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Arctic_fox

Alpha Tester
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About Arctic_fox

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  1. As someone who is usually vocally and entirely anti-rollback and anti-wipe. I think this is a situation that would justify a roll-back. Yea it sucks hard but right now you lose around 24 hours. The longer they wait the worse it will be as well. Sure the fact jonny whosit over there got 50 warp beacon blueprints wont hurt you now. But it wasnt just a few schems here and there. There are now people who spent as much as a billion on schems and have literally thousands of them on almost everything you can think of and can now dictate market prices to a point where they and others like them will be the ONLY ones who are able to compete in the market. That is unless you dont mind selling at what is esentially a loss on most products for a very long time. This glitch has literally killed huge swaths of the market for most normal and all new players in terms of ability to compeat and literally invalidates .23. This means the only solutions are a rollback or to reduce schem prices down to glitch levels for an indeteminate amount of time unless you want a handful of super monopolies who price most players out of the market.
  2. Faster ship goes boom usually. Some "wonderful" guy was at the markets with an engine and brake covered XS ship and flying into the way of landing ships and stopping cold a few days ago. Caused several to crash including a few L cores.
  3. Simplier solution. Allow us players to make markets and market hubs, and allow us to set a timer with a minimum duration of say 24 hours to salvage anything left on our pads without permission. Then if people clutter up our shops we can grab the mess toss the constructs in a scrapyard and take care of it oursleves. Problem solves itself at that point. I know i and many other players would MASSIVLY prefer to land at a player owned market or start our own over dealing with the amd with all due respect to NQ moronic pile of bullshit mess we have now. And its fewer resources and less time to impliment.
  4. You are correct, i dont know you, i have not met you in the game and you are not a friend, enemy or ally to my knowledge, I do not know your playstyle beyond PvP as you have admited. I willingly admit to that ignorance. This means that all i can do is form my opinion based on your posts and respond to those. Same goes for boo, i see several of you as community represenitives and i have seen you at various events and streams as both boo and NQ reps thus my opinion of boo is formed from the actions, words and posts of the visible vanguard as it is all i have to form my opinion with. And while as your comments indicate im already toeing the line here if i have not already crossed it, i figure if im going to get banned or moderated anyway i will at least attempt to clarify my position and opinion before this happens. First of all my first comment was not meant as an attack, it was blunt and at a minimum rude, yes i admit that. I am frustrated at the situation as a whole and it shows i am sure, something that i am sure many players can agree with, yourself likely included based off your own recent posts. Though if i am.off the mark here please correct me, as i know i am.making a few assumptions here. It was my prespective based off observations of your posts I.E you and by extension boo do not care what happens to the game anymore in reply to blaze not as a direct attack at you. The second one was if not intended as an attack directly, was at a minimum boarderline i admit. One aimed as a response to your own post which i viewed as an attack on myself claiming i am "anti-pvp" My negitive opinion of you stems from posts such as the one mentioned above. Posts which you make that tend to entirely gloss over or flat out condiscend at the points people attempt to make in regards to the following. Namely that warp is borked and prevents pvp. Yes most of us agree the current travel system is crap and needs a massive rework from the ground up. Especially anyone who enjoys hunting. Most of us who do so just disagree with your "rip the bandaid off" approach due to the fact we see the bandaid as one of the only things preventing DUs bleeding to death currently. Ripping it off is going to put the game further at risk in our eyes and to carry the metaphore a bit further. We want to see some of the gapeing wounds in DU heal a bit before we rip the bandaid off. Or in more clear terms. The game mechanics are going to change yes. We all know that. However, the game as it stands cant have its guts fiddled with until more holes are filled in, so that if and when it goes wrong we dont have a second .23 on our hands. It needs the additional content to pad and soften the blow to make it something the game can survive and perhaps even thrive on. While waiting until the last second will obviously shake up players far worse then a gradual system. You dont pull more blood from a man dieing of blood loss and expect him to live. You keep insisting on changing it now while seemingly ignoreing the points we make with "hire mercs and get guns" again and again without giving reasons why its a good idea beyond T4 and T5 mats, things which as has beem pointed out are nearly useless in the current itteration of the game. This in conjuntion with the fact that you are an NQ rep who boarderline disparages NQ on a regular basis (something that is very disheartening to us normal players by the way. Namely, that even the NQ reps hate the game as it stand) and your response to a recent comment namely one who quiped you get mad anytime a freighter warps and you cant rob them with and i quote "damn right" gives the impression that you also wish to gank players. Only reinforces the view that you and by extension boo dont care about the game anymore and just wish to be the ones to light it up. If this comes off as a to you, third attack and you wish to oush for my being banned. Then i am sorry for that. But as i said i wish to clarify my opinion and my stance. Now at noddle. Until you spoke up i didnt even know you were an officer of boo or your general policy. However, as stated above and with due respect, you arent really that visible and i had no clue who you were. It is typically your members such as physics who are due to their status as NQ reps or being vocal. It was my ASSUMPTION that he was or is an upper officer and thus represents your org. The assumption based in this case by physics posts and attitude along with his status as a NQ rep and addtionally previous attempts by him to recruit me. This lead me to think of him as an officer and by extension representitive of your org. Thus my opinion of boo is formed from his and several other boo memebers posts and attitudes and has colored my opinion of your org.
  5. And i find it funny how either oblivious or willfully ignorant you are that you think many of us are "anti-pvp" just because we dont agree with YOU or boo in general and instantly go into "cry moar carebears" mode. If you actully read our posts most of us are PRO pvp and would LOVE pvp content in the game, hell many of us crave it likey as much or more then YOU. However, we also would like there to BE a game to enjoy the pvp in and for there to be a POINT to the pvp aside from "lulz me r blew up teh noobs" Your vision would not help the game and infact hurts it and quite badly.....at this time. Currently the game is not in a state where limiting options and forcing players into fights that they are likely to lose due to broken mechanics, balance issies, missing features and a SCORE of other problems is nothing but a negitive for the game. Right now we have exactly 3 flushed out mechanics. Mineing, building and flying. thats it. Currently industry is broken as "only 10% of players" are supposed to use it, and while currently a determined player CAN force their way into it, the cost is so obscene that its a bad joke to new players. PvP is full of issues as noted by MANY players. There is really only 1 gameplay loop, mine to make stuff to mine more. There is zero reward to PvP aside from people like you getting to laugh as you destroy some poor carebear. And exploration is a bad joke right now especially considering how bloody long it takes and how limited most players who actully have a jobs time is. Compounding all of this is the fact there are ZERO counters to pvp that prey can use. No ECM, no jamming of radars to make targeting harder, no stealth fields, no powering down, nothing. The only solution is to build a space only warship or to jump. If you then further restrict the game and start making it so travel and by extension industry and trade is even more restricted and gated off as well as blow up ships of players when getting started to begin with is already such a huge problem, then all you do is drive yet more players off. Especially with all the problems listed above, and in addition to there being no POINT to pvp. no reward no nothing. Even T4 and T5 mats are literally worthless as there is no point to them beyond fluff. No one is going to willingly risk hours or days of work for NOTHING and having it forced upon them makes them just say "to hell with this" and leave. Infact many of us have pointed out once these are addressed your idea would be much more viable and that we even AGREE warp is a problem that needs to be addressed LATER when the game has more loops, less bugs, more features, better PvP countermeasures, and more things to do in general ontop of a REASON to PvP and a reward worth the risk. Then again as i said you boohoos dont care you just want to watch everything burn so you can shoot up some ships.
  6. I was going to make a fairly detailed post about why his version of things is basicly "DU is dieing lets go ahead and kill it while causeing as much damage as posible" when i got off work but you beat me to it and summed up anything i would have said in a much more succinct and polite way then i could. Then again he has demonstrated he doesnt care how viable something is afterall "just put gunz on yer ship and hire a bunch of merc military escorts as likely to betray you as not or join a big org durr hurr" is his standard response. Sadly i am entirely unsuprised as at this point considering recent posts the boohoo org seem to no longer care if the game lives or dies. They just want to be the ones to light the fire while complaining the whole time the fuse burns.
  7. Sadly that laptop will struggle to even boot this game, much less play it. I looked up that laptop and it comes with intergrated graphics. Said IGPU is far far FAR below the minimum specs required for the game. While the rest of the specs are fine and the 3700Us vega 10 is great for most older or low requirment games it simply wont work in this case. If you set the game to 720P and as low as you can, it MIGHT boot and play. However at those settings it would be painful at best and a desaster at worst. Especially in crowded areas. Sadly the game in its current state is badly optimised and is a resource hog and three quarters.
  8. Nahh i would rather keep annoying people like you. Besides blueprint is used regionally where i live instead of schematic for anything built in 3d and im not going to change how i refer to them to please YOU.
  9. Few things it could be, First some markets are more borked then others, if posible try going to a diffrent market. Second is try messing with the core settings i.e try going down to 2 4 6 ect cores on the menu and see if any work. Next shadows can be a problem so try setting them to various settings and also try volumetric clouds. Lastly try clearing cache or if you have an SSD and the game is on an HDD try moving it to the SSD I know the game was almost unplayable on my desktop until i moved itnoff my 5400 RPM data drive and onto an SSD. Beyond that i have no idea. I run a laptop with far weaker specs and it runs just fine...usually....and my desktop rocks 128GB ram, a 3900X at 4.4 all core and a 2080TI and crushes the game even at its worst barring massive memory leaks.
  10. No clue but for slowboating to be a desireable option they need to do one of 3 things. 1. Safe zones between planets to allow travelers a place to safely log out and create shipping lanes. Bonus is it narrows where pirates need to look and also gives them multiple chances to catch accelerateing and decelerateing ships. Can also be used as a tie in point for roid fields. 2. Raise the speed limit either for everyone (not recomeded) or allow ships with a full set of higher tier engines to go faster then 30K to give rare materials and better engines a useage beyond "fluff" 3. Create engine mods you can install in any engine to allow you to push past 30K to various degrees depending on the mix of engines and mods that will require rare resources to craft and/or burn warp cells at a very slow rate. (think 1 cell per minute of active acceleration past 30k) Which also gives a reason for people to want rare resources. The current "up to 8 hours in one go" slowboating method is moronic and is likely a HUGE part of why space is so damn abandonded and everyone who has anything like a job or family just warps.
  11. Yep have a shore tile near the market and it has zero ore.
  12. Ok i cant atay silent on this one, wall-o-text incoming. PvE is all fine and good, hell even the most rabid rusties can ackowledge we need some forms of PvE if for no other reason then as a way to gather resources that is slightly less painful then ramming a rusty icepick up your own nose and giving it a firm wiggle. And so that not all their prey says screw this and leaves en mass leaving only a few pirates fighting over the few XS cores you can make in a nanopack and blowing up the infrastructure before its built. However we also need PvP systems in place as well. Right now this game is designed at least from how JC and the advertisements float it, as a game where you build civilization. I.E you start with a bunch of random jackasses who at best have a few small cliques and all hate each others guts and want to blow each other up. Which then evolve into large super orgs/nation states as leaders pop up and are able to hold these individuals then small groups together in a more or less stable form that also leaves niches and holes for smaller groups or even individuals to exploit. To acomplish this in a sustainable way you need conflict. However just "no safezones YOLO LAWl" does nothing but break this games nose again. Which means you also need resources and stuff worth fighting over on scales from micro to macro. I.E a single/duo man ship may find a random gen old wreck with a rare blueprint or top tier resources on it. Or a handful of small random spawn astroids with resources worth stealing. And for macro you have puzzle events, beacon equiped wrecks with super rare or even unique items/blueprints that require entire large orgs to produce and supply and to fight over. Giant megaroids with 10s of millions of rare resources that the AI anounces has been scanned that orgs will want to fight to the death over ect. That doesn't mean PvE and PvP are mutually exclusive either which my above examples should demonstrate. Many PvP mechanics could easily be repourposed for PvE and viseversa. I.E mining ships that use a mining laser to extract compressed ore deposits ah la extractor style to avoid nukeing the server. But a mining laser that can be turned on a very close range enemy for either low damage (no ammo) or extreme damage (uses ammo) so even miner ships can defend themselves and make pirates at least a bit cautious. But we do need PvP to be a focus of even our PvE design if we want this game to be more then "pretty space engineers" However we also cant just go all in on PvP either, as you need some safe gameplay loops to help make gaining resources intersting. And no i dont mean just mining. Gaining resources is everything from yes mining to ship design all the way to industry, to crafting avatar gear or element mods for engine or weapon buffs, to even just literally farming to make +whatever food buff items or pretty decortive plants for example. In order to do this while also ensureing you have a stable platform for noobs and down on their luck players to step onto, you need some safe stable spaces where the prey can set up safely and which has a steady flow of T1 and even some T2 resources that are safe to exploit in a mediumish capacity (i.e enough to build a small to medium basic ship in a few days/weeks and keep entry level parts and most fuel flowing) ah la the big 3 we have now. But you also need a good reason to want T3+ resources or to build in the PvP zones (ah la even great alieoth tiles are meh for power generation but say even the worst ion tiles are as good as any of the 5 best alieoth ones or higher tier engines can break the 30K cap to lesser or greater extent while slowboating for example. You should also tier those PvP zones organically as well to help ease unsure prey out. I.E a T1 PvP roid zone could be where most roids have around 10 to 20k common resources each with fast respawns and occasionall small depots of T2 but be very close to the safe zone and of a vasy size to make finding ships hard as hell. And T2 zones have much bigger T1 and T2 depots as well as rare T3 but are deeper into the pvp zones and slightly smaller and so on and so forth. TLDR for the illiterate. <insert warhammer ork here> W R NEED MOAR PVP MECHANICS BUT ALSO NO BE BAD KILL KILL PVP MECHANIC IT R NEED BE GUUD PVP MECHANIC GIB PREY PLACE HIDE BUILD AND BAIT OUT TO OM NOM!?@,$<×
  13. Too bad though the VM is at best an edge case for me. I use my laptop for most things and while its a good unit.......If i tried to run a VM of DU on it, im fairly sure it would turn into a mushroom cloud.
  14. Not being able to detect it /= being ok to do. Doesnt mean i or others may or may not do so. Just that a clear answer to satisfy my curiosity would be nice. As for beef my desktop is a 3900X at 4.4 all core, 128GB ram and 2080TI (can also slot in my old 1080TI and set the VM to use it as im pretty sure i have the pcie lanes to spare.....) Just split it to use 1 CCX per "system" split the ram half and half and throw a vid card at each machine. And boom cow computer.
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