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Koruzarius

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Posts posted by Koruzarius

  1. 4 hours ago, Dixiii said:

    It might be fun to try to guess, but the prize is completely useless. Because it can not be converted back to Pure Gold.

    In whole DU carefully avoiding of allowing players to get anything valuable from any shiny things they've found in the world. Be it lots of honeycombs, or abandoned factory with full crates of T1 components, there is no way to reprocess honeycombs or parts into basic resources or Pure metals.

     

    If you think it's useless give it to me, I'll build something fun with it 😃

  2. 10 minutes ago, Rahzi said:

    The talent point and quanta awards will be given on the final day of each month for the first six months of release. Again, you’ll need an active subscription to receive them. "

    So, does that mean we will get the first awards on September 30?

    I asked this for the Ask Aphelia, which has yet to occur since I asked, so I'd like to re-iterate this question:

    Will the first monthly reward happen on September 30?

  3. I understand that realism isn't really a priority here, balance is.

     

    That is ok.

     

    But the mass change such that we no longer have any metallic honeycombs to work with purely for aesthetics without making our ships heavy as sin... I don't understand.

     

    As DJ Slicer said, at least give us aluminium, an already popular honeycomb for non-pvp use, back down to the ~25 territory. Or better yet, give us a metallic honeycomb in the decorative category, with extremely low weight, but no PvP viability.

     

    It's a pretty hefty hit to our ability to make fancy looking space ships, that look like space ships, and can still fly well.

     

    Unless you really want all of our ships built entirely out of wood, marble, and concrete?

     

    Don't get me wrong, I love that we have the *option* to use some of those fancier honeycombs purely for aesthetics now... But... Space ships should mostly be metal =D

  4. 18 minutes ago, Dracostan said:

     

    When you say 'your' do you mean those core BPs that we are named as Creator in the BP, or all core BPs we have in our Nanopacks or personal constructs, irrespective of who the Creator is?

     

    Also the 'Schematics' for the 5 Dynamic constructs - do you mean BP copies? And what are the BPs for, if we are allowed to keep our previously created BPs?

    If you're looking at core BP's for some old DIA branches, Deckard said something in there about rights adjustments, and something about orgs that don't exist anymore.

    But regardless of that, I think he said that all core BP's will come, regardless of original designer. Though I suspect that DRM rules around making new Core BP's will still apply (though hopefully something is done about the old DIA ships, and anyone else who has core BP's where the OG designer is a non-existent org)

  5. 4 minutes ago, MasterTao said:

    Hello. Thank you for letting us know. I understand the reasons for the wipe, and while it will suck to lose all of the work put in I understand the reasons.

     

    Question: Do you think it would be possible for friends/org mates to have the option to start the game in adjacent tiles on the Sanctuary Moons? It would be nice to not have to fly long distances in basic ships to trade items with each other. It would also help keep the Org tight-knit.

     

    Thanks.

     

    That is possible now, though it can be a bit tricky to find them when you pick them, you'll need to get screenshots of the planet as you make the pick to share and coordinate.

  6. 10 minutes ago, fridaywitch said:

    When they say that people with X amount of months of subscription get X rewards, do people with unpaid subscriptions (beta keys) get these rewards, or no?

    EDITED TO ADD: I just realized that people got beta keys who were not themselves backers, so I don't know how that factors in!

    (original message as follows)

     

    I posted this on the DUTT, but this includes what backer levels get what as stated in the video (I'm not a backer, so I don't know exactly what they mean)

    Advanced (1-3 months of sub time)
        - 1 mill talent points per month for 6 months at the end of each month. So 6 mill bonus points after 6 months.
        - 100,000 quanta in the same way.
        - Some new items
        - 5 small dynamic core schematics, to make some S-core ships right away
    Rare (4-12 months sub time + Iron, Bronze, Silver backers)
        - 2 mill talent points/month
        - 200,000 quanta/month
        - Some more new items
        - The 5 schems from above, + 5 M dynamic core schems
    Exotic (13+ months + Gold+ backers)
        - 3 mill talents/month
        - 400,000 quanta/month
        - Some more new items
        - All previous schematics + 5 L core schematics.
    This sub time includes time subbed pre-release that hasn't occurred yet. So personally my alt that I made 3 months back and pre-bought a year and a half on will get the top tier, even if launch happens next month.

  7. 2 minutes ago, Zarcata said:

    Can you see how long you have had the subscription? I have been using the annual subscription for 2 years, had problems with the service in between, it has been fixed. Are the periods still counted as 13+ months, as the 2x12 months were continuous?

     

    Not that I am aware of... But I imagine it will be total time even if it wasn't contiguous time.

  8. If a full wipe with some assistance for previous players is the route you want to go with. I would suggest this approach:

     

    1) Assign a quanta value to every element, schematic, and material in the game, based on recent market values, or the value of their core components if no market data is present (like for some lesser used honeycombs)

    2) Assign each entity (player and org) a quanta value based on the sum of all elements owned, be it on a construct or in a container, and the cost of all of the schematics in their industry, and their wallet.

    3) Either give that quanta value to each of said entities, or map that value to a smaller range in some way (possibly on a normal curve?) so that those who have invested time and effort into preparing materials for launch have something proportional to show for it.

     

    In the end, there is no fair way to do a wipe, I'm still not really sure why you are even considering it. I presume it is to remove the whales before new players arrive, but that seems like a poor justification to me...

     

    But whatever the cause, we have all been working to varying degrees, for up to years to acquire the resources we have in this game... Making it all go up in smoke feels very dismissive to the effort players have put into the game. And everyone has approached it differently... Ship designers vs. factory workers vs. miners vs. mission runners have built up their wealth in different ways, and I feel like this is one of the fairest approaches to compensate everyone for their effort. Anyone who has material wealth will be compensated for it, to a degree, and the designers get to keep their blueprints.

     

    One of the problems I am really struggling with with all of the wipe discussions is that many of us are here actively playing to prepare for full launch, and right now it is completely unclear what actually moves us towards that goal.

     

    I personally feel a little listless regarding how to proceed when I don't know what I will get to actually keep... I have ship designs in progress (that I may no longer be able to build), mission running to do for quanta (that I may not keep), mining fields that could use expansion (to get ore that I may not keep), Lua projects I want to work on (which I get to keep... But don't help me progress as much on the other end)... And to cap it all off, if there is going to be a full wipe (except BP's), there's many things I can do to prepare for that too, once I know what that looks like.

     

    So... I guess, let me(/us) know?

  9. 2 hours ago, CptLoRes said:

    Alpha has something similar that was removed for a reason. And that reason is that it would be a matter of milliseconds before this feature was misused to show some d**k pics or similar..

     

    5 hours ago, Koruzarius said:

     Given that the images would still have to go through the approval process, it wouldn't be a bypass for the approval process.

     

  10. Juvenius Drakonius made this suggestion on the Discord:


    Can we get some kind of static URL to an image that we can upload a replacement for, or that we can use as a redirect to a different approved image?

     

    The idea is that we can do things like news banners or event notices where we just update the source image, and the screen code across the verse stays the same. So we could have people put a screen with a quick image on their ship to Juvenius's news site, and every time he uploads a new edition, he could just update the static link and everyone's screens would be updated. Or if AngryDad wanted to have an image that showed some details about a race night prize, or some upcoming event, or a running tally of how much money has been won in that death sphere thing of his, one link could always show the most up to date info.

     

    Seems like a good simple low-hanging fruit change that would give some cool abilities to spread information in game, and given that the images would still have to go through the approval process, it wouldn't be a bypass for the approval process.

  11. Even if player markets are too much to code in, if we had:
    1) a Lua API for dispensers (activate/inactivate, set price/batch size, etc.), which also applied to...

    2) Reverse dispensers (giving quanta in exchange for items)

    3) An API for RDMS (less important than the first two, but still very good. Would allow us to have extra dispensers with auxiliary parts that unlock for players once they buy from one dispenser)

     

    That would basically allow the players to build our own markets very effectively.

    If we can't get player markets, at least getting that would really open the doors to better stable player run markets.

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