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Billy_Boola

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  1. Like
    Billy_Boola got a reaction from Doombad in Call for Demeter-related questions   
    Same, any ship I made has the air brakes hidden because you need a bazillion of them in anything larger than a small core and who wants an ugly ship ?   The damned wall of engines design is ugly enough, now we will have walls of brakes.

    The Devs need to play their own game so they understand how it works, You can't make a medium or large core ship without dozens of brakes. 
  2. Like
    Billy_Boola got a reaction from Bazzy_505 in Call for Demeter-related questions   
    Same, any ship I made has the air brakes hidden because you need a bazillion of them in anything larger than a small core and who wants an ugly ship ?   The damned wall of engines design is ugly enough, now we will have walls of brakes.

    The Devs need to play their own game so they understand how it works, You can't make a medium or large core ship without dozens of brakes. 
  3. Like
    Billy_Boola reacted to FalloutWB in Call for Demeter-related questions   
    For people who have been waiting to come back to this game, I think you have pretty much wrapped it up for them with the airbrakes and taxes.  These are things that should be done at a later time, not mashing in a bunch of changes all at once.  This many "shocker" changes at once is what led to so many leaving the game during the schematic debacle.
    Mining unit idea is great, as it is on the roadmap and creates something new.  Work with that.
    Voxel change... good, and I hope it works.  In theory, should reduce lag and improve performance.  Those two alone should keep your devs busy for months with the bugs likely to come about.  However, the taxes and airbrakes, will definitely reduce the lag as more players leave, and no way old players, like myself, will be returning.  Players are going to be busy enough having to dig out their structures as it is!  Having to rework or even scrap current ships due to the airbrake thing is not a way to keep players.  Implementing taxes on our territories on top of all of this?  Are you serious???
    Please reconsider this.  Add things to do rather than penalties and nerfs.  Taxes on territories should be a release time "tweak", not a named patch feature.
  4. Like
    Billy_Boola reacted to sHuRuLuNi in Call for Demeter-related questions   
    Yeah, BISHA, my L-Core, which, oh the Irony, was just featured in NQs Community Showcase, has over 70 Large Air Brakes.
    There is no way I can "redesign" the ship without making it effing UGLY and basically COMPLETELY COVER THE OUTSIDE of the ship with BRAKES ... Bye bye nice polished voxel body ...

    Don't even get me started on my KOKRRA, SPHERE SHIP .... haha 
  5. Like
    Billy_Boola reacted to Zeddrick in The Major Flaw   
    I think 'needed the boot' is a bit strong!  The problem seems to be that he didn't listen to anyone else.  Sounds like he just needed a good editor/producer figure to challenge his decisions and make him more collaborative which didn't happen because he was in charge of everything.  Could it be that he just needed a boss?
  6. Like
    Billy_Boola reacted to TonyTones in Where is everyone?   
    It also has ship breaking as a job or hauling rocks back to station to have people mine there. Gas harvesting which is new and I don't know much about ect. Combat is actual dogfighting and skilled flying, first person shooting. Shooting with your character ect. DU has staring at a screen hitting a button for combat and sitting in a hole for 8 hours on a meganode and selling it to bots to buy schematics that are in place to slow you down. woo content
  7. Like
    Billy_Boola reacted to SirJohn85 in NQ has a new CEO .. Discussion   
    Assuming, of course, that this is all true. But if it is true, then I would find it shabby that we customers were informed by a 3rd source and not by NQ.
     
    Oh wait... I see a pattern...
  8. Like
    Billy_Boola reacted to Pleione in NQ has a new CEO .. Discussion   
    NQ - Please confirm or deny.
     
    A full press release would go a long way... (what happened, who is doing what now, what changes are expected, impact to game (rollbacks to pre 0.23?), etc.
  9. Like
    Billy_Boola got a reaction from XKentX in So, about patch 0.24   
    Shame they haven't decided to fix the talent bugs first.
  10. Like
    Billy_Boola got a reaction from Distinct Mint in Mining efficiency +5% talent likely adds ZERO% per level   
    Interesting that you have one example of it working, not a very accurate example though, try it a few more times with actual rescaning and recording the results.
  11. Like
    Billy_Boola got a reaction from GraXXoR in Mining efficiency +5% talent likely adds ZERO% per level   
    yes, but then they also said they were aware of it as a known issue, they keep contradicting themselves so you just can't believe anything the DU twitter account says.  I suspect it is different people monitoring the one twitter account and not knowing what they are talking about.  
  12. Like
    Billy_Boola got a reaction from Physics in Mining efficiency +5% talent likely adds ZERO% per level   
    I did with an alt, it was removed as I only tested it once, but the results are the same.  A level 5 skill player gets the same bonus as a level 0 skill player

    It is easy to reproduce this test, simply scan, go mine one type of ore, then re-scan afterwards. 


     
  13. Like
    Billy_Boola reacted to Distinct Mint in Mining efficiency +5% talent likely adds ZERO% per level   
    We know that the Mining Efficiency +5% ore extracted talent isn't working properly. Other threads have reported this, and NQ have said via twitter that they changed the talent. However they didn't say what they changed the talent to, even after persistent asking. Could it be +1% or +0.5% per talent level? It still says +5% in game, which is quite unfair to players who choose to train this, and who are unaware that it doesn't work.
     
    In another thread in these forums, there were many wild ideas about what the talent did. So after rolling my eyes at this, @Billy_Boolaand I decided to do the obvious:
    Scan a hex and record the ore value. Call this S (in kilo-litres). Mine a known amount of ore. Call this m. Re-scan the hex and see how much ore remains. Call this s. Repeat until bored.  
    The data we recorded is here: https://docs.google.com/spreadsheets/d/1kIquhrbSAllViRFlCqtxtfS0SJCq76FWpgiyt1u6jr8/edit#gid=0
    Yes we got bored fairly quickly. (Mining boring?!)
     
    The talent as written says that
    (S-s)(1+xT) = m where T is the talent level (0-5), and x is the (for the purposes of this experiment) unknown +x% level of ore added per talent level. 0.01=1%.
     
    If the above is correct then we can estimate x via:
    x=(m/(S-s)-1)/T  for any talent level >0.  
    The data in the above spreadsheet does this for n=30 datapoints. The results are:
    Sample mean = -0.0011 (4 d.p.) Sample standard deviation = 0.0060 95% confidence interval for the true value of x = (-0.0033, 0.0012)  
    Conclusion: The Mining Efficiency talent most likely adds ZERO ore per talent level.
     
    Notes:
    There is some noise (rounding) in the data as scans report ore in KL to 2 d.p. and only more when the ore amount is low. I'm too lazy to attempt to account for this. We have no idea if the territory scan amount accurately represents the amount in the hex I didn't attempt to see if there were any variations via planet, ore tier, player(!) or a different +x% amount per tier level.
  14. Like
    Billy_Boola reacted to Xennial in NQ stop messing with bots!! Or communicate!!   
    I seriously don't understand why NQ insists on destroying the ability for the market to stabilize. So we had bots buying ore , then the bots slowly got eaten away and people started trading ore with each other again. Prices were beginning to stabilize in the upper teens , then bam without warning suddenly the bots refill their orders today. Everyone buys out the lower orders and sells to the bots and we are right back to everyone dumping ore to the magical bot orders.
     
    How in the world do you ever expect any player market stability to form when you insist on a whim destroying whatever pricing has stabilized. Not to mention the fact that you make it even harder for producers to acquire ore in bulk because everyone is selling it to bots. No one knows your bot plan , so I'm certainly not going to post buy orders above the bots , because for all I know if I wait a week or two you won't refresh them and then I will have bought a bunch of ore at twice the going rate.
     
    I mean seriously where is the common sense that your haphazard bot orders are unhealthy to the game world. At least if you said "we are permanently having bots buy these ores at this price" we could actually plan around that. Same would hold true if you said "after this batch of bot orders there will never be bots buying ore again". You don't however communicate any of this with the player base. This paralyzes the markets because producers cannot properly plan pricing , traders risk at buying and selling products is forever at risk at the carpet being pulled out from under them.
     
    I mean truly , you have central bank like power with these bot orders and apparently none of the common sense that would generally be required of people in those positions. No one knows what your doing, no one can anticipate when you'll wave your hand and completely unhinge the market again. Seriously , please treat the player base with some respect and either tell us your plans with the bots or just remove them and let the players actually control the market without your random sledge hammer bots.
     
      
     
     
  15. Like
    Billy_Boola reacted to XKentX in NQ stop messing with bots!! Or communicate!!   
    I though "player run economy" means just don't touch it and let it figure it out by itself.
     
    Even this seems too hard for NQ.
  16. Like
    Billy_Boola got a reaction from Heidenherz in [Discuss] We've Heard You!   
    Element destruction should still happen in crashes.  Maybe give new players another way to repair them in their first month of playing. 
  17. Like
    Billy_Boola got a reaction from Lukyi1337 in [Discuss] We've Heard You!   
    Sloppy pilots should be penalized, but yea fair call, once the bugs that cause crashes are gone then crash damage should be a thing
  18. Like
    Billy_Boola got a reaction from Lukyi1337 in [Discuss] We've Heard You!   
    Element destruction should still happen in crashes.  Maybe give new players another way to repair them in their first month of playing. 
  19. Like
    Billy_Boola got a reaction from Kronius in [Discuss] We've Heard You!   
    Sloppy pilots should be penalized, but yea fair call, once the bugs that cause crashes are gone then crash damage should be a thing
  20. Like
    Billy_Boola got a reaction from U114145 in [Discuss] We've Heard You!   
    Sloppy pilots should be penalized, but yea fair call, once the bugs that cause crashes are gone then crash damage should be a thing
  21. Like
    Billy_Boola got a reaction from Distinct Mint in [Discuss] We've Heard You!   
    I doubt that, there was a lot of noise by a vocal minority, I doubt many people left over this and most of those that did were going to leave anyway, it's early days for DU and a lot of players that started playing the beta were always going to decide that it isn't their sort of game while others decide it is their type of game
  22. Like
    Billy_Boola got a reaction from WireByter in [Discuss] We've Heard You!   
    Sloppy pilots should be penalized, but yea fair call, once the bugs that cause crashes are gone then crash damage should be a thing
  23. Like
    Billy_Boola reacted to NQ-Naunet in [Discuss] We've Heard You!   
    Hi guys,

    Just popping in to say thank you to everybody who took time out of their days over the past couple of weeks to write extensive feedback here on the forums.

    The community team was able to collect and present your thoughts to the rest of the NQ which ultimately led to this evening's write-up from JC.  

    Even if you're not 100% satisfied with the changes we're making to 0.23, I hope that this at least demonstrates that we do indeed read, digest and execute on your valuable questions, concerns and suggestions.
  24. Like
    Billy_Boola got a reaction from dralion in [Discuss] We've Heard You!   
    I have crashed lots because I am shit pilot, not once to a bug ?
  25. Like
    Billy_Boola reacted to Penwith in [Discuss] We've Heard You!   
    ffs. They provide evidence they listened and have announced a response to player feedback.  The market is unreliable because of what was explained.  Small groups or soloists not interacting. Give it little time for people to catch up. Right now, many are running around moaning about not being able to play.
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