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GarbageKnight

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  1. Big second it should let you go for as much as you got in honeycomb to cover it.
  2. I agree took me minutes to place stuff for my new lowest weight warp bike. It took a few days to get the elegant look without overload on weight. But got her to 59.5 tons with good controls and stopping power so you don’t burn up on reentry
  3. I’m lvl 3 on pretty much all but working on engines breaks adjusters to 5 slowly
  4. I THINK AS A BEGINNER, one should not have to dig in the F&&KING DIRT for months to have some fun. and i have not met a SINGLE ALPHA player that tells me, ah you know 10 or 12 break will do ya...they always tell me YES, or N+1....or X+1... personally i really like being able to hit CTRL , and my ship actually stops.....not glides 1-20 KM past the target, and slaps its fully loaded ass into whatever is in front of it, or below it... but after i sell my next PALADIN...yeah sold one 90 million BTW... i am going to stop putting more than 6 large containers on M cores. Unless it is for AGG unloading... < market ORE sale, or items manufactured sales. cause 10 containers is just a lot of weight to design anything nice for. the PALADIN only has 8 containers, and its ass to fat for me, and im all about a thick booty..but that is just to much to keep its sleek 1950 retro space age feel.. so it took longer to do it right...to compensate for the BIG ASS. so i figure 180 million Quanta, should design a great L core hauler.
  5. I did this with one of mine. basically a tube with wings...but with style, looks like a some stealth military, with scales on it. named the Scarab, best selling ship in my fleet. and every customer i get on that one LOVES IT, and wants me to build a bigger one for them. so i am working on the XL model... little wider, 2 more large containers. it is so compact to fuel it up, or move things you have to use sideways elevators to get around in it. and it comes warp ready, or with a warp drive installed buyer preference.
  6. I like this idea, a really rare large engine, with Good fuel economy, high speed, and thrust like a maneuver. and each one is equal to 2 large military and 1 maneuver engines. mixed....
  7. no i mean LEGIT let PvE be a selection on the core, and it allows you to over lap 2 elements. but only 2. since it is a glitch people have somehow figured out.
  8. So i have had even more time doing Voxelmancy, and building ships. Here is the rundown in some detail. SHIP 1 - NAME : SCARAB so i made a M core hauler, version one, giant Hexagon with 10 L containers, Anti Gravity, Lua scripts, had 120 Airbrakes L, 120 Retro rockets L, 30 Basic Atmos L , 2 XL Space Engines, 4 L ATMOS tanks, 4 L space tanks, 30 Large Vertical thusters. it could haul 3.5 Kilo Tons, and fully loaded weight was 7 KT. but it could fly, but it was like a ugly brick, with a massive cross section. flying it loaded or unloaded was annoying. VERSION 2 - height of one large container, Width of 1 large container: CROSS SECTION REDUCTION SUCESS. SCARAB 2.0 - had 2 large containers, 50 Large Airbrakes, 40 Retro Rockets Large, 6 large engines, 2 large stabilizers, 2 large space engines, 6 large Vertical thrusters, 2 M fuel tanks atmos, and 1 Large space tank WARP DRIVE. could not even break atmosphere LOADED, had to increase to 10 Large engines making it less eye appealing. But loaded or unloaded due to the VERY SMALL cross section, it flew like a FIGHTER JET. could do a full 180 degree turn, dead stop from 3000kmph, in half a hex, and fly in the opposite direction. flew so fast in atmosphere speeds of up to 1400 kmph would have to slow down not to burn up just flying regular. FLYS AMAZING HAULS FULLY LOADED HEMATITE, STOPS ON A DIME, but needs more than 2 containers. banks, pitches and yaws, like a FIGHTER JET....best ship i ever set foot in to date. AND SEVERAL HAPPY CUSTOMERS WITH THIS VERSION.... VERSION 3 - not built but drawn up and getting ready for build. will now design around engines height and width. keeping to same delta wing voxelmancy shape. to ensure a sleeker look. will increase cross section by double or 2 large containers length on its X axis, and Height by half a L container. SHIP 2 - PALADIN - FLYS GREAT - still did not design around engines so her butt is fat... looks like a 1950s space rocket, meets modern space ship, meets WARHAMMER. lots of glow light show... wish i t would let me upload a pic but file to big. 18 large engins, Anti Gravity, not lua scripted yet, cross section goes fully across Medium core, but less than half the height.... 8 Large containers. breaks for day, retros for day, but well hidden in the voxels, Medium, and small wings for that 1950s feel and shape. nice delta curves, and engine bays, hours spent designing. ALREADY HAVE A BUYER FOR 75 MILLION to TOKENIZE it- if interested Blueprints are 15 million, will be setting up a dispenser at market 16. BUT WHAT I HAVE LEARNED is that NQ needs to maybe make it where you can set the construct to PvE, so that you can then stack elements, but only 2 at a time, to sleek up ships. since increasing power, and other things can be abused. that way if 20 engines are needed to ensure the ship can fly fully loaded. then you can stack them in the space of 10 engines. ( there is a way to glitch elements into each other, but i do not know how to do it, but i have already seen it, on ships parked at ZENITH, and BLACK SUN. not owned by either or the corps, maybe memebers, maybe just people who left their ships there not sure, dont care? but i sure want to know how to do it...LOL SO HOW SHOULD YOU DESIGN - as a beginner. 1 LARGE CONTAINER FULL OF HEMATITE 4 large engines, 4 large Vertical thrusters, or Hover pads, 10 MINIUM Large Air breaks, 10 MINIMUM Large Retro rockets, and 8 Medium Ailerons 16 large adjustors. < with no piolet skills this will Leave atmosphere loaded with HEMATITE, fly in space, hover nicely, will stop on command, will land very softly. WITH LV 3 skills, 2 Large Engins, 2 Large Vertical thrusters or hovers, 6 Medium Ailerons, 8 Large adjustors....and JUST KEEP THE BREAKS WHERE THEY ARE...BREAKS ARE YOUR FRIEND...never can have enough BREAKS... HOW MANY BREAKS TO USE? YES.... SKILLS NEEDED to improve Vertical Thrust skills, hover skills Aileron skills Container Skills - reduces weight and increases hold size. Engine Skills Space Skills Ajustor Skills FULE TANKS SKILL WONT KILL YOU, to again increase efficiency, reduce weight, and increase capacity of tank. all these can be found under PIOLT SKILLS with the EXCEPTION of the CONTAINER SKILLS. BEST VOXELS to use for ships CARBON - anything lowest weight. 22 kg per vox. PLASTIC - 27.63 kg per vox ALUMINIUM - 27 kg per vox CARBON FIBER. 27 kg per vox to help reduce voxel weight, you can use glass as a filler, at it has a 162 kg weight difference from the same space taken from voxels. < VERY WEAK ELEMENT drop ship to hard, breaks, fart wrong breaks. advantage in PvP you can walk on it, and not fall though all the holes in your voxels. after your ship is blow to pieces. WARNING If you see a really pretty ship, and you are just drooling over it, look at it, how many containers, versus how many engines, adjustors, wings and ailerons, IS THE SHIP PRETTY, AND CAN HAUL FULLY LOADED, or IS THE SHIP JUST PRETTY...but the first time you fill her to max capacity, will she slap into the ground and cost you everything in repair bills.. Market 16 right now has 2 ships that are VERY PRETTY nicely done voxels...well layed out, all kinds of beauty.... but even with LVL 5 pilot skills, will FLY LIKE A TURD SHAPED LIKE A BRICK... has 6 large engins for 8 Large containers...2 large space engines...below minimum breaks, air and retro, below min adjustors, and wings, and ailerons....so buy it, and beware....looks great, but that things is not going to fly for crap when loaded. it might fly fine at 40% or less load. but at that point it is wasting weight on container space you cant use. well you can use, but end up wrecking the ship becasue you did.
  9. NO! i am sorry to say but this game is like Eve online. It is what it is, till what it is get stable. It is like any economy in its infancy. It will get better overtime. But with players coming and going in this beta 1 stage it is going to be wonky. Also the game not being optimized right now makes for more wonk. Then them still adding features. Everytime you log in there is that CHECK LIST of things to come. If they wipe the server one, people will lose all there progress at this point in the game. two there would be nothing to buy or sell on markets, it would make getting everyone rolling even harder with schematics. They would have to BOT the market with buy orders on everything, so the ambitious ones would get things moving. It would take months, and months to get back to a good staart.
  10. I did it, i came in a few days before schematics were a thing. I still have not really trained any flying skills. I build ships that get in and out of Alioth atmos fully loaded 8-10 Large containers. i have 3 medium ships, 2 small, one XS, all on large containers, 1-10. i have millions from mining. thats what i use now to make and sell ship designs. just spent 4 day, and 15 hours a day building my best hauler yet, and already have a buyer for 75million tokenized. and 15 million for blueprints...so i am doing well, and if i can fly it, then anyone with skill could fly it better. i design all my ships for my skills, so that it is going to haul, and fly, with next no problems. cause crashing a ship sucks azz. but there are issues with the game no doubt. when your game crashes for no reason, play all day no problems, then all of a sudden you can do anything without the game crashing on you. the flying bugs where your yaw or pitch gets stuck, so you have to try and land while doing loopty loops, or spinning like a top. issues that alpha players have delt with since jump. i also think they need to touch on a tiny bit of optimization just for the lag at markets. they should remove all the ships that never leave the markets, or all the crap at markets. or they should start charging a dock fee, to stay on market deck for more than 3 days, it starts charging your character exponetial ammounts...first day 100k then 300k, then 900k, then 1.8 million, then 3.6 million each day your ship is there, and you are active, but if you are offline and not active after a month, they take all your money, for dock fees, and then DELETE YOUR STUFF left at market. or make it open for anyone to take it. but money is not a issue, it is just boring as hell to go after, mine your tile, sell that stuff, get off SANCUARY as fast as possible and go to Alioth, mine some more...and then start making a warp hauler, and go mine better places to make the money you want to do the things you want. But making money is not a issue. i mean i have a massive hauler that can carry 3 or more Kilo TONS that MILLIONS OF ORE....and i have only been playing since 2 days before the schematic thing. thing is i make all my money now selling ship designs to others... cheap route buy my blue print, more expensive route buy my ship... why is the blue prints cheaper, becasue i keep the ship... why is buying the ship more expensive, becasue now i have to take a blue print, go fetch or mine for mats to make voxels, so i can BLOOP another one out for sell. I only make haulers too. becasue mining is 99% of the game.
  11. Well my latest ship has 950000KN of break force LMAO....stopping 10 XL containers on a dime is nice....LOL flies like a brick though...due to bullsnot cross section mechanics...started a rebuild...even got myself AGG.
  12. WELL SINCE THIS WONT GET FIXED! I WILL TAKE A NQ GIFT OF 200 million QUANTA...or 5 MILLION SKILL POINTS in return. but i prefer quanta.
  13. I only think the bots should be used for right now on outter ring planets and, moons outside the safety ring. like ion, locobus, feli, where prices are way though the roof for stuff. becasue no one is there. so it gives people a way to sell ore, when they are out there, seeing there are also no real buy order, on those moons. so say you go on a mining trip to get something higher teir, any low teir ore you can dump to bots, to pay for the fuel and warp cells to get to and from the outter ring, while bringing back whatever it is you went out there to mine. but the inner ring.., and more lived on worlds. there really should not be bots. but other than that, NO BOTS ON INNER RING PLANETS WHERE MOST PEOPLE ARE RIGHT NOW.
  14. maybe for you, but it cost one of our guys, 200 million..for containers, industry machines, and schematics to make 10 cells per hour...200 million quanta.
  15. there is no WAY in HECKABOO you can stop that ship hauling 1.5 Kt with only 1 L airbreak... maybe 1.5 KL, which is 1500L,,, but you cant even get 1.5Kt off the ground with less than 20 LARGE hovers. i Just stop my ground hover truck with 3 L air breaks, and only 1 L container full. and it still had some drift to it.
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