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Atmosph3rik

Alpha Team Vanguard
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Everything posted by Atmosph3rik

  1. If you're going to say "Answer seriously" you might not want to have all the answers sarcastically skewed towards one conclusion.
  2. This. And linking elevators between cores would be really nice too.
  3. The system may need some balancing still, but i'm not sure i see such a huge advantage. maybe i'm missing something. They would still need 20x the storage to haul all that cargo. From what i've seen the reward scales with the weight of the packages, so hauling more small missions isn't going to net more then hauling less larger mission. And the risk still scales with the reward. They would still be paying the collateral on every one of those missions if something goes wrong. having multiple accounts definitely increases your productivity in a game like this. But the time and effort that you have to put in goes up too. I only have one alt and it's exhausting to me just logging in to get the daily reward on two accounts lol
  4. Oh they are still interested. They're so interested that they're lashing out emotionally because they can't have it yet. I think we're all a little frustrated that we can't have the finished game when we want it. Some people just handle disappointment a little less gracefully then others. Back on topic, I very much agree with everyone else saying that the colors of the engines, and the stats, should be a separate choice. Being able to have engines with colors that match your ship would be great. But being forced to match the color scheme of your ship, to the type of elements you choose, would be no fun at all. I already try to hide the red part of the space engines with voxels whenever i can, so i don't have to match it to the other colors i choose for the ship.
  5. The problem i have with this line of thought is that if everyone followed it, we just get the same boring game over and over again. At some point someone has to take a risk and try something new. The only reason we are all here is because JC decided he had an idea and he wanted to make it a reality. You don't get new exiting things without someone taking a risk, and trying something new. Maybe it will fail. But your options are JC's game. Or someone else's game. Looking back with hindsight and saying you want JC to make a game, but you just want him to make a different better one, is pretty ridiculous isn't it? I just want a sci fi MMO where i can build stuff that looks cool. If you all have all the answers, can't one of you just knock that out real quick? If i had all the answers i would have made the game by now. So it seems like you guys are the ones who are really at fault here.
  6. I think they should consider a long cylinder shaped tool for digging. There needs to be a way to increase digging speed, through talents, that doesn't achieve it through more operations per second.
  7. I was thinking about this the other day. I think one of the reasons they might be hesitant to give us actual building tools for terraforming, is that the faster or more powerful the tools are, the faster and easier it is to grief and cause problems with them. I think they should add some improved building tools for terrain, like the ones we have for constructs. But put them behind some talents, and only allow them to be used on a hex that you own, or is owned and you have permission to dig, not on unowned hexes at all. I think that would slow people down enough that it wouldn't be any worse then any other way someone can cause mischief in a game like this. Terraforming with the current system is just awful. Most importantly we need a heal/restore tool, that puts the terrain back to the way it was originally.
  8. I'm also getting some pending operations when i dig since the last patch. It hasn't really been an issue for at least a year i think. but they must have tweaked something that made it worse in the last patch. In the past it was a lot worse on Alioth and other more populated planets. I don't know if that's the same now.
  9. Sadly backseat driving development seems to be the game some people enjoy most. All we can do is hope NQ hears a bit of the genuine feedback through the noise.
  10. The problem is this would make them into invincible PVP shields. But i would like to think there is some way NQ could make this work. It really is a shame having all those nice decorative elements and basically not being able to use them on ships. I honestly think they should just make the repair process nearly instant, when the damage is from a collision. There's no reason to punish people for crashing a ship, beyond the repair bill. Repairs only need to be slowed down when there's PVP involved.
  11. Well i'd say part of the problem is that NQ started out with a twelve page Cheesecake Factory Menu that had everything from steak to sushi and lasagna. But the fact is menus change. I think NQ is doing their best to keep everyone's favorite dish on the menu. But the original menu may have been a bit too ambitious. My question is do you all want the Cheesecake factory with a 12 page menu of frozen entrees? Or do you want a real restaurant with a kitchen full of confident professionals who have a vision of their own and aren't just scrambling to please a thousand screaming customers with a thousand different ideas about what's best. Because the way a lot of people talk to NQ on here, it sounds like you've given up on the idea of the later.
  12. It's funny you chose food as an example. Because that's an area that i do happen to be an expert in. If i listened to everyone who has an opinion on my food, especially the people who feel the need to share their opinions, i wouldn't be cooking my food, i'd be cooking their food. And the fact is for every one person who has an opinion on how i should make my food into their food, there are a thousand people who already appreciate my food because it's my food. Your opinion on my food isn't invalid because you aren't an expert. Your opinion is invalid because i disagree with you. It's not that you aren't an expert. It's that i am. You guys scream and cry and throw tantrums about how NQ isn't listening to you. But have you considered that they are, and they just don't agree with you?
  13. I'm not sure if i understand how this would have been a better choice for DU. Those look like much smaller voxels. And it looks like the entire world is built from them. So basically Minecraft with smaller cubes. Would making the voxels smaller but immutable be better for DU? It doesn't seem like that would be more efficient for creating an entire solar system/galaxy. It's clearly better for creating trees and flowers. but would trees and flowers that are made of voxels improve DU? It would be cool to mess with all those voxel physics. I'm sure ship damage could be more realistic using that tech. And if someone makes a game out of whatever that is in the video, i would love to check it out. But i don't see how it would improve DU.
  14. With so many experts on these forums you would think one of you would have just made the game yourself by now.
  15. The necro post has all the formatting and tone of a phishing post. I'm not about to click the link to find out ?. But it seems a bit suspicious to me
  16. Well yes, i know they aren't actually larger. They aren't real either. The only "size" that voxels have, in the game, is their size relative to the player. And to the elements. Otherwise they are just cubes, on a screen. If the player is smaller, the voxels are larger.
  17. The thing is, that the only thing that we have to measure a meter by in the game is a voxel. So making the character smaller, also makes a voxel larger, by comparison. Smaller voxels give us more voxels in an area, to work with, which allows you to build in more detail. Larger voxels would only make it harder to build a small feeling interior with any detail. If the interior of your ship feels too cramped, build it a little bit larger. You have complete control of the scale of the stuff you build, a meter is only a meter because NQ says it is. Getting the scale of the stuff you build to feel right, can be hard. But making the voxels larger would only make it that much harder. It's on NQ to get the scale of the elements right. That can always be adjusted.
  18. The same way a rogue/assassin uses stealth in a game like world of warcraft. You hit a button and your ship disappears from radar. Give other ships some way of breaking stealth or seeing through it. Limit a ships abilities in stealth, maybe bonus damage for attacking from stealth. Low end stealth ships could only use it outside of combat, but high end stealth ships could pop in out and out stealth during a fight. It's definitely all about radar and targeting though. If stealth did actually have some kind of visual camouflage to it, having the nebulas would really make it more effective, since no one is going to be able to see your ship either way if it's pure black out there. The nebulas are a logical aesthetic decision though, no man's sky did it for the same reason. Space is nothing, and it's just not very exciting to look at. But if they want to give the option to turn the nebulas off, i'm all for it. More customization is always good.
  19. I think the solution to this should involve something like the automated mining units, right away. Leaving free resources all over the ground for new players makes the planets look really messy. And the process of picking them up is pretty tedious. Add more surface resources and it's just more clutter. Make them less common with a higher payoff and it becomes a scavenger hunt that new players will not enjoy. Giving new players the means to set up a low tier mining unit, that provides a small steady flow of resources, would skip all that mess.
  20. Do you think new players would like being required to complete all those tutorials before they are allowed to leave the starting building? I don't think anyone would like that.
  21. I'm really not sure what you want from them. You want them to not add the mission system because Eve did it first? Do you want them to literally announce it in a footnote at the bottom of the patch notes? Between players, contracts are nothing more then an advanced form of a standard mmo "trade window" that allows you to have something transported without needing to trust someone completely. In a game where moving things has a cost, that seems like a good idea right? It's not new gameplay. It facilitates one type of gameplay that really wouldn't happen at all, without it. But really, aren't the missions/contracts that are supposed to be offered as solo missions, the bigger part of the mission system anyway? People have been hollering for another way to make Quanta, that doesn't require mining, and doesn't remove ore from the game. Maybe NQ prioritized the contract system, because people stomped their feet and demanded the solo mission system. Or maybe it was just finished and they figured maybe they'd add it to the game. Crazy right.
  22. I'm not going to watch that video, but i'm guessing it's about Rift. Gamigo didn't kill Rift. They bought it after it died of old age, so they could do a little "Weekend at Bernie's" with it to squeeze out a few more dollars. Rift was an awesome game, at it's peak. Nothing really new or original about it, but it was a fun EQ/WoW clone. DU is going to need eight years of success under it's belt before you can start drawing parallels though.
  23. Yeah, you're right. I'm mainly here for the voxel building myself, and If they announced tomorrow that to improve performance they had to limit the shape of voxels to simple cubes and wedges, i would be looking for a new game to play. I guess it's easier to say "oh well" when it's not my fluff. I do hope they can find an alternative solution or a compromise that still allows people to use those tools in the game.
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