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Metsys

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  1. Like
    Metsys reacted to Yoarii in If the elements weren't so ugly we would use them outside the ship.   
    that's the main problem.
  2. Like
    Metsys reacted to Omukuumi in The siege of Gamma   
    To explain again:
    Plasma is not in definitive Legion territory, we can be challenged as seen this weekend.
    Legion has decided by mutual agreement to prioritize its members before any sale, and this for a period that concerns only us.
    If one day plasma arrives on the markets, what is the point of coming to challenge us? Will the risk always be worth it? Or are we going to give our enemies a reason to not come and therefore end our own reason to play/gameplay?

    Stop thinking only about you when you blame other players, they maybe got their reasons.

    Roll up your sleeves, motivate friends/allies and join those who fight us!
  3. Like
    Metsys got a reaction from Shaman in The siege of Gamma   
    well, despite what people outside of the PvP crowd think, this was actually hella fun!
    The bugged radars and transponders frustratingly made this incredibly difficult and challenging to see who the enemy is, and who might just one of your allies.

    We had ships from S to M to L sizes all represented, from the small cross section fast strike crafts to the larger L core battleships. We saw smaller ships trying to utilize their higher max speeds and we saw the bigger ships using their voxel to tank. It was a slug-fest the kind we haven't seen before and that brought excitement with it among us PvPers.

    Personally I chalked up 8 kills (2x S, 5x M, 1x L) that I either partook in or even decidedly have gotten myself, but among the stress and hectic of the battle I couldn't save the positions on several of the wrecks from those that tried to flee the engagement zone but did not make it. I am sure there are still lots of wrecks like this, spread round the Alien Core.
     
    We had up to 150 constructs, cored or not, directly around the Alien Core battle zone. With all the fighting slightly around it, it might be yet more that were directly engaged in the fight.
  4. Like
    Metsys got a reaction from Akroma in The siege of Gamma   
    well, despite what people outside of the PvP crowd think, this was actually hella fun!
    The bugged radars and transponders frustratingly made this incredibly difficult and challenging to see who the enemy is, and who might just one of your allies.

    We had ships from S to M to L sizes all represented, from the small cross section fast strike crafts to the larger L core battleships. We saw smaller ships trying to utilize their higher max speeds and we saw the bigger ships using their voxel to tank. It was a slug-fest the kind we haven't seen before and that brought excitement with it among us PvPers.

    Personally I chalked up 8 kills (2x S, 5x M, 1x L) that I either partook in or even decidedly have gotten myself, but among the stress and hectic of the battle I couldn't save the positions on several of the wrecks from those that tried to flee the engagement zone but did not make it. I am sure there are still lots of wrecks like this, spread round the Alien Core.
     
    We had up to 150 constructs, cored or not, directly around the Alien Core battle zone. With all the fighting slightly around it, it might be yet more that were directly engaged in the fight.
  5. Like
    Metsys got a reaction from Walter in The siege of Gamma   
    That's exactly the point of the transponders though, basicly giving your real-time feedback on who is friend and who is foe. If we didn't use third-party programs (namely communication tools like teamspeak and discord) we wouldn't really have had a way to identify friend or foe at all as defenders. It was a major issue, specifically as the defending party, because enemy ships slipped through multiple times and shot the alien core again, resetting the combat timer back to 10mins and preventing the shields to regenerate. Might have been somewhat fun for this specific encounter, maybe. Or provide an interesting challenge.

    But this should NOT become the norm or even intended gameplay. Having your alien core be prone to attacks, having to be available for defense all the time, having to basicly have a multitude of enemies in DU simply by holding alien core(s), having to field the finances and production time of base shields and warp beacons, aswell as extractors and everything around that, is enough cost already. Burdening the defenders with bullshit such as (potential) intentional transponder scrambling goes a bit far imho
  6. Like
    Metsys reacted to Palis Airuta in The siege of Gamma   
    As a non PvP player let me say that this was pretty amazing. Interestingly it seems, there is a lot of strategy, planning, logistics, subterfuge, all the elements that make combat quite compelling. Two things stood out, one was we all had a great time, lots of laughs interspersed with OMG nooooo.... Secondly the servers didn't seem to miss a beat with 150 ships on grid engaging each other. Sure there are bugs but pretty smooth gameplay. Still thinking about it two days later and cant wait to get back out there. 
  7. Like
    Metsys reacted to Caerus in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
  8. Like
    Metsys got a reaction from Walter in The siege of Gamma   
    well, despite what people outside of the PvP crowd think, this was actually hella fun!
    The bugged radars and transponders frustratingly made this incredibly difficult and challenging to see who the enemy is, and who might just one of your allies.

    We had ships from S to M to L sizes all represented, from the small cross section fast strike crafts to the larger L core battleships. We saw smaller ships trying to utilize their higher max speeds and we saw the bigger ships using their voxel to tank. It was a slug-fest the kind we haven't seen before and that brought excitement with it among us PvPers.

    Personally I chalked up 8 kills (2x S, 5x M, 1x L) that I either partook in or even decidedly have gotten myself, but among the stress and hectic of the battle I couldn't save the positions on several of the wrecks from those that tried to flee the engagement zone but did not make it. I am sure there are still lots of wrecks like this, spread round the Alien Core.
     
    We had up to 150 constructs, cored or not, directly around the Alien Core battle zone. With all the fighting slightly around it, it might be yet more that were directly engaged in the fight.
  9. Like
    Metsys got a reaction from Msoul in The siege of Gamma   
    well, despite what people outside of the PvP crowd think, this was actually hella fun!
    The bugged radars and transponders frustratingly made this incredibly difficult and challenging to see who the enemy is, and who might just one of your allies.

    We had ships from S to M to L sizes all represented, from the small cross section fast strike crafts to the larger L core battleships. We saw smaller ships trying to utilize their higher max speeds and we saw the bigger ships using their voxel to tank. It was a slug-fest the kind we haven't seen before and that brought excitement with it among us PvPers.

    Personally I chalked up 8 kills (2x S, 5x M, 1x L) that I either partook in or even decidedly have gotten myself, but among the stress and hectic of the battle I couldn't save the positions on several of the wrecks from those that tried to flee the engagement zone but did not make it. I am sure there are still lots of wrecks like this, spread round the Alien Core.
     
    We had up to 150 constructs, cored or not, directly around the Alien Core battle zone. With all the fighting slightly around it, it might be yet more that were directly engaged in the fight.
  10. Like
    Metsys got a reaction from Omukuumi in The siege of Gamma   
    well, despite what people outside of the PvP crowd think, this was actually hella fun!
    The bugged radars and transponders frustratingly made this incredibly difficult and challenging to see who the enemy is, and who might just one of your allies.

    We had ships from S to M to L sizes all represented, from the small cross section fast strike crafts to the larger L core battleships. We saw smaller ships trying to utilize their higher max speeds and we saw the bigger ships using their voxel to tank. It was a slug-fest the kind we haven't seen before and that brought excitement with it among us PvPers.

    Personally I chalked up 8 kills (2x S, 5x M, 1x L) that I either partook in or even decidedly have gotten myself, but among the stress and hectic of the battle I couldn't save the positions on several of the wrecks from those that tried to flee the engagement zone but did not make it. I am sure there are still lots of wrecks like this, spread round the Alien Core.
     
    We had up to 150 constructs, cored or not, directly around the Alien Core battle zone. With all the fighting slightly around it, it might be yet more that were directly engaged in the fight.
  11. Like
    Metsys reacted to Mulligan in The siege of Gamma   
    Some of the most fun I have ever had in DU. Been waiting for something like that for years. GF to everybody involved hope we get a lot more like that 
  12. Like
    Metsys reacted to Msoul in The siege of Gamma   
    Really awesome to see some more fleet vs fleet pvp. Thanks for sharing and best of luck to both groups in your next engagement.
  13. Like
    Metsys reacted to Omukuumi in The siege of Gamma   
    With the Athena update we decided to hold 3-4 alien cores, the goal being to test our ability to defend multiple cores.

    The harsh reality of alien cores
    In response, our enemies have put our cores in lockdown ~fifteen times, sometimes 4 on the same day, forcing us to organize ourselves well to allow everyone to come home from work, eat, take care of their family or simply rest. For having a minimum number of people at the end of each lockdown, just in case.
    The ends of lockdown follow one another and still nothing on radars, the regularity required by this feature prevents us from pirating on asteroids or pipes as we did before, but the various changes have not reinforced either the interest of them, the motivation is therefore less and less perceptible and it becomes a chore to come and defend...
    So we come to this evening of May 21, 4 cores are in lockdown;
    Gamma, Theta, Iota and Zeta
    Theta and Gamma are respectively under siege at 18:24 UTC and 18:56 UTC, knowing that it takes 20 minutes to secure a core without enemies, the timing is tight but nothing can tell at this moment that our enemies will take advantage of it...

    A well thought out plan
    18:36 UTC, Theta in siege but without contacts, when suddenly the announcement falls: "CONTACT ON THETA"
    10 to 15 ships on radars, the fight is easily managed but a large part of our fleet is therefore in combat lock for the next 10 minutes, preventing warp, and an attack on Gamma begins to grow in our heads. Taking advantage of the combat lock to loot some of the enemy ships, meanwhile another group forms, alerted by the first attack and start moving in direction of Gamma.
    18:58 UTC, Gamma in siege and the dreaded announcement drops: "24 CONTACTS ON GAMMA"
    We are all surprised and at the same time excited, @here and @everyone appears on the various discords to call Legion for mobilization, we've been waiting for this moment for a long time, impossible to miss it!
    We get together in voice, we regroup in the same place in game and we jump into the fray. Focus announcements follow one another, but more surprisingly, there are not 24 contacts but 50... 70... 100... (we reached 150 contacts on the radar at one point, allies and enemies). Several ships are dummys, but the enemy is really numerous, we will have to be disciplined and use our experience in PVP but also as a group.
    The confrontation was complex, the previous patch broke the radars and transponders, impossible to sort the contacts on the radar and even less those who change their name like ours (our entire fleet bore the name "WONDU" on its ships), but LUA scripts save us and maintain some semblance of order in this nameless mess.
    The station sees its shield descend little by little, an alt left on it allows us to follow it live, protecting the core is impossible without killing all our enemies, it must get out of the 10 minutes of combat lock to recharge its shield. It ends up being core, we manage to regain control, the core itself is not enough, we have to hold these 10 minutes. Unfortunately the timer is constantly reset, even after taking advantage of the fight; the dead ships then repaired by our enemies, the incessant comings and goings of small fast ships and those bearing our tag, it's almost mission impossible to prevent them from approaching, the fight drags on so long as we almost destroyed the entire enemy fleet.

    The Liberation
    "30 seconds left" (combat timer on alien core)
    Announced in voicecom, still no hostile contact... When suddenly a M core appear, rushing to the alien core.
    "15"
    Some of our remaining forces are concentrated on him, the burst is violent but it's not enough.
    "10"
    He is at 80km from the core, almost dead but he still represents the last threat of these long hours of confrontation.
    "OHNO OHNO OHNO HE IS SHOOTING [filtered] MY LIFE"
    ...
    "IT'S REPAIRED"
    Nerd screams, phew of relief, Legion held on but not without difficulty.

    A big GG to everyone, even if the game is clearly not the most pleasant for PVP currently, it's events like this that make the game live. Bravo for the organization, the execution and the destruction of the core. We had a lot of trouble keeping our precious plasmas

    Some stats about those fight
    The opposing forces: Legion vs "Empire, BOO, CVA, Penrose, CYT, IC, CRN, MSI, SB Nation, UA and I think another 1 or 2, just a handful from each, think IC had the most, but mostly new to PvP"
    +/- 150 ships involved
    ~40 Legion members at the end
    More than 3 hours of fight
    45+ wrecks still close to Gamma this morning
    Very very little amount of stasis
    Too much ammo fired
    Too much kills
    Not enough transponder xD
     
     
  14. Like
    Metsys reacted to cerveau in Need to make official complaint about a GM   
    i always repair myself even when its not my fault i never have asked a GM to repair my ship.
  15. Like
    Metsys got a reaction from Samedi in Radar changes kill Capitals   
    NQ is just in over their heads. They made some server tech that splits the main server frame into smaller sub-grids and splits those again and again, should increased activity or density in those grids require more performance that justifies its own shard. And with that tech-demo, they should have refined and sold it to a proper game studio that knows what it's doing and might actually properly apply it to a game.
     
    Instead, NQ vowed to take this tech and use it themselves to make their own game: Dual Universe. And here we are, years later, with a half-baked, issue-ridden game with bare-bones gameplay loops, a fancy tech demo at best. And funny enough, it already shows that their tech isn't as holy-grail as they'd want it to be, severe server issues have plagued us recently more than usual and desync has been an issue since the beginning.

    New features are always half-baked, not properly tested, more often than not break something, feedback apparently not taken. And the lack of communication takes the piss on all that.

    Just look at all the issues posted on diverse discord servers with just the obstruction and placement of the radars with this change. Free-floating radars, some meters away from their constructs, still show obstructions in some cases. This wasn't tested on a PTS or anything.
  16. Like
    Metsys reacted to lunaprey in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    NQ is like... am I going to punch you in the face? I might... we're considering it. Please discuss.
  17. Like
    Metsys got a reaction from Samedi in Ongoing Discussions   
    The slowing forums is people realizing their words fall onto deaf ears that say "we hear your concerns" all the same. We can complain and talk about all the issues here and suggest whatever we want, it just doesn't make a difference. This thread here alone is people voicing and talking about the wipe issue for a month now, making suggestions or stating opinions and observations on specific problems around the wipe. And NQ has not said a thing about it all this time, despite players begging for any word on the matter.

    So here we are, talking to eachother and at eachother without the power to make it change anything. And with that realization comes apathy and activity slows down.
  18. Like
    Metsys got a reaction from CptLoRes in Ongoing Discussions   
    The slowing forums is people realizing their words fall onto deaf ears that say "we hear your concerns" all the same. We can complain and talk about all the issues here and suggest whatever we want, it just doesn't make a difference. This thread here alone is people voicing and talking about the wipe issue for a month now, making suggestions or stating opinions and observations on specific problems around the wipe. And NQ has not said a thing about it all this time, despite players begging for any word on the matter.

    So here we are, talking to eachother and at eachother without the power to make it change anything. And with that realization comes apathy and activity slows down.
  19. Like
    Metsys got a reaction from Belorion in Ongoing Discussions   
    The slowing forums is people realizing their words fall onto deaf ears that say "we hear your concerns" all the same. We can complain and talk about all the issues here and suggest whatever we want, it just doesn't make a difference. This thread here alone is people voicing and talking about the wipe issue for a month now, making suggestions or stating opinions and observations on specific problems around the wipe. And NQ has not said a thing about it all this time, despite players begging for any word on the matter.

    So here we are, talking to eachother and at eachother without the power to make it change anything. And with that realization comes apathy and activity slows down.
  20. Like
    Metsys got a reaction from Kurosawa in Ongoing Discussions   
    The slowing forums is people realizing their words fall onto deaf ears that say "we hear your concerns" all the same. We can complain and talk about all the issues here and suggest whatever we want, it just doesn't make a difference. This thread here alone is people voicing and talking about the wipe issue for a month now, making suggestions or stating opinions and observations on specific problems around the wipe. And NQ has not said a thing about it all this time, despite players begging for any word on the matter.

    So here we are, talking to eachother and at eachother without the power to make it change anything. And with that realization comes apathy and activity slows down.
  21. Like
    Metsys got a reaction from Doombad in Ongoing Discussions   
    The slowing forums is people realizing their words fall onto deaf ears that say "we hear your concerns" all the same. We can complain and talk about all the issues here and suggest whatever we want, it just doesn't make a difference. This thread here alone is people voicing and talking about the wipe issue for a month now, making suggestions or stating opinions and observations on specific problems around the wipe. And NQ has not said a thing about it all this time, despite players begging for any word on the matter.

    So here we are, talking to eachother and at eachother without the power to make it change anything. And with that realization comes apathy and activity slows down.
  22. Like
    Metsys reacted to blazemonger in Today's obscrtuction changes to radar   
    The thing is, NQ is very inconsistent in how they "fix" things or where they make entirely irrelevant changes.
     
    Radar obstruction is not in any way a problem in game. Hiding a radar inside a ship does not generate an unfair advantage of any kind, forcing it to have line of sight is only detrimental to players abilities to make nicely designed ships as the elements are eye sores.
     
    This change adds _nothing_ to the game and really only is a detractor.
  23. Like
    Metsys reacted to blazemonger in Today's obscrtuction changes to radar   
    Today's changes to radar will force players to once more redesign. They also mean that the genrrally rather antiquated and oversized radar element designs to make designing nice looking ships more difficult as these lements really are not pretty to look at and now ships will need to have warts sticking out..

    Today's sensory elements IRL are nothing like this, phased array receivers and emitters have taken over and these are mostly flush and flat on ship hulls and.or masts

     
    The sphere on top is actually the satvav dome..  Radar and comms antennas are the flat elements  ...

    I expect that this is another one of the disruptive changes NQ is pushing through which will make players leave.. 

    It's yet another sign the powers that be at NQ really do not understand what the playerbase wants and does.
  24. Like
    Metsys reacted to Omukuumi in Colored icons in PVP   
    I just wanna show how it could be easy to add this 4 icons, they already add the function to see your friends/orgs mate when you mouse over a core, they already add another color on icons for dynamic constructs with the green version of it and they show red and blue icons in a promotional video… Imho devs lost more time with the obstruction of radar than with this needed implementation.
     
    They can obviously dev something better than what I propose but I just want it, even if they use the simpliest one.
  25. Like
    Metsys reacted to Knight-Sevy in Colored icons in PVP   
    Thanks to you we got a radar update.
     
    Cheer 
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