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Danger

Alpha Team Vanguard
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  1. Like
    Danger got a reaction from gyurka66 in Designing Facility   
    Creative mode - nope.
     
    Designer mode - definitely yes. You will be able to work on your blueprints in some kind of virtual space.
     
    In my eyes these two are the same, but what developers thought was simply that the game will have only one shard, one mode, so there will be no other separated mode like Creative. But it doesn't mean there won't be same functionality that Creative mode would offer, it will just be as a tool inside the game, not standing aside. This game needs players to be able to build more complex construct blueprints and they already confirmed that.
  2. Like
    Danger got a reaction from Phroshy in Designing Facility   
    Creative mode - nope.
     
    Designer mode - definitely yes. You will be able to work on your blueprints in some kind of virtual space.
     
    In my eyes these two are the same, but what developers thought was simply that the game will have only one shard, one mode, so there will be no other separated mode like Creative. But it doesn't mean there won't be same functionality that Creative mode would offer, it will just be as a tool inside the game, not standing aside. This game needs players to be able to build more complex construct blueprints and they already confirmed that.
  3. Like
    Danger got a reaction from ttcraft0 in LUA:D Universe? Secret fact about the game logo...   
    Are you asking why DUAL Universe? Well, it looks like I found out by slightly changing the logo!
     

  4. Like
    Danger got a reaction from DaSchiz in [Video Tutorial] Prototype your constructs with MagicaVoxel   
    YouTube link here: https://www.youtube.com/watch?v=ZxYVJ52_wlI
     
      Hello everyone! You probably know that Alpha won't start earlier than in first half of 2017 and the fact you ended here means you are interested how to prototype your creations before we actually can do so in Alpha.   So, I did some research and forget Blender and other hardcore 3D editing tools. Let's grab MagicaVoxel and start prototyping fast. The result won't be as accurate as you want them to be in-game, but why wasting time with perfection now, right? You can use this tool to quickly plan ahead and use these creations as schemes for later.   MagicaVoxel: https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home  
    MagicaVoxel Renderer: https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home   ---------------   Interested in more guides and helpful community dedicated to Dual Universe? Join Alpha Academy and our Discord! More details on the DU website: https://community.dualthegame.com/organization/alpha-academy
  5. Like
    Danger got a reaction from Kurock in [Video Tutorial] Prototype your constructs with MagicaVoxel   
    YouTube link here: https://www.youtube.com/watch?v=ZxYVJ52_wlI
     
      Hello everyone! You probably know that Alpha won't start earlier than in first half of 2017 and the fact you ended here means you are interested how to prototype your creations before we actually can do so in Alpha.   So, I did some research and forget Blender and other hardcore 3D editing tools. Let's grab MagicaVoxel and start prototyping fast. The result won't be as accurate as you want them to be in-game, but why wasting time with perfection now, right? You can use this tool to quickly plan ahead and use these creations as schemes for later.   MagicaVoxel: https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home  
    MagicaVoxel Renderer: https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home   ---------------   Interested in more guides and helpful community dedicated to Dual Universe? Join Alpha Academy and our Discord! More details on the DU website: https://community.dualthegame.com/organization/alpha-academy
  6. Like
    Danger reacted to Atmosph3rik in KS: What about a giveaway on facebook?   
    What's a facebook? 
  7. Like
    Danger got a reaction from AUTO6PL in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  8. Like
    Danger got a reaction from Seraph in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  9. Like
    Danger got a reaction from Leonis in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  10. Like
    Danger got a reaction from Nostogue in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  11. Like
    Danger got a reaction from The_War_Doctor in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  12. Like
    Danger reacted to ATMLVE in NovaQuarks latest KS update   
    Glad to hear that combat is planned to be both lock on and manual precision firing!
  13. Like
    Danger got a reaction from Hampius in MagicaVoxel Editor - Easy prototyping for anyone   
    Ok, I've seen some people creating posts about Sketchup or even Blender. Don't get me wrong, they are great tools, but totally hardcore and not easy to understand by significant part of player base. I did some research few days ago and was looking not for perfect results (I will look for those later in game), but for tool that will allow me easy and fast prototyping.
     
    And I found this...
     
    MagicaVoxel (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Editor&referringTitle=Home)
    - quickly prototype anything you want with cubes and save it as .vox (no slopes, but for prototypes it doesn't matter and there is way to auto-add them in the renderer)
     
    MagicaVoxel Renderer (https://voxel.codeplex.com/wikipage?title=MagicaVoxel%20Renderer&referringTitle=Home)
    - load your .vox and render cool pictures out of them to show your friends (allows multiple settings as shadows, background, grid visibility, etc.)
     
    Some may say they want perfection. Ok, go use Blender. But those looking for prototyping can create really huge things much faster. I'm going to make tutorial soon and if you are interested in it, you are free to join the Alpha Academy. It's open community for everyone interested in the technical side of game and it's no problem if you are already in organization. See more in the org description or on our discord.
     
    Alpha Academy (community): https://community.dualthegame.com/organization/alpha-academy
    Discord: https://discord.gg/MdmyZJZ
     
    Here is small example of what I did roughly in 20 minutes after starting the app for first time ever:

  14. Like
    Danger got a reaction from Deacon in Poll : DACs are not physical objects and cannot be stolen or dropped upon death.   
    I'm pretty ok with DAC being virtual currency, unable to be stolen. Only players that could argue here are scammers. You can earn DAC by killing and looting players -> selling their stuff -> buying DAC from market, it will just need a little bit more work...
     
    This decision is not having worse effect on emergent gameplay than existence of DAC at all, yet developers need to live from something and keep developing, so existence of DAC is understandable. And to developers who are reading this... don't worry - the negative voices are usually the loudest. But it doesn't mean that majority of players agree.
  15. Like
    Danger reacted to HaidenFR in Dual universe - Visit at Novaquark headquarters   
    DUAL UNIVERSE
    Invitation at Novarquark

    Dual universe has actually a false reputation of being a mix between Space engineers and No man’s sky. It doesn’t helps.
    I’ve talk about that with the team...
    ...They’re not only doing a building game, at all. It’s a complete game, with everything you may expect from it, made by players who play games alike and who want to create their ultimate version with their own concepts. They’re playing the same games as you and they’re not willing to make the same mistakes.
    For now they’ve just shown their technology and they want to make a game as the same dimension as EVE online on which you’ve put some Minecraft mecanics in a ++ version

    I need to tell you that I was sceptical before going to Novaquark. I've a huge videogames experience so I hade a lot of questions.

    So, here's the interview. (It's my redaction, not exactly how they said it)

    TECHNICALLY
    - For Dual universe, you're seeking for a real big thing. Technically will it really be possible ? With how many maximum players visible ?
    For now it's a technical demo. When we've started the project it was on a multiplayer basis and not a solo one on which you add things.

    We're starting from a fresh new game, multiplayer in mind, we put the maximum and we adjust the things together.

    - At what distance you make elements of the game pop ? And when it's too far away, it doesn't pop ? It's showed but in low poly ?

    It will be in low poly. We're tweaking it as the project goes by.
     
    - Will there be differences between orbital flying and space flying ?

    For first the speed, maybe the vibrations, different motors will probably be necessary to control the player's progression. It will be luxury to have a ship who can do space AND planet flying. Our goal is more to have a ship carrying a shuttle to go on the planets. We'll also avoid big structures to go on the planets to don't see them crash on your little house without warning.
     
    - Will there be wheel vehicles and their physics ?

    It would make a lot of calculations so the size of the planets would be shrinked so no.
    But we'll have hovercrafts who follow the terrain.
     
    - What about aquatic vehicles ?

    It's hard to do in voxels but we want to make innovations with the voxels.

    CONSTRAINTS
    - Dual universe'll have limitations with the things we can build ? What happen if I build a giant penis ?

    Any building has a tag with the name of the person and you can report it. If it doesn't respect the rules of the game, the materials and buildings will be delete and the player may be banned.
    Next to that, what you can build, can be sold on the game market. I think the players
    will be more interessted to buy things with style, rather than the ones who don't match with the universe.
     
    - The pre made parts of the ships are a very good idea for me and when I see a ship it gives less the feeling of : "There are only cubes in this".

    We're putting these elements to inspire the players too. Some of them don't know how to build a ship, so we give some keys to them.
     
    - What if I wanna destroy a whole planet ?

    It won't be possible. The center can't be destroyed.
    Mining deeply will be a real career to avoid lava zones who'll be more and more numerous as long as you go deeper.
     
    - I'm a bad player so with 60 people I decide to build a giant cube around a planet, so no one can't go inside. How will you avoid that ?

    A good player will come destroy it.
     
    - How to control big groups of people that you can meet on games like survivals who are raiding or griefing anythings they find ?

    We don't want to break the game balance in any way.
    The start of the game will be safe to be able to develop yourself.
     
    COMPETITION
    - You know of course that there're others games who looks like yours in which I don't have to pay every month. Their first problem is their world is so big that we don't find any other player. How do you solve that ?

    We want to create a game to play for years, so the subscription is here to have everything to build new content. We wanna give more and more possibilities to the players.
    Dual universe isn't going to be another clone. We wanna do the ultimate sandbox game. We've played to the other games you're talking about and we allways thought that there is missing something, that's why we've decided to do our own project.
    For what you can do in the game, we believe that the community will do a big part for that in Dual universe.
     
    GAMEPLAY
    - What planets will have to give me the want to explore them ? Today the sandbox games are mostly with empty planets and sometimes a cave. This is not very interresting. What is exploration for you ?

    Exploration has to be not too easy and rewards you. It's hard to take off a planet to go to another one but there will be different ways to do it. You'll need players, materials, skills, fuel, make tests etc...
    Next to that we're putting a lot of work in the creation of the biomes so they all have a purpose and goals for the player. They're not just skins of the terrain, they all have their materials, aquatic lifeforms, animals, etc...
    You'll also can find wreaked ships, ruins and things that the players had built.
    In space you'll find minerals in asteroids or a secret base hidden by a player in one of them.

    - A universe with 30 planets and people rather than a universe with 250 planets with no one and allways the same things to do sounds more interesting for me. What do you think about that ?

    Our universe will expanse as players come in the game. The more player are in Dual Universe, the more we will add elements to, then we'll give access to stargates who'll bring you far away in the universe.
    We also want to implement safe zones to encourage people to regroup.
     
    - Will there be aliens ? NPCs ?

    The game is about the humans who're searching a new planet. The game has a story. So we're just thinking about humans and animals. But you'll have elements to make alien looking ships.
    For the NPC if by that you mean : The magician standing in front of his house, you won't have that.

    - But a city without NPCs walking by will make it look dead, no ?

    What will be constructed will be at the scale of the player population of it. So like in real life in the street, you're not allways seeing people, you'll not see players if they're not using their colony. But it will take time and investment to build these colonies so there will be players in.
     
    - The players' ships and buildings will be saved ? Tradable ? What happen if my ship is destroyed ? Can I make it again with a saved blueprint or will I have to do it again from scratch ?

    Yes, you'll have all of this and the ability to build back your ship if you've saved the blueprint.
     
    - What about the character creation. What will be the options ? Will we all have the same look ?

    There will be a character creation : man, woman, face details, haircut, nickname, logo, etc...
     
    - Will you put ranged combat on foot ? Melee combat ?

    The combat will be a lock and fire system. (Nok : Not a Tab + skill, I asked) The goal is to have a tactical combat more than a reflex combat and also because of the technical issues a too fast fighting system may create latency, etc... (Nok : So it would look like a Star wars galaxies system on its end)
     
    - How will be the space combat system ? Simulation ? Arcade ? Shields / Armor / Pilot (dead) like in most of others space games ?

    We're looking for somewhat of a realistic lock and fire space combat. A tactical combat. You'll have to hit the shields, scan to find where are the important parts of the ship to destroy them, etc...
     
    - In a multi crew ship, what are doing the other players ?

    A ship will need a lot of things to work. You'll have to close doors to take off, people in the turrets, others who'll make the power go to the speed or the shields, etc...
     
    - Someone is boarding my ship. Is it more interesting for him to destroy or hack a door or make a hole in my ship ?

    It depends of your ship construction. The ship will define its weaknesses. If you've put a strong door, they'll hit the shields. If you've strong shields, they'll hit the door, etc... Following that idea. It's up to you to enhance your ship structural after that.
     
    - Will there be any fuel ? Will I have to eat, drink or sleep ?

    Let's take an example. A player wanna explore a cold and far away zone. He'll have to equip himself with clothes to go there and have the supplies for that kind of expedition.
    In that way the more you're prepared, the more you'll be rewarded.
     
    - What happen when I die ?

    For now it's a respawn, after there'll be penalties, but it's still in the works
     
    - How will be the economy ?

    We're looking for something close to EVE online for that with markets that players can make. There can be different markets next to anothers and who compete.
    In these markets you'll be able to sell materials, objects, constructions, DAC (Subscription tokens).
    At the beginning we'll put bots, as it was on EVE online, to have a working market since the start. When it'll be working, we'll delete bots as more as players will come in.
    We have knowledge about the economic systems, so we'll make sure it's never blocked.
     
    - What are the careers planned ?

    You can see that on the Kickstarter
     
    - Will there be a criminal system ?

    We want the community to control that. For example if this group is know to be agressive, the communty will see if it has to be stopped or not. It may create police players group to stop them.

     
    Other things to notice :
    - They'll put free extensions to add specify content like : Stargates or Weather system (I mean tempests, etc...) and so on.
    - When you're in the cockpit, you can see your body in full 3D. It will be improved.
    - You'll be able to tweak your ship. With the LUA system. So it will really be your ship and with that you can expand his value on the market
     
    Now it's up to you to decide.
     
    Thank you to Alexandre Moufarek, Ludovic Serny, Jean Christophe Baillie, Berjamin Berteau and all the persons who've answered my questions. They were passionate players and very easy to speak with.
    In case you forgot, link to the Kickstarter : https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg

    Thank to all. It was Kendan for whyshouldiplay
     
  16. Like
    Danger reacted to The_War_Doctor in What caught my eye, What is lacking, and What makes me wary.   
    quoting just for 2 face palms
  17. Like
  18. Like
    Danger got a reaction from TheRealBeowulf in Alpha Academy (Open Community)   
    Alpha Academy is community for all players. Everyone is welcome to play with us in alpha and beta. After that, you are of course free to move on.  
    Plan is as follows:
    - Alpha & Beta: Playing together, getting new friends, collecting information and creation of player guides. Those without game access are welcome of course to join us too and follow us. We will be posting a lot of articles, guides, videos.
     
    - Release: To be decided.
        DU Website: https://community.dualthegame.com/organization/alpha-academy   Join our Discord now: https://discord.gg/MdmyZJZ
  19. Like
    Danger reacted to Hotwingz in This kickstarter needs YOU! Updated.   
    Hello everyone this is just a friendly reminder. As of this writing the kickstarter sits at 342.409 euro and 20 days and 10 hours to go.
     
    Thats not bad but we arent there yet.
    To reach our goal we need to raise around 7500 euro each day. And that is why I am making this thread. Unfortunately we didnt reach that goal the past 2 days. This is something that concerns me.
     
    I know kickstarter has its own behaviour, people often say its the 1st and last weeks that count.
     
    Though I am asking people to be a bit proactive. Engage on facebook, if you have twitter use it. Post on your favorite game site to promote the game.
     
    For many of us DU is a dream come true.
    And having lived through the birth and decline of mmo gaming my personal stance is that the community and the industry needs a game like DU.
     
    Please concider backing if you havent already. Get the word out.
     
    NovaQaurk needs YOU!
     
    Thank you.
  20. Like
    Danger reacted to le_troll_des_bois in Letter of appreciation to Novaquark   
    I just got back from the event held in Paris at Novaquark offices. I had to leave a little early, but still, this was quite an awesome evening.
     
    I'd like to thank all the team members at novaquark for hosting this event, you guys rock ! 
    Quick run down of events for those who didn't attend:
     
    - Introduction to the dev build we would lay our hands upon a few minutes later by the man himself: JC Baillie
    - Fool around with the dev build previously showcased in NQ videos with some members of the dev team to help us out when needed 
    - QA session with JC again
    - Little drink with the rest of the team and attendees
     
    Where do I start ? 
     
    First, we met very dedicated and enthusiastic people at NQ. At no point did I feel I've been fed some PR bull*hit, or that the enthusiasm or willingness from dev to talk about their game was faked.
    These guys really want to push themselves to deliver the best possible experience with this project, that's for sure.
     
    I viewed JC as a strong leader, with a clear vision for the game, an acute knowledge of the challenges ahead and how to overcome them. From what we've seen from the team, my guess is that this project is in pretty good hands.
     
    As expected from a dev build, the control scheme and performance were not ideal, but it ran perfectly. The nice thing is that the game ran on a server, meaning that we had 5 computers running at the same time with people fooling around.
    I gotta say, seeing people zooming by in a newly built ship (the first one was built within a couple of minutes), or vandalizing editing those already placed by the devs was really cool.
     
    There was a lot to cover during the QA session and little time to answer all the questions, but the community managers who waited for us with the drinks were kind enough to answer all of the remaining questions. Thanks for your golden patience and, again, enthusiasm guys !
     
    I'm glad I was able to attend and meet the people behind the project, it really gives another meaning to my backing on KS.
     
    Anyways, thanks again guys, and all the best for the things to come !
  21. Like
    Danger reacted to TheRealBeowulf in Exo Dynamics (currently not employing)   
    Welcome to Exo Dynamics – Your No. 1 Choice for integrated System Development and Production!
     
    Exo Dynamics Ltd. is your partner for development, integration and scripting of advanced technologies.
     
    Our company was founded in 2024 on earth as a manufacturer of high end components for heavy industry and aerospace corporations. Exo Dynamics was among the first companies that aimed for the establishment of orbital factories. This has enabled us to push the limits of production capabilities on earth, and get closer to our goal of reaching the stars.
    Ever since the 26th April of 2027, when the dawning destruction of earth of earth was discovered, we have been pushing the limits of technology to avoid the almost inevitable extinction of mankind.
    After the landing of the arkship, our goal is to supply you with everything you need to be able to rebuild our civilization – from Allioth to deep space.
     
    Planned Services of Exo Dynamics are:
    - production and sale of high quality elements for ships and constructs
    - upgrading hard- and software for ships and constructs
    - planning, constructing and scripting of ship- and construct systems for your needs
    - manufacturing of small to mid-size crafts in limited-lot production for customers without own automated production capabilities
    - tech development
     
    Exo Dynamics is located inside the Terran Union.
    All personnel must be legal citizens of the Terran Union.
     
    We are currently not employing.
    Employment will start when more information about the actual gameplay mechanics of Dual Universe is revealed.
    We will be active in Alpha Engineering (Organisation) once the Alpha of Dual Universe starts.
     
    If you have questions about our company, our services or future jobs, please feel free to contact us!
    We are looking forward to hear from you!
  22. Like
    Danger got a reaction from wizardoftrash in Poll : DACs are not physical objects and cannot be stolen or dropped upon death.   
    I'm pretty ok with DAC being virtual currency, unable to be stolen. Only players that could argue here are scammers. You can earn DAC by killing and looting players -> selling their stuff -> buying DAC from market, it will just need a little bit more work...
     
    This decision is not having worse effect on emergent gameplay than existence of DAC at all, yet developers need to live from something and keep developing, so existence of DAC is understandable. And to developers who are reading this... don't worry - the negative voices are usually the loudest. But it doesn't mean that majority of players agree.
  23. Like
    Danger got a reaction from Aesras in Alpha Academy (Open Community)   
    Alpha Academy is community for all players. Everyone is welcome to play with us in alpha and beta. After that, you are of course free to move on.  
    Plan is as follows:
    - Alpha & Beta: Playing together, getting new friends, collecting information and creation of player guides. Those without game access are welcome of course to join us too and follow us. We will be posting a lot of articles, guides, videos.
     
    - Release: To be decided.
        DU Website: https://community.dualthegame.com/organization/alpha-academy   Join our Discord now: https://discord.gg/MdmyZJZ
  24. Like
    Danger reacted to Anaximander in Private Shards   
    Hi.

    Welcome to the Forums.

    You are asking for instances in a game advertising a revolutionary tech for NO instances.

    One of us is missing the point.


    Cheers!
  25. Like
    Danger reacted to gyurka66 in Private Shards   
    This game is about a community in one massive megaserver. Its the main feature
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