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WireByter

Alpha Tester
  • Content Count

    13
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About WireByter

  • Rank
    Member

Profile Information

  • Gender
    Male
  • Location:
    Eastern USA
  • Interests
    Math & Science, Computers, Movies, Technology at work (as in working to accomplish something).
  • Alpha
    Yes

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  1. Having played LM, I'm familiar with many of the manipulation techniques and operational "rules" in that game. In this one I can see that a new apprenticeship would be helpful. Seeking someone that is willing to communicate, in-game or via NDA Discord, the known rules and limits, and possibly some effective techniques when manipulating outside the standard cube. DU:VE (Rank 1), WireByter
  2. It's been a bit over 3 years now since... Oh, yes, I also played Landmark. I definitely did. I met a few people and learned a lot of things. I entered a few contests (and was even declared a winner more than once). And then... Anyway, Landmark seemed to be a game you either loved or hated. And based on the posts I've seen in this thread that hasn't changed. For me it was the game that taught me you even could love a game. I was overcome with emotions reading through this thread. The imagery, the names of people I remember, even when only from the forums. It was a bittersweet reminder of the past, and a remembrance of what it means to be passionate about a game. I'm hoping that DU doesn't surpass that experience, I really can't afford it to. Still, it seems the focus is more aimed at mainstream players and that is a good sign for longevity. With luck the building tools will evolve as they can be more sufficiently supported by everyone trying to conquer the universe. Maybe a few folk will choose a ship of my design... and not "die" because of it. Finally looking forward to a game more my style again. Unnamed game studio be cursed, it didn't kill me after all. While the principles remain the same, it's time to learn some new techniques (and limitations?) Happy to see many of the same folk, and welcome those who slide in later.
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