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Shredder

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  1. Like
    Shredder got a reaction from Shaman in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    This is the ideal situation 
  2. Like
    Shredder got a reaction from KiyaStarcherry in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Full wipe please.
  3. Like
    Shredder got a reaction from decom70 in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Full wipe please.
  4. Like
    Shredder got a reaction from Starac in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yeh I wasn’t aware schematics were hated, just the implementation. 
     
    If schematics go, then something else needs to replace them. Maybe talent based efficiencies to encourage people
    to specialise and use the market??
  5. Like
    Shredder got a reaction from Yamamoto in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Full wipe please.
  6. Like
    Shredder got a reaction from SpaceKirito in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Full wipe please.
  7. Like
    Shredder got a reaction from Damian_Firecaster in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Full wipe please.
  8. Like
    Shredder got a reaction from SpaceKirito in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Yeh I wasn’t aware schematics were hated, just the implementation. 
     
    If schematics go, then something else needs to replace them. Maybe talent based efficiencies to encourage people
    to specialise and use the market??
  9. Like
    Shredder got a reaction from Duragon in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Full wipe please.
  10. Like
    Shredder got a reaction from RektDad in SHEDDING LIGHT ON A NOVAQUARK INTERNAL DISCUSSION - discussion thread   
    Full wipe please.
  11. Like
    Shredder got a reaction from Neuritico in NQ: Time to answer the question - Will there be a wipe?   
    So many people seem to be blind to (or want to ignore) the fact that current numbers will not sustain this game, even double or triple current numbers will result in the servers being turned off within a year or so. Which is a de facto ultimate wipe.
     
    This game needs 50k+ subscribers to keep the lights on. In order to do that NQ has to do a massive advertising push at launch, and needs to advertise launch as ‘the true start’, that’s their best shot. This requires a reasonably comprehensive wipe (at the minimum the removal of all quanta and all skill points.)
     
    All you people saying ‘what’s the point’ need to realise that that’s what new joiners want, they don’t want to feel like they’re starting on the back foot. 
     
    I get that within a week or two the rich people will be rich again. 
     
    I get that knowledge of the game is worth more than everything else so it will never be a level playing field.
     
    I get that it’s annoying that people will loose everything they’ve worked for.
     
    I get that people have spent a bunch of money on this already.
     
    None of this matters, the fact is, a wipe will pull in far far more people than dual universe will loose from beta leavers. And numbers are all that matters to give the game a chance of being persistent long term.
     

     
    I hope they wipe everything except static structures (with elements removed) and BPs. That way they can advertise the game as being ‘wiped except for aesthetic structures’.
     
     
     
  12. Like
    Shredder got a reaction from enjeyy in NQ: Time to answer the question - Will there be a wipe?   
    So many people seem to be blind to (or want to ignore) the fact that current numbers will not sustain this game, even double or triple current numbers will result in the servers being turned off within a year or so. Which is a de facto ultimate wipe.
     
    This game needs 50k+ subscribers to keep the lights on. In order to do that NQ has to do a massive advertising push at launch, and needs to advertise launch as ‘the true start’, that’s their best shot. This requires a reasonably comprehensive wipe (at the minimum the removal of all quanta and all skill points.)
     
    All you people saying ‘what’s the point’ need to realise that that’s what new joiners want, they don’t want to feel like they’re starting on the back foot. 
     
    I get that within a week or two the rich people will be rich again. 
     
    I get that knowledge of the game is worth more than everything else so it will never be a level playing field.
     
    I get that it’s annoying that people will loose everything they’ve worked for.
     
    I get that people have spent a bunch of money on this already.
     
    None of this matters, the fact is, a wipe will pull in far far more people than dual universe will loose from beta leavers. And numbers are all that matters to give the game a chance of being persistent long term.
     

     
    I hope they wipe everything except static structures (with elements removed) and BPs. That way they can advertise the game as being ‘wiped except for aesthetic structures’.
     
     
     
  13. Like
    Shredder got a reaction from Cronael in DEVBLOG: NEW FTUE IN ATHENA - discussion thread   
    Really enjoyed the FTUE, it hits the mark in terms of keeping the tutorial simple and only covering the basics, a good intro. Couple of points:
    At the end of the tutorial I still have my refueler selected, therefore clicking on the tutorial screen doesn't do anything. Need a prompt to tell us to put refuel tool away first. The 'what too do next/tutorial screen' is quite small, which is fine, but the chair in front of it makes it difficult to get close to read the text. The 'Lets do it' button must surely kick off a tutorial? but it doesn't do anything for me. One thing I liked about the previous FTUE at the start of beta was that you were immediately surrounded by lots of other players, which meant it really felt like a busy single shard game. The issue with that was obviously the horrendous lag and confusing environment that it caused, so I think this new FTUE is much better in that regard. However I wonder whether there is someway to still capture that sense that this is a true single shard sandbox from the outset (there are so many games that pretend to be but really arnt, this is the biggest selling point of the game).
     
  14. Like
    Shredder got a reaction from CousinSal in DEVBLOG: PVP IN ATHENA - discussion thread   
    Do shorter routes/missions. Annoyed that means less money? It’s called game balance, missions have been too lucrative and too easy.
  15. Like
    Shredder reacted to Nosomu in SAVE THE DATE: ATHENA ON PTS MARCH 31ST - discussion thread   
    NQ since Aegis has the potential to be a big market hub please consider increasing the max warp distance so we can warp from Jago and Ion to Aegis.
  16. Like
    Shredder reacted to StarWuz in DEVBLOG: PVP IN ATHENA - discussion thread   
    My thoughts on some graphics:
     
    Too many space speed particles, it feels claustrophobic with such density.  
     
    The warp effect is backwards.
     
    Space engine trails are underwhelming.
     
    Not happy with retro rockets.
     
    Space combat projectiles trails and visuals are still lackluster. 
  17. Like
    Shredder got a reaction from Koffye in New player, suggestions and wipe   
    It will all be back to the same situation around a month after release. The problem with the economy isn’t that people are rich, it’s due to the lack of a loss mechanic.

    More Pvp or pve or element degradation or something similar needs to be put in place for the market to function properly.
  18. Like
    Shredder got a reaction from VandelayIndustries in ROADMAP UPDATE: PREPARE FOR WAR WITH THE COMING OF 0.29 "ATHENA" - discussion thread   
    NQ-WANDERER: “If you don't want to use weapons, or make friends with/hire an escort or scout, or put in the 10 min of flying and maneuvering and watching radar to go around the pirates, or pay for the cells to warp past them, and still think you deserve the rewards of flying through pvp space without substantial risk of being a pvp target, you may need to reconsider what you expect from an area the player-base at large refers to as "pvp-space".”
     
     
    One of the best comments I’ve read from NQ.
  19. Like
    Shredder got a reaction from VandelayIndustries in ROADMAP UPDATE: PREPARE FOR WAR WITH THE COMING OF 0.29 "ATHENA" - discussion thread   
    All of your posts are spot on, but sadly the forum is top heavy with the carebears that will only ever be happy with one thing - the equivalent of a PVP on off button.
     
     
  20. Like
    Shredder got a reaction from VandelayIndustries in When the speed changes are implemented.   
    Ah the moronic view that something by being closer to real physics is somehow better. Better game play makes games better. Because it’s a GAME
  21. Like
    Shredder got a reaction from Wilner in Tiles aren't worth paying taxes for <Full Stop>   
    Yeh, I would like everything is be easier please. 
     
    Please increase MU rate by 100 times, remove all taxes. Make building stuff instant i can’t be bothered to wait. Remove the pvp zone. I don’t like having to repair stuff so make ships invincible. Fling can be tricky so please implement 1 click autopilot as default. I don’t like other players they create lag, so please make it so I don’t have to see other people. I don’t like having to take time to fly to places so please make travelling instant. I don’t like any form of competitive play or challenge, purpose or effort in anything, so please remove anything like that. 
     
    thanks
  22. Like
    Shredder got a reaction from RugesV in Tiles aren't worth paying taxes for <Full Stop>   
    Yeh, I would like everything is be easier please. 
     
    Please increase MU rate by 100 times, remove all taxes. Make building stuff instant i can’t be bothered to wait. Remove the pvp zone. I don’t like having to repair stuff so make ships invincible. Fling can be tricky so please implement 1 click autopilot as default. I don’t like other players they create lag, so please make it so I don’t have to see other people. I don’t like having to take time to fly to places so please make travelling instant. I don’t like any form of competitive play or challenge, purpose or effort in anything, so please remove anything like that. 
     
    thanks
  23. Like
    Shredder got a reaction from Namcigam in Tiles aren't worth paying taxes for <Full Stop>   
    Yeh, I would like everything is be easier please. 
     
    Please increase MU rate by 100 times, remove all taxes. Make building stuff instant i can’t be bothered to wait. Remove the pvp zone. I don’t like having to repair stuff so make ships invincible. Fling can be tricky so please implement 1 click autopilot as default. I don’t like other players they create lag, so please make it so I don’t have to see other people. I don’t like having to take time to fly to places so please make travelling instant. I don’t like any form of competitive play or challenge, purpose or effort in anything, so please remove anything like that. 
     
    thanks
  24. Like
    Shredder got a reaction from OrionSteed in Decided to test asteroid mining and it's much worse than I thought...   
    Just mine in the safe zone? I don’t get it?
     
    Oh but you want the high tier ore? Then you have to take the risk and defend yourself. Or go with a ship you don’t mind loosing. That’s the trade off.
     
    It’s like the carebears in this game have only ever played minecraft type games. Computer games often involve competitive play, with risks and trade offs, this game includes pvp as a selling point, so accept it, or just never leave the safe zone.
  25. Like
    Shredder got a reaction from Sawafa in Amount of ore is bad   
    You guys are crazy, im making 1.6million ore per week from 14 territories. I’ve got like 9 mil stacked up, what in the world do you need more ore than that for?
     
    The problem is the opposite, MU product too much ore.
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