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Musclethorpe

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  1. Like
    Musclethorpe got a reaction from Dakanmer in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  2. Like
    Musclethorpe got a reaction from DrFrigoPorco in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  3. Like
    Musclethorpe got a reaction from Tional in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  4. Like
    Musclethorpe got a reaction from Waffle Boy in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  5. Like
    Musclethorpe got a reaction from enjeyy in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  6. Like
    Musclethorpe got a reaction from Jinxed in this game is a long haul, don't let your hopes down.   
    Not gonna lie OP, this tastes like copium. Having played Elite: Dangerous for 7 years (another space game with huge pontential) and see it fall short of goodness (not even greatness) every single new content release, I am not holding out hope for this game. To draw parallels, both the release of DSAT/Asteroids and Wrecks have been very poorly executed, but they still consider those boxes checked, ready to move on.
  7. Like
    Musclethorpe got a reaction from VandelayIndustries in this game is a long haul, don't let your hopes down.   
    Not gonna lie OP, this tastes like copium. Having played Elite: Dangerous for 7 years (another space game with huge pontential) and see it fall short of goodness (not even greatness) every single new content release, I am not holding out hope for this game. To draw parallels, both the release of DSAT/Asteroids and Wrecks have been very poorly executed, but they still consider those boxes checked, ready to move on.
  8. Like
    Musclethorpe got a reaction from DecoyGoatBomb in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  9. Like
    Musclethorpe got a reaction from Sigtyr in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  10. Like
    Musclethorpe got a reaction from Koffye in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  11. Like
    Musclethorpe got a reaction from Zarcata in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  12. Like
    Musclethorpe reacted to CptLoRes in NQ I am extremely disappointed with wrecks.   
    To use NQ's own words they want finding wrecks to be an rare and "exclusive" event. Because you know, this game already has so much general content that they needed to add something special for the hard core players.. sigh..
     
    And to illustrate how bad it is. I have been playing the game for as long as it has existed, and I have yet to even see one of those fabled wrecks...
    And then there is also the small problem of wreck value not even coming close to justifying the time and effort apparently needing to find them. And while the value of the new space wrekcs may be higher (to be confirmed..), it is a moot point if nobody can find them in any sensible way.
  13. Like
    Musclethorpe reacted to Yoarii in NQ I am extremely disappointed with wrecks.   
    I do imagine that. It would be awesome. A reason to fly your ship!
  14. Like
    Musclethorpe got a reaction from CptLoRes in NQ I am extremely disappointed with wrecks.   
    NQ, I had hoped you had taken this to heart.
     
     
    I had hoped we were being offered an alternative to mining/manufacturing and courier work. A chance to play as a humble scavenger. If this expectation was either misguided or unrealistic, please read no further. However, if this was the goal...
     
    ...what exactly were you going for? It's been a week and I have roamed PvP space, both in-between planets, and out in random directions for a couple thousand SU, and have not found so much as an XS wreck. It feels as if you took your implementation of asteroid finding and went in the complete opposite direction to the extreme. Unless the goal was to just have us chance upon a wreck, here are a few reasons scavenging is completely untenable.
     
    - Detection distance: Space, as you know, is very big, and 2 SU is "needle in a haystack" metrics.
     
    - Rate of travel: This problem is two-fold. One, if traveling at maximum speed you are doing about 2.5 SU per minute (forgive my math if I am off). This means that you have less than a two minute window on your hours long search to see a wreck IF it intersects your search sphere right down the middle. The second issue being braking distance. Due to the detection range being so small, even a slight delay in seeing a wreck dead ahead could lead to you losing it in the backtracking process. Sure, we could reduce our cruising speed, but now we are covering less ground in an already astronomical search.
     
    - Spotting the wreck: As I mentioned you have a very small window of opportunity to even see a wreck in the perfect conditions. Are we expected to stare at our screens the entire time we are searching? Sure, some one may (perhaps already have) write some LUA to make an audible alarm if a radar contact pops up, but it hardly seems reasonable to have to rely on that. Slow-boating anywhere is an hours long process and to be expected to sit in your pilot seat staring at space is completely unreasonable.
     
    - Number of wrecks: Only you know how many are truly out there, but I will speak to the type of density needed to reasonably satisfy a scrapper such as myself. Over the course of, say, a four hour play session, I would hope to see roughly 2-3 wrecks. They don't need to be "What a haul!", but I do need to see something for my efforts.
     
    In a game that has all but zero PvE, this is a great opportunity to add some that doesn't require AI, but we need reasonable tools to succeed! Increasing detection distance significantly doesn't meaningfully affect PvP (*ahem* such as it is) due to lock-on distances remaining unchanged, and this would be just the simplest of solutions. If I'm the only one who feels this way go ahead and ignore me, but if there are others out there that feel the same way, please speak up now!
  15. Like
    Musclethorpe reacted to VandelayIndustries in NQ I am extremely disappointed with wrecks.   
    One thing too, is now that we have shields in, the 3 lives seem less like a good idea tbh.  Maybe add more HP but just 1 life would add to that element sink at least for some pvp.  The salvaging game loop will never be a thing if we dont get a real radar mechanic where we can head out in a random direction and explore, and do so at greater than 2su.  The solar system is too big, radar is too small.  Just the way it is until NQ realizes that adding a legit radar to a space game would be amazing.  Imagine that, actual exploration. 
  16. Like
    Musclethorpe reacted to Yoarii in NQ I am extremely disappointed with wrecks.   
    I haven't done any wreck searching myself, but I agree with previous posters. Make salvaging a viable game loop for people to enjoy.
     
    However - the game also needs an element sink. Once built, a ship is forever unless you PvP. There's such a huge amount of elements in player's pockets right now it's not even funny.
     
    Add wear and tear to elements and let us RECYCLE them into the a percentage of the parts they were made of (not ore). This would open up for another game loop between salvager and manufacturer.
  17. Like
    Musclethorpe reacted to Nosomu in NQ I am extremely disappointed with wrecks.   
    I too am disappointed with the space wreck system as it’s currently implemented. When I read about them in the dev blog, I was expecting frequent spawns that would open up a new salvaging loop. I also thought that they would be relatively lucrative wrecks that fairly compensated salvagers for their time (relative to the other game loops). However, I spent over 16 hours searching for wrecks after the patch dropped and didn’t find a single one. I was then told that space wrecks are something to be stumbled upon rather than actively searched for.
     
     I am very disappointed that this is the case and I have given up on looking for these wrecks until something changes.
     
    Suggestions to make space wrecks more interestIng and enjoyable:
     
    -Procedural spawns of the wrecks in the paths of transiting vessels at random time intervals (within, say, once every 1-2 hours).
    -A specialized abandoned construct radar that has a passive range of 10+ SU.
    -Exclusive elements that can only be found from salvaged wrecks (i.e. a new variant on existing elements or a new tier of elements that cannot be manufactured.
    -Alternatively, exclusive schematics of these element variants.
    -Unique ship spawns that have buffed attributes compared to what is normally available in the game world (i.e. lvl 6 equivalents of handling buffs)
    -Or, just more frequent spawns that have a higher payout to match other activities in-game.
  18. Like
    Musclethorpe reacted to VandelayIndustries in NQ I am extremely disappointed with wrecks.   
    10 su radar you can ping for wrecks, player ships, asteroids, anything is desperately needed, and could take this game to a whole new level.
  19. Like
    Musclethorpe reacted to blundertwink in NQ I am extremely disappointed with wrecks.   
    You're not wrong.
     
    DU desperately needs some form of exploration mechanic post-Demeter!
     
    It's really weird to have this vast sandbox with so much focus on shipbuilding...but then there's not much reason to fly your ship except between your tiles and the market? This definitely needs tuning. NQ is tragically stuck in the past if they think this sort of gameplay will scale today in 2022. 
  20. Like
    Musclethorpe reacted to Namcigam in Loss of unclaimed ships at markets will alienate old timers forever   
    I mean all they gotta do is move their ships... If they can't move their ships then is it really NQ's fault? Yeah I don't think so either.
  21. Like
    Musclethorpe reacted to blazemonger in DEVBLOG: TRA$H TO TREASURE - discussion thread   
    No timeframe for the patch yet, but so far NQ is right on cue in their usual cycle towards a major patch so from that I'd expect it 22-24 February.
     
      
    Becasue NQ being NQ I can see them trying to spin this as a "you lost it but you did not really lose anything". I think it is a very valid quation to ask.
  22. Like
    Musclethorpe got a reaction from InvestorStallone in PVP Sucks   
    You are not the only one. There is no real balance between core sizes, and there is no real form of counter-play when it comes to combat. I will never fully commit to this game until PvP becomes more robust.
  23. Like
    Musclethorpe got a reaction from JohnnyTazer in PVP Sucks   
    You are not the only one. There is no real balance between core sizes, and there is no real form of counter-play when it comes to combat. I will never fully commit to this game until PvP becomes more robust.
  24. Like
    Musclethorpe got a reaction from SirJohn85 in Up to date DAILY player count   
    Do you know how games get more players? They have good gameplay, not just promises of it.
  25. Like
    Musclethorpe got a reaction from Starconverter in Up to date DAILY player count   
    Do you know how games get more players? They have good gameplay, not just promises of it.
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