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Warlander

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  1. Like
    Warlander got a reaction from Deintus in Why can we see land claims in PVP area?   
    I share your view on this since the planets and moons are the real prizes and they arent set up to be sustainable since you might have T1-5 or like T1-T3-T5 mats on the same planet but no real means to sustain a long war. Once mega orgs take over the top planets and cut off top tier tech or graded items its pretty much game over until the 2nd most powerful org can no longer produce that tech and gets steamrolled and the top mega org just goose steps down the planetary line down the Tiers and controls everything with no equals. Its just the natural order of how that will go.
     
    Since planets dont have everything they need on planet to be self sustainable to some degree as I think planets should have exclusive abundant resources but also that they should have some basic amount of everything with more random variety between moons or planets so that a war can actually be fairly waged and balanced so that 1 org cant reliably cut off whole tech trees and their grades.
     
    Or that owning a planet is basically just becoming the government of that planet with a voting system of rulesets on that planet where the controlling mega org is bound by law to the citizens/residents of the planet if they are part of the org or not and more of a temporary land lord than a warlord. Where other systems of planetary governments also are part of a forum or solar system set of laws that each planet can come into conflict over if it deviates from the solar senate.
     
    But that the ruling org of a planet can set zoning, taxes, put of a vote to declare war, evict people, or use their numbers as leverage in votes but still giving everyone that lives there a vote. Since the ruling org is a temporary landlord in the cosmic game of musical chairs it does not mean that citizens wont be targeted in cosmic wars it just means that all the ruling orgs territory and infrastructure needs to be destroyed to claim the planet. But I do feel as though there should be OTUs or organization territory units that claim a cluster of 7 tiles at once or larger zones, districts, regions that cost 10s to hundreds of millions to claim vast areas at once with wherever you drop it. If a tile in it is claimed then it should be at a loss or pick another random tile around it.
     
    But with all things considered pvp is a trainwreck, it will continue to be a train wreck for a long time to come and kill off more players then incentivize them to fight rather than quit when they lose everything in a non stop mega zerg once the taining wheels come off.
  2. Like
    Warlander reacted to blazemonger in Warp removing any risk from pvp needs to end.   
    EVE used to have broad loss of skill levels but currently only when you die while flying a Strategic Cruiser will you lose one random level from one of the support skills for the ship. That penalty is not in any way stopping anyone from using these ships as it's just part of the deal when you fly them.
     
    Personally I think skill/talent loss when respawning in general would be fine, it's a great deterrent to abuse of the mechanic and when you get caught. The capture action/mechanic would then put a multiplier on that loss which is dependent on your standing with the opponent. This would also provide what I actually think is a very fair and balanced consequence of a chosen playstyle.
     
     
  3. Like
    Warlander reacted to Deintus in @NQ - Alioth is growing hair   
    I believe there is a problem yes, in power/fuel consumption.
     
    My view is hover/flight carrying heavy cargo should follow a believable limitation of lift/thrust/mass and AGG should follow a type of mass/gravity force/fuel or power consumption formula that is not completely unlimited. So yes, antigravity in its current state doesn't seem to fit with the rest of the technology in the game.
     
  4. Like
    Warlander reacted to Daphne Jones in On Warp and allowing Pirates the chance but not guarantee to catch their prey.   
    As long as there's no way to defending against pirates with with meta ships... and there's not atm... it needs to be easy to avoid combat.
     
    The only legitimate purpose for combat at the moment is to test combat and that's best done between willing participants who don't have anything to lose cause they're flying easy-to-replace borg cubes. 
     
    When weapons are better balanced and defensive systems exist, so that escaping an attack is possible, we can talk about exposing non-combatants to the risk of attack.
     
    Pirates should not get free access to the goods I spent hours collecting. They should waste a lot of time on ships that escape from them before they catch someone off guard and they should be risking serious losses if they happen to go after a Q ship.
  5. Like
    Warlander reacted to michaelk in secret event   
    I do think it is a waste of time in the "beta" (read "alpha") stage.
     
    Of all the many things to fix and implement, events should be near the bottom of the list. 
     
    It's also a waste of time based on the YouTube views for the video...4,000 people watched the video. 
     
    So...why are they doing this, exactly? For a few hardcores? For free press that gets less than 5,000 views? For JC's obsession with Ready Player One style events...? 
     
    Very unlikely that even minor effort to put together the email and video is worth it for this level of engagement. 
     
    (Edit: to compare, Satisfactory put out an announcement about gases earlier today; their 3 minute video has over 30,000 views -- and they are a single player game without a sub, so...people that say that DU is dying aren't pulling it out of thin air. Just ask the on-average 40-50 people online at any time in DU's reddit lol -- even for a single player game the engagement is abysmal) 
  6. Like
    Warlander reacted to Corphius in On Warp and allowing Pirates the chance but not guarantee to catch their prey.   
    I just think that a pirate shouldn't get in minutes what a miner spends hours making thats all. So yeah I may have worded my last post poorly. And I totally take that back if it actually takes a pirate hours of stalking and standing watch to catch some cargo ships. It just seems like right now there should be lots of opportunities with everyone having  to rely on mining for money. It would just suck to spend all that time for someone to steal it with less effort. Also it probably would help to know that I don't really mine or pirate im more or less just trying to get into the conversation lol.
  7. Like
    Warlander reacted to fiddlybits in secret event   
    Whether curated events are a waste depends on the game. There are some niche games that have GM interaction as a common element and it can be a lot of fun. Often it includes more roleplay elements like NPC interaction though. I agree that for puzzle type events procedural generation is more common and scales better. Hopefully they are building the tools through these initial events to make similar events more common. Especially in the current state of the game where injecting more content and excitement would be really beneficial.
  8. Like
    Warlander reacted to Maxim Kammerer in whats wrong & how to fix   
    Sorry, I didn't realize that you are talking about a game you are dreaming of and not the game we have and will have in the forseeable future.
  9. Like
    Warlander reacted to Fra119 in Do Mining Talents Work?   
    Now that you mentioned your experience with T5 I remembered I found a 100k pyrite node and mined the exact same amount the scan result was showing, despite having a few of that +% talent. So I can confirm it doesn't give you extra ores but rather increase the ore extracted with a single operation.
     
    Edit: or it was supposed to give you extra ore but it's not working at all xD
  10. Like
    Warlander reacted to Fra119 in Do Mining Talents Work?   
    Afaik that talent doesn't increase the yeld of a node, it increase the ore you extract with each "click".
    Didn't test it myself tho, I read it online a while ago so it might be not true.
     
  11. Like
    Warlander reacted to Moosegun in (Discussion) What do you feel is holding DU back?   
    1. Interesting thing about building and voxelmancy, some of the BEST builders in the game - Thousand Stars, Poljack etc dont use voxelmancy really, they build with standard shapes.  Once you learn that it is actually pretty straight forward.  Poljack is currently completing our new large core space multipurpose.  It only took him a about two weeks of game time to complete.

    2. There is nothing wrong with quanta injection, it is the start of the game and the economy, it NEEDS a huge injection of wealth.  EVER economy needs that to kick start it.  Whilst I agree the way of distribution isnt the best and I hope in the future it is updated, there is not any issue with it per se.  I will not argue that NQ have made other choices which have damaged the eco though.

    3. Sorry but not every org is communist, infact far from it, there are a lot of org, including mine, who focus on helping people create independent career paths in game.  Everyone in our org is encourgage to own personal property, the ONLY communal property is supplied by me, the org leader for others to use.  I never ask org members to do something for nothing.

    4. Just build a 4 l core hanger, which is a pretty large space.  It took two of us about two hours to clear the site completely ready for the build.  There are also other players you can hire to do the job for you if you dont enjoy it (CORE gameplay concept)

    5. Not got a massive issue with the talents system but i would like to see a much more advanced starting position moving forward.  So new players are given the talent points at the start to focus on their chosen gameplay route

    6. Feel free to come visit us and test fly some of our ships.  Making a viable ships which is very easy to control is pretty simple

    7.  I am lucky to have built up a large amount of wealth in game, I stopped mining week 2 of headstart.  My best friend has made several hundreds of millions selling ships (he literally mined about 3 times in 6 months).  

     8. Agree with that, I would like to see set honeycombs as the item and colours as variety you can choose on deployment
  12. Like
    Warlander got a reaction from Maxim Kammerer in whats wrong & how to fix   
    The mission system will only serve to bait people into pvp or to pay cut rate missions. You arent going to pay more than something is worth and the ones that seem worth it are liely going to be traps. If suddenly there are quests to transport anyone can do that. Missions to mine anyone can already do in a bot run market. PvP when you can already do that. Build when you can already do what it seek to achieve. The system changes nothing. The only reason for it is to pay people less then you would pay for it on the market or to exploit someone to their death for quick profit. JC even said so much on one of the live streams.
     
    Territory Wars? Same thing it will destroy more than it helps the game. This isnt a 2d plane game Shadowbane where tons of population capped guilds and their sub guilds fight it out non stop taking 3-4 hours of grind fighting npcs to flip back into your forge and re-roll until you get prime gear and fight over mines with 100 people a night or dropping banes to steal a city with a royal rumble of guilds that show up to sanke it from you. DU is different in that all your neighbors are enemies. Everyone is an enemy. You can join the communist party I mean mega orgs 1 size fits all just a number but still the mega orgs dont even fight and they have everything so why should I be forced to fight all my neighbors? I dont care about the geopolitics of the game im just here to build and have a good time and not throw away $100+ in ship or cargo every time some pvper gets the jump on me. There is nothing to the PvP or TWs when they go live. It just pushes out more people from the game.
     
    Why? Its not a PvP game they designed or want to force everyone to play as a communist miner giving everything away to other people who get rich off of your effort and dictate your playstyle or talents in game. I will never join a mega org no matter how much JC wants to punish me or design the game to kick me out the door if I dont. Its not JC's choice of how I play that is like the most fundamental basic gaming principals to giving players a choice and in this case your fole is dictated to you in the game design to mine and to fly then to build an industry to fight. As one or 3 people you are meant to have what seems like 10-25 people bare minimum to make all the basic ship parts alone with enough time to do just a few other things in the game with enough breathing room from machine demands or covering the cost of blueprints setting you to eat 100 parts before you break even which requires the little refined parts, which requires the pure and raw ore. Before you even do that it will take you 6 years of talent time locks to even do that, and even if you spec that between 10 people to do most of crafting it still cuts the grind down to just under a year. Seeing as the mining, piloting, industry, and crafting are all like about 8 years of grinding, sinks, time locks, up front investment beyond the insane numbers of containers needed for all steps its pretty beastly of a challenge that not having 25 people base makes even slightly profitable as an small org.
     
    There will just be too big of a gap between the alpha backers, megaorgs, and people hoarding massive stockpiles. Anyone remember the thread a while back talking about how someone got access to their guilds supplies and they sat in horror as some other guild came in and they had no access to their stuff and some other org walked away with a couple billion in assets? Yeah those types of people who have "billions" sitting around who are destroying the market, sitting on enough ammo to last any kind of sustained war and seeing as PvP is hyenas in space prowling for kills what do they think is going to happen when suddenly they take Territory Wars live? All the coma people's territories are gone, all planetary bases are gone, anything outside alioth is gone. Nobody will ever build outside Alioth if it is even allowed to be a safe zone and since all those people who were in a coma or had their entire gameplay wiped out are going to quit.
     
    SO is it worth it? Its what is going to happen. Kill off the game to make the neglected bastard children pvpers you brought in or keep the people who make and build and mine everything happy who make up the 75+% happy and continueing to play? This is a crafting game after all. If it werent then PvP would be more of a thing then the PvP community figuring out how best to kill off the rest of the game by stipping protections piece by piece and nobody wanting to enguage them and if they could there is no defenses to stop it. Nobody wanting to PvP in a supposed PvP game is not a good sign and an indicator of how badly designed this game is. There is no one thing you cant point at where the system is broken and going the wrong direction. Or that fixing any of it pretty much requires a complete direction shift to make it approachable to anyone. Designing a grind sink to defeat a player from lack of content is not a game at all. At best we have a home business sim with some muggers added to spice things up. There is no reason for the muggers to exist in the scenerio being there its just for show.
  13. Like
    Warlander got a reaction from NoRezervationz in (Discussion) What do you feel is holding DU back?   
    The problem is space.
     
    In the current format they have set a standard and if they shave it down now it just makes things worse since it is anything but a level playingfield at this point or any kind of balance to make it fun. If a new solar system is the answer then whenever the wipe happens they might as well add a 3rd connected opposing solar system and make the center one a no mans land pvp anywhere anytime but more stable in the two others with factions.
     
    If they made the middle solar system so full of ore vs the standard homeworlds to the point that you could get rich overnight with 1 good haul or that there would be a sustained effort to get there to fight over the over abundant mats it would create the conditions to have a base for pvp  if you could also march into the opposing solar system minus Ailioth or the opposing version and the three moons as a triangulated protection if there are anti pvp generators protecting the safe zone triangle and the opposing side had to siege the generators and other things like in the empire strikes back for each of the moons. It also presents the idea that all ore tiers need to be semi present in those protected areas so that if they are pinned down in a blockade they can still mount a retaliation being cut off from the larger deposits on other planets but it needs to be respawnable and likely rock harvest bassed so it does not break the game.
     
    At that point any expansion solar systems, just empty space or the belts of rock outside each solar system and dead planets could also be options or adding 1-2 enemy faction civs on wouldnt hurt either perhaps one being humans like us bound to the talent system and some kind of alien race on the other side. We just need random moments where a probe, scouting party, fleet, armada, mothership conflict shows up over time with invasion warnings like from skyforge.
     
    Until that happens this game is not set up for pvp to happen or in any kind of scale that would make conducive large scale pvp if it was faction based and other smaller orgs could help out vs being smashed into the ground in every aspect of the game and never having any competition emerge since they already have and control most of the game already with the evolution of this game without more space to fight over with set jump gates and random wormholes, hot zones, gold rushes, and other features that draw people to certain areas.
     
    Setting up a fish bowl and giving a kid a gun to blast gold fish trying to live their virtual lives to mine and prosper in a finite solar system is short sighted and will never achieve the type of PvP of EvE online they love so much. This game is just not set up for it to ever occur. I came here to smash faces and become a space pirate like everyone else and it turns out this is a forced labor camp sim with building elements and pvp ill never experience. Just feels like a bait and switch.
  14. Like
    Warlander reacted to NoRezervationz in (Discussion) What do you feel is holding DU back?   
    Well, right now they'd be showing an awful lot of mining. They don't really have a cohesive game yet, and they're treating it like jenga. I'm sure that the .23 concept convo went something like this:
     
    Devs: Players are making all their own stuff! The market will never take off!
    JC: We've got to STOP THEM!
          *points to dev* You! Release the schematics!
    Dev: But that will anger the pla...
    JC: I DON'T CARE! They must be STOPPED!
    Dev: Yes master...
            *drops .23r and 2/3 the subscribed player base quits*
    JC: How DARE they? That patch was PERFECT! Perfect I tell you!
    Devs: Well, now they say there's nothing to do but mine and solo play is dead....
    JC: YES! That's the point!
    Devs: They don't like that...
    JC: I will do a "Q&A" on discord and tell them they should like it....
          *does discord Q&A*
    Devs: They don't believe you... Some do, but many still don't... Unsubs are at record rates...
    JC: At this rate, we're done for! Ok, ok, let me think... We'll tell them that the element destruction will be backtracked SOON(TM) and  we'll give them *air quotes* "something else" SOON(TM). Also, we'll lower the price on schematics, since they're griping about it....
          *posts video saying such*
    NQ sits on backtrack patches to see what happens...
  15. Like
    Warlander reacted to Burble in DU Racing - what is possible so far   
    if the VR isnt working for any reason the map co-ordinates are: 

    ::pos{0,2,0.2342,108.8616,62.4634}
  16. Like
    Warlander reacted to Deintus in whats wrong & how to fix   
    Look. Not knocking your playstyle. You and your org love it, that's great. If how you are playing brings YOU instant satisfaction then you are very likely to be here for the long haul. Even if the coming changes very plainly promise to change DU again in a very drastic way, i do wish you the best.
     
    But with everything I have seen, experienced, done and read over the many many years of my gaming life, every year the top sellers, the best games, the most successful software companys all have one thing in common in all their genre of games. Appeal to the common man and a semi-instant feeling of accomplishment and gratification.
     
    Do you really believe, as is, DU appeals to those money bearing gaming masses? And to reach what JC and ads have all claimed is DUs end game... Millions of people... THOSE are the ones to convince, not me.
     
  17. Like
    Warlander reacted to Deintus in (Discussion) What do you feel is holding DU back?   
    Very much this is key. @NQ_Naunet many well meaning people on these forums alone have made tons of suggestions over the last few months. The devs seem to pass over the simplest ones and shoot for some grander picture that we/I have yet to understand. As it is we still do not see details in updates and have to find game breaking rules by shear accident.
     
    I may be wrong, but the corners that are cut seem very likely to appeal to the few instead of the many. I guess like I have said, time will tell.
  18. Like
    Warlander reacted to Bazzy_505 in (Discussion) What do you feel is holding DU back?   
    JC comes from academia background,  and the whole DU progress kinda resembles basic research project, which by its nature usually has very flexible time scale and  focused primarily on gaining knowledge but not particularly on practical application  ( for as long as grants are awarded) 
     
    The trouble is, commerical products generally tend to resemble applied research, where time tables are tight, research goals are clearly defined and negotiated by its originators, and application is expected on particular budget.
  19. Like
    Warlander reacted to Aaron Cain in @NQ - Alioth is growing hair   
    Agree, it would really help to get any civilization started if we can place voxels at will on owned tiles, in the end its needed for massive infrastructures and would help to get a start with cities and more intercollegual contacts. and like you stated, it would be completely logical if free placed voxels are useless for element placing, not even a bench or a light, only voxels.
     
    This idea is proposed before in topics about roads, bridges and maglef trains.  it is a nice thing to see added.
  20. Like
    Warlander reacted to Arctic_fox in Warp removing any risk from pvp needs to end.   
    Faster ship goes boom usually. Some "wonderful" guy was at the markets with an engine and brake covered XS ship and flying into the way of landing ships and stopping cold a few days ago. Caused several to crash including a few L cores.
  21. Like
    Warlander reacted to Lethys in @NQ - Alioth is growing hair   
    "We heard you!"
  22. Like
    Warlander reacted to DarkAster in Warp removing any risk from pvp needs to end.   
    I dont want to sound like I'm mocking pvp'ers but wanting for warp mechanics to go away because they don't have pvp content is laughable the amount of time ppl spend mining and building ships so they can then risk for your entertainment makes me laugh. 
  23. Like
    Warlander reacted to Umibozu in Warp removing any risk from pvp needs to end.   
    Scorched Earth tactic is not cheap, it has been used for centuries to deter/ slow down enemy from advancing and deny them any spoils of war. 
  24. Like
    Warlander reacted to blazemonger in Warp removing any risk from pvp needs to end.   
    Frankly the reasons for counting logged off players towards the mass of a ship is another great example of how a silly argument to "fix" something really causes more problems that it solves. Mass of logged off characters should not count, it is a griefing mechanic waiting to be/actively exploited. I should also be able to find out whether there is a logged off stowaway on my ship and have the ability to remove them.
     
    I do not see where you can consider it a right to gain access to cargo on my ship when you attack it. Frankly, i feel suggesting for a change preventing using what literally is an age old tactic to prevent an attacker to gain from their action as dumb.
  25. Like
    Warlander reacted to Fra119 in "Please make Time invested in DU worthwile by reducing overal costs in creating ships and buildings".   
    I've said that a million times already, just reduce the overall materials required to build, by doing so you are both softening the cost of pvp AND lengthening the life of every planet as we don't need to extract this much anymore.
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