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vylqun

Alpha Team Vanguard
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  1. Like
    vylqun got a reaction from Deacon in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    yes, stupid, greedy devs, how dare they to want a secure income for paying servers and salaries, i mean, if i look for a job i also always take a initial payment thats aproximatly 4-5 months of work worth without a monthly salary, i can do extra work and be payed for that, right? totally legit...
  2. Like
    vylqun got a reaction from Ghoster in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    i'd take that 10 dong subscription anytime
  3. Like
    vylqun got a reaction from Tnecniw in Subscription should not be its pay model   
    yes, millions of potential, salty teenagers who can't afford to pay, big deal
    B2P? Not a viably option for a niche game, it simply wouldn't generate enough income.
    F2P+Itemshop? This is a builder game, even a pure cosmetic cash shop would have a big influence on the game, so not really an option either.
  4. Like
    vylqun got a reaction from Wardion2000 in Dual vs. no mans sky   
    comparing no mans sky and dual universe because both are science fiction mmo is like comparing cars with planes because both are fuel powered means of transportation.
  5. Like
    vylqun got a reaction from SkilledStealth in Dual vs. no mans sky   
    comparing no mans sky and dual universe because both are science fiction mmo is like comparing cars with planes because both are fuel powered means of transportation.
  6. Like
    vylqun got a reaction from Ghoster in New gameplay footage!   
    Its ok, we will have to stay on such an initial planet for several months, so its great if a few thousand people wont be able to completely explore it within a few days.
    Additionally not the whole surface of the planet will be interesting for players.
  7. Like
    vylqun got a reaction from Dhara in Suggestion Please do not use a EVE lock on weapon system   
    thats exactly the question, with normal, mousetargeting i could decide where to destroy the hull-voxels and send in a bomb-drone or something similar. If its tab targeting i fear we will only be able to target significant systems of the ship or completely random, thus we wont be able invade it from less important parts of the ship.
  8. Like
    vylqun got a reaction from Pantydraco in Agriculture,woodcutting etc in Dual Universe   
    the language is becoming a little bit toxic here, heated arguments are great, but pls avoid direct insults like "some asshole" etc.
    agriculture for medizin/catalysators etc. is great, but ofc. not in connection with a food mechanic.
     
    Even if some may find it appealing to have to eat every few hours, most voxelbuilders and general mmo players will find it annoying, and thus it's something not desireable for a mmo which aims to have more than 100players online at the same time, thus no matter what the people in the forum say, the devs wouldn't be so ... "optimistic" to implement something like that. I think that topic was mentioned often enough and doesn't need further discussion for now ^^
  9. Like
    vylqun got a reaction from Atmosph3rik in Redeemable Forum Reward System Similar to Reddit Gold   
    its pretty simple, there will be people who buy stars to give them to others and people who do everything to get those stars, especially if they are linked to something like playtime. The people spending money on those stars aren't the problem, thats fine. The problem are those people who would do a lot to get these stars, for example creating a lot of polarizing posts, attacks on more or less disliked members of a community etc.
    It doesnt need to work always, for something like that its ok if 1 out of 50 posts gives a star, as long as you post enough. Thats why it would induce spam.
    The ideal that only high quality posts get stars won't happen because people are emotional creatures and if someone starts an emotional or polarizing topic then there are bound to be some who give out stars for that.
  10. Like
    vylqun got a reaction from Atmosph3rik in Redeemable Forum Reward System Similar to Reddit Gold   
    No, reddit does this to increase their amount of posts due to players trying to "earn" those trophies, which isn't exactly the goal for the DU forum.
    I'd rather not want a system that induces spam.
  11. Like
    vylqun got a reaction from Anaximander in Gameplay footage   
    Second button top left, "remove format"
  12. Like
    vylqun got a reaction from Dygz_Briarthorn in AskAnything - Responses to Responses   
    1) the variety of ships comes with the advantages and disadvantages of the designs as well as the improvements. It would be pretty annoying if every ship woul dhave to be built by hand.
    2) believe me, building the same ship over and over would be much more boring for builders^^
    3) there is a lot of preparation for wars, gathering ressources, loading ammonition and fuel, manning the freshly printed ships etc. having an army of people build the same ships for a week doesn't really add athmosphere, will most likely make wars less likely and more boring because most builders wouldn't want to be stuck with the same thing.
    4) you can only rebuild ur fleet as long as you have ressources and energy, reparing not to heavily damaged ships is probably far more ressource-friendly, thus still the prefered way. 
    5) ofc ressources play a very important part in wars, that's always the case. But at the same time the quality of the tech and ship-designs can influence a lot too. Its pretty realistic this way.
     
    I dunno if you would like to be someone who is stuck within the factory of your guild building the same ships for weeks just to prepare a war. If you are then i'm sure you're one of very very few who would do that, if you aren't then you shouldn't force other people to have to do it
    Most builders get their enjoyment by designing and building something new, not by dozens recreations of the same stuff.
  13. Like
    vylqun got a reaction from Anaximander in AskAnything - Responses to Responses   
    the planets have a diameter of roughly 30km, they are, in mmorpg terms, enormous^^
    I think the biggest problem will be the research, we will need a lot of different components to build a basic spacecraft, and all of those need to be researched^^
  14. Like
    vylqun got a reaction from Kiklix in Little Known Forum Feature   
    hm, the only guy i've seen who directly cursed someone was that youtube fanboy who spammed the "DU is a Scam" video everywhere, but aside from that, you can ignore people with signature by just hovering over their posts, there will be a faint cross on the top right of the signature which lets you ignore them
  15. Like
    vylqun got a reaction from yamamushi in AskAnything - Responses to Responses   
    I don't really think you have to plan anything for it, as long as there is the ability to damage the voxels on ships as it is in space engineers, boarding will happen automatically, which is good. Its the duty of the players to design their ships in a way to make it as hard as possible, but i don't think there needs to be a seperate mechanic implemented for it.
     
    Just allow us to target different parts of ships and thats it
  16. Like
    vylqun got a reaction from Kiklix in Sliding Doors for constructs in Dual Universe (D.U. art inside)   
    as always, thanks for posting it here
  17. Like
    vylqun got a reaction from Anaximander in Ringworlds?   
    I fear that before building something like that you have to completely mine out several planets^^
  18. Like
    vylqun reacted to Traceur in Food and Water   
    And the next day's most common search terms for DU subscribers:
     
    "What is food?"
    "What does it mean to not need food?"
  19. Like
    vylqun got a reaction from Kiklix in Food and Water   
    no, thats a misconception, let me quote omniscient google on that matter:
     
     
    I gave arguments for an "eat or die" system and arguments against it followed by a logical assessment of both sides with the goal to improve DUs gameplay, which completely qualifies as constructive criticism
     
    That said, "hard edges" in disputes aren't nessecarily bad because it means people care for the matter, of course only as long as no personal insults are used. Using double the amount of words to describe something "nicer" just because others might get offended if you formulate it plainly is a waste of effort. That desire to never offend anybody anytime because of any idea is hindering progress and one of the cancers of our current society, especially if those "offensive" things are just plain facts and reasoning without any emotional argument.
    People who get offended because you refute their ideas with logic and reason should toughen up a little bit, its not like they are insulted or get hurt if someone tells them that their ideas are bad.
  20. Like
    vylqun got a reaction from Astrophil in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    i'd take that 10 dong subscription anytime
  21. Like
    vylqun got a reaction from Traceur in Price model, SAY NO TO MONTHLY SUBSCRIPTION!   
    i'd take that 10 dong subscription anytime
  22. Like
    vylqun got a reaction from KlatuSatori in Multiboxing support?   
    As long as you can archieve it with ingame means, yes. If you argue anything else then you would also allow cheating tools.
    And multi boxing is certainly not something you can do solely with ingame means
  23. Like
    vylqun got a reaction from Anaximander in Ammunition: War-Time Economics.   
    its pretty easy actually, for things like ammunition, fuel etc. you chose to need them. You don't need to participate in space warfare or something alike, if you do then you chose to have to organize your ships and ressources for that one war/raid/whatever, and afterwards your free again.
    For mechanics like food/water etc. you do not chose to do it, you must do it. Always. Whenever you want to play. 
     
    Please don't tell me, that you don't see that enormous difference^^
     
    Ammo weight, fuel etc. directly impact the design of spaceships and thus the PvP, it makes carriers viable, limits the size of spaceships without any wierd artifical limit and turns war in an all out effort for alliances who need to have the logistics to survive it longer than a day.The impact on War, Organizations and Economy is severe.
    Food on the other hand, aside from needing a small container to store the food for several days, and having to use it in certain periods adds no value to the game.
  24. Like
    vylqun reacted to Wardion2000 in Multiboxing support?   
    I didn't.  I did, and DON'T go around misrepresenting me.  Yes, there are two towers to view things from.  You should try standing on the other one.   I was critical of one part of your post, doesn't mean I was being critical of the others.  vylqun is voicing an opinion based on what he knows.  You are voicing and opinion on what you assume.  Who says you'll get more than one character per account?  Some will view that as reason alone to ALLOW multi-boxing others won't.  Voicing your disagreement with either stance is fine.  Giving a reason more that it's "ridiculous" or because you assume it will work another way is not.   As to your last comment, I agree.  I said as much, I pointed out how A.I. and scripting could make it an irrelevant point.  I also pointed out how multi-boxing could be unbalancing if the game goes a different direction.  If you don't see it fine.  But not seeing it doesn't mean it isn't possible.
     
    And finally, If you don't agree with someone else's views on a subject, that's fine.  They are voicing their opinions and concerns just like anyone else posting.  If you have an argument and would like to debate the finer points of their stance feel free.  Otherwise, your posts so far have been full of vitriol, smug rhetoric and contribute less to the subject at hand and more on what you feel about other posters.  Leave that on the other side of the keyboard, please.
  25. Like
    vylqun got a reaction from TrihXeen in Nanoformer Capabilities   
    LUA scripting, was mentioned in a dev blog.
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