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Corphius

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  1. Yes thank you, Warp is not unfair Warp is just simply warp and that is all it is.
  2. I agree with much of this, despite being 10k years in the future I think the game still shouldn't let nonsense be possible like covering wings up and having them still provide lift.
  3. I think that at a certain size ships shouldn't even be able to get into too low of an orbit because they should not be able to overcome the gravity well once they are at to low of an altitude. This would also provide the opportunity for people to open up ports and shipyards in orbit. Like in Starcitizen im fairly sure that a Bengal carrier can never come to the surface unless it crashes and it makes sense at a km length overall. What do you think?
  4. I just think that a pirate shouldn't get in minutes what a miner spends hours making thats all. So yeah I may have worded my last post poorly. And I totally take that back if it actually takes a pirate hours of stalking and standing watch to catch some cargo ships. It just seems like right now there should be lots of opportunities with everyone having to rely on mining for money. It would just suck to spend all that time for someone to steal it with less effort. Also it probably would help to know that I don't really mine or pirate im more or less just trying to get into the conversation lol.
  5. I see what you are saying and am inclined to agree. I like the idea of moving the warp point and it seems fair. I also have to admit that there shouldn't be a safe zone anywhere at all because reality is just not safe. I think deterrents would work best like hefty consequences for being caught pirating. That may also lead to some sweet player made underground markets and things like that since a consequence could be banishment from the main colonies or somthing like that. I would think that the story would justify harsher punishments than you would expect in a game because a pirate in this case would be literally committing crimes against humanity. But yeah all in all I think piracy needs to work properly and not be impossible. And FYI its cool that you are a pirate, I would be one except im no good at it lol.
  6. Yeah I think you are right unfortunately but I think it will still be cool. Its not like Alioth is going to look like arccorp anytime soon lol. Thanks for the reply!
  7. I would say a wipe is very necessary especially if we want to grow the player base after launch because without a wipe we would essentially break the lore and back story. for me I view launch day as the day that the ark ship actually arrives on Alioth and anything before that is just beta testing. personally I think it should all be wiped prior to launch. Its not like the beta testers won't have an advantage because they already know how to play the game. Look at it from the perspective of anyone who doesn't want to help beta test but buys the game at launch like most people will. The story says that we traveled for 10k years and just got here. Well if that is the case why is this place already built out with huge factories and such and lots of space and air traffic and huge strip mines scarring the land scape, not very immersive in my opinion.
  8. So I recently read a post about warp and how the pirates feel like its annoying because it makes it too easy to escape danger. First off I totally agree that there has to be a way for them to catch prey as this is their play style and what is fun for them. At the same time I would like to avoid gate camps like in eve that make it impossible for a solo guy to travel to certain places. How about some sort of mechanic that makes the emergence point random someplace within the target bodies sphere of gravitational influence making it so that pirates can't just sit in the only doorway to a particular point of interest forcing them to deploy in a way that they can cover a certain area where they expect to catch some prey. On the other side of that you could have ships coming out of warp release a high energy signal like a photon burst or somthing that the camping ships will see on sensors to allow them to take action and burn to intercept. This gives both sides an equal chance of completing their goals while making it fun and exciting for both sides. The picking up of the "signal burst" should also be effected by time lag proportional to the distance from the source and the speed it would take the light to reach the observer. This would give the person coming out of warp a few seconds or tens of seconds depending on the distance to get on their best course and have a chance to escape while still leaving the attackers the chance to do what they do. I would like to see more emphasis on the use of sensors and radars in conjunction with the vast distances encountered in space because if I had a matte black hull and I was say 10k km away from you; you would have to rely on sensors because we simply can't see that far. While I understand the importance of piracy in a believable scif world I also think we need to consider the time investment. If it takes a guy hours to locate and mine a substantial amount of minerals to sell it should also take a guy hours to find and act on potential prey. Since its a game it should not be that easy for a pirate to make the money a industrialist makes in a shorter amount of time than the guy spent traveling and extracting the loot. Again I'm not against piracy I think it makes it more fun when I have to factor in those risks lets just make it more of a game of witts and tactics than a game of who has the most meta ship/fleet that can just sit in one spot and wait for people to shoot.
  9. So if we are thinking of this as a "hard-core" mmo as mentioned above, I tend to think about real world examples like defending your territory. Its not like we wouldn't use say a Carrier Battle Group to defend our stuff because it could take damage and be costly to repair. We would use it because our territory is valuable to us. As far as only attacking freighters; well that makes you a pirate which is to be expected in a game like this and is in my opinion a different type of pvp. Now fighting somthing with teeth would normally happen because of some larger reason like attacking or defending assets and territory. Of course there are those players that want to pvp for glory and the simple thrill of it and in that case it must be a price you are willing to pay and if not then just don't do it. I realize it's very difficult to have a game with real world concepts and such feel realistic and logical yet still be a game. In short if you want to play with weapons expect to take damage. So I think the thing is that this game seems to not be a game that encourages meaningless pvp. I mean in real life its not like you just go pick a fight with your f/a 18 or your Nimitz class carrier just because you want to use it. What do you guys think about how I am seeing this, and please keep in mind that I just now started getting into DU and probably don't have a full picture about the entire issue aside from what I hear the devs saying about the desired outcome for this Game universe. And also what do you mean by real combat? Because I can still get a concussion while sparring.
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