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ATMLVE

Alpha Team Vanguard
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  1. Like
    ATMLVE reacted to The_War_Doctor in Possible exploits and ways to prevent them   
    Two things about the mining. One you are assuming we can set up macros in that manner, Two you are assuming all materials are on the surface of the planet. actually a third point i think depending on the material it will take longer to actually mine a section. have to hold the key down for a bit. So even if you have the capacity to do the macros. The materials you will receive will be subpar and super common.
  2. Like
    ATMLVE reacted to Hotwingz in Former EVE developer joins NQ.   
    Hello everyone, in case you missed the tweet Hrafnkell Oskarsson has joined the NQ team to work on Dual Universe. His LinkedIn says his new job is Executive Producer at NQ. 
     
    Some might recognize his name from EVE Online. If I understand it correctly this man was an original game designer for EVE. 
     
    I think this is very exciting news for DU. 
     
     
  3. Like
    ATMLVE reacted to mihoci10 in Hello World   
    I would say that C# because it has the most balanced benefits and downfalls to the syntax.
  4. Like
    ATMLVE reacted to mihoci10 in Hello World   
    I was told to introduce myself, so here I am.
     
    I'm an 18y old programmer finnishing up high school. A HUGE SciFi nerd (Star Wars, Star Trek) and both a fan and developer of games.
    I first saw this game last year presented by Captain Shack of the XPGamers. I sadly missed the initial kickstarter pledge, so I will do it now.
    I hope to help with the games development even so if only when Alpha 2 arrives.
     
    And thats about all, just saying HI to (hopefully) future friends and enemies
  5. Like
    ATMLVE got a reaction from Vyz Ejstu in Ground vehicles   
    The reason wheels are not on the near horizon is because of server stress. The constant physics of bouncing and conformity with the ground of a vehicle would be a lot to handle.
     
    Imagine someone making a platform with 1000 wheels, running over some rocky terrain. It would be a huge amount of unnecessary physics calculations.
  6. Like
    ATMLVE got a reaction from ThatAlex in Supporter packs out!   
    Yes, previous backers get some of the new rewards based on backer level.
     
    https://www.dualthegame.com/en/news/2018/03/07/supporter-rewards-for-founder-backers/
  7. Like
    ATMLVE reacted to CmdrKordianPiatkovski in Ticket to the Sun!   
    Ok I just got mine. Free seats by the window are still available ;D 
    https://www.nasa.gov/feature/goddard/2018/public-invited-to-come-aboard-nasa-s-first-mission-to-touch-the-sun
  8. Like
    ATMLVE got a reaction from Lethys in Supporter packs out!   
    Yes, previous backers get some of the new rewards based on backer level.
     
    https://www.dualthegame.com/en/news/2018/03/07/supporter-rewards-for-founder-backers/
  9. Like
    ATMLVE got a reaction from Hotwingz in Supporter packs out!   
    Yes, previous backers get some of the new rewards based on backer level.
     
    https://www.dualthegame.com/en/news/2018/03/07/supporter-rewards-for-founder-backers/
  10. Like
    ATMLVE got a reaction from Hades in Supporter packs out!   
    Yes, previous backers get some of the new rewards based on backer level.
     
    https://www.dualthegame.com/en/news/2018/03/07/supporter-rewards-for-founder-backers/
  11. Like
    ATMLVE reacted to Evil_Porcupine in Supporter packs out!   
    https://www.dualthegame.com/en/pledge

    So, the new supporter packs are out. What are your thoughts on them? How did they compare to what you guessed would be in them? Personally i though't there would be more DACs, but i love what they have done in relation to different points of access into alpha.
  12. Like
    ATMLVE got a reaction from AzureSkye in Americans VS. Everybody else (See: Imperial VS. Metric)   
    Ugh I'm American and I hate everything about the imperial system (except temperature; Fahrenheit is a good measurement for human comfort). Especially unit conversions... Freaking slugs and kips and horsepower... Like come on.
     
    Anyway... They did show in the latest video that you can use html and css to create widgets with information about the construct you're in. So as far as that goes, I have a feeling you could make an option to switch between metric and imperial units, or just have widgets in imperial entirely. And ship cockpit interfaces are programmable with Lua. So I don't think you'll have much trouble interpreting things in the game as it will probably be easy to have non-hud information displayed in whatever units you like.
  13. Like
    ATMLVE reacted to Hotwingz in The Outpost called Zebra   
    Hello everyone, 
     
    Recently I had the chance to sit down and chat with FleetAdmiralCoke from the Terran Union. 
     
    It was an interesting look into the ideas behind the currently largest org. Feel free to go and have a look. 
     
    In other news, Outpost Zebra is still looking for new talent to join us. Experience writing is appreciated but not required. If this interests you feel free to contact me, Falstaf, with a PM. Or reply to this thread. 
     
    Thank you for your time. 
  14. Like
    ATMLVE reacted to NQ-Nyzaltar in PvP System   
    Hi everyone,
     
    It seems the DevBlog was not clear enough on some points.
    We have said it many times before, and we'll continue to say it again:
    While many players wants to see Dual Universe with a dominant gameplay aspect, it's important to understand that it's NOT the case. 
     
    Building gameplay is as important as Combat gameplay. Not more, not less. Balancing both won't be easy and we are aware of it. No, Building is not the major feature of Dual Universe. If the Building aspect has been made first, it's only because, it was making total sense to start the development with this part: we are pretty much in R&D field regarding the Voxel technology. It was an essential piece of tech to build the base of the game: Voxels were necessary to create editable planets in the first place. Then the logical next step was to develop tools to give players to manipulate voxels. That wouldn't make sense to develop Combat gameplay before the two previous steps because, there wouldn't even something to destroy, or even an environment where the combat could happen.
     
    The order in which the features are developed are NOT by order of importance.
    It's just a matter of logical game development roadmap.

    We have no plan to make Dual Universe a total free for all PvP game, just as we won't make it a whole game universe safe, just because some players want to explore it completely without taking any risk. While we don't plan to make our game some kind of "EVE Online 2.0", we don't want either to make a "No Man's Sky 2.0". We understand this may not appeal to everyone taste, and we totally understand that. However, if there is something that is very unlikely to change, it's the fact that there's no intention to catter to only one specific category of players. 
     
    A final word about the griefing and the mindset of the community. Our point of view is that griefing mainly proliferates when it's an easy way to get rewards with little effort, not necessarily because many people really wants to play that way. Of course, there are people who like to grief just for the enjoyment of annoying other players but we are convinced they're not a majority. If game mechanics are designed in such a way that griefing doesn't give easy rewards, then griefing will be naturally limited. 
     
    Why not simply remove the possibility of griefing, then?

    Yes, it would be clearly easier and quicker to remove the ability to grief other players, but while we have no intention to encourage griefing, removing it totally would go against the very definition of the sandbox concept: players are free to interact in the way they want. If we remove any kind of interaction, then we are not in a Sandbox MMORPG anymore: we would be in a Theme Park one. And that is not Novaquark's vision. We want a game universe where bad behavior is discouraged by game mechanics and heavy in consequences if a player still choose to do so, than arbitrarily forbid the said behavior. We want players to be free but also to live with the consequences of their choices. That's what Sandbox mean to us at Novaquark.
     
    Best Regards,
    Nyzaltar.
  15. Like
    ATMLVE reacted to NQ-Nyzaltar in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    To give a clear image of what we have in mind, here is an example:
    Let's say you want to build a car.
    With low resources in an ASA, you will be able to build this:

     
    This will do the job as a car. 
    However, don't expect high performances in speed, security, comfort and such.
    Don't expect either to win a race, or any competition with it.
     
    However, with high value resources you will be able to build this:

     
    Now with this car, you will be able to compete with other players in a race.
    The car will have far better speed, better security and comfort, due to high quality Elements crafted and used in it.
     
    So with low value materials, you will be able to do things that you could with high value materials but with the minimal specs you could ever imagine, just to get started.
    We hope this give a clear idea of what we have in mind now
     
    Best Regards.
    Nyzaltar.
     
  16. Like
    ATMLVE got a reaction from Lethys in Cannot Logon   
    @Elkay I have two pieces of advice for you, and I don't mean this in a sarcastic manner but in a truly helpful manner to leave you better off.  The first is that on the internet, anyone can be anyone. And if you are mean, rude, sarcastic, etc. (I'm not saying you intended to be any or all of those things, but think about how others may interpret your words), people will be heavily inclined to oppose you, regardless of your stance, because that's all they know you for right then and there. You don't need to be all kind and sweet, but everything goes a lot better for both parties if you are at least passive about it.
     
    Second, pro tip for anyone, not just you: 7:00 can be morning or night. It's America, it's 7:00, is it time to wake up for work, or is the late game in the 4th quarter? AM or PM matters here of course.
    But if a time is listed as 07:00, that 0 at the start usually means it's on a 24 hour clock- usually said out loud as "oh seven hundred". The 0 is a placeholder because it could be a 1 or a 2. You don't need AM or PM, because 7:00PM is actually 19:00.
  17. Like
    ATMLVE reacted to Lethys in Cannot Logon   
    Those times are am for you ofc. Because NQ is in france. Timezones suck for everyone, that's just the way it is
  18. Like
    ATMLVE reacted to Vyz Ejstu in Heimera Trade Xchange   
    "The third poster from the HTX.
    The food chain is an eternal truth. What happens when the predator's world of balance is altered? What happens when an anomaly becomes the new reality? We won't stop you from running, because you can't outrun the supernatural. The dead ride fast, indeed. 
     
    So, dear traveller, what will be your choice when the Wraiths and Factors come a-calling?
     
     
    Spirits, Lavender or Onyx? 
     
    Take that Step."
    "
     
  19. Like
    ATMLVE reacted to Vyz Ejstu in Heimera Trade Xchange   
    "Another poster from the HTX.
    Giving is a part of humanity, and the HTX will give - freely. To all who seek something, there will be something to receive.
    You wonder whether you have a right to refuse? Yes, you may refuse... and we may refuse your refusal.
     
    So, dear wanderer, what will it be?
     
     
    Spirits, Lavender or Onyx? 
     
    Take that Step."
  20. Like
    ATMLVE reacted to NQ-Nyzaltar in Forum Rules   
    We want this forum to be a place where everyone feels empowered to have an open and friendly discussion with us (the Novaquark team) as well as other community members.  To help make this possible we have created rules we feel will keep things positive and ensure that proper netiquette is observed.

    By posting on this forum, either publicly or through private message or other means, you explicitly agree to follow the rules and guidelines posted here. If you do not agree with these rules – in whole or in any part – then do not post. All members will be treated as if they have read and understood these rules and guidelines.
     
    (I) Be respectful and courteous.
    The Dual Universe forums and community site are provided for Dual Universe players and those interested in discussing topics directly related to Dual Universe. We understand that community members may disagree with each other, and even with us, but we expect opinions to be expressed in a reasonable and polite manner.  It is important to maintain an atmosphere of civility and respect, so that all voices may be heard.
     
    (II) Communicate constructively.
    All communication, whether between players, moderators or Dual Universe staff, must be constructive. Posts without constructive commentary can distract from the topic at hand, reduce the visibility of valuable communication, and discourage others from participating in the conversation.
     
    (III) Following actions are prohibited:
    Posting off-topic replies or replies that are likely to drag the discussion off topic. Necroposting on old threads (unpinned threads in which the last reply is older than 2 months). Spamming on a specific topic. This includes creating multiple discussions on the same topic in the same or multiple forums. Cross-posting a specific reply. This is also a form of spamming. Posting an image without a meaningful text. A meme is not a response to a discussion. They are usually disruptive and can be easily misinterpreted. The same is true for animated GIFs. Calling out other players or community members by name to shame them for actions or opinions you may disagree with. Naming and shaming is not tolerated. Posting in any manner that disrupts an official thread. Official threads are topics created by the Novaquark team for the purpose of collecting feedback and opinions. Threatening legal action. Unfortunately, this kills all conversation immediately as we must refer all further discussion to our legal team. To preserve the conversation intact and unaltered these types of responses may be immediately archived. Trolling (provoking) people. Flaming (insulting, attacking) people. Picking fights isn’t a good way to make your point. It usually means you don’t have one and are just trying to cause trouble. Using profanity. Including creative spelling or character substitution to bypass word filters. Using the report system in an abusive manner. This is a form of harassment and a tremendous waste of time for both staff and moderators. Discussions and comments involving real life politics, ideology or religion. These can be incendiary topics and will usually lead to inappropriate behavior and uncomfortable situations. Publicly posting any private discussions, conversations, or other material between a user and a Novaquark employee (confidentiality policy). Refusal to follow the directions of Novaquark staff or representatives.
    The use of an alternate account to circumvent a forum suspension is forbidden at all times. Additionally, the use of alternate account(s) to influence or misrepresent opinions is strictly prohibited. All forum accounts must adhere to the forum rules and Code of Conduct. Failure to comply can result in disciplinary actions against all associated accounts.
     
    Violating these guidelines may trigger a warning, followed by either a temporary or permanent suspension of forum privileges depending on the severity and frequency of the violations.
     
    (IV) The following actions may result in the immediate suspension of forum privileges:
    There are some actions severe enough to result in immediate temporary or permanent suspension of posting privileges without prior notification. Serious or sustained offenses may result in suspension of not only the user's forum account but game account as well.
     
    Threatening other members or Novaquark staff. No, “just joking’ is not a defense. We take this very seriously. Publicly revealing account or personal information of any person, community member or Novaquark staff. Posting harmful links pointing to viruses, malware, worms or trojans. Posting sexually explicit content. Including posting links to such content. Hate speech is not tolerated in any form. Attacking any ethnic group, religion, gender or sexual preference/identity. Promoting exploits, cheating programs, piracy or any sort of illegal activity. Attempt to impersonate Novaquark staff or another member of the community.  
    Violations of these rules may result in further steps taken with outside authorities or agencies. This may include your Internet Service Provider (ISP) and local or national Law Enforcement agencies.
     
    (V) Abide by moderators and Novaquark employee’s instructions.
     
    If you disagree with a moderator or employee's actions, do not discuss or challenge the matter in forum posts. Send an e-mail to forum@novaquark.com, and be sure to include your forum handle (name displayed on the forum), but NOT your password, and clearly state your concerns.
     
    IMPORTANT: Forum content is moderated at Novaquark's sole discretion, and content may be modified, removed, or otherwise restricted by Novaquark employees and/or moderators.
     
    Best Regards,
    The Novaquark Team.
  21. Like
    ATMLVE reacted to Anaximander in youtubers and their orgs   
    Who said the Band of Outlaws is disorganised? O_o

    Seems to me our Meme Factory works on the clock  .

    And while every other org suffers from inner drama, the Band of Outlaws is just a utopia. That's cause of our Zero Drama Policy. 

    So... yeah, we are organised and have rules. It's just our people respect the rules and we don't have to whip them every 30 seconds to remind them about the rules. Why do they respect them rules? Cause of our Zero Drama Policy  The almighty banhammer is always at the ready to vanquish drama queens. 

    Cheers.
  22. Like
    ATMLVE reacted to Lethys in youtubers and their orgs   
    And this would be a problem because.....?
    More players = more gameplay = more fun.
     
    Why should orgs which are founded now get some kind of protection? If your org can't adapt to new situations or If you can't keep up with others then just change things. 
     
    Some large org kills your members constantly? Move to another planet or try to make their lives as hard as possible
     
    Some players run the market and install a monopol there in certain goods because of their large backbone? Get their supply lines or move to another product
     
    Can't really see a problem there
  23. Like
    ATMLVE reacted to Shadow in Moon & Asteroid   
    Hi Marcovitch,
     
    From what we know, we have not heard of falling asteroids. Actually, all planets, moons and asteroids are supposed to be fixed as of now (they are like static constructs: not movable).
    Game-play wise, moons are like planets. As neither planets, nor moons orbit, we can't even speak of "moons". But they are small and near a planet. More precise information is probably under NDA.
     
    Regards,
    Shadow.
  24. Like
    ATMLVE reacted to underdisk in Hello people. New hyped innocent here   
    Hey thanks! I heard about the game in August trought a french youtuber (Jean-Baptiste Show). I wasn't hyped at the time but I fell on his video again three days ago and now the hype train got me (i mean it's a MMO with spacecrafts and politics and mining and all, it's not possible to say what part is exiting, the all is!)
     
    Ho Ho!
  25. Like
    ATMLVE reacted to ZeroFrost in Hello, new potential player here   
    Hi everyone! Just wanted to stop in and say hello. I have been following this game for a couple months now. I am very excited to see what they do with this game. I currently play Elite Dangerous and No Man's Sky. I also dabble in a little bit of Star Citizen. I super excited to see this game make it.
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