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IndigaterJones

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  1. I picked up a Hadron set. Love it. Well before going live I found a ship builder, have no idea who now, building part of the ship with 45 degree circles. Have only seen this once. Still on the lookout.
  2. I'm looking for two specific voxel sets. First can anyone tell me where I can get a Jero mini bevel set? Second can any one point me in the direction of a set with circles set at a 45 degree angle? Thanks in advance Indigater
  3. Thank you for your response JayleBreak. Was hoping for a community resolution and or someone that has had the same thing and what they did to get it fixed.
  4. How do I resolve this. Thank you in advance. Indigater
  5. Just started using this feature with the same issues. Has a wiki or in-game codex been established?
  6. Was browsing through several places last week, not looking for anything specific. Came across a script that would evaluate your construct and display all of the attached elements. Further the script would price each element and then give you a total for the worth of your construct. Thought to myself at the time "that's cool" and moved on. Was not interested then but now I am and for the life of me I cannot find this script again. A link or being pointed in the right direction would be greatly appreciated. Thanks in advance.
  7. As the ship is a Star Wars CR-90 I'm loath to move the pilot seat back. I will move the res station back though. I'll just have to learn to be a better pilot.
  8. Thank you for the replies. I was thinking along the lines of size, inertia vs impact damage. You've confirmed that. Disappointing that the voxels don't absorb more damage. Hopefully this is down the line.
  9. I'd like to stop dieing every time my nose bumps into something. Built a Star Wars CR-90. Used white aluminum pattern for skin. Everytime I bump into something the entire complement of elements to include the pilot seat are destroyed. I'd like to know how damage in the game is transfered from voxel to element. This is with a large core so it's a big ship. In smaller ships this does not happen. The Captain Obvious answer is to stop running into stuff. Not the best pilot so that's not going happen. Lol. If I know how damage is transfered I can hopefully engineer a solution. Thanks in advance.
  10. Lol funny you mention that. I stole a good portion of the band width and shut down my kids games.
  11. After reading through this post this will be an obvious observation. Thank you everyone for your input. Just finished playing a 3 hr session. Stayed at my base and just worked on this and that. In total I was just over 600 MBs of downloaded data. Going to the markets is where I can confirm my heavy data usage is occurring. The addition of the extra parking constructs combined with all of the dynamic constructs have turn a data hungry game into a data munching monster. I fully understand this is Beta and optimization will be coming. That being said is there a hot fix being looked at that will reduce data usage at the large makers like Alioth Market 6. Thank you.
  12. How can having the high data DU constructs on the clients computer allow someone to miss behave? My point is to have these permanent game related constructs already on the client which will make rendering faster as well as save the client download data. Unless I missed a subtle aspect of the game in your post.
  13. Makes sense you'd have to download player constructs as you fly by. I just wonder if ever time I visit market 6 I'm downloading both all of the player ships AND the now massive DU constructs. If so that's a big deal for someone on a metered or prepaid internet account. Like to think all of the DU stuff would be put on and remain with the client.
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