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About Hampius

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  1. Don't want to start a new topic and that information somehow slipped my mind - is there already release date planned for Dual Universe or it's going to be released "when it's done(tm)"?
  2. Anyone tried some voxelmancy from Landmark in DU pre-alpha and if they work in similar/same way? (i.e. something like you can see in Bryde's tutorials -> https://www.youtube.com/user/howtovoxel/videos ) PS. Sorry for waking up the topic that wasn't commented on for the past couple of months - I've started catching up on DU's forums lately
  3. Mmm...Landmark...whenever someone mentions it, I get this nostalgic feeling. That game (erm?) made me feel like I was reinventing my gaming - the freedom of creation, the tools that were being improved over those two years, the feeling that we (the EQ:Landmark community) were a part of something big that was being created - that was just pure epicness. Ruined by Daybreak (the name stands for itself...) and it's lack of vision and resources to continue creating Landmark and Everquest:Next. Sad... but it was one hell of a ride when it lasted That's why I'm still looking forward to Dual Universe (and lately I became less skeptical about the project) - I'm really looking forward to the same freedom of creation + I'm a fan (and current player) of EVE Online, so it should be a win-win situation, when (if?) the DU game is released. Speaking of Landmark again - to all of you that were there I congratulate that we were able to witness such fine creations made by Landmarkanians And to think, it started so humble in 2014... And after that it skyrocket with possibilities... Pure magic of creation possibilities... We were building it for the higher goal - it sparked imagination and many contests were hosted, which was even better for that creativity spark I dream of something similar in Dual Universe... Please, make it happen Kind regards, Hampius Ex-Landmark builder
  4. Oh, I thought I've seen that feature somewhere, didn't have the time to look for it though, thanks for the link.
  5. One thing was nice (comparing to Landmark building) - there seems to be some kind of delete/cut tool, which automatically deletes only terrain and not voxels used to create stuff. Bad thing is that there seems to be lack of paint tool at the moment - to change the color of wall, builder had to delete some parts of voxels and replace these parts with voxels with other color/material. Overally, finally a better video to watch comparing to i.e. building spaceship movie...
  6. No, it's you who do not understand how really successfull campaigns work - releasing 1 minute video that shows practically nothing doesn't do good. It gives the opposite effect (and believe me, I know what I'm talking about, I've been working in PR/Marketing departments for the past 10 years). I can understand it's the pre-alpha gameplay, but it's a kind of gameplay you don't put as an update to KS campaign, because it updates nothing - it shows nothing new, it shows nothing impressive, in fact, it shows the lack of what it really should show - the ability to trully build whatever people want to. I'm being emotional in my first (and probably this one too) post, but it's because I really would like to see DU success. The idea itself is innovative, but somehow, DU stuff is unable to express what they (hopefully) want to achieve. Right now I am only full of doubts which weren't changed over the past updates...
  7. 4 days till the end of KS campaign and you release this (can't call it otherwise) crap? https://www.kickstarter.com/projects/1949863330/dual-universe-civilization-building-sci-fi-mmorpg/posts/1700295 Come on, you can be better than this! I've withdrawn my money from KS, but it doesn't mean I wouldn't be backing the game up again, but I need to be convinced! I need to feel that you know what you are doing, but I can't see it at the moment. You show a video of three people building a spacecraft...great idea and all, but one person built like two lines of voxels (how sophisticated...sigh) and other two added pre-made elements. If this is what the engine currently allows for, it's just even worse than Landmark before 2014... Either do not show such vidoes or show some really good stuff - people creating cities or bigger, more complex ships made of more complex voxel shapes, because at the moment it just looks simplistic. In other words - bad marketing from your side... Kind regards, H.
  8. I'm sorry, but what exactly NQ fixes comparing to EQN in terms of voxel technology? Because the way I see it (judging by what I've seen on some devblog movies), DU is at the stage when EQLandmark was in 2014. I hardly see any fixing at this stage of development. So, could you elaborate please? Also, it's completely fair to compare SoE devs to NQ devs - both teams were/are pationate on what they are doing and (were in case of SoE) trying to create something unique in MMO genre that has never been done before. Except that initially SoE had way more funds to put into EQN/L... PS. Correct me if I'm wrong, but company behind Storybricks was closed in 2015. Technology just wasn't used to create EQN/L. If you have been testing this, it's great, but according to my knowledge it has nothing to do with voxel technology implemented in (cancelled) EQNext and (released) EQ Landmark...
  9. Actually it's $124.5 mil at the moment (subs aren't counted) and it's weird, but I remember Star Citizen's campaign way different than you... From what I remember they had to quickly invent new target goals, because money was flowing smoothly - this is something I just don't see in case of DU. Anyway, people like to pledge on virtual things when they are promised to get something unique during Kickstarter campaigns. Diffirent level pets for backing are just...meh, especially when there was just a lvl 1 pet shown on early stage of development - looks cute, but.... How about The Devs give something trully special to backers? Yes, there is alpha outfit for example, but how will it look exactly? Even a concept art would be enough to get attention. Hell, I would even give more money to up the pledge if I knew I would get like distinct texture material to paint my future constructions - it wouldn't be "pay to win" situation, but when I would build my ship and fly around in a pink colored (just an example ) that noone else could get after the release, it would mean much (I'm talking in general, personally I wouldn't fly a pink colored ship, although my daughter would love it probably ). PS. @Falstaf - correction - SoE tried to do something similar as Dual Universe - it was called Everquest Next and was supposed to be the revolution of MMO genre. We all know how it ended...
  10. I've started to have some serious doubts about DU (I've withdrawn my money for the moment and I will monitor how KS campaign behaves untill backing up again). After so many days of KS campaign (which in my oppinion lacks in constantly updated content), we shouldn't be worrying about if KS hits the goal. Instead we should be thinking what the next target would be. Considering the fact that it's like 70% of money needed to finish campaign of the first goal, it might be the proof that there is some serious hesitatation of people to back it. I don't blame them - most people whom I've talked to, as much as being excited about the idea as the whole, express their doubts comparing DU to Everquest Next/Landmark and we all know how those games ended. Anyway, fingers crossed for DU Kickstarter campaign to succeed. Kind regards, Hampius PS.BTW, delivery date of Dec 2018 as much as being honest, doesn't really help It's realistic, but doesn't look good on KS page from marketing point of view...
  11. Same feature was in (Everquest) Landmark... Except that many of those LM-blueprints just stopped working after the release, due to some new bugs being included and some tools revamped. No advantage anymore to those who backed early and has been through development time... I really hope that the very same thing won't happen in Dual Universe - Devs, please, learn from LM mistakes, I beg you
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