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marxman-1

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  1. Like
    marxman-1 reacted to NQ-Wanderer in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Hello, everyone! I'm Mark van den Heuvel, known to many of you as NQ-Deckard, a member of the Production team here at Novaquark.
     
    First, to those of you who celebrated your new year recently, I wish you a wonderful new year, and I look forward to seeing all of your creations in-game. As we step into 2023, I want to bring you all up to speed on where we're at with Dual Universe and where we are going.
     
    After our launch last September, we have all worked hard to squash remaining bugs and improve balancing. We also delivered the promised digital Kickstarter rewards to our backers.
     
    As is always the case with Dual Universe, work does create itself in front of us, and we have a great deal to work on and improve. One of our current central goals is to enhance the gameplay experience and catch up with some features and quality-of-life improvements, particularly some of those requested by our community.
     
    Let me walk you through some of what we have planned for you both soon and further down the road.
     
    Planets

    We’ve recently released a new version of Talemai, and we’re continuing work on the others. After reviewing our progress, we've decided to take extra time to make the new planets truly feel different with new art, new terrain, and more exciting features. This means they are coming at a slower pace and possibly in a different order than we had envisioned. Expect new teasers, concept art, and images from us soon™!

    Combat Missions

    We had decided early in the life of Dual Universe not to focus on a PvE combat system, given other priorities. With all of the feedback we’ve received since the beginning of the game, PvE combat has consistently remained a highly requested feature from our community. We always try to listen to your feedback, and I’m happy to announce that we have begun work on implementing the first iteration of a PvE combat system into the game!
    We’re planning the first version to be a PvE mission system that takes players into combat in their ships. The missions will scale in size to allow all players (solo or part of a larger group) to participate.
     
    We’re very excited about the PvE combat feature. It will add more engaging gameplay for all Noveans and allow players to try out the rigors of space combat before heading out to battle with other players in Dual Universe PvP.
     
    We are still in the early development of this feature, and it will take time, but we are already looking forward to seeing you all trying it in future PTS sessions. Your feedback will be instrumental in our developing PvE combat in Dual Universe.

    PvP Improvements

    Following a recent and very successful round table discussion with members of our PvP community, we are reviewing all the feedback gathered and our own data to determine what changes we will make. We are considering increasing the importance and/or requirement of having voxel armor onboard successful PvP ship designs, finding ways to encourage multi-crew ship setups, and potentially restricting the ability to remove cargo while in combat. Stay tuned for more exciting developments on PvP.

    Contest Winner Constructs

    Before launch, we ran the Build Your Legacy Contest for players to design starting outposts and speeders, with the winning entries being added to Dual Universe. We are currently working to make the constructs that the contest winners submitted available as options to select during the first start of the game, and we are also looking to make these available for purchase in the UEF shop. The contest entries were original and impressive. I want to congratulate all of you who took part. 

    Maintenance Unit

    A complete rework of the repair unit was planned for the 1.2 release just before the holidays. The feature still needed more work, and we decided to delay its release with plans to include it in the upcoming 1.3 update. When finished, the repair unit will be replaced with the maintenance unit, which can repair constructs with scrap and disassemble constructs. However, construct disassembly is the feature that still requires the most work, and we are determining if the feature will make it into the 1.3 release. When added, this feature will remove the pain of finding that one last bit of voxel in a construct and make redesigning builds easier, with the Maintenance Unit taking down constructs for you.

    Joystick Support

    Dual Universe already has a basic system to connect joysticks to the game. However, these were never cohesively connected with the Lua system. We will change that, allowing players to map analog and button inputs from Joysticks, Throttles, Pedals, and even simple Gamepads into Dual Universe. This will significantly improve the flying experience for non-Lua developing players and open new doors for Lua developers through projects such as Lua arcade games, custom flight control systems, and other nifty things our community creates.

    Default Lua Configuration Rework

    Once we’ve added Joystick support, we will redesign the default Lua scripts we give to players. Our community has long requested this update, and we want to ensure we deliver it. We will add a full suite of features and improvements. This means new Lua flight control systems, the ability to toggle widgets on and off without requiring Lua code, and integrating several systems not fully encapsulated in current control scripts, such as Anti-Gravity Generators.

    Fuel Intake Changes

    This has been a popular demand by our players, and we are looking into options to allow players to refuel tanks from another element. Currently, we plan to make a  'Fuel Intake' able to act as a proxy for a single fuel tank. This feature is still on the drawing board and may change as we dive deeper into it.
     
    -------------------------------------------

    As always, thank you for reading this short overview of some of what’s coming up. I hope you have a clearer picture of the direction we're taking Dual Universe in, and I look forward to hearing your thoughts on the forums. Have a wonderful day.
    - Mark (NQ-Deckard)
     
  2. Like
    marxman-1 reacted to Tordan in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Thank you for this post. I look forward to all of these features.
    May I suggest you introduce just a weeeee bit of Lore into the PvE system too! who are we fighting? and why? This is a very important part of game cohesion and player motivation. Also who damaged Thades? Was it really Aphelia as Tyim insists?  Inquiring minds want to know! Drop some crumbs.
    /grin
     
    Tordan
  3. Like
    marxman-1 reacted to BlindingBright in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Ita nice to see Novaquark finally listen to the cries of their community. I hope it's not too little too late.
     
    I remember Deckard saying to ke directly that adding NPC PvE was never gonna happen due to the conflicting ideals for the game being player driven... I am glad they're realizing how badly it's needed. I may come back for a bit when this gets added.
     
    Side note, jettesoning cargo is something you'd see if a real pirate was on your @SS. Instead of stopping players from doing it, with items being deleted.... drop the items as a lootable container behind the ship to be used as a decoy/dropping weight. Pirates can then double back for the package. Add more gameplay, don't restrict it further... I am so tired of yall restricting gameplay, so much I could / did in Beta can no longer do on the launch game because of that mentality. 
     
    Apart from that, you didn't address the largest complaint right now on Steam reviews, and that is the game is a second job to play. It still needs some heavy balancing, and nothing in this post about the future has even hinted at that.  You can try to stifle players, but whales are still running alt mission running/field mining... with the solo player left to eat crumbs..  
     
    All that I see left in terms of players are mostly hard-core PVP holdouts. Most of the PvE crowd beyond pure builders have already left... and a lot of them feel pushed out by PVP, and how BAD the pvp actually is. If you don't improve the overall combat experience...  will just end up with meh PvE, and lackluster PvP. 
  4. Like
    marxman-1 reacted to enjeyy in DUAL UNIVERSE: WHAT'S COMING NEXT   
    This is some really exiting news and I wish the NQ team a great success!
     
    Just please be very cautious with this part: "finding ways to encourage multi-crew ship setups". This alone has the potential to counter all efforts to bring more people to PvP, if it means "the game mechanics make sure, that a multi-crew ship is better than an equal amount of players with solo ships". Many players enjoy their independence and prefer to depend on their own skills. Group play and coordination is a great advantage on itself and doesn't need enhancement by game mechanics.
  5. Like
    marxman-1 reacted to Hagbard in DUAL UNIVERSE: WHAT'S COMING NEXT   
    i would suggest to reconsider the "for a single fuel tank"  bit.
    a problem that all advanced Flight Huds have is the number of links on the control units. mainly the fuel tanks are the limiting factor, as whenever you have a bigger number of fuel tanks, those consume so many links, that we are unable to link all elements needed to control the ship to a single seat.  there are some workarounds in place, like not linking the fuel tanks and going via core and talent levels to try to get the correct amount of fuel in each of the fuel containers. but this is painful, difficult and honestly nothing we should have to do.

    Just implement this change as a fuel "hub" allowing 10 fuel containers per fuel type to be accessed via one link and the problem would be solved, and wouldn't cause a risk,like increasing the general number of allowed links might do.

    Hagbard.
  6. Like
    marxman-1 reacted to Koruzarius in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Looks great guys!
  7. Like
    marxman-1 reacted to Leniver in DUAL UNIVERSE: WHAT'S COMING NEXT   
    First of all, thanks a lot for the feedback.

    This is going to the right way!
  8. Like
    marxman-1 reacted to W1zard in DUAL UNIVERSE: WHAT'S COMING NEXT   
    That's some awesome news. Looking forward for these updates!
  9. Like
    marxman-1 reacted to Omukuumi in DUAL UNIVERSE: WHAT'S COMING NEXT   
    Good luck NQ for dev all of this, DU really need that! Hope is back.
  10. Like
    marxman-1 reacted to vylqun in DUAL UNIVERSE: WHAT'S COMING NEXT   
    First time in a while that i really like what i read, hope its rather coming sooner than later
  11. Like
    marxman-1 reacted to NQ-Wanderer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Development forges ahead in Dual Universe. In update 1.2 (arriving on the 13th of December 2022), players will see new game systems and overhauls all about exploration, discovery, and salvaging.
     
     
    THE TACTICAL MAP
     
    Are you looking for a fight or trying to avoid one? Whatever your aims, we’re adding a new tool for you to navigate with more precision and awareness of the space around you. With integration into the piloting and gunner HUD, the Tactical Map allows you a clearer view of your surroundings and a better ability to interact with the map.
     
     

     
    ASTEROID REWORK
     
    Following frequently requested feedback, each asteroid now has an independent lifetime parameter that determines when it will despawn, meaning that asteroids will spawn randomly and despawn independently of any cycle based on their lifetime parameter. Players will see a constant spawning and despawning of asteroids in the game world.

    The ‘Discovered Category’ is being removed. There will still be a timer to broadcast the discovery of an asteroid, allowing players to mine them before their location is moved from the ‘rumored’ list to the ‘broadcast’ list.
     
    We’re also removing the tier information from undiscovered asteroids before their broadcast. Asteroid tier information is still revealed after the broadcast. However, this change will allow solo players and small groups a better chance to mine the high-tier asteroids they’ve invested in discovering.
     
    SALVAGE OPERATIONS
     
    Quanta floats out there, adrift in space, waiting to be claimed. Space recovery and reclamation have never been more profitable. Until now, Noveans would have to fly, hoping to stumble across wrecks, but that’s changing. We’re adding wrecks as ‘Abandoned Wreck’ items in the ‘Landmarks’ tab of the map. These are not pinpoint locations, however, and some searching is required to find the wrecks.
     
    ------------------------------------------------------

    We’re excited to bring you this next step in our development of Dual Universe. We have streams planned to show you the upcoming features of update 1.2, and we will have more information on update 1.3 soon. Let us know what you think of this update here, and thank you all for your continued support.
  12. Like
    marxman-1 reacted to NQ-Nyota in Creative Director's Note: Details of the Reset   
    Dear Noveans,
     
    This is Cyrille Fontaine (NQ-Kyrios) again. I’m writing to follow up on our announcement video released earlier today. I’d encourage you to watch it if you haven’t already as it presents our decision to reset Dual Universe when we launch.
     
    In this letter, I want to walk you through some of our reasons and give you precise answers on what you will keep after the server reset, as well as how we plan to reward Beta players for their investment in the game.
     
    Deciding whether to reset the server of a persistent, single-shard game like Dual Universe is an enormous and challenging decision. It impacts many departments in the company, such as game design, server, live operations, production, community management, and well, pretty much everyone. But most importantly, it impacts our players. Players who have dedicated time, money, and passion to the game during beta.
     
    But before we go any further, I want to address the elephant in the room: we started sharing information about the reset before we had solid answers because we wanted to give you clarity on our internal dialogues. Though this gave rise to many fantastic protest constructs, such as Vampskull’s intricate toilet paper ship, it also caused uncertainty for our community. I want to extend to you all a truly heartfelt apology for that and to thank you for your patience.
     
    I’ll go through some of the factors we had to weigh below, but what lay at the heart of the decision for us was how we would reward the efforts, support, and contributions of our players during beta while still allowing new players the same opportunity to experience a fresh new solar system to settle at launch. 
     
    With that, let’s get into the details.
     

     
    WHY RESET?
     
    THE ECONOMY
    Betas tend to have bugs and exploits, and Dual Universe has had its share of those. We’ve dealt with issues from item duplication and system exploits to our own missteps. We have improved our monitoring systems throughout the beta, but in order to balance our player-run economy for launch, we have to reset it.
     
    PERFORMANCE
    It’s a technical necessity for us. The game has an extreme quantity of leftover and unused constructs. With changes to maximum construct slots and the Inactive Asset Requisition (IAR) system, the situation has improved, but a full reset will allow us to manage the data load well from the start without the burden of abandoned legacy constructs. With the new systems that we added during beta, data load should not become an issue again.
     
    BALANCE
    The game’s launch will be a fresh start with every player on the same starting line. We want to give every player, whether a veteran or new, the same opportunity to experience the thrill of colonizing Helios during the first days and weeks after launch. 
     
    NEW WORLDS
    It’s also an opportunity to improve our planetary bodies in Helios. We want to give planets more identity, to implement what we didn’t have time to do when we launched the beta. We cannot do that while players are building and terraforming the planets. We also want to experiment with new types of planetary bodies, and a reset allows us to achieve these goals. More information on that will follow soon.
     
    WHAT WILL WE RESET?
    Almost the whole game, with a few exceptions that I’ll cover below. 
     
    This means that everything from planets and territories to items and constructs will be reset. The game’s economy and player progression will also be reset, but we will give beta players back some of their talent points and other items through the Pioneer Packs detailed below.
     
     
    WHAT WILL PLAYERS KEEP?
     

     
    As beta players, you will keep your name and contact list on the new server.
     
    You’ll also keep your Core Blueprints after reset. Whether in a container aboard one of your constructs or inside a package, all of your Core Blueprints will be transferred to your nanopack. However, we’d recommend that you organize your Core Blueprints in your nanopack and create Core Blueprints of constructs that you would like to keep ready for the reset at launch.
     
    You’ll also keep your organizations. Membership will be reset, but the superlegate will remain as the leader to carry the organization into launch with its name, logo, and manifesto intact. However, organizations belonging to other organizations will be erased.
     
    Core Blueprints belonging to organizations, including those housed in containers and packages belonging to the organization will be transferred to the superlegate.
     
    Your Two-Factor Authentication rewards will be reallocated to you after the reset. Your Recruit-a-Friend rewards will also be reallocated, with the exception of any game time rewards that you’ve already consumed.
     
    PIONEER PACK REWARDS
    We’ve also put together three tiers of Pioneer Packs to reward our beta players and give them back some progression, such as a portion of their talent points. They are a thank you from all of us here at Novaquark for the support you’ve shown us during the beta and the time you invested in the game.
     
    We’ll deliver these packages during our six-month launch event in a way that preserves balance at launch and allows new players the same opportunity to compete in the game’s economy. At the start, beta veterans will be in almost the same position as new players, but by the end of these six months, beta players and backers will have one of the three packages outlined below.
     

     
     
    PIONEER PACK - ADVANCED
    This package is available to players who have purchased up to three months of subscription for the Dual Universe beta.
     
    Up to 40,992,000 extra talent points, including the server-wide accelerator event and the beta talent point awards, by the end of the 6-month launch event.
    6 monthly payments of 100,000 quanta.
    5 Schematic copies of Dynamic Core Unit S
    Tier 1 Rare Item - 1 Whirlpool collectible statue
    1 exclusive decorative item: Deco potted plant white
     
    PIONEER PACK - RARE
    This package is available to players who have purchased up to twelve months of subscription for the Dual Universe beta. Please note that it’s not necessary to have used the game time by this date to qualify.
     
    This package is also available to Iron, Bronze, Silver, and Contributor backers from our crowdfunding packages.
     
    Up to 46,992,000 extra talent points, including the server-wide accelerator event and the beta talent point awards, by the end of the 6-month launch event.
    6 monthly payments of 200,000 quanta.
    5 Schematic copies of Dynamic Core Unit S
    5 Schematic copies of Dynamic Core Unit M
    Tier 2 Rare Item - 1 Triangulum collectible statue
    2 exclusive decorative items: Deco potted plant white | Deco carpet
     
    PIONEER PACK - EXOTIC
    This package is available to players who have purchased at least thirteen months of subscription for the Dual Universe beta. Please note that it’s not necessary to have used the game time by this date to qualify for this bracket.
     
    This package is also available to our Gold backers and above from our crowdfunding campaigns, as well as Sponsors and Patrons.
     
    Up to 52,992,000 extra talent points, including the server-wide accelerator event and the beta talent point awards, by the end of the 6-month launch event.
    6 monthly payments of 400,000 quanta.
    5 Schematic copies of Dynamic Core Unit S
    5 Schematic copies of Dynamic Core Unit M
    5 Schematic copies of Dynamic Core Unit L
    Tier 3 Rare Item - 1 Circinus collectible statue
    3 exclusive decorative items: Deco potted plant white | Deco carpet | Deco potted plant black
     
    To receive your Pioneer Packs, you’ll need an active subscription. Item rewards are also only available in the first month after release, and you’ll need to log into the game during this time to receive them. We’ll share more information soon on the server-wide talent point accelerator event, and the extra talent point awards for beta players and backers will be delivered on the last day of each month.
     
    I want to thank all of you again for bearing with us while we resolved the reset question. We hope that the opportunity to relive the thrill of settling Helios is appealing to you. From the new first-time user experience to a whole canvas ready to be recalled to life, Dual Universe is waiting for you.

    We ask that you please use this thread for discussion about this reset announcement.
     
    We’re also creating a special episode of Ask Aphelia about the reset. If you have questions from our announcement video or this letter, please send them to us here.
     
    Stay tuned for more news on the future of Dual Universe, and look for our next major announcement very soon.
     
    Cyrille Fontaine (NQ-Kyrios)
  13. Like
    marxman-1 reacted to Zarcata in A letter to the devs...   
    Has anyone ever considered that the original vision isn't viable at all and NQ is somehow trying to pull together something playable so it's not a complete bust?
    That vision at the beginning - it's gone.
    Now another DualUniverse comes on the market, you either get along with it or you don't. Still, we should stay with reality and not chase a dead dream.
    Maybe the game should be seen as an attempt that didn't work out as expected. I hope, however, that the developers could profit and learn something from it, in order to develop better products from it. Even if Dualuniverse would remain only a voxel construction game, some surely have fun with it...maybe in 10-30 years then comes a new DualMetaVerse, which then rather fulfills the direction of the visions.
  14. Like
    marxman-1 reacted to CptLoRes in A letter to the devs...   
    The [filtered] part only comes after desperately trying to help for years, and then having to watch any and all constructive feedback (including bug rapports) from the entire community being ignored.
  15. Like
    marxman-1 reacted to kulkija in A letter to the devs...   
    Good points
    I agree by 100%
    What you wrote, made me think this:
     
    I think we all agree about current problems. Direction of development is off
     
    If NQ really does listen us , are those problems on us?
     
    This I like to say to NQ:
    Respect original vision and go towards it.
    Ignore proposals which  may lead to wrong direction.
  16. Like
    marxman-1 reacted to Knight-Sevy in A letter to the devs...   
    I can argue without getting too wet that our organization, which has about ten active members + the 20 other players who have played with us in the past, still want the vision of the initial game to be realized.
    And we are all more or less aware of the sacrifices necessary for this last, end of planetary mining, industrial nerve, limitation of core units... All this is positive for us if it allows us to carry out the vision.
     
    Here is a non-exhaustive list of the vision of the game that we support :
     
    "At the same time, we want rare resources to be hard to secure, exploring the unknown to be challenging, and territory control to be central for Alliances and Empires."

    " The ship’s autonomous AI will constantly monitor every action performed in its action radius and neutralize any attempt of aggression or unauthorized destruction. Beyond that zone, it’s PvP free-for-all. You only go there if you’re well prepared. "

    " But it will be in principle possible to settle a new safe zone anywhere on any planet (except in another safe zone), if enough players are willing to contribute to its building and maintenance. "
     

    " In Dual Universe, creating a market will require nothing more than setting up a Market Unit, a particular Element that you can craft and install in any construct of yours. The Market Unit requires an energy supply and a container to store the traded goods "

    " - let the players set their markets anywhere they want, making the geopolitical/strategic aspect of this a core element of the emergent gameplay "
     

    "One important thing to understand is that Resurrection Nodes (or RN) are expensive. Very. Whether you buy it or you collect the materials to craft it, this will be a considerable investment. "

    " A Resurrection Node is a power hungry machine "

    "You need to power it and make sure it is fully charged, and the time it takes for a full charge will depend on the type of power source you can afford to use. This can range from a few minutes to a few days."

    " In any case, one thing is sure: the resurrection nodes are going to be a central element of gameplay and emergent strategies/counter-strategies between opposing factions "
     

    " Duties are things like: a price to pay per month, per day or per use to be able to use the tag, a price to acquire it, a certain location that you must be in to be able to use it, etc " 

    " Another important aspect is the notion of warranties: when I give a tag to someone, I can also take it back at any time. I may agree to provide a warranty attached to this tag, which says that the removal will be done after a 24h or 48h notice, or that I agree to pay a certain amount when I remove the tag, as a compensation. " 

    " The last notion I want to talk about is the notion of ?power delegation?. "


     
  17. Like
    marxman-1 reacted to blundertwink in A letter to the devs...   
    Unfortunately, I'd say that NQ's current leadership doesn't share that vision....they more interested in blockchain, web3, and NFTs. They don't even seem to view DU as a game, insisting it is actually a metaverse -- a platform to create content, not a provider of content. 
     
    NQ's current plan is to shill the hell out of the web3/NFT/metaverse trend and hope someone will buy them even as these concepts implode. Hopefully I'm wrong...but I'm basing this on posts the CEO has made on LinkedIn. 
     
    Otherwise, you're right. They have no plan. If they did, they wouldn't share it. 
     
    NQ has gone beyond "having a bad rep" for not communicating or engaging with players. It's not just a bad rep anymore, it's a fact of how they operate. 
     
    As I'm sure some will agree, the most likely way for NQ to interact with you is via temporary bans when they rarely decide to moderate the forum. 
  18. Like
    marxman-1 reacted to Novean-32184 in A letter to the devs...   
    I'd say many still share the initial vision. And many also unerstand that a vision is just that and from there one needs to adjust and shape the vision to what is achievable.
     
     
    NQ (in the form of JC) kept dreaming that their utopia was going to become reality. until reality came knocking at which time it was too late and NQ has been firefighting ans scrambling to just get to a release of some kind.

    Unfortunately NQ has never really engaged what is probably their most valuable ally and asset in developing DU, their community. They just kept dreaming up overcomplicated ideas to "fix" other overcomplicated or over reaching ideas. This community has stood up and offered valueble suggestions/iodeas/feedback throughout he years but most has been ignored and much forgotten as the players who provided it have long since moved on.
     
     
    So what happened you ask? NQ happened is what..
    DU still has the potential it had back then and could still work out. But NQ is not the company to do it I believe. they lack the vision and (financial) resources to really make that push and make it fast enough.
  19. Like
    marxman-1 reacted to BiGEdge in A letter to the devs...   
    A Letter to the devs,

    I have been supporting your vision of a Dual Universe since 2017.
    It was a dream for me what you had planned with DU and hadn't seen it in any other game before.
    A freely explorable and malleable universe for potentially millions of players from all over the world who develop policies together, band together in large communities and jointly create content and activities for other players and, with luck, emergent systems.
    Novaquark wanted to provide the tools and server technology for this.
    That's exactly what you did at Novaquark and kept almost all of your promises so far.
    Many thousands of players joined together in huge organizations and created great things in a virtual parallel world to our Reallife, a metaverse and were very proud of our and your achievements.
    My investment has already paid off umpteen times and my expectations have even been exceeded in many aspects.
    I'm still waiting for planetwide PVP, the pets and finally sending me my supporter t-shirt, I've been cold for 4 winters now.
    No seriously, you've really done a great job with the potentially revolutionary server technology and all this in a freely editable voxel world.
    But a revolution also needs revolutionaries and people who share a revolutionary idea and also appreciate the dedication towards this goal.
    There was a time when many members in the DU community shared this vision.
    However, that time seems to be over.
    To my dismay, I found that very few still share the Dual Universe's initial vision.

    What happened?
    At the start of the beta there were the most players, but the game was probably not ready to handle the onslaught of players. The first two weeks of the beta launch were bumpy to say the least.
    Despite a previous mass play test that was even worse.
    Players who didn't start in the tutorial building, but together with the entire market complex many SU away in the middle of space. The world that wouldn't load and to the point of inexplicable game crashes and server crashes.
    If you think of other games often have even more problems, DU scared off a lot of players with the beta start, but also kept enough to build a great world with lots of activities.
    Tech Expos, Casinos, Giant Space Stations, Museums, Puzzle Games, Whole Cities and many more have been developed by players as content and activities for the game.
    The economy prospered and was boosted by the introduction of Schematics into the production process.
    At the time I was running stationary mobile trading and was able to earn many billions of quanta with it. Although the industrialists now had the problem that they could no longer produce everything themselves, the market was actively used as a result. Many players left the game because they saw schematics as an unnecessary constraint on their freedom rather than a way to have a healthy player-driven economy.
    In the end, everything in DU is built around player interaction, and depends on how much players interact with each other, trade, PVP and destroy each other to keep the economy alive. Things that are produced must eventually be removed from the economic cycle and generate new demand, otherwise every economy will collapse at some point.
    This has worked very well in EVE Online for many years, because there is always enough demand for new products generated there. Simply by the urge to expand and the gigantic losses of material that have to be used to do so.
    In the Dual Universe, which was once described by large parts as a potential EVE 2.0 and Novaquark even hired former developers of EVE Online who also saw this potential in DU, there is unfortunately no such closed economic cycle "yet".
    In DU everyone had everything at some point. The market demand fell to a minimum and the supply grew until it drove the price through the floor. This is called economic stagnation. When nothing is traded anymore because nothing is needed anymore.
    Once all players have everything, they no longer need to pursue a goal and money has no value if players have enough money.
    New players now have several disadvantages in DU.
    Building factories costs them way too much quanta and they don't make any money anymore because the economy is down. It takes way too long for new players to make enough money to afford the schematics and the whole game feels more and more like endless grind and work with no value or rewards.
    Player-made game content where you can earn Quanta is missing because few are willing to invest their fortunes in a depressed economy and no one is willing to invest in new players who are themselves frustrated that nothing can be done in reasonable timeframes goes ahead.
    And the only option left seems to be a wipe.

    The announcement of a potential wipe now had the following effect.
    A lot of players who don't want to play until a possible wipe and those players who don't want to play after a wipe because everything worked out, a lot of playtime that was paid for with real money would simply be gone.
    Some want the wipe and find it unfair that others have more because they were able to start playing Monopoly earlier.
    The others see a way to get the economy and the entire game under control and all the problems that arose during the beta without a wipe.
    A wipe only buys you time until the next wipe if the underlying problems are not fixed.
    1. A closed economic cycle
    2. An industry and a talent system that is fun and not frustrating
    3. A smooth game in player cities and larger buildings
    4. All content promised at Kickstarter (Planet PVP, Moon sized Space Stations and Citys with more than 10 FPS, Pets and Goodies)
    My questions now are...
    Is there still the same vision for DU as at the beginning of the development?
    Are Novaquark and the DU community still on a common path?
    Can we do that again to make DU the revolutionary project and create emergence?
    Does NQ still have the means and the motivation for it, or do you let the setbacks discourage you?
    If the answers are yes, then NQ just has to keep doing their job as before and DU will be a success.
    If the answers are no, then the community needs to do more to make DU successful and NQ set the bar by fulfilling their Kickstarter promises.
    I still trust NQ, but I also see that a lot of players don't anymore and they see Dual Universe dieing. Mainly because of this announcement of a wipe.
    Please don't leave us hanging on the ropes NQ.
    Decide how you want to save your and our game and let us know your plans as soon as possible.
    Right now it seems like you don't have a plan yourself.
    Many Rumors that Novaquark is broke.
    I don't want to see my dream game die.
    I would like to justify the "Revive DU" campaign.
    After the Schematics update, get all your friends, org members, and gaming groups out of retirement and let's save the economy.
    Spend all your money and buy empty the markets and then discard all purchased items from inventory to clear them. This prevents a wipe, in which everyone loses everything and you will be able to produce again with high prices on the market.
    NQ should then introduce a decay system asap so that the market remains lively and new products are offered on the market again and again.
    As an alternative to a decay system, there shouldn't be any save zones, as in EVE Online, and there would always be a risk of losing everything you've worked out as soon as you log into the game.
    NQ should create an overview, how many items and how much Quanta are in circulation in relation to the number of players. Statistics and reading them right ist the key.
    This will show you very precisely in which direction the economy is going to countermeasure potential problems and when you have to react early and make game-mechanical adjustments.
    If the Economy is not a steady up and down with a tendency to grow, it will not work.
    You can also see it in the price. And at least reintroduce market bots until a working decay system is implemented. The market bots can help stabilize prices and give new players the opportunity to start making money again.
    Let the market bots buy and withit destroy many oft the created Elements and Products.
    Quanta gains value again and players get something for their efforts to build a production again.
    A wipe becomes unnecessary as soon as all game mechanics interlock.
    The game mechanics mesh once all the game mechanics are built in.
    Once all promised game mechanics are in place, a wipe becomes unnecessary because all issues have been resolved.
    A wipe can either revive the game for 1-2 years until the next wipe becomes necessary
    or a wipe can kill the game for good without NQ trying to change all the necessary game mechanics.
    The fact that NQ have already started changing game mechanics like the Schematics system shows that they are trying to save the game without a wipe first.
    But please share NQ, take a look for yourself at the community, what moves and then communicate.
    I still share the vision for DU from the Kickstarter campaign back then.
    Please share with us your current vision and ambition.
     
    Thank you for reading…
    sincerely your #DU-Fan-NR1
     
    BigEdge
  20. Like
    marxman-1 reacted to Tordan in A letter to the devs...   
    You are not alone.
    I too still hope for the realization of the vision.
     
  21. Like
    marxman-1 reacted to blundertwink in ASK APHELIA EPISODE #1- Discussion thread   
    They would rather talk on a podcast because a podcast is one-way communication where they can pick and choose a few questions without any back and forth or actual community engagement. 
     
    A month of discussion and decision making on one simple choice that's been talked about for years is absurd, especially considering the urgency.
     
    I don't know what the new CEO is doing...but leadership at NQ hasn't improved. It might be worse than ever, frankly. 
     
    NQ is probably facing burnout and morale loss, just like us players. If the issues are obvious to us, I'm sure they are obvious to employees that stare at the game 8 hours a day.
     
     
    I really can't agree -- the profitable thing is to actually test the game with as many players as possible so you can find the bugs and release the game without it instantly imploding.
     
    The very few beta players still subbed aren't generating an ounce of profit for NQ. Only release-scale subs will give them any sort of profit, and release will fail if they don't test it with as much scale as they can.
     
    Even 10,000 subs wouldn't be profitable for a company of NQ's size (nor even close), and I think we can agree they don't likely have even that amount...so stringing us along is self-defeating. 
  22. Like
    marxman-1 reacted to Udrakan in ASK APHELIA EPISODE #1- Discussion thread   
    I'm a new player, have been playing DU for 3 weeks or so, but from what I've seen from NQ, I don't feel confident staying in DU. The way they dismissively say the classic PR phrase "We hear your concerns"...
     


    Personally, I don't care whether there will be a wipe or not, because I don't have many assets in the game anyways, but the way the developers keep their players in the dark and only adress the comfortable questions in order to tick a "Communicate with the community" box feels terribly wrong. I was already hesitant to join an MMO that hides it's playercount, because that's a suspicious thing to do for a game that relies on an active playerbase.

    Anyways, I've been anxiously waiting for this vlog and it turned out to be of no substance. This has been the last nail in the coffin for me and DU and I'll have to set off to find another game which treats their players with a bit more respect, instead of tossing them all in the "hater" bag.

    I've watched previous vlogs in order to compare them to this one and they have significantly more impact, because the developers have time to develop their thinking process behind the game and explain what the features they are working on are about. (example: https://www.youtube.com/watch?v=FV54JaiAbmg Inside NQ, Demeter).

    The community both in game and on discord has been extremely welcoming and helpful to me, helping me from the absolute beginnings to making a hauler for Cargo L's and It's how I choose to remember this game. Not the NQ keeping players in the dark, not dismissing them as haters or straw-manning their arguments, not this disgustingly clean PR video that was released today.
  23. Like
    marxman-1 reacted to Eviltek2099 in ASK APHELIA EPISODE #1- Discussion thread   
    Waiting longer to announce the reset (wipe) or not it's not helping this game and only forcing people to not renew their subscriptions or leave the game for other games. Please just Lock all deciding NQ employees in a room and don't let them out till a decision is made on what gets reset and what stays!
  24. Like
    marxman-1 reacted to PotatoMart in ASK APHELIA EPISODE #1- Discussion thread   
    important questions for me:

    1. whipe : yes/no, when
    2. new roadmap?
    3. what new game loops are coming soon?
    4. what do you do for economy healing (consumption?!)
    5. schematics what is your plan?

    if you think i pay until december whithout knowing if wipe, youre wrong. Only reason i am here , there is no other mmorpg i am interested in yet.
  25. Like
    marxman-1 reacted to m0rrty in ASK APHELIA EPISODE #1- Discussion thread   
    1) I am not very familiar with 'pod-cast' style of answering questions, but I watched a lot of youTube videos, 
      - I definitely wish the answers were prepared in advanced, re-read, re-written, scripted on paper, and recorded nice&clear sentences.
     
    2) As for wipe, - we know it is the hot topic, and we want answers or info about it, we don't want reminders about you knowing it and saying nothing about it.
     
    3) more questions, more answers please.
     
    Thank you.
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