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Atmosph3rik

Alpha Team Vanguard
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  1. Like
    Atmosph3rik got a reaction from Balmung in JC - This game is not Ready Player One....   
    If JC hadn't decided to lead the company based on his personal whim's, the game wouldn't exist.
     
    If he was interested in what's best for the company, Dual Universe would be some kind of Battle Royal shooter.
     
    It is truly his Oasis.
     
    He'll probably make some bad decisions.  But his whims have gotten us this far.
     
     
  2. Like
    Atmosph3rik got a reaction from JohnnyTazer in STOP the free repairs, fuel and teleports, cut the apron string and pass it to the players   
    The other thing is, people are robbing themselves of gameplay here too.
     
    When things go wrong in a game it can be frustrating.  But in my experience when you calm down and decided to find a solution to the problem, it usually ends up being a fun adventure.
     
    On one of my first few trips off Alioth i crashed landing on Talemai, before i had a rez node on my ship, and ended up back on Alioth.  Had to mine enough resources to outfit my speeder with space engines, and flew it all the way back to my ship.  It was definitely an adventure, plus i learned a lot about ship building in the process.
     
    Another time i ran out of fuel 200su from Alioth after getting disconnected three or four times on the trip back from Lacobus.  So i jumped off my ship and jetpacked all the way back to Alioth.  For anyone who hasn't tried it, decelerating from 29999kph and landing on Alioth without a ship is pretty exciting.
     
    Game devs do their best to manufacture this feeling in most games, but the truth is there's just no comparison to the actual feeling of satisfaction when you overcome a tough situation.  It bonds you with a game.  It's like when people survive a life and death situation in real life and become best friends, sort of ?
     
  3. Like
    Atmosph3rik reacted to Haunty in New Docking mechanic   
    Jeez, people act like the docking feature is finished and NQ is never going to touch it again to improve it, you really think that's the case?
  4. Like
    Atmosph3rik got a reaction from Stan in Org theft carried out today - 22,500 KL , 70 Ktons - nearly 200 Large containers worth   
    It definitely sucks that stuff like this can happen already, without the PVP in place to retaliate.  I'm not a fan of that.
     
    But as far as NQ's involvement.  If the person who was stolen from, intended to give access to the resources, even if they didn't intend for them to be stolen, then there's nothing to be done.
     
    If there was some kind of RDMS glitch involved, then i hope NQ steps in.
     
    It would be crazy to expect NQ to do some kind of investigation every time this happens.  But since it's still Beta and there are certainly a few issues with RDMS, maybe they will.
  5. Like
    Atmosph3rik got a reaction from NQ-Naerais in Is This the place, where socailism will work? :D   
    If you have access to the nda part of the forums there's a guide section.  There's also some video guides on Novaquark's YouTube channel.   ☭
  6. Like
    Atmosph3rik reacted to Scavenger in Mining tool [Minigame]   
    Was thinking about how mining in its current state could get some more depth.
     
    What about a "Timing-Minigame" which needs you to release the mouse button (or click a second time) when the mining sphere reached its max size (Maybe a tiny threshold).
    Once you timed good you get a buff which lasts like 3 seconds and will give your next mining sphere in its first second of growing a tiny boost like 10%. A tiny start boost of growth could already feel satisfying and make you feel you are in the flow
     
    That minigame could be indicated by i circular loading bar which makes a satisfing "blink" in its neutral white color when you timed good. But it should not appear red if you dont since the player shouldnt be punished if he doesnt care about it.
  7. Like
    Atmosph3rik reacted to Project_Icarus in Packing Up Constructs   
    Quick Idea here; a nanopack tool that allows you to 'pack up' a construct and place it in a linked container, store it all as a single unit (not separated into component elements, voxels, and etc), and then 'unpack' and deploy the construct when needed. NO fussing about dismantling it bit by bit. No messing with LUA configs and scripts when re-deploying it. Just a simple way to pick up, store, and place constructs with little effort.
     
    (Also, until docking works reliably this would be pretty useful)
     
     
     
  8. Like
    Atmosph3rik got a reaction from NQ-Naerais in Came over from Star Citizen, pledged but CAN'T sign in   
    Welcome ?
     
    The test servers aren't available right now.
     
    They are usually up most weekends but this week there was no test.  they haven't announced the exact timeframe of the next test but they hinted at an extended test for the entire month of June! Yay?
     
    When the test is announced you can see it here https://www.dualthegame.com/en/server-status/
     
     
     
  9. Like
    Atmosph3rik reacted to c14gZUPEK in Came over from Star Citizen, pledged but CAN'T sign in   
    I just wanted to say Hi. I came here to report a bug, but I actually don't see a valid spot for an issues console or anything dedicated to technical bugs.  Am I missing something?
     
    Anywho, I bit about me, I have a plethora of I.T. background from starting on my i386 with a whole 4mb of memory, to programming some OpenGL and Vulkan, to building you a virtual infrastructure, building you a completely resilient network backbone to designing webpages and running my own company(twice). I am sure it's not unique as us I.T. people have a tendency to wear a LOT of hats.
     
    I also work on VW/Audi's as a hobby, from engine swaps to horrible German maintenance, ha.  (sold the VW's so mainly Audi's as i've gotten older). Anyway, I am hoping to meet some great people while playing and was looking forward to getting into the game, but after spending 5 hours trying to log in and only receiving HTTP 100 errors (reset password a bunch to be safe). I figured the game is either in closed Alpha right now (a message would be nice) or it's a bug.
     
    Oh and I am generally playing via a steam controller casting to my TV. Being a hermit in the office has worn on me over the years.   Nice to meet everyone and excited to dive in.
     
    Toodles.
  10. Like
    Atmosph3rik got a reaction from yamamushi in Congrats to Yamamushi (and possible feedback on Novaquark Employee Policy)   
    Congratulations! 
     
    What's he going to be doing? or is that top secret? ?
     
     
  11. Like
    Atmosph3rik reacted to NQ-Nyzaltar in Congrats to Yamamushi (and possible feedback on Novaquark Employee Policy)   
    Congrats Yamamushi for joining the Novaquark team!  
    If you want to join us in congratulating Yamamushi (and/or give your feedback on the Novaquark Employee Policy), you can post below in this topic!  
     
    Best Regards,
    Nyzaltar.
  12. Like
    Atmosph3rik reacted to Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    I hope everyone is doing well. I think this is day 35 for us since the local schools closed down due to the current pandemic. Needless to say, I've been a bit busy with my kids (as I'm sure those of you with kids have been).
     
    Here is something I created before all the chaos started. I made this composite image from a bunch of previously released content. We're using it as our official Discord server banner/header. 
     

     
    This was fun to make. I ran it by someone at NQ and got the thumbs up to use it. I recommend that everyone share any "fanart" (made with published DU images) with one of the community managers before using it publicly. It's a nice courtesy.  
     
    Temporarily, I'm not taking on anymore projects from the community, but you are still free to send me requests. It may be a month or two before I can get to them. Thanks for understanding
     
    Sincerely,
    Geo
  13. Like
    Atmosph3rik reacted to Geo in Animated Neon GIFs for Orgs & Ships, Signs & Screens   
    Here's the latest video I worked on for a really cool Community Event by DICE. Novaquark just published it on their YouTube:
     
     
    Sincerely,
    Geo
  14. Like
    Atmosph3rik reacted to Dailyen in Hello from the other side   
    Hello im 28 years old person(i think).Im from Czech republic and yea.I think im not best choice for introducing myself but.... i must try it...:D soo it is some time when i found this game and finaly i can be part of it and i trying to find a lot of informations on forum what can help me to answer for some tips(for all of them) how to make my playing easy.soo i hope i will get access for some hide websites...For now im solo person but maybe in future it will be better because my language it is not perfect but some how i speak(CZ/PL/SK/EN/little bit NL).and yes .... im MAN... i hope...  have a nice day people
  15. Like
    Atmosph3rik reacted to Watanka in Any LANDMARK builders here ??   
    Hello !
    Landmark builder here. I've pledged DU a year ago but I'm only starting now to play/test it seriously.
    I played Landmark at the beginning and stopped when it was obvious that the game was going to be abandonned (just before water implementation).
    Maybe there is some people of my former guild "La Forge", around there

    My most "famous" build was this one :

    Full album : https://imgur.com/a/C1DHr


  16. Like
    Atmosph3rik got a reaction from Efeliel in Any LANDMARK builders here ??   
    So this was a project i started in Landmark right at the end of Beta.  I was going to get back to it eventually after the last wipe but never got around to it.
     
    It was meant to be a sort of Scifi condo that would be part of a modern city in a hostile icy environment.  I know weirdly specific.
     
    https://imgur.com/a/bZobv
     

     

     

     

     

     

     

     

     

     

     

     

     

     

     
     
  17. Like
    Atmosph3rik reacted to DrFrigoPorco in Sandbox vs Themepark MMOs - What do you think?   
    lol, trying to get into the game so I can build the club....yes....Pussycats. 
  18. Like
    Atmosph3rik reacted to Dhara in Are we absolutely sure about a pay by subscription model?   
    I'm so tired of the shallow game play that comes with ftp and b2p  with their cash shops.  I want a game I can sink my teeth into long-term.  Without subs, the whole game is then designed to bring in cash shop sales, NOT into creating great game play. There are several MMOs out there with subs and most of them have been around for years because they work for the subscribers and do what makes US happy to keep us coming back.  f2p and cash shops make the devs work for the money men and their cash shop/lootbox scams.
  19. Like
    Atmosph3rik reacted to Supermega in Without breaking the NDA...   
    @captainpanama  I share you're sentiments, but I think Novaquark is headed in a good direction. The current tools, and builds we've see are already really good. Keep in mind that they are still developing and refining the voxel tools. Like the ability to edit the control points of voxel shapes is on the Trello todo list. Trello: Voxel Control Points
     
    I also did a thread on ways Novaquark could expand on their current tools: Voxel Shapes
  20. Like
    Atmosph3rik reacted to captainpanama in Without breaking the NDA...   
    Thank you, everyone. Especially you Atmosph3ric. That was the answer I was hoping to read. I read that Alpha 2 will be around july 11 so you just recruited me.
    Hope to see you guys in July!!!
     
    Great day to you all!
  21. Like
    Atmosph3rik got a reaction from Sigtyr in Without breaking the NDA...   
    Based on what we know from dev blogs and official YT videos, the voxels in DU are smaller then Space engineers and (I think) Empyrion.  So that allows for more detail.  But more importantly DU's voxels can take on far more advanced shapes.  I haven't played Empyrion or Space engineers but from what I've seen it looks like you're sort of limited to building one block at a time, like Minecraft, except with more advanced block shapes.
     
    With DU's voxel engine, you are still working with voxels, which are essentially blocks.  But each voxel has the potential to take on thousands of different shapes, and using the building tools you can create large custom shapes like spheres, curves and slopes, made up of many voxels working together.
     
    The building tools you can see in use in the YT videos are still an early version too, and will hopefully be improved a lot in the future.  There isn't anything like a "bevel" tool yet.  But it's conceivable that you could create a curved shape using the sphere tool, and then copy/paste a piece of it over and over to create a straight bevel.  
     
    The voxels in DU probably have the potential to create a ship just like the one in your picture, it's just a matter of figuring out how to get the voxels into that shape.
     
     
     
     
  22. Like
    Atmosph3rik reacted to Aaron Cain in Bringing philosophy into DU   
    think you got a point in your first lines AL, it took me about 35 years to finally find who i really am, not who others want me to be, who society wants me to be, even who my family, wife and kids want me to be but who i am without thinking about who i want to be.
    And that is a deep reflective vision and a painful process in general. We are almost never who we want to be nor even close to that. But we can strive to be the best ourselves and in that remain true to ourselves and in harmony with ones mind.
    The point in the end is to embrace life in the fullest and live to be alive in stead of being alive to live, energy conversions, soul re-balancing, clean mirrors.
     
    All starts with two simple things and one harder thing for some, 1 allowing others to freely be who they are, even though some are regular assholes, 2 keep communications open, 3 say Sorry even if you are right. Even if you are right, if the other person was hurt you can say your sorry for hurting them without pulling your words back as words and feelings are not the same and sometimes words hurt as not everyone can stand hearing the truth about themselves or the world.
     
    Peace my friends and Harmony and balance
  23. Like
    Atmosph3rik reacted to Alsan Teamaro in Bringing philosophy into DU   
    In my view, I couldn't have been more practical. And I mean every word I say. Because (lets consider only the possibility), if one would start from arbitrary or distorted assumptions about oneself, then the subsequent judgments would be neccesarily arbitrary and distorted. And those wouldn't lead precisely to calm and harmony.
    But, please, don't missunderstand me, it's only my view, that is such relative and partial as yours, like when you said -for instance- that my coment was "philosophical mumbo jumbo"... Which, apart from being your own subjetive view on it, is indeed a disqualifying comment (I didn't do that with yours when I wrote). Not very constructive actually, mostly if one wants -as you say-  "to remain calm and in harmony with the world in any circumstance".
    However, it has nothing to do with me or my coment. It's just your opinion, each one as valid as any other, from the point of view of who shares it.
    Anyway, this ends here, obviously. Have a nice game.
  24. Like
    Atmosph3rik reacted to kalafax in Kala's real I swear it.   
    Just saying Hi, I'm real and new to the universe, looking forward to exploring it.
  25. Like
    Atmosph3rik got a reaction from MurderHobo in Tutorial: Voxelmancy Essentials   
    I miss Landmark.
     
    A little context for that video.  In case anyone is wondering what a "Mr. Voxel" is.
     
    Mr. Voxel was a machine built by players inside the game Landmark, that helped other players visualize and create unique voxel shapes that would require more advanced voxelmancy knowledge and many more steps otherwise.
     
    It basically did what is suggested in this trello for DU.  https://trello.com/c/wXSJEWVx/35-building-tool-voxel-control-points-edit
     
    It was pretty awesome what people accomplished in Landmark in terms of gaining control over the voxels.  And it was a lot of fun discovering new stuff.  But I do hope NQ just gives us a voxel editor.  It's so silly that we could have had full control over the voxels in Landmark all that time and instead we had to figure it out for ourselves. 
     
    By the end in Landmark we were using huge vector libraries that looked like this to build shapes.
     

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