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Limyaael

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  1. I'm just going to say that no, you almost certainly can't. NQ have stated that they expect modern day high-spec computers (i.e. GTX 10 series, quad core 3.0GHz or greater CPU, etc.) to be medium specs for the game. The alpha will require higher level specs just due to its lack of optimisation. A laptop bought in 2018 might, but unless you've gotten one of those new laptops that are running desktop GPUs, I don't think so.
  2. NQ have stated that while they'd like to implement such moveable elements so that mechas can be made ingame (not that they would be effective, but they'd be fun to pilot for a bit or to form a sport around), such elements aren't even close to priority as of yet.
  3. You've got Japanese listed twice. I see no problem transliterating words into foreign scripts, but a lot of words, as Lethys has said, just don't have native equivalents because they're English scifi inventions. I mean, you could "translate" stargate as 星門 (hoshimon), or even ワープの扉 (waapu no tobira, warp door), but it's really weird and the movie's just called スターゲイト (sutaageito) anyway. Stuff like "pick up item" will probably be translated in the future, but these are all post-release issues. Interfaces on ships (like a user-created screen) might be modifiable at release so that could be localised for each ship.
  4. When you go to create an organisation the website warns you that all the organisations will end up in the game - I'd wager that they're going to use something like that down the line. Noooooo. The whole point in giving them the vague name of "organisation" (as opposed to company, guild, corporation or nation) is that they can be anything we want them to be. Want to be a mining company? Fine. A religious order that worships the idea of blasting out into the unknown to discover as much as possible? Fine. A group to set up monthly gatherings of the 3D mega-chess game you've created in secret in a building somewhere in Alioth's megacity? Fine. Creating abilities for organisations just limits their purposes and further shoehorns people into making them synonymous with "company" or "government".
  5. And in a case of complete coincidence, you stumbled upon one of France's most important holidays - Bastille Day. So probably not then. I'll guess May 25th because it's the closest to my birthday that also falls on a Thursday.
  6. One man tries to make it ugly, seven surround him, shoot him for the bounty because this is the fifth time he's committed the crime this week, and people continue to build the city in the Arkzone. My point is that if we want the area to look nice, well... make it nice. Stop people who dig aimlessly around an area where people have said they'll build a newbie welcoming platform.
  7. These questions right now boil down to "don't know, I hope they do." A few specifics that give us hints though... The planet (Alioth?) that we've seen so far has been approximately 120km in diameter. NQ have said planets in the final release will be larger, although the reddish planet nearby appears to be smaller. NQ have talked about moons a little, but no details. As NQ have mentioned that ships will require FTL drives to get between planets (and that this will take a few minutes between planets) we can guess that they'll be not necessarily real life distances, but very far at least. Don't expect the first spacefaring ship to be able to ever reach another planet, it'll be too slow. In the current pre-alpha build, the home star is actually moving around the mini-system that's been setup. In the final game planets will rotate (presumably with different rotational speeds) but will not orbit their star; neither will their star move. The reasoning behind this is not just collision detection problems, but because it will make interplanetary travel too, well, realistic. Calculating how much fuel you'll need to get from one planet to another while both planets are moving, at different orbital speeds, is pretty difficult and will make early space travel an even bigger pain than it already is. Orbiting planets would probably be reasonable from a user perspective once everyone has interstellar-type craft, but is probably not the best idea. For similar reasons (asteroids travel really fast and are tiny, you know) I doubt that asteroids will be able to move. Whether they will be moveable, however, I have no clue and don't think NQ have commented on that yet.
  8. Not really. Air doesn't work like water. And electrolysis just so happens to be the manner in which we produce oxygen for spacecraft fuel. Hydrogen is also a byproduct produced in a lot of industrial applications of electrolysis too. As an unrelated sidenote, electroplating something via electrolysis is really cool. There's a lot more fuel to be found in a gas giant though. And as they have enormous magnetic fields too, they've got lots of excited isotopic structures aside from all the really weird stuff lurking thousands of kilometres beneath their "surfaces'. However... Because it would be a horrible nightmare. Ignoring the high gravity that would require a ton of constant thrust aimed downwards just to stay afloat, the gas giants are probably the most dangerous part of the entire solar system, and that's including the hellscapes of Venus and Mercury. The winds on any of them are insanely high (Jupiter has ten hour days but has a radius 10x larger), so much so that NASA have concluded that any such mission wouldn't be able to be accomplished by setting down some massive ship with a scoop and having a refinery on board to pass off to smaller vessels to carry away. Any mining ship will have a very limited operating life set mostly around diving into the planet's atmosphere and then returning to orbiting vessels to take the materials elsewhere. There's also the problem that in the most diverse giants we know (Neptune and Uranus) it's theorised that their atmospheres are actually full of rocks and chunks of ice. These planets also have pressures that ramp up pretty quickly, temperatures that are enormous (Jupiter's core is hotter than the surface of the sun but with 4 trillion Pascals weighing you down, approximately 40 million atmospheres of pressure). Of course this stuff is science-reality, not the science fiction of the game. But if a mining company's just able to set down a ship they built three minutes ago, load it with some fuel and a refinery and set up shop permanently I'd be pretty annoyed. I like this, it describes my general thoughts about how the mining would work too. Keep gas giants looking much the same (considering that they're enormous and would take even longer to mine were they regularly voxel planets) and restrict a lot of their elements to mostly simpler mathematical calculations. Want to know how big it should look? Take the planet's original volume, subtract mined volume, set new radius for the swirling clouds. How much of your mined gases are actually useful? Just a number. Stuff like wind speed and its damages could be pre-calculated stuff - devs plug in some ranges for the speed to be, its particle density (you didn't think all that gold and iron you found wouldn't damage you if you didn't pick it up, did you?) for each giant to a formula that dictates how much it damages shields, treat it like a regular weapon hitting armour. Gas giants don't have dangerous radiation for the same reason stars do. Stars have it because they're nuclear fission factories spewing it across the cosmos. Gas giants have it because their cores are enormous balls of magnetic hydrogen producing radiation belts larger than the Earth. Stars make, giants trap. And buoyancy physics won't be needed because stuff just can't float in a gas giant. The ultimate end game. It should be an expensive, dangerous endeavour only the most well organised crews can put together. Gas giant mining shouldn't be an easy venture - it should be hell, but a hell absolutely full to the brim of money-making opportunities. All the stuff about numerous moons is also pretty fun. Gas giants could make for interesting local bases in a system - you've got a dangerous but profitable mining operation, and a HQ spread out over a system of moons that could really showcase the seamless planetary transitions. Easy place to setup detection radar too.
  9. Anyone can attack anyone else they want without warning, but there's a reason declarations and rules of war were established for international conflicts. You'll see groups that care about their reputations going through such channels and others that don't completely ignoring it. Pirates don't declare war. Smugglers don't care for your taxes or trade laws. Countries do.
  10. Sure, you can try. But there's a reason blockades are established with moveable vehicles rather than building a wall. They have said players would be able to build a Death Star if they so chose, after all.
  11. But what if you're attacking a territory where you don't own anything and everyone on the other side of the only available stargate is hostile? You can't create unassailable fortresses simply by virtue of owning all the land in the system. There needs to be some way to crack even the toughest of nuts.
  12. If I remember correctly from the show (I didn't watch much of Atlantis) they didn't move it a lot. Stargate inspired ships like the Daedalus would be easier to get done due to sheer size alone. It's nice to see another organisation wanting to make a colony/city type ship though. Maybe one will actually get made.
  13. And it's more than just this. Travel in DU isn't as easy as Eve. Or at least as easy as other people have made it seem. Getting to another system will involve: 1) Starship capable of warptravel 2) A crew for said ship (I doubt if you're going to get a lot of cargo that it will be a tiny soloable starfighter) 3) Stargates between the origin and target systems (especially relevant if you live in an isolated empire that restricts international travel) You might want to buy the restricted gun from a foreign system, but it'll involve you getting out of your own system and smuggling the weapon back yourself. Isn't it just easier to pay someone else?
  14. It doesn't need to be actual liquid moving. Hook up one tank to another with a pipe, turn on the pump, and as long as they're connected one tank's numbers go down and the other's goes up. If the hose breaks or something malfunctions or one side blows up, just stop the numbers changing.
  15. How is he describing that at all? You want to get maximum profit out of your products, and you're trying to sneak it passed the TU's border patrols guarding their home system. If successful, you get to the black market on the homeworld's moon and sell for maximum profit. Considering that people going to a black market in such a heavily patrolled area are probably desperate for the item you can mark it up a bit too. This isn't about PvP, or P2P (who are you giving money to in this situation?), it's about being clever and evading superior enemies. Organisation X has decreed that only merchants registered with its new Trade Agency will be allowed to transport weapons throughout their territory and sell it in their markets. The taxes are lenient, but the heavy price for registering increases all costs on weapons in the territory. A clever smuggler can pass weapons around while pretending to cargo rice between planets, make a profit, and have buyers who won't have to pay as much. It's not going to be "drugs are bad, m'kay, we've banned them". It's going to be organisations' bureaucracies trying to squeeze more money out of their economy, and people who want to combine the danger of espionage with the profits of trading to make some money.
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