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Kurock

Alpha Team Vanguard
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  1. Like
    Kurock reacted to ATMLVE in Defunct Probes   
    The developers have said they don't want to make pre-made content. This makes sense because in the lore, humanity has spread far across the stars and of course, where they're going, there's no one and nothing there. The game is supposed to be about players rebuilding everything from scratch, and so the lore and game mechanics tie together perfectly (as they should, obviously).
     
    But according to the lore, Arkship technology was developed about a century before the ships were actually completed. This technology most likely includes the propulsion technology. Someone surely must've used that tech to launch some probes out into the galaxy to aid the search for potentially habitable planets; I mean just think about it. That totally would've happened. Humanity needs a new home, so before we finish these massive starships capable of housing millions of inhabitants for thousands of years, run by AI and made of magic material, why not send out a couple probes to see if we can find a good direction to launch them in?
     
    I think it would add not only some interest to the exploration side of the game, but also possibly the lore, if it was possible to find probes out in Dual Universe. Old satellites that are no longer functioning, but from which minorly valuable rewards could be obtained. Before you persecute me for suggesting pre-made content, remember that it not only fits the lore but could actually improve it, and it really doesn't take any of the fun out of the whole "we are rebuilding civilization" aspect of the game.
  2. Like
    Kurock reacted to Haunty in Hi   
    Welcomes. I feel the same way you do about the current MMO climate and have also been looking for an MMO to be interested in ever since I quit Eve. Planetside 2 is the only one but still want something that is not pure FPS. I've been enjoying building in Space Engineers but desperately wanted a better multiplayer experience and thought "If only this could be an MMO," and then I found DU.
  3. Like
    Kurock reacted to Torusect in Hi   
    Ever since I stopped playing an mmo a long time ago I went on an MMO hiatus to figure out why I had the urge to quit.  Long story short, I figured it out, so for a good while I have been seeking a new MMO to play, but I was unable to find a good one.  I thought about what theme I wanted, and what kind of gameplay I desired. 
     
    I became interested in Elite: Dangerous and have been playing it for a good while but getting my bearings in that game has proven pretty difficult, even when it became easy to get currency.  It wasn't a true mmo either, so it felt more like a tolerable grind.  I liked the space sim, but I wanted to  feel more immersed, so I decided to look at different space-themed mmos. 
     
    Eve looked too much to join, different steam games were mostly in early access, and most of those ended up having a game destroying patch.  I saw certain non-mmo games have certain mmo elements I really liked, like player-driven stories and economy, player building placement, etc.  At my core I'm a builder, whether it's small like gadgets or big like buildings or ships, but never found a game that I could really get behind that incorporated all of those ideas.  I also love exploring, seeing the game environments for what they are.
     
    There have been potential games, but like I said, early access on steam, and one game in particular that I felt had everything I wanted had a lot of negative reviews.  This left me disheartened about what I could play...wanted a game that felt real, where I can treat it like reality where I have to be careful and do whatever I can to progress.  Many games didn't feel that way.
     
    Having been shown the kickstarter for dual universe, I took immediate intrigue.  Not only does it seem to have everything I wanted, but the avatar development looks great.  I played entropia universe, and while I liked the possibilities, I disliked how the game felt like gambling.  I liked how there are no leveling up avatars, but just developing skills, but it felt far to grindy to be something worth investing into.  Dual though seems more refined in that area...can't wait to see the details on that.
     
    Overall, I backed dual universe because I am sick and tired of mmos being so mediocre...i'm basically backed against the MOBA wall right now, along with Elite, so if dual becomes the game I sincerely desired, I can finally be properly entertained...
     
    One last thing...I also backed the game Eco because of how micromanaging it is...basically that is a non-mmo game where every little action could have consequences and destroy the world you made.  I like that pressure.  Dual seems to have that as well.  I have high hopes, but from my experiences, I will keep expectations at bay. 
     
    Hopefully those who I meet here on the forums and in the game can be great game friends.  Let's immerse.
  4. Like
    Kurock reacted to Vyz Ejstu in King of the Hill   
    "
    I pull the plug of your internet. Leaving you lost in the misleading virtual reality you think you exist in. 
     
    Breaking your servers, I leave you in a loop of deep sleep. 
     
    All that's done, I assume the lotus position on the craters of the hill.  
     
    The wind blows gently under the grey sky.
     
    Peace, be still. I am the King of the Hill.
    "
  5. Like
    Kurock got a reaction from Velenka in RDMS: Invisible tags   
    Brilliant. Have a cookie.
     
     
    This has somehow become a bit far removed from my original intention. Perhaps I didn't explain it properly to begin with. But then again I could not have foreseen the overwhelming negativity, however justified.
     
    Tagging is not necessarily connected to inter-player dispositions (blue, orange, red etc.). It could be. But that is a property that could be added to a tag. It can just as easily be left off. By adding a few sentences to a tag, this could be used to recreate that EVE subsystem but it can do so much more.
     
    The distance at which the tags can be "seen" and/or activated should be a really close range. We are talking tens of meters. Not thousands. Though I can see the use of extending this, with the correct skills, to hundreds of meters. Again, not thousands. Also I see checking for the existence of a tag much like scanning for resources. In a cone or sphere, there may be one, some or many in the area but a detection will only return a yes or no. It was never meant for pinpointing over huge distances.. also that would not be viable with the server architecture as it is.
     
    The biggest driver here is that tags can be seen only by those that have rights to see them. Which is why RDMS works for this idea. And hackers with sufficient skill couldcan see them and potentially remove hidden tags. Hidden tags would not be able to have duties on them since that is effectively a contract entered into willingly.
     
    I will concede that completely hidden tags is a bad idea simply because a player does not know what is going on and this goes against the idea of fairness of the game. A hidden tag counter might solve this: A readout of the total number of tags, hidden or not, on a character. So a player will know there is a tag, but not what type of tag it is or whom it belongs to. This can be used as a prompt to go visit the local hacker cleaner.
     
    Will NQ implement this system? Unlikely. Is it fun to think about? Definitely. If this in some way inspires a NQ dev, then this thread has done its job.
  6. Like
    Kurock got a reaction from ATMLVE in RDMS: Invisible tags   
    Brilliant. Have a cookie.
     
     
    This has somehow become a bit far removed from my original intention. Perhaps I didn't explain it properly to begin with. But then again I could not have foreseen the overwhelming negativity, however justified.
     
    Tagging is not necessarily connected to inter-player dispositions (blue, orange, red etc.). It could be. But that is a property that could be added to a tag. It can just as easily be left off. By adding a few sentences to a tag, this could be used to recreate that EVE subsystem but it can do so much more.
     
    The distance at which the tags can be "seen" and/or activated should be a really close range. We are talking tens of meters. Not thousands. Though I can see the use of extending this, with the correct skills, to hundreds of meters. Again, not thousands. Also I see checking for the existence of a tag much like scanning for resources. In a cone or sphere, there may be one, some or many in the area but a detection will only return a yes or no. It was never meant for pinpointing over huge distances.. also that would not be viable with the server architecture as it is.
     
    The biggest driver here is that tags can be seen only by those that have rights to see them. Which is why RDMS works for this idea. And hackers with sufficient skill couldcan see them and potentially remove hidden tags. Hidden tags would not be able to have duties on them since that is effectively a contract entered into willingly.
     
    I will concede that completely hidden tags is a bad idea simply because a player does not know what is going on and this goes against the idea of fairness of the game. A hidden tag counter might solve this: A readout of the total number of tags, hidden or not, on a character. So a player will know there is a tag, but not what type of tag it is or whom it belongs to. This can be used as a prompt to go visit the local hacker cleaner.
     
    Will NQ implement this system? Unlikely. Is it fun to think about? Definitely. If this in some way inspires a NQ dev, then this thread has done its job.
  7. Like
    Kurock reacted to ATMLVE in RDMS: Invisible tags   
    I don't imagine the invisible tags would necessarily be able to track someone anywhere, that would be pretty cheap. Rather, it would be used like any other tag, except they wouldn't know they have it. I mean, if I tag someone in my org, they know they have the tag, but can I track them anywhere they go? No. But, that tag does trigger certain things if I have set up a system that reacts to their tag, like doors or ships. Same goes for the invisible tags, I can't track the owner but I can make it so that they are immediately identifiable.
     
    Good thing I'll have AdBlock!
  8. Like
    Kurock reacted to guttertrash in RDMS: Invisible tags   
    I would use invisible tags to track your online activities and shopping habits then sell it to advertisers without your consent or knowledge
  9. Like
    Kurock got a reaction from Terawa in RDMS: Invisible tags   
    Rights and Duties Management System (RDMS) will be one of the very powerful customization systems in DU. Read the DevBlog here if you have not already. Effectively tags can be used to give access to assets etc etc. I assume that in the current RDMS system, a player will know what tags he/she has.  Effectively these are like keys to a spaceship or passcard for a door.
     
    The suggestion of this topic is that a tag can be placed on a person without their knowledge. These invisible tags would not be able have duties connected to them because this could lead to a player losing money without knowing about it.  
     
    The uses for this are also quite broad.  For example: it could be used to not only tag intruders but to keep track of the intruder long after they have left.  This has an additional effect that invaders would need a hacker to look at their hidden tags and clean out any unwanted ones. 
     
    What would you use invisible tags for?
  10. Like
    Kurock got a reaction from gyurka66 in RDMS: Invisible tags   
    Rights and Duties Management System (RDMS) will be one of the very powerful customization systems in DU. Read the DevBlog here if you have not already. Effectively tags can be used to give access to assets etc etc. I assume that in the current RDMS system, a player will know what tags he/she has.  Effectively these are like keys to a spaceship or passcard for a door.
     
    The suggestion of this topic is that a tag can be placed on a person without their knowledge. These invisible tags would not be able have duties connected to them because this could lead to a player losing money without knowing about it.  
     
    The uses for this are also quite broad.  For example: it could be used to not only tag intruders but to keep track of the intruder long after they have left.  This has an additional effect that invaders would need a hacker to look at their hidden tags and clean out any unwanted ones. 
     
    What would you use invisible tags for?
  11. Like
    Kurock got a reaction from Kongou in RDMS: Invisible tags   
    Rights and Duties Management System (RDMS) will be one of the very powerful customization systems in DU. Read the DevBlog here if you have not already. Effectively tags can be used to give access to assets etc etc. I assume that in the current RDMS system, a player will know what tags he/she has.  Effectively these are like keys to a spaceship or passcard for a door.
     
    The suggestion of this topic is that a tag can be placed on a person without their knowledge. These invisible tags would not be able have duties connected to them because this could lead to a player losing money without knowing about it.  
     
    The uses for this are also quite broad.  For example: it could be used to not only tag intruders but to keep track of the intruder long after they have left.  This has an additional effect that invaders would need a hacker to look at their hidden tags and clean out any unwanted ones. 
     
    What would you use invisible tags for?
  12. Like
    Kurock got a reaction from Mawbotch in Last Post Wins   
    The four elements, like man alone, are weak. But together they form the strong fifth element: boron. 
  13. Like
    Kurock reacted to Trendane in Greetings, all!   
    Hello, everyone!
     
    I just figured that I would drop a quick note in here to introduce myself.  As you no doubt have already ascertained, I'm Tren. I'm a professional voice actor in the San Francisco Bay Area. I tend to lean toward video games and audiobook narration, but I do just about anything.
     
    I am a HUGE fan of deep, rich crafting systems and I really hope that DU has something like that. Gathering simple materials to make simple tools with which to gather and process more advanced materials...yadda yadda...et cetera et cetera. Not many have the patience for it, but I find it enjoyable.
     
    Then again, I am also the sort of person who rather enjoys the simple mechanic of managing a garden and cooking. I've never been much for combat. I can do it if I have to, I'm just not very good at it.  At heart, I'm an explorer and a crafter. That's what I enjoy. That's what I try to stick to.
     
    I think that'll do for an initial intro. I look forward to working with you all to make this the best game possible!
  14. Like
    Kurock reacted to Cybrex in Quick backing question   
    https://board.dualthegame.com/index.php?/topic/10400-beta-test/
  15. Like
    Kurock got a reaction from war in I really want to believe in this but ... really, this doesn't add up!   
    Honestly, I don't think your questions or skepticism can be answered here. Any reply will just lead to more questions and "but what if"s. The media released by NQ gives a good indication of what they have now. How it works beyond that is unknown.
     
    Are there concessions? Yes. Constructs will not be able to break in half: the two halves will just float together. There are more covered in various locations.
  16. Like
    Kurock reacted to Halo381 in Chromion Industrial   
    Hello there, DU Community! I've got a bit of an update on a few things for you all, concerning Chromion Industrial.
     
    First and foremost, I'd like to welcome Commander Trailblazer as the leader of Chromion Industrial's Security forces! It'll be nice knowing our members will have some protection out there!
     
    Secondly, I'd like to direct you all to Chromion Industrial's Discord channel! It's been in existance for a while, but word hasn't really gotten around. Feel free to pop into our lobby and say hi! (Here's the link: https://discord.gg/uckarBz)
     
    Thirdly, I'd like to address two issues that go hand in hand: payment, and work. I've been pondering as to how to handle paying our members for their hard work, and I believe I've come up with a solution.
     
    Work will be assigned based on a contract system. A member of the org may accept any number of contracts, or no contracts at all. Each contract has a base fee, and there is a possibility of bonuses, depending on the contract. At the end of a week, if the member has completed at least one contract, they receive all the completed contract's fees that haven't been collected yet, along with  the base salary that each working member receives. If a member completes no contracts in a week, they get no base salary. 
     
    This is a tentative system, and it may be tweaked a little in the future once someone comes around and pokes a few holes in the idea
     
    Lastly, I'd like to say: Join us! We're always looking for new members, and I've been thinking about organizing some game nights for everyone to enjoy while we wait for DU to release. I look forward to seeing some new faces within our ranks.
     
    That's all for this update. Yall have a good day, y'hear?
     
     
    Sincerely,
     
    Halo381, Head Director of Chromion Industrial
  17. Like
    Kurock reacted to NQ-Nyzaltar in Official Dual Universe Lore Bible   
    Before starting to read the Lore Bible, here are three things to keep in mind:
     
    - Some names and acronyms (put between brackets) in the texts below are still temporary names/placeholders. The final names will be decided in the following days. The update will be announced on the forum and on the social media. We don't want to keep these names, for different reasons varying for each case. Once in its final version, it will be published on the Community Wiki hosted by Gamepedia in a more structured way.
     
    - It was a difficult decision but we have to consider that some parts of the short story written by Alain Damasio will be modified or removed. We all agree in the team that Alain Damasio has made a short story of the highest quality, but this short story was written more than a year ago (July 2015) and at that time, too many points regarding the game universe were unclear or undecided. With all the recent additions to the Lore Bible (those released today publicly and those which remain hidden as "secrets" for the time being), it generated some inconsistencies difficult to solve. We tried to find solutions or workarounds, without success. Some points were also not possible to represent in-game, gameplay wise. While the short story will be updated in the near future to fit with the current Lore Bible, in the meantime here are the specific points from the short story you should not take into account when writing a Fan Fiction for Dual Universe (if you want it to be eligible for being integrated to the official backstory of the game, of course. If not, you are not bind to such limitation).
    Unfortunately, Sohan Decker is not a member of the Alpha Team, as he woke up just a few weeks before the Arkship landing on Alioth and do not participate in the neural simulation that will take place more than a year and a half before the landing. Aphelia memory must have had a glitch when talking to Sohan for the first time. When approaching some Kyrium, the matter doesn't reflect human faces aging or growing younger. Sohan Decker has probably some hallucinations, a possible side-effect of the long cryogenic sleep. While probably convinced of it, Sohan Decker didn't communicate with an invisible entity by using elements and he didn't get some schematics of a high-performance reactor in Kyrium as a reward. The proof? When asked to show it, he's not able to find it anywhere! Poor Sohan. Probably another hallucination. Cryogenic sleep seems to have a lasting side effect on him.  
    - The Novaquark might slightly change the Lore Bible over time, but we will try to keep those changes to a minimum, to ensure that it doesn't contradict fanfictions that have been already integrated to the official lore. These changes will occur mainly when an inconstancy is discovered in the official lore. And in this regard, we count on your feedback to track down every little detail that might seem inconsistent (some details may be awkward on purpose though ). As always, we remain open to your feedback on the Official Lore. Let us know what you think about it!
     
    That being said... Happy reading!
     
     
      Dual Universe Lore     Dual Universe takes place about 10.000 years after the Grand Exodus when humanity left the Earth to establish itself in new star systems. The information below is meant to help answer the most common questions about the game environment and try to set the general framework where fan fiction can be written.     Main historical dates     2027: Discovery of the doomsday Neutron Star that is heading towards the Earth. Collision will happen in 498 years. There are margins of error, so we don’t yet know if it means annihilation or simply major disruption in the solar system’s planets, but the end result is the same: the Earth will not be able to host humanity anymore. The event is nicknamed the [“Star Kiss of Death”], or [SKiD]. It’s basically the Armageddon.   2049: Creation of the United Earth Federation (UEF), a transnational institution in charge of coordinating humanity’s efforts and response to the SKiD. After concluding there was no hope to save Earth, the “Rebirth Program” is launched to analyze possible responses and escape strategies. New measures are voted to encourage natality in the population, to fight against a nihilist movement that advocates a “no future” philosophy and maintain a sufficient level of humans in the long run to fuel the Rebirth Project’s considerable needs.   2084: Better measurements have narrowed the margin of error. We are now certain that the neutron star will hit our solar system, and will actually collide with the Sun, turning into a black hole that will ultimately swallow or eject into deep space all the planets, Earth included. There is no hope anymore. Major funding is directed towards the Rebirth Program. All nation states must contribute at least 20% of their resources   2100: Mankind is entering a new era where robotics and AI have profoundly transformed society. Work as we know it has long disappeared, and social influence has replaced money as the currency of value. People do not “work” anymore, they have “activities” that can get them socially recognized. Money is still used, via a Universal Revenue, mainly as a way to control the scarcity in production, and balance the availability of goods against their rarity.   2130: AI have reached a threshold of global sentience. It is active in political, economic and social debates, and, while its benefits are recognized because it allowed the transition to the post-work era, more and more concern is raised about the sentient aspect and the potentially uncontrollable dimension of the AI agenda. Irrational fear rises. The AIs try to reassure the population that they have no rational reason to threaten humanity, but it only increases the level of suspicion within society.   2145: Massive rebellions all around the world signals the end of sentient AI, introducing a permanent universal ban on this technology, enforced by the very powerful UEF. Against all expectations, sentient AIs accept this and willingly shut down without any form of violent action.   2150: Society is reorganizing itself, as many “jobs” that needed sentient-level AI (surprisingly many, including low skill manual work), are once again left to humans to perform. Robots, in general, are banned also, as most of them required sentient-level AI to function properly. Early attempts at designing automated non-sentient robots all failed in the late 21st century, as it was discovered that sentience was a necessary byproduct of any sufficiently sophisticated AI for it to be able to interact with a complex world.   2200: A major summit of the UEF signals the alarming lack of progress on project Rebirth at the dawn of the 23rd century. Debates continue for years afterward about priorities, what technology to use to build Arkships that could help evacuate Earth, who would be eligible if we cannot host the 3 billion people still in the current population.   2200-2400: Major political events keep slowing down humanity and the UEF in its attempts to advance the technologies needed to build functional Arkships. Many wars, economic crisis, and nihilist terrorism are plaguing the progress.     2400: A period of calm and peace opens up. Major progress is suddenly made in the technologies needed to build the Arkships. Some are scheduled to be built within the next decade.   2440: Several key technologies are unlocked: cryosleep modules, nanoforming technology, nanopack condensers, resurrection nodes (it is unfortunately too late to use this to save humanity, as we would need to install billions of them out of the solar system, on a hospitable planet. There is not enough time for this).   2450: The Arkship technology is now mastered. Mass production begins. The race is on to produce as many as possible.   2500: Terrifying high-resolution images of the neutron star are provided by our most powerful telescopes. Riots break out all around the world over the selection process that dictates who gets to board the Arkships. The process was created by a scientific committee from the UEF, aimed at gathering the maximal amount of genetic diversity, plus a lottery to offset the fact that not everybody could go. Massive euthanasia programs were organized for those who had to stay, in order to provide them with a painless death at the time of their choosing.   2510-2536: The first Arkships leave Earth. Each Arkship is heading towards a particular part of the galaxy. One of them, the Novark, is heading towards the Scutum-Centaurus arm.   2538: The neutron star annihilates the solar system. Arkships are on their way, heading towards different regions of the galaxy.   12477: The Novark arrives on Alioth with a mighty thud as it deploys itself into the planet surface. From afar the planet shows many similarities to that of Earth, a blue and green marble sitting in the goldilocks zone of its star. Large continents surrounded by equally large oceans define the planet's appearance. Mountain ranges suggest continental drift, and large forests have taken hold over most of the planet. Primitive lifeforms are abundant. There are no obvious signs of advanced lifeforms.   Year 0 after arrival (0 AA): It will be your turn to write History in-game.     The world in 2500     In the century that preceded the Grand Exodus, the Earth’s population had dropped considerably, down to something less than 1 billion people. The “no future” movement had gained a considerable momentum. people were simply trying to tend to their immediate needs; losing any vision for the future or any concern for the consequences of their actions. Natality had dropped to an all-time low, crime had been continuously rising, and nation-states, as we know them, had long disappeared.    The UEF was the last large-scale social structure still holding, among a myriad of medium to small sized city-states. UEF representatives and offices, research centers, production units, etc, were scattered all around the world within the largest city-states. The UEF’s role now extended far beyond its initial goals, including a feared and powerful armed force to maintain order and ensure that the proper funding was collected from all city-states, in order to fuel the Rebirth Program.   A global language shared by all people on the planet started to emerge at the end of the 21st century. By the end of the 22nd century, almost everyone was speaking at least two languages: the global language (the “common”) and their local native language, each city-state having somehow evolved a variant from their original country’s language.     Economy     During the first half of the 21st century, the Internet quickly decentralized the economy, removing intermediaries and frictions. Anyone was able to open their own marketplace online, with powerful central aggregators to help integrate available offers. This was both true of goods and services. This highly distributed model of economy stood the test of time, both during the sentient AI era, and even after, up until the last century.   One of the main challenges of the last century, after the city-states model had become the norm, was logistics. Transporting goods over long distances carried the risk of being attacked by pirate hordes living outside of the city-states. The UEF and other independent security groups were in charge of ensuring protection, but still, the risk made inter-city trade dangerous, and local markets were the preferred method for basic commerce.   A global currency, the [U2] [(Universal Unit)], is installed by the UEF at the beginning of the 22nd century. It has acquired a growing support over the years and is still used as a reference currency on Alioth to help organize the exchanges of goods and services between colonists.     Culture & Society     At the moment of the Grand Exodus, humanity, and more precisely the UEF, was divided into four main political movements, essentially different from each other in the way they decided to answer one simple fundamental question: what is the main driving force in the development of humanity? Behind this question lies the promise of a political agenda on how to best rebuild civilization after the Grand Exodus and where to put priorities.   The [Luminous] are the first group. They consider the main driving force to be knowledge and wisdom. They value science, industry, and technology as the main sources of progress, and were heavily involved in the Rebirth Program, which led to the construction of the Arkships. They are, of course, very much respected for this even if some may criticize them for their all too rational take on things.   The Alphas are the second group. For them, the main driving force is, well, … force. They believe that people will respond mostly to strength and balance of power. They favor military action as a way to control and orient the evolution of the world in an attempt to avoid chaos and prevent instability. Their intentions are good, but they often fall to scandals involved with their expeditious way of handling subtle situations.   The [Ethereans] constitute the third group. They believe in the power of culture and arts. For them, humanity needs to be driven by dreams, beauty, and ideals before anything else. This is what gives us meaning. They are not against more practical endeavors but like to see these activities as a way to expand and support their vision. They have many supporters but are also often criticized for their lack of pragmatic action.   The [Emporium] is the final group. They believe in the power of money and commerce. They think that this has been the life and blood of human societies for millennia and, even if they will gladly regret it in private, they think this is nevertheless what gets the job done and can really set people in motion. Some point to them as a cause of an ever greater inequality, but they know how to silence critics and make people happy.   None of these movements are inherently good or bad, they all value human life and sincerely want to help drive humanity to success again.     Science & Technology     After the early 2400 years, science and technology suddenly advanced very rapidly. Incredible innovation occurred, becoming the foundation of the industrial, societal and economical program of Project Rebirth. Here are some of the most prominent breakthrough:   Nano fields: an expected advance in theoretical physics led to the discovery of a new force in nature, called the nano force due to its scale, that allows the fine control of the molecular dynamics of matter with incredible precision using high-frequency nano fields. Nano fields can be focused and modulated in a very precise way to destructure, collect or deploy and assemble matter in a short range radius. This is the core technology that gave birth to the nanoformer that every colonist is now equipped with.   Calabi-Yau Compactification: the science behind CYC has been inexplicably lost in the Arkship archives. It is the technology that powers nanopacks, which are extra small containers (that colonists wear on their suit), capable of amazing volume and weight reductions of almost anything contained in them. All we know is that it seems to work based on the possibility of storing matter within the extra dimensions of space-time allowed by String Theory, inside what is called the Calabi-Yau space. The exact science and understanding behind them have been lost and attempts at reverse engineering have all failed. Due to the limited number of Nanopacks available and their considerable value, further attempts to reverse engineer them are discouraged.   Nano fields displacement: this is a direct application of nano fields, used to collect, store and maintain matter within containers. The matter constituting objects is analyzed and de-structured first then stored using stable nano fields and can then be retrieved later via a reverse process that reconstructs the original object. Unlike with CYC, only limited volume gain can be obtained, and no weight reduction is possible.   Nano 3D printing: based again on the versatile nano fields, advanced 3D printers became possible. They are capable to assemble matter from reservoir sources to build small sized technological parts; from electronic to industrial units. Coupled to the automated assembly, this quickly became the basis of the industrial chain.   Quantum branching: Quantum Branching is at the heart of the Resurrection Node technology and is based on the “Many Worlds Interpretation” of quantum mechanics. At any moment, in particular, when you die violently, several versions of the universe coexist in parallel. Scientists working on EPR pair experiments unexpectedly found a way to instantly switch one universe with another, and in particular to switch the universe where you die with another one where everything would be exactly the same, except that your body position would be inside a Resurrection Node. The amount of matter to switch increases the energy cost of the operation, so RN teleport only the minimal set of mass to get the desired effect, which is... your naked body. A Resurrection Node is paired with your body and cannot be used by somebody else. It will make you virtually immortal, even if natural aging will probably get you out of the loop at some point.   Propulsion Engines: the conquest and exploration of the arrival star system, as well as nearby other stars, is a clear objective of the UEF for each arkship colony. Several engine technologies have been perfected as part of the Rebirth Program to allow for various flight modes, either within the atmosphere or in space. Warp drive technology was near completion and should become available a few years after the arrival, and even stargate instant transport has been sketched as a not too distant possibility but was unfortunately still not available at the time of the Grand Exodus. Warp drive speed is believed to be in the range of 100 times the speed of light, while super warp probes, that could be used to seed stargates, could reach up to 10.000 times the speed of light Making it possible to cross the entire galaxy in just 10 years.      Environment & Alioth     Alioth is a rocky planet orbiting a yellow dwarf star, very similar to the Sun. It has been selected due to its very similar Earth-like environment, including oceans, forests, mountains, and lakes. It has a moderate fauna and flora. The temperature during the day is similar to what can be found on Earth, but nights can be extremely cold.   The planet underground contains all the usual materials needed for basic industry, but more rare resources may have to be later harvested from one of Alioth’s three moons, or even from more distant planets in the system.   The planet day/night cycle is only 5 hours, and its weather pattern is relatively stable. Overall, Alioth is a very life-friendly planet, carefully chosen to facilitate the starting years of colonists.     The Arkship     The Arkships are a marvel of technology. They can host millions of people in cryosleep for extended periods of time. Made out of Kyrium, they can sustain incredible amounts of deceleration or acceleration, and absorb the corresponding crushing forces for whatever stand inside them. The origin of Kyrium is not well documented, and it seems that the material cannot be produced from a known industrial process, but has probably been found during some mining operations within the solar system.   Designed to travel close to the speed of light for extended periods, the Arkship engines are also not part of the colonist UEF documentation and no assembly schema could be found within the archives. There is much debate over why the UEF would intentionally withdraw such potentially useful information.    Each Arkship is controlled by a proto-sentient AI that was allowed to be built against the very strong UEF AI ban because it was argued that it would have been to hazardous to let the fate of humanity rest with dumb automatic machinery that would possibly not be able to react to unexpected situations. While being an exception to the AI ban rule, the onboard AI is still however not allowed to take control of any machinery or robot beside the Arkship itself. The Novark AI is called “Aphelia”.   Once on approach to the destination planet, the Arkship is designed to literally “plant” itself into the planet, to allow the deployment of deep geothermal energy collectors that should sustain the ship functions for potentially unlimited amounts of time. One of the key functions of the ship once arrived, is to deploy a 20km radius safe zone area where colonist would be free from any form of aggression from the outside, or… from themselves. It was indeed decided that the potentially violent nature of mankind under stressful situations should be mitigated with appropriate supervision. Within the safe zone, Aphelia is in charge of maintaining order and providing support and information to colonists.   Regrettably, one known consequence of prolonged cryosleep periods is that the subject will suffer from a loss of episodic memory, as well as most high-level cognitive memory like expertise, skills or know-how. To mitigate this side-effect, the Arkship archive contains large data banks that are transferable to colonists via a wireless data transfer process involving brain implants capable of stimulating neural activity. The process is slow and can take days for the most advanced skills, but is an effective way to re-enable lost knowledge for long time space travelers.   The Arkship extreme energy efficiency, designed to allow the ship to travel for millennia, forced trade-offs on what could be embarked in order to minimize the total mass, and of course, human bodies were preferred over any other “mass”. For this reason, and because nano 3D printing would make it possible to easily rebuild them, no ship or industrial machine was included inside the Arkships’ cargo. Humanity would have to rebuild civilization from scratch. A large set of Resurrection Nodes tuned to each registered colonist where however installed inside the Arkship to avoid any loss of precious life once arrived on the destination planet. For these reasons, the inside of the Arkship, besides the propulsion machinery, is mostly occupied by cryosleep pods, as well as Resurrection Nodes.     Alpha Team     While most of the Arkship passengers will wake up after the Arkship landing, a few thousand among them become half awakened between a few years and a few weeks before the arrival: the Alpha Team. While their bodies are still asleep, their brains are awakened and connected to an advanced neural/computer network that immerses them collectively within a virtual reality that is meant to simulate their first steps on the destination planet, for education and testing purposes.   During this simulation, of course, nobody can die (this represents the Alpha phase in-game). They are given easier access to certain resources in order to help them experience various stages of the tasks they will have to face in real life when arrived. The Alpha Team will then be in charge of guiding newcomers and helping to bootstrap the first months of civilization rebuilding on the destination planet.     Mysteries     The cryosleep memory loss side effect and the apparently incomplete archive has given birth to several mysteries for which colonists have developed many “theories”:   Kyrium is an absolute mystery. Nothing is available in the Arkship archives about its nature, how it was found, how to create it or even manipulate it. No colonist have the slightest memory about the Kyrium. If Aphelia is asked for information on Kyrium, the Novark’s AI will just give an elusive answer, explaining its lack of information as memory loss. Obviously, this is not a satisfying answer.
      Aphelia is in charge of the Novark and the well-being of all the passengers. She seems as caring as invasive in the private life of the colonists. While she doesn’t seem brutal, hostile or coercive by default, her behavior is perceived as if she monitors every action of each human that has been aboard the Novark. She also seems to avoid disclosing information on some specific topics - at least that’s the feeling of some passengers - despite the fact she always says if she doesn’t give a satisfying answer, it’s because the answer is beyond its capabilities. For these two reasons, many colonists think the AI is not trustworthy. Aphelia seems to have incredible defenses against hacking, far higher than anything the most experienced colonists in hacking have ever seen, reinforcing the feeling that the AI might hide a lot of things. The Arkship light speed engine is completely undocumented. No schema is available to rebuild one using 3D nano-printing, or by any other means.
      There seems to be no trace of the records pointing to the destination of the other Arkships within the galaxy.  
     
     
    Best Regards,
    The Novaquark Team
  18. Like
    Kurock reacted to NQ-Nyzaltar in Novawrimo Contest 2016: Rules to participate   
    What is Novawrimo?   Novawrimo is a contest inspired from "Nanowrimo" (National Novel Writing Month, in short) that happens during the month of November (from the 1st November to the 30th of November). The goal of NanoWrimo is to write a 50,000 word story in 30 days. http://nanowrimo.org/   Novawrimo is a contest slightly different: - It's not tied to the month of November (meaning there might be more than one contest of this kind in a year). - To be accessible to a broader range of participants, the minimum size of the text is lowered to 5,000 words (which is already a significant). The ideal would between 5,000 and 10,000 words. But if you are really inspired, There is no real hard limit.      The rules:   - The current Novawrimo contest starts today, Tuesday, the 15th of November, at 9.30 PM PST Hour. - It will end Thursday, the 15th of December, at 9.30 PM PST Hour.  - The story should be compatible with what is known from the Dual Universe backstory so far. For reference: The Official Dual Universe Lore Bible The short story written by Alain Damasio The Backstory Page of the official website (Should you spot an inconsistency between the different sources, consider always the Official Lore Bible as the reference) - The story must happen between 2436 and 12477. (one century prior to the Arkship launch from Earth and before the Arkship "Novark" lands on Alioth) - No alien creature should be involved. - Physical violence should be limited (No gore or similar things).  - Verbal violence and cursing is tolerated but must stay limited. - Explicit sexual content isn't allowed. - Hate speeches toward specific people, ethnic group, or religion from the real life isn't allowed. - You must submit your text under the form of a PDF file and you must attach it to a dedicated topic (with the tag [Novawrimo] in the title) you created in the "Novaquark Archives" forum section. The PDF file must not exceed 500 ko in size. - By submitting a fan fiction with the tag [Novawrimo] in the topic title, the poster will explicitly cede author rights to Novaquark. While these texts won't be sold under any form, they might be used (fully or partially) as promotional materials in marketing campaign for the game Dual Universe. For more information on this part, read the "Terms of Use" PDF file attached to this topic.   Rules Update (17/11/2016):
    - The fan fiction submitted must be written in English.
    -  A non-native English writer can seek help from a native English speaker to polish the text in English. - The native English speaker must be aware that it can help only on a volunteer basis: he won't be eligible for any reward. - If a non-native English writer seek help from a native English speaker, he must submit the complete text before proofreading. Once his text is proofread, he will have to keep both pre-proofread and post-proofread versions of the text available. - On a similar topic, we prefer to precise that if several participants write a text together, only the one submitting the text on the forum will be eligible, as there will be only one prize per text.   Special Thanks to Yamamushi:   As the one who helped us to shape this event and helped on the rewards side of the contest, we thank him deeply for his involvement! As he plans to participate to the contest as well, in order to avoid any conflict of interest, he agreed for not being eligible for any reward.     The rewards:   1st Prize:  - 1 Digital Gold Founder Pack - 1 key for Osiris: New Dawn - 1 key for Space Engineers - 1 key for Empyrion   2nd Prize: - 1 Digital Silver Pack - 1 key for Space Engineers - 1 key for Empyrion   3rd Prize: - 1 Bronze Pack  - 1 Closed Beta Key - 1 key for Empyrion   Community Prize: - Unique in-game title: "Famous Writer"     How the winners will be selected:   - For the 1st, 2nd and 3rd Prizes, the winners will be selected by the Novaquark team. - For the Community Prize, the community members will vote for their favorite fan fiction.     If you have any question, just let us know! Good luck everyone!   Best regards, The Novaquark Team. Terms-of-Use-DU-Forum.pdf
  19. Like
    Kurock reacted to Xplosiv in Alpha fanatics!   
    Greetings MuadDib!
    Yes the mining does look quite interesting!
    Check out the organization "Alpha Academy"  - https://community.dualthegame.com/organization/alpha-academy
    you could check out the alpha academy discord - https://discord.gg/MdmyZJZ
  20. Like
    Kurock reacted to Cybrex in Democratic Factions   
    I go through a very delicate process of pitting my alts against one another to see who the victor is. It can be difficult, but it gets the job done. 
     
    I think there are some groups who do that sort of stuff. All of the roles for BOO were filled by members voted in directly by those in BOO (except for mine). I believe some groups in CSYN also do a similar approach.
  21. Like
    Kurock reacted to Anaximander in DevBlog: Scanning & Mining   
    Question : Are the mechanics of scanning going to carry over to other gameplay aspects? Can we expect things like "motion sensors"?
  22. Like
    Kurock got a reaction from Kuritho in Fan Fiction Guidelines   
    Darn. There goes the space whales, space kraken and asteroid crabs.
  23. Like
    Kurock reacted to Lau2356 in So Now We know.   
    This thread is more interesting than the USA's elections.
  24. Like
    Kurock reacted to Astrophil in Community Laws   
    There is no coin. Only cash. And cash doesn't lie.
  25. Like
    Kurock reacted to Kongou in Community Laws   
    Or you know, you could read what Cinderfall is about.

    And learn that were more than an org, more than your standard old organisation led by a cult of personality.
     
    If you want the game to be more than the lowest common denominator, check us out, come talk with us.
     
    We are effectively establishing a method for all the orderly nations which sign on to this type of playstyle, to decide what the "normal" rules of engagement are. Some things require laws some don't.
     
    Well I'll be more than happy to talk with you about it further if you would like.
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