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Emptiness

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  1. Like
    Emptiness got a reaction from Balmung in Idea "Voxel Vertices Mover" Build Tool   
    Apparently JC said "Vertex editor is a good idea and it's going to come at some point" in his last interview video.
     
    No idea when, but it's planned.
  2. Like
    Emptiness got a reaction from Frigidman in Idea "Voxel Vertices Mover" Build Tool   
    Apparently JC said "Vertex editor is a good idea and it's going to come at some point" in his last interview video.
     
    No idea when, but it's planned.
  3. Like
    Emptiness reacted to Lucifer in RDM Permission for ship locator (Show up in constructs)   
    Just wanted to see if there can be a way to add ships to constructs. Or Org ships that they have access to. This is required so we can create organization public use ships and for those using it in the event something goes wrong. They are able to obtain the coordinates of the ship. 

    Thanks keen to see something like this added to the Organization RDMS options
  4. Like
    Emptiness reacted to tuktuk in A setting to hide the tools in your hand   
    Please make a setting to hide the hand tools, they are obstructing the view.
    We really need an option to hide them.
  5. Like
    Emptiness reacted to Balmung in Idea "Voxel Vertices Mover" Build Tool   
    This extra Tool would give us the possibility to move the 8 vertices of a Voxel directly.
     
    - you can select 1 or with Strg multiple vertices.
    - you can move selected vertices with Cursor and PgUp/PgDn keys in the 3D space of the Voxel space in smallest possible steps.
    - you can move it faster (10 steps) while holding Shift key
    - you can "resize" selected vertices (moved closer or more far away from the Voxel space center) with Strg + Mouse Wheel
  6. Like
    Emptiness reacted to Elrood in The game needs optimization badly.   
    Thats all on videos. You don't have additional factor of player controlling what is happening on the screen + muscle memory + reaction and prediction of movements. As far as i know there are (not really scientific but good enough) tests which shows that higher frame-rate is easier on our brain - easier to predict what will happen, easier to track movements, etc. Thats one thing.

    Now animation - you are partially correct - depending on which animation technique will be used - this what you said was especially true in 2D world. Fortunately animation technology went ahead. Especially with meshes with skeletal animations  as much frames can your machine pump, as many different frame there will be between two different "key" - so set by animator - frames. 
  7. Like
    Emptiness reacted to runner78 in The game needs optimization badly.   
    This should only apply to the server, not the client.
    Pure gameworld: KSP is much larger, without loading times. Eeloo, the outermost planet, has an apoapsis of 567,748 SU Voxel planets: Space engineers and similar games also have voxel planets, although they are smaller, but they are multiplayer and can be mined down to the core (Space engineers). And also runs on older hardware. I was still playing space engiers with my old AMD Phenom II and a Readon HD 7850.
  8. Like
    Emptiness reacted to Frigidman in The game needs optimization badly.   
    I agree, however I am allowing for the "Its beta" arguments to be valid for now.
     
    What I don't agree with is bullsmacking nonsense like this effluent lifted straight from their own FAQ:
     
    https://docs.google.com/document/d/1qzsYBxgM0_bXrecBhfJJ__4n_43ZCrIY5r-X5fskKZo/edit#heading=h.s18k14uker8h
     
     
    That has to be the worst cop-out, justifying ignoring performance issues in a game. It shows their ignorance like no other.
     
    - Movies and TV are a low frame rate, because people are sitting and only watching it. They are not in control of it. Its easier on the eyes with the pre-defined motion and scenes. Frames blend from one to another in various technologies across film and digital, to where the issue of being low-rate is not "perceived" as being "terrible".
     
    - Games are in the hands of the controller. The moment you drop it to a pathetic 30fps, then all manner of discomfort is created. It lags, its unresponsive, and being in control of the direction of action is hindered.
     
    - Anyone who "claims" that you don't see above 30fps, is a blind fool. And those who say you don't see more than 60fps "so there is no point to a 144hz monitor" are clearly idiots who have never played a single game on a 144hz monitor at 90+ fps.
     
    - Arguably, DU IS a First Person Shoot-em-up game the moment they added 'tools' in hand you have to aim and use ad nauseum, and 'weapons' on ships that you need to 'aim' and blow up other people in a 'PVP' setting. So that excuse that DU isn't an FPS, making it acceptable to have piss-poor frame rate performance, is just downright apalling.
     
    - Even a top-down RTS with low frame rate sucks. So where is the rationalization here?
     
    Anyhow...... one can be hopeful they pull head from the dark crevasse and will actually improve the abysmal performance this game has over the course of the beta period. If not, then I can see many, many subscriptions getting cancelled.
  9. Like
    Emptiness reacted to slaughtershy in Refinery Byproduct Vents!   
    Hello there~!
     
    So I am quite new and have just finished making a tier 1 ore refinery, and it works great! The only thing that irks me is the obscene amount of byproducts (pure oxygen and hydrogen) produced by the refinery. It would be nice if there was an option in the refinery to either store them as is in the output container, vent them to atmosphere, or store them in a second container. Even another element that would automagically separate the ore from the byproducts would be awesome! Any thoughts?
  10. Like
    Emptiness reacted to Aiwhisper in Stop The Mining Scanner Picking Up Ores In Adjacent Tiles.   
    Toggle would be great, especially to work what the scanner units. Considering the only scan one hex it would make it much easier to keep track of how much ore you pull working only one hex but not everyone does that.
  11. Like
    Emptiness got a reaction from Aiwhisper in Idea. Gradual assembly of buildings, ships and more.   
    Serious question: how much have you actually played the game? I'm playing solo, and in about ~100 hours of game time I've managed to get a decent cargo ship and a basic industry hub in an S core.

    Also, good ship design is hard. Especially voxelmancy.
  12. Like
    Emptiness reacted to Mordgier in Color Coding Links, Naming Links, BIG direction arrows   
    Needs:
     
    Links need to be able to be color coded. Links need to be able to be named. Direction arrows should be BIG and easily visible. Links should show from what they are linking. Links should be movable  
    Wants: 
    Links to bottlenecks should have an indicator. Meaning that by looking at an Assembler the link to the input container that is empty and holding up production should alert. Containers should show what is linked TO them Be able to unhook a link from the view of attached links in the assember/container view Drop down selection of linkable containers in assemblers etc
  13. Like
    Emptiness reacted to Sarogahtyp in Transfer skill advantages to factory devices   
    Hello,
    my following suggestions are related to skills with the "...when put down ..." note. I'm referring me to factory related skills but it could be useful for every skill with that note.
     
    One could decide to learn factory related skills as much as one can and then offer to sell the skill advantages for factory machines to other players by just putting down his machines.
    In a big factory with hundreds of linked devices this could be frustrating because that player would have to build the whole factory again just to set up those skill advantages to the machines.
    My suggestion is to get a menu entry by right clicking a device to set those advantages without to have to put down that machine again. Maybe there could be a cooldown timer for that action to get a delay between those skill advantage transfers but I think those menu entry is needed to get those gameplay working...
     
    What do you guys think about?
  14. Like
    Emptiness reacted to Aiwhisper in Hub chaining   
    Currently the input/ output for all containers of every type is 10. This can be very limiting for larger builds. So my idea is not to change these limits but instead use hubs as a means of adding more links. 
     
    as of now the current setup lets you like 10 containers to a hub and the hub provides the 10in/out like a normal container.
     
    my idea would change it so that you could you 1 in And out to link to another hub leaving you with 9 in/out on each hub. This would have the benefit of giving your container systems more in/out ports as well as provide cargo access points, as a small screen, around your ship/station. This would have an unlimited amount of in/out And storage though as you could just link more and more hubs and containers.
     
    This could also be limited by making a new “master hub” item which could act as a hub for hubs And not use the normal links and be limited to 10 hubs just like how hubs are limited to 10 containers. An item like this would mean you could link 100 containers and have 100 in/out ports  Max on one system.
  15. Like
    Emptiness reacted to dmitrynest in Idea. Gradual assembly of buildings, ships and more.   
    This is a fair question. Hours 10. I agree.
  16. Like
    Emptiness reacted to Anderson Williams in PVP VS NON PVP   
    Pvp is fun. I do not believe currently there are any actual Pirates in DU .. more roleplayers.... 
     
    I am a Tactical Asset Aquistion specialist for the All Father. And Buisness is a booming. Pray to the All Father or he will command the purging of your wild.. wicked heretical ways
     
  17. Like
    Emptiness reacted to Mordgier in Why does NQ-Sophon own 37 Tiles on Alioth?   
    NQ-Whatever isn't an in game player.
     
    GMs etc having weird GM only things isn't new. You can go back to Everquest days, GMs had their own zone that basically was a hangout spot. Anarchy Online also had GM zones. I dunno about other games but I assume so - nevermind GM gear that essentially made them invulnerable. I did volunteered as an Anarchy 'Guide' back in the day and my Guide char had godlike gear that no player could ever get. Was that a problem? No...because only my GUIDE char had it.
     
    NQ-Whatever doing funky stuff is fine. 
     
    Now if an NQ employee made a char and gave that char 37 districts and didn't have an NQ tag - yeah ok I'd grab my trusty -------E
     
    Cause that's abuse of power and is the same shit that happened in EVE with dev favoritism....
     
     
    If you want to be upset about stuff NQ does - go be upset about NQ teleporting ships back to players after they were lost in PvP. An NQ tagged char having 37 zones isn't an issue or misuse of power.
  18. Like
    Emptiness reacted to Bowman in Some Beta Suggestions After a Few Weeks of Play   
    I've been playing DU now for a few weeks and love the game.  Great game design and well thought out in several areas.  That being said (ha ha) ... a few
    suggestions

    It would be nice if some elements of the UI were saved to how you last used them:
     
    1.  Whenever I get into my ship, I always have to click on the Insert key to get the outside view (forgot what you call it, 3rd person view?)
          It would be nice if I didn't have to do that every time, have it automatically default to the last piloting view I used, or allow me to set default view as an option.
    2.  Search/Scan for ore tool.  Keep it set to where I last configured. 
    3.  Map - keep selections saved between map openings
     
    CRAFTING:
    4.  Need some kind of favorites or history of recipes used - so I don't have to keep searching the tree every time
          I want to craft something or using a textual search.  Yeah, textual search is cool, but drop downs are faster and easier to use
          such as 'saved favorites' or 'recently used" recipes.

    5.  When I commit to Nano crafting, it's annoying that as a job is being done, the "Not enough Material" flashes red even though
          a job is active and there was/is enough material.  This is just weird.  I get that you want some kind of
          indicator that a limit has been reached but a better way to implement this would be to only allow the user to "dial up" the
          counter  to the maximum amount of material available.  Give a warning sound if the user tries to build more than material present
          but only when actively spinning the dial or entering a number to large.  (With a brief popup explanation.)  Don't give
          the warning if a job is submitted and becomes successfully active.

    MAP
    6.  Icons on the Map interface need a bit more information with mouse-over.  When I put my mouse over an icon,
         some information should come up like (Market Hub 5) or name of base etc.  Even better a right click can provide some
         contextual information on said icon
     
    RDMS
    7.  RDMS was possibly the most frustrating experience I've had after a few weeks of play.  I think I get what is
         trying to be done - and there is a need for a really fine tuned complex handling of access to elements and bases etc.
         That being said, I would suggest there be two version of RDMS.  Sort of like BIOS in today's more modern MOBOS.  Have
         an easy mode RDMS system, that will sit on top of an EXPERT mode RDMS (which is pretty much what you have now).
         So this won't entail you reworking the entire system, you just need to make it more accessible for players who don't
         need or want to deal with excessive 'permission' handling.



     
     
     
     
  19. Like
    Emptiness got a reaction from Seether in Core Limit   
    If you bury the cores in elements and/or enclose the ship in large glass windows and then abandon the ship, people could view it but not repair/claim and it wouldn't count towards your limit anymore.
  20. Like
    Emptiness got a reaction from Iorail in Core Limit   
    If you bury the cores in elements and/or enclose the ship in large glass windows and then abandon the ship, people could view it but not repair/claim and it wouldn't count towards your limit anymore.
  21. Like
    Emptiness reacted to Myrias in Building is physically painfull   
    Dear Developers
    I am pleased to have joined your up-and-coming project yesterday.
    However, I am afraid I have already spent more than 10 hours battling to exhaustion the voxel warping.
    To put the thing on display, I join my bane of the subject.
    As you can see in the background, I successfully dodged the problem once using the triangular base form that goes diagonally.
    Therefore, I know pointy aesthetics are possible.
    However, achieving the same success when following the grid direction remains painfully elusive.
    Best regards,
     

  22. Like
    Emptiness got a reaction from Elrood in PVP VS NON PVP   
    Back? hardly. $20 is a pittance especially for 3 months of game time. It's sandbox/factory building has provided decently entertaining so far, and even if I quit playing it tomorrow, I'd look back fondly on my time and consider that well spent.
  23. Like
    Emptiness got a reaction from CptLoRes in PVP VS NON PVP   
    I wonder why you seem to feel a need to resort to petty insults and personal attacks.
  24. Like
    Emptiness reacted to Frigidman in Option/rebind of double-tap W   
    Please allow us to rebind the hard bound double-tap-W behavior.
     
    - It becomes so annoying when I'm trying to slowly move forward while digging tunnels. I do not have an analog keyboard, so by muscle memory habit, I repeatedly tap W key to slowly move forward. This of course then throws my characters face into a wall of dirt.
    - Its also annoying indoors when I'm just trying to inch up to a box or something, and it registers it as a double-tap-W and flings me into the wall on the other side of the room.
    - It is so rare that I actually WANT it to kick in, so the keybind to activate it needs to be something less travelled.
     
    So please, let us rebind that to something else. Or even an option to disable it... but I'd rather just rebind it to something I'm not constantly tapping a LOT of ... like, able to rebind it to "double-tap-shift WHILE holding W"... or even "ctrl-shift-W" or "alt-shift-W" (although alt-shift w may be annoying during build modes).
  25. Like
    Emptiness got a reaction from Supermega in PVP VS NON PVP   
    I wonder why you seem to feel a need to resort to petty insults and personal attacks.
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