" will take time and devs always can react with some soft countermeasures.
     
    So many of this twerk guy in every thread. I think its called narcissistic personality disorder.
  9. Like
    Daphne Jones reacted to Archonious in First in game credits/money   
    Economy require permament money supply. Yes, it must not be so huge as in WoW, it can be balanced very easy. As exampe, NQ has counter of active money, as soon circulation of money drops down (average on total players amount), NPCs get limited amount of money to fill up the gap.
     
    WoW's issue is that, they do not have enough money remove from game (repair and tax on auction mainly). But income from farming is HUGE. This is massive disbalance, but they need it to force some players go forward in updates.
     
    If DU economy will be closed and won't have any money remove, it will make pain in ass for DevTeam.
    1. Amount of players (more players, more money need)
    2. Amount of players who left the game (more leaver with money, more money need)
    3. Amount of money in treasures (not 1 org, but all players) (more money in hold, more money need)
    4. Long time play, demand grows only (as bigger projects and research level, as more money economy need).
     
    That is only 4 factors which require money emission. If it won't happens:
    1. Every player won't have enough money (100 players with 100g = 1:1, 10'000 with 100g = 1:0,01)
    2. Total amount of money going down. (If every leaver has 1g in pocket, 10 leavers remove 10g, 1'000 leavers removè 1'000g)
    3. Similar as No3. But it can grow more and more.
    4. If my demand in early game is 100g, in late game it could be 100'000g (bigger ships as simple example).
     
    So with fixed amount of money (NOC removed, no emissions) economy would have troubles very soon, but hopefully it will be easy tested in Alpha.
     
    Game require money remove.
    Why? That is balance process. If Dev can see average money use and make emissions, there must be process which will stop:
    1. Treasures unlock (massive money increase, need to stop emissions)
    2. Reduction of player rotation (less leavers, less new players)
     
    So it would looks like:
    -Total amount of money (active money) goes down (taxes, some parts could be bought from NPCs only)
    -NQ add amount of gold to NPCs
    -Something happened, orgs open treasures, more money on market
    -NQ do not make emissions, money start go out from game (tax, components, other)
    -Progress going forward (overall prices going up, NQ need to have counter), demand is growing
    -NQ add amount of gold to NPCs
     
    Overall, prices display inflation and deflation, both are bad for economy. So NQ need to have regulator. As in real life, healthy economy has ~1% of inflation, that is progress demand increase (in basic words).
     
    Players can not balance economy without emissions and non-stopable money remove from the game. I hope NQ has somebody who understand economy very well. Otherwise we will learn it all together =)))
     
    Thanks,
    Archonious
  10. Like
    Daphne Jones reacted to Kongou in First in game credits/money   
    They've only said that the NPC's might, as in maybe possibly or on certain conditions, go away or stop offering money to players.
     
    Its not that there will be a fixed amount of money in circulation, but that they'll actively monitor the economy and standard flow of currency.
     
    Orgs that try to destabilize things and destroy the overall economy will become the bane of everyone. It wont be possible to horde 90% of the game money even if youre a super super villain, but just assuming some organisation gets close, theyll be looted, sacked, and pillaged by countless hordes of people. And no number of mercenaries will save them from round the clock assaults from peasants and commies, as that'll be what they turn everyone into.
     
    A good game econ has a way for money to flow in, and a way for it to flow out. If the analogy is a sink, then the faucet is where money comes in, the drain is where money flows out, but then theres also another part called a overflow pipe that prevents a sink from going above a certain level.
     
    As people quit and become inactive, NPC's increase how much theyll offer you for 100 resource of Iron, because money has technically escaped through the drain. It may still exist, but its inactive and not being traded regularly.
     
    If lets say, a large number of players suddenly turn in resources all at once and the water level rapidly rises, the price of goods on the market goes up because people have more money. The NPC's can have a credits to resource system. Nobody would ever buy Iron for 1500 credits, if they can buy it for 1200 from an NPC, unless theyre out on the fringe of civilization and have no way to get resources from the Novark to where they're at.
     
    So if the money goes over a certain level, the automatic systems in place will help deter inflation. and Likewise if the levels become to low, NQ will crank up the faucet and pour more money in.
    No one person, org, alliance, collective, or force in the game will be able to control what NQ does.
  11. Like
    Daphne Jones got a reaction from nidan007 in How hard (or easy) will it be to earn DAC?   
    This is pretty straightforward.
     
    DAC is a RL cash-equivalent asset. Stealing it is RL theft. Allowing players to steal it would be a criminal activity on the part of NQ.
     
    Just say No.
     
    Sorry NQ. I got carried away and forgot about the one post rule. After reading through, I stand by what I said.
     
    I should add, I don't see what a DAC would be as a physical in-game item or why a character as opposed to a player would want one. They are meta-items by their nature and should be treated that way. 
  12. Like
    Daphne Jones got a reaction from Hunter in Hyacinth Partners Ltd. is NOT recruiting...   
    Hi. I'm Daphne Jones, managing partner of Hyacinth Partners Ltd. and commander of the Hyacinth. We haul stuff... don't much care what, where, or what the local government thinks of it.
     
    Eventually a few folks will prove themselves worthy to crew the Hyacinth... I'm patient. We're not recruiting.
     
    See you out there folks
  13. Like
    Daphne Jones got a reaction from Anaximander in What makes this game worth $13/£10 per month?   
    Selling SQ42 part 42 is my bet.
  14. Like
    Daphne Jones got a reaction from Kongou in Hyacinth Partners Ltd. is NOT recruiting...   
    Hi. I'm Daphne Jones, managing partner of Hyacinth Partners Ltd. and commander of the Hyacinth. We haul stuff... don't much care what, where, or what the local government thinks of it.
     
    Eventually a few folks will prove themselves worthy to crew the Hyacinth... I'm patient. We're not recruiting.
     
    See you out there folks
  15. Like
    Daphne Jones got a reaction from Saul Retav in In game currency   
    Some other games with game tokens limit the token to single sale, i.e., player 1 buys it for cash and can only sell it for game money, then player 2 buys from player 1 for game money and can only use the token for game time.
     
    That seems to be a good approach - if that's done, game money will have no cash value.
  16. Like
    Daphne Jones got a reaction from Ghoster in How hard (or easy) will it be to earn DAC?   
    This is pretty straightforward.
     
    DAC is a RL cash-equivalent asset. Stealing it is RL theft. Allowing players to steal it would be a criminal activity on the part of NQ.
     
    Just say No.
     
    Sorry NQ. I got carried away and forgot about the one post rule. After reading through, I stand by what I said.
     
    I should add, I don't see what a DAC would be as a physical in-game item or why a character as opposed to a player would want one. They are meta-items by their nature and should be treated that way. 
  17. Like
    Daphne Jones got a reaction from DarkTemplar in How hard (or easy) will it be to earn DAC?   
    This is pretty straightforward.
     
    DAC is a RL cash-equivalent asset. Stealing it is RL theft. Allowing players to steal it would be a criminal activity on the part of NQ.
     
    Just say No.
     
    Sorry NQ. I got carried away and forgot about the one post rule. After reading through, I stand by what I said.
     
    I should add, I don't see what a DAC would be as a physical in-game item or why a character as opposed to a player would want one. They are meta-items by their nature and should be treated that way. 
  18. Like
    Daphne Jones got a reaction from guttertrash in Stargate econ?   
    Some musing on stargates brings up some questions:
     
    Will the builder of a stargate be able to charge a toll for its use? If not, how would they amortize the cost?
     
    Will a stargate have a (digital) key, so only authorized users can use it? Will the owner have to have an armada patrolling to stop unauthorized use?
     
    If I send a probe from Earth to Mars (or other pair of planets in the same system) will I be able to build a stargate between them? This could be very profitable for fast, easy trade if a use fee can be charged. Or is there a one stargate per system limit?
  19. Like
    Daphne Jones got a reaction from Seraph in BOO :: Are they really who they say they are?   
    Wow. That's a lot of passion for something that's currently just a description on a webpage related to a game that isn't even a minimal testing functionality yet.
     
    And, as for griefer orgs (I'm sure there will be some)... *sends stargate probe, flies ship through with crew... doesn't bother to build the gate.*
  20. Like
    Daphne Jones got a reaction from wizardoftrash in My Community Has Withdrawn Our Pledges   
    Now that I know what DACs are, I can say the OP is being silly.
     
    Game subscription tokens are a great idea. If someone has money but lacks time, he can buy and sell DACs to skip over some of the play that's less interesting to him. And someone who has more time than money, can do the work and buy DACs for game access.
     
    It's a choice of pay to play or work to play - it's not pay to win.
  21. Like
    Daphne Jones got a reaction from SimonVolcanov in BOO :: Are they really who they say they are?   
    Wow. That's a lot of passion for something that's currently just a description on a webpage related to a game that isn't even a minimal testing functionality yet.
     
    And, as for griefer orgs (I'm sure there will be some)... *sends stargate probe, flies ship through with crew... doesn't bother to build the gate.*
  22. Like
    Daphne Jones got a reaction from Drakor in BOO :: Are they really who they say they are?   
    Wow. That's a lot of passion for something that's currently just a description on a webpage related to a game that isn't even a minimal testing functionality yet.
     
    And, as for griefer orgs (I'm sure there will be some)... *sends stargate probe, flies ship through with crew... doesn't bother to build the gate.*
  23. Like
    Daphne Jones got a reaction from Halo381 in My Community Has Withdrawn Our Pledges   
    I wonder what games the OP's community approves... not WoW (game tokens)... not Star Citizen (cash purchase of game credits with a limit per time)... not Entropia (real cash economy - that one is certainly pay to win by any standard)... I was gonna say Runescape would quality - back when I was playing it they were stalwarts against pay to win... but gold farmers beat them and now they have a game token system (like WoW - a lot of their recent changes seem like WoW-light.). And of course, Second Life with game money on an open market - not that there's a clear way to win there.
     
    Maybe I just don't travel in the right game circles, but I can't think of anything that would meet the OP's standard.
  24. Like
    Daphne Jones got a reaction from SimonVolcanov in My Community Has Withdrawn Our Pledges   
    I wonder what games the OP's community approves... not WoW (game tokens)... not Star Citizen (cash purchase of game credits with a limit per time)... not Entropia (real cash economy - that one is certainly pay to win by any standard)... I was gonna say Runescape would quality - back when I was playing it they were stalwarts against pay to win... but gold farmers beat them and now they have a game token system (like WoW - a lot of their recent changes seem like WoW-light.). And of course, Second Life with game money on an open market - not that there's a clear way to win there.
     
    Maybe I just don't travel in the right game circles, but I can't think of anything that would meet the OP's standard.
  25. Like
    Daphne Jones got a reaction from Dygz_Briarthorn in BOO :: Are they really who they say they are?   
    Wow. That's a lot of passion for something that's currently just a description on a webpage related to a game that isn't even a minimal testing functionality yet.
     
    And, as for griefer orgs (I'm sure there will be some)... *sends stargate probe, flies ship through with crew... doesn't bother to build the gate.*
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