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Msoul

Alpha Team Vanguard
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  1. Like
    Msoul got a reaction from Eviltek2099 in Animation (Colors) with HTML and CSS With Any Size Of Screen   
    Some CSS is allowed but screen units using HTML (especially with animations) are not very efficient performance wise and last I heard are actually being phased out. If you plan to make use of animations or if you want to add interactivity then I highly recommend you learn to program your screens in lua. See this forum thread for some developer examples on how this is done.
  2. Like
    Msoul got a reaction from NQ-Ligo in Animation (Colors) with HTML and CSS With Any Size Of Screen   
    Some CSS is allowed but screen units using HTML (especially with animations) are not very efficient performance wise and last I heard are actually being phased out. If you plan to make use of animations or if you want to add interactivity then I highly recommend you learn to program your screens in lua. See this forum thread for some developer examples on how this is done.
  3. Like
    Msoul reacted to NQ-Nyota in MERCURY: PTS OPENS JUNE 16TH   
    Attention, Noveans: The Public Test Server (PTS) is opening on Thursday, June 16th, at 13:30 UTC and ending on Monday, June 20th, at 09:00 UTC.
     
    The Mercury update brings many new features to Dual Universe. You can explore the Alioth Exchange, see the latest visual improvements such as our implementation of Global Illumination, or test the Lua API revamp first hand. Join the PTS for a first look.
     
    You’ll find the full list of Mercury’s additions here. We hope you’ll enjoy what our latest update has to offer! 
     
    Your feedback is critical for our efforts to fine-tune Dual Universe. Please help us create the best version of the game that we can by joining the test session and sharing your thoughts and your feedback with us here.
     
    Mercury is planned for mid-summer 2022.
  4. Like
    Msoul reacted to NQ-Nicodemus in DEVBLOG: THE ALIOTH EXCHANGE - discussion thread   
    Greetings!
    The goal of the Exchange is to provide a showcase for players to have the opportunity to sell or advertise their goods/services in DU. The directory and community information screens will be a place not just to find a local shop in the Exchange itself- but have further information available for players to connect with the lot holders, directing players to the other showrooms and attractions the community has to offer. The Exchange does not replace the player market system which was recently discussed in episode four of Ask Aphelia. The idea is to create a community hub to assist players, to enhance their exposure and outreach to the overall Dual Universe community.
  5. Like
    Msoul reacted to Tekhamon in Mise à jour Mercury (reset des points de talents)   
    Source ►
     

     
    L’été approche et avec lui vient Mercure, notre prochaine mise à jour de Dual Universe.

    Comme Cyrille Fontaine, notre directeur créatif, l’a mentionné dans sa lettre, nous nous concentrons actuellement sur le polissage, et Mercury ne fait pas exception. Cette mise à jour apporte également de nouvelles fonctionnalités telles que The Alioth Exchange, un meilleur éclairage pour améliorer les visuels, des DAC d’été, et plus encore.

    Lisez la suite pour un aperçu.
     
    L’ÉCHANGE ALIOTH

    Nous sommes sur le point de déployer une nouvelle installation au cœur d’Alioth où les joueurs peuvent postuler pour construire un affichage pour faire de la publicité et vendre leurs créations. Les applications seront ouvertes à tous les joueurs qui souhaitent faire de la publicité pour leurs magasins de navires, leurs marchés, leurs scripts Lua, leurs organisations, leurs bibliothèques voxel ou tout ce qu’ils créent.
    Plus de détails sur 'The Alioth Exchange' seront disponibles dans un prochain article dédié.
     

    Remarque : les constructions présentées sont uniquement des exemples.

    POURSUITE DES MISES À NIVEAU GRAPHIQUES
     
    Nous nous attaquons à l’éclairage, à la végétation et aux effets visuels d’explosion avec la mise à jour Mercury. Vous constaterez que le monde du jeu sera plus radieux et réaliste avec notre nouvel éclairage global, les corrections d’actifs de végétation amélioreront l’apparence du feuillage dans le jeu, et que vous combattiez ou que vous fassiez simplement planter un navire, vous pourrez profiter d’explosions plus vibrantes.
     

     
    DAC D’ÉTÉ
     
    Nous mettons en œuvre une version de test distincte des DAC, permettant à chaque joueur actif d’inviter un ami à essayer Dual Universe gratuitement pendant un mois.
    Ces DAC d’été sont distincts des vrais DAC et n’auront pas d’impact sur votre pool accumulé de DAC à partir de forfaits de financement participatif lorsqu’ils sont offerts.
    Un DAC d’été sera donné à chaque joueur actif et ne pourra être utilisé que par de nouveaux comptes non encore abonnés au jeu. Ils expireront d’ici la fin de l’été s’ils ne sont pas utilisés. Les DAC d’été devraient nous permettre de tester notre système de DAC basé sur le Web avant la sortie du jeu tout en offrant à vos amis une chance d’essayer le jeu gratuitement!

    VUE D’ENSEMBLE DE NOVEAN

    Nous ajoutons une interface dans le jeu qui fournit un aperçu des informations générales de votre compte et des possessions déverrouillées. Nous étendrons cette fonctionnalité à l’avenir, mais dans Mercure, vous pourrez voir vos skins cosmétiques déverrouillés dans un onglet dédié.
     

     
    LUA API
     
    Notre vision de Lua a évolué au fil des ans et avec les nouvelles directions que nous avons prises, il est devenu nécessaire de réorganiser entièrement notre API Lua. Ces changements assureront la pérennité de l’API et la rendront plus utile au jeu en améliorant et en rangeant le système. Nous commençons ce processus à Mercure. Naturellement, un changement aussi important viendra avec un énorme changelog, mais pour vous donner un bref aperçu de ce qui nous attend, nous allons :
     
    Naturellement, un changement aussi important viendra avec un énorme changelog, mais pour vous donner un bref aperçu de ce qui nous attend, nous allons :
    Restructurer l’ensemble de l’API Lua Préparez une approche orientée objet pour être prêt pour les évolutions futures. Réduisez l’utilisation de JSON dans l’API pour favoriser l’utilisation de vraies tables Lua. Appuyez-vous davantage sur le code piloté par les événements pour réduire les boucles de lecteur et les demandes de serveur. Réduire la complexité et la taille des scripts Ajoutez quelques-unes des fonctionnalités « agréables à avoir » Ajoutez d’autres points d’intérêt à certains éléments tels que le télémètre. Pour résumer, notre objectif avec cette mise à jour est de réinitialiser l’API et de la préparer pour les évolutions futures. Soyez assuré que vos codes fonctionneront toujours dans Mercure et que nous vous donnerons amplement le temps d’adapter vos créations.
     
    RÉINITIALISATION DU POINT DE TALENT

    Chaque personnage verra ses points de talent remboursés dans son pool avec la mise à jour Mercury. Bien que nous devions effectuer cette réinitialisation pour des raisons techniques liées à la mise à niveau de nos systèmes, c’est aussi l’occasion pour les joueurs de recentrer les talents dans différents domaines et d’essayer de nouvelles « constructions », ou simplement de corriger l’entraînement loin des talents indésirables.
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------
    Comme toujours, nous publierons une série d’articles approfondissant les caractéristiques de Mercure, mais pour l’instant, merci d’avoir lu, Noveans! Nous sommes ravis d’aller de l’avant avec Mercure et sommes impatients d’entendre vos pensées dans ce fil de discussion.
  6. Like
    Msoul got a reaction from Novidian in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    I would also like to point out that calling the majority of the playerbase "cheaters" is a severe mischaracterization of the situation. A cheater is someone who takes advantage of unintended mechanics for personal gain. Yes there were a small number of players who exploited to duplicate assets or make themselves invincible in pvp but the vast majority are innocent. What has occurred here is just changes in circumstance. The game's various features have evolved since the start of beta and some players therefore had an easier time than others. This does not constitute cheating as at the time they were merely using the gameplay features as intended. Please understand that this distinction is important and also one of the reasons why the decision on whether or not to wipe is not easy to make.
  7. Like
    Msoul reacted to NQ-Nyota in DEVBLOG: THE ALIOTH EXCHANGE - discussion thread   
    Just to clarify, there are 16 lots per hall, and there are four halls in the Exchange, which is a total of 64 lots for the building.  I hope that helps!
  8. Like
    Msoul reacted to NQ-Deckard in Questions on Blue Print and Schematics.   
    I will attempt to give a better picture regarding blueprints, what I can confirm is that in the event of a reset you will keep:
    Any Core Blueprints in your Nanopack. Any Core Blueprints inside Packages in your Nanopack. Any Core Blueprints inside Containers on constructs in your personal ownership. Any Core Blueprints inside Packages inside Containers on constructs in your personal ownership. If you're the Super Legate of an organization you will also receive:
    Any Core Blueprints inside Containers on constructs in the organizations ownership. Any Core Blueprints inside Packages inside Containers on constructs in the organizations ownership. I hope this clarifies it a little bit.  
  9. Like
    Msoul reacted to blazemonger in UPDATE: MERCURY (0.30) - discussion thread   
    While true, it is the first time a TWO YEAR period of accrued talent points is returned to the pool
    If NQ does not provide some basic tools to manage that better, it will be a royal PITA to get it all back in place
     
    I know your response was not really relevant to this but it's important to realize this.
     
     
    We need an option to:
    EXPORT our currently trained talents (preferably to a textfile) IMPORT a training queue from clipboard or a textfile Apply points in the pool to the existing queue  
    These very basic and simple options wil make this a LOT less painful and opens other options in game like respec tokens.
  10. Like
    Msoul got a reaction from Yoarii in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    I would also like to point out that calling the majority of the playerbase "cheaters" is a severe mischaracterization of the situation. A cheater is someone who takes advantage of unintended mechanics for personal gain. Yes there were a small number of players who exploited to duplicate assets or make themselves invincible in pvp but the vast majority are innocent. What has occurred here is just changes in circumstance. The game's various features have evolved since the start of beta and some players therefore had an easier time than others. This does not constitute cheating as at the time they were merely using the gameplay features as intended. Please understand that this distinction is important and also one of the reasons why the decision on whether or not to wipe is not easy to make.
  11. Like
    Msoul reacted to NQ-Ligo in UPDATE: MERCURY (0.30) - discussion thread   
    It seems that this information has not been detailed, but the panel overview contains two pages, home (home icon) and skins.
    So if it can reassure you, the home page will contain general information like :
     - Current balance
     - Current owned constructs (with the maximum based on your talents)
     - Current territories count (with the X/5 HQ reserved)
     - Linked container range
     - Current calibration charges (with maximum based on your talents)
     - Charge regeneration time (based on your talents)

    Don't worry about values, developer accounts have super-powerful talents.😁

  12. Like
    Msoul got a reaction from Eviltek2099 in UPDATE: MERCURY (0.30) - discussion thread   
    The summer DAC idea is a really awesome move and will greatly incentivize testing of that feature. I also look forward to seeing all the new players it will bring. Please everyone, do you part and donate that DAC to a friend or someone looking to try the game, as much as I love this crowd I want to interact with more players and less alts.
  13. Like
    Msoul got a reaction from NQ-Ligo in UPDATE: MERCURY (0.30) - discussion thread   
    The summer DAC idea is a really awesome move and will greatly incentivize testing of that feature. I also look forward to seeing all the new players it will bring. Please everyone, do you part and donate that DAC to a friend or someone looking to try the game, as much as I love this crowd I want to interact with more players and less alts.
  14. Like
    Msoul reacted to NQ-Wanderer in UPDATE: MERCURY (0.30)   
    Summer approaches and with it comes Mercury, our next update to Dual Universe.

    As Cyrille Fontaine, our Creative Director, mentioned in his letter, our focus is currently on polish, and Mercury is no exception. This update also brings new features such as The Alioth Exchange, better lighting to improve visuals, Summer DACs, and more.

    Read on for an overview.
     
    THE ALIOTH EXCHANGE

    We’re about to deploy a new installation in the heart of Alioth where players can apply to build a display to advertise and sell their creations. Applications will be open to all players who want to advertise their ship shops, markets, Lua Scripts, organizations, voxel libraries, or anything else that they create.
    More details about, ‘The Alioth Exchange,’ will be available in an upcoming dedicated post.
     

     Note: constructs featured are samples only.

    CONTINUED GRAPHICAL UPGRADES
     
    We’re tackling illumination, vegetation, and explosion visual effects with the Mercury Update. You’ll find that the game world will be more radiant and realistic with our new global illumination, vegetation asset fixes will improve the look of foliage in the game, and whether you’re fighting or simply crashing a ship, you can enjoy more vibrant explosions.
     

     
    SUMMER DACs
     
    We’re implementing a separate, test version of DACs, allowing every active player to invite a friend to try Dual Universe free for one month. 
    These Summer DACs are separate from real DACs, and will not impact your accrued pool of DACs from crowdfunding packages when gifted. 
    One Summer DAC will be given to every active player and can only be redeemed by new accounts not yet subscribed to the game. They will expire by the end of the summer if not used. Summer DACs should allow us to test our web-based DAC system before the game’s release while offering your friends a chance to try the game for free!

    NOVEAN OVERVIEW

    We're adding an in-game interface which provides an overview of your general account information and unlocked possessions. We’ll expand this feature moving forward, but in Mercury, you’ll be able to see your unlocked cosmetic skins in a dedicated tab.
     

     
    LUA API
     
    Our vision for Lua has evolved over the years and with the new directions we’ve taken, it’s become necessary to entirely revamp our Lua API. These changes will future-proof the API and make it better serve the game by improving and tidying the system. We’re starting this process in Mercury. 
     
    Naturally, such a major change will come with an enormous changelog, but to give you a brief overview of what’s coming ahead, we’re going to:
     
    Restructure the entire Lua API Prepare an object-oriented approach to be ready for future evolutions. Reduce the use of JSON in the API to favor the use of real Lua tables. Rely more on event-driven code to reduce player loops and server requests. Reduce the complexity and size of scripts Add some of the, ‘nice to have,’ features Add further points of interest to some elements such as the telemeter.  
    To summarize, our goal with this update is to reset the API and prepare it for future evolutions. Rest assured that your codes will still work in Mercury and that we’ll give you ample time to adapt your creations.
     
    TALENT POINT RESET

    Every character will have their talent points refunded back to their pool with the Mercury Update. While we must perform this reset for technical reasons related to upgrading our systems, this is also an opportunity for players to refocus talents into different areas and try new ‘builds’, or to simply correct training away from unwanted talents.
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------
    As always, we’ll publish a series of articles delving deeper into Mercury’s features, but for now, thank you for reading, Noveans! We’re excited to move forward with Mercury and are eager to hear your thoughts in this forum thread.
     
     
  15. Like
    Msoul reacted to NQ-Nyota in Ask Aphelia Episode #4   
    Ask Aphelia Q&A #4
     
    Welcome to our Ask Aphelia episode #4, a Novaquark Q&A where we answer community questions about Dual Universe!
     
    In this episode, we talk about XL Cores, Construct Disassembly, DACs, Player Markets, Dispenser API, Energy Systems, and XL Atmospheric Engines and Wings.
     
    Please head over to this link to watch/listen to episode #4.
     
    If you have any questions, or perhaps even a follow-up question to what was discussed in this episode, please use our form.
     
    You can share your thoughts about Ask Aphelia Q&A #4 here. 
  16. Like
    Msoul got a reaction from blundertwink in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    Honestly I get the frustration of not knowing the future and all the worrying and fear that it can lead to but this is getting excessive. Can we put the brakes on the arguing and maybe lighten the mood a bit? There was a lot more to this letter and most of us have already expressed our opinions regarding the wipe in the other threads. Both sides of this debate have merits, and no one is wrong for feeling a particular way. Remember NQ has the final say along with the power to overcome obstacles and, if needed, make compromises. They are the ones you need to convince.
  17. Like
    Msoul reacted to huschhusch in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    English (Translator used)
    Hi Msoul,
    Thank you.
    I know the 3, but there are supposed to be 10 different ones. 5 levels from the kickstarter and 5 levels from the suportprogram.
    Then the starter ship and various suit models.
     
     
    Die Waldfee
  18. Like
    Msoul reacted to JohnNoGoodman in Game won't start even after complete new install of (0.29.12 Athena)   
    An un-othodox solution made my day.
    I ran Dual Universe in GeForce NOW witch was, well kind of slow and only one hour session in - play for free mode.
    When I started DU in normal mode it worked again!
    My theory is that what ever incompatibility issue was saved in my game files in the old version - it was straighten out in GeForce 
     
    Nothing is impossible
    Everything is possible
    Maybe just not likely.
  19. Like
    Msoul got a reaction from GEEKsogen in DUAL ACCESS COUPONS - STATUS UPDATE - discussion thread   
    For @GEEKsogen and anyone else wondering how many DACs they will receive. Here is a quick overview:
     

     
    Note:
    Early bird variants receive the default number of DACs for their given tier - see Kickstarter page Founder accounts do not gain any additional DACs from supporter packs - see Support Article These numbers could change so be sure to stay up to date with your DU news
  20. Like
    Msoul reacted to Tekhamon in une lettre du directeur créatif   
    Source ►
     
    Bonjour, Noveans!
     
    Je suis Cyrille Fontaine, directeur de la création chez Novaquark. Ce sont des moments passionnants et je voulais donner à tout le monde un aperçu de nos objectifs et de notre direction pour Dual Universe.
     
     
    Un jeu comme Dual Universe est un travail sans fin d’amour et de développement continu, mais il y a un moment où vous avez juste besoin d’évaluer s’il est prêt pour une sortie. Après près de deux ans de tests et de nombreux ajouts majeurs au jeu, nous avons décidé de préparer le jeu pour le lancement.
     
    Le développement de Dual Universe se poursuit à plein régime, et nous passons la part du lion de notre attention en ce moment sur la correction des bugs, la stabilisation du jeu, l’amélioration de nos systèmes back-end et, dans l’ensemble, la poursuite du polissage du jeu.
     
    Nous sommes sur le point de déployer une toute nouvelle fonctionnalité qui, selon nous, sera une plaque tournante pour les créateurs et les marchands afin de se réunir et de se présenter à d’autres joueurs. Il sera ouvert à toute personne qui souhaite participer et annoncer sa boutique, son musée, son service ou tout autre point d’intérêt.
     
    Nous travaillons également dur pour tenir nos promesses à nos bailleurs de fonds Kickstarter qui nous ont soutenus depuis le début. Nous sommes à la recherche d’un nouveau partenaire d’expédition pour offrir les récompenses physiques ainsi que les récompenses numériques grâce aux principales mises à jour du jeu de 2022. Nous mettons également en œuvre une première version Web des DACs.
     
      Notre équipe continue d’analyser les données du jeu et de lire vos commentaires pour concentrer nos efforts sur les endroits où nous pouvons être les plus efficaces, ce qui signifie que nos plans peuvent changer avec les développements du jeu, mais en regardant vers l’avenir, je veux partager une partie de ce que nous avons actuellement prévu dans les prochaines mises à jour de contenu pour Dual Universe.
     
    Les flottilles sont une nouvelle fonctionnalité que nous développons et qui permettra aux joueurs de former des groupes temporaires de constructions. Ceux-ci aideront à identifier l’ami de l’ennemi, en supposant que vos ennemis n’ont pas déjà infiltré votre escouade. Cela améliorera de nombreux aspects différents du jeu de groupe, allant des engagements de flotte, des convois en passant par la piraterie, etc.
     
    Une autre fonctionnalité de gameplay que nous cherchons à ajouter est le recyclage, qui permettrait aux joueurs de mieux gérer leurs stocks en transformant des parties d’éléments cassés ou indésirables en composants.
     
    Nous voulons étendre le PvE dans le but d’aider les joueurs à donner vie au monde du jeu et à améliorer l’histoire dans laquelle tout le monde vit le jeu. Le système de mission est l’un des domaines d’intérêt de cet objectif dans l’élaboration d’objectifs plus complexes, interconnectés et axés sur les traditions.
    Nous développons également un système de gestion de l’alimentation. Une bonne façon de considérer comment l’énergie fonctionnera est d’examiner comment les vitesses maximales de construction ont changé. Les joueurs doivent décider comment spécialiser chaque vaisseau, et de même, doivent faire des choix sur la meilleure façon de répartir l’énergie entre leurs constructions.
     
    Nous voulons augmenter la quantité de planètes et de lunes découvertes ainsi que de nouveaux aspects, biomes et opportunités de jeu, et produire des planétoïdes de la taille de gros astéroïdes, un peu comme les roches de la ceinture de Thades, mais revendiquis en tant que territoire.
     
    L’une des caractéristiques les plus gourmandes en ressources auxquelles nous devons nous attaquer est la guerre planétaire. Cela apporte des changements significatifs au jeu et, avant de pouvoir y parvenir, nous devons amener le PvP en général à un état plus mature. Nous savons que la guerre de territoire est un système de jeu important pour beaucoup d’entre vous, alors continuez à nous aider à améliorer le JcJ en nous engageant dans des combats pour générer des données que nous pouvons analyser et continuer à améliorer le système.
     
    Il existe également de nombreuses autres fonctionnalités que nous cherchons à améliorer ou à introduire à l’avenir.
     
     
    Maintenant, discutons du sujet d’une réinitialisation.
     
    Nous avons vu vos nombreux messages sur Discord, nos forums et les médias sociaux. Nous avons entendu votre frustration et savons que beaucoup d’entre vous attendent une décision sur la réinitialisation ou non. Permettez-moi de vous assurer que, peu importe ce que nous décidons, vous ne serez pas remis à la case départ. Parmi les différentes options dont nous avons discuté en cas de réinitialisation, nous sommes certains que vous conserverez vos plans de base, y compris les plans appartenant à une organisation que vous dirigez. Nous examinons également quelles autres parties importantes de votre progression de jeu pourraient être conservées si nous réinitialisons.
     
    Oui, la discussion interne sur une éventuelle réinitialisation se poursuit, et il n’est pas exagéré de dire que c’est la décision la plus importante que nous ayons actuellement à prendre pour Dual Universe. Nous apprécions nos joueurs et votre engagement avec nous, mais je veux aussi que tout le monde sache que nous tous ici à Novaquark attendons avec impatience le jour où nous pourrons partager des nouvelles concrètes avec vous.
     
    C’est tout pour ce message. Jusqu’à la prochaine fois, merci de votre attention, Noveans!
    N’hésitez pas à nous faire part de vos commentaires ici.
    - Cyrille Fontaine (NQ-Kyrios)
  21. Like
    Msoul reacted to NQ-Kyrios in A LETTER FROM OUR CREATIVE DIRECTOR   
    Hello, Noveans!
     
    I’m Cyrille Fontaine, Creative Director here at Novaquark. These are exciting times and I wanted to give everyone an overview of our objectives and direction for Dual Universe.
     
     
    A game like Dual Universe is a never ending labor of love and ongoing development, but there is a point when you just need to assess if it is ready for a release. After close to two years of testing and numerous major additions to the game, we have decided to prepare the game for launch.
     
    Development of Dual Universe continues at full speed, and we’re spending the lion’s share of our focus right now on fixing bugs, stabilizing the game, improving our back-end systems, and overall continuing to polish the game.
     
    We’re close to deploying a brand new feature that we expect will be a hub for creators and merchants alike to gather and present themselves to other players. It’ll be open to anyone who wishes to participate and advertise their shop, museum, service, or any other point of interest.
     
    We’re also working hard to deliver our promises to our Kickstarter backers that supported us from the beginning. We’re searching for a new shipping partner to deliver the physical rewards as well as delivering the digital rewards through the major game updates of 2022. We’re also implementing an initial web-based version of DACs.
     
      Our team continues to analyze game data and read your feedback to focus our efforts on where we can be most effective, and this means that our plans can change with developments in the game, but looking to the future, I want to share some of what we currently have planned in upcoming content updates for Dual Universe.
     
    Flotillas are a new feature we’re developing that will allow players to form temporary groups of constructs. These will help in identifying friend from foe, assuming your foes haven’t already infiltrated your squad. This will improve many different aspects of group play ranging from fleet engagements, running convoys, piracy, and more.
     
    Another gameplay feature we’re looking to add is recycling, which would enable players to better manage their inventories by turning parts of broken or unwanted elements back into components.
     
    We want to expand PvE with the goal of helping players bring the game-world to life and improving the story in which everyone experiences the game. The mission system is one area of focus for this goal in developing more complex, interconnected, and lore-oriented objectives. 
    We’re also developing a power management system. A good way to consider how energy will work is to look at how construct maximum speeds have changed. Players must decide how to specialize each ship, and similarly, must make choices on how best to distribute power across their constructs.
     
    We want to increase the quantity of discovered planets and moons as well as new aspects, biomes and gameplay opportunities, and to produce planetoids the size of big asteroids, much like the Thades belt rocks, but claimable as a territory.
     
    One of the most resource-intensive features that we have to tackle is planetary warfare. It brings significant change to the game and, before we can achieve it, we have to bring PvP in general to a more mature state. We know that territory warfare is an important game system to many of you, so continue to help us improve PvP by engaging in fights to generate data for us to analyze and continue to improve the system.
     
    There are also many other features that we are looking to improve or introduce in the future.
     
     
    Now, let’s discuss the topic of a reset.
     
    We have seen your many posts across Discord, our forums and social media. We’ve heard your frustration and know that many of you are waiting for a decision about whether or not we will reset. Let me assure you that no matter what we decide, you will not be reset back to square one. Of the different options we’ve been discussing in case of a reset, we are certain that you will keep your core blueprints, including blueprints owned by an organization that you lead. We are also looking into which other important parts of your game progress could be kept if we do reset.
     
    Yes, the internal discussion about a possible reset does continue, and it’s no exaggeration to say that this is the most significant decision we currently have to make for Dual Universe. We appreciate our players and your engagement with us, but I also want everyone to know that all of us here at Novaquark are eagerly awaiting the day we can share concrete news with you.
     
    That is all for this message. Until next time, thank you for your attention, Noveans!
    Please don't hesitate to provide your feedback here.
    - Cyrille Fontaine (NQ-Kyrios)
  22. Like
    Msoul got a reaction from Walter in The siege of Gamma   
    Really awesome to see some more fleet vs fleet pvp. Thanks for sharing and best of luck to both groups in your next engagement.
  23. Like
    Msoul reacted to Metsys in The siege of Gamma   
    well, despite what people outside of the PvP crowd think, this was actually hella fun!
    The bugged radars and transponders frustratingly made this incredibly difficult and challenging to see who the enemy is, and who might just one of your allies.

    We had ships from S to M to L sizes all represented, from the small cross section fast strike crafts to the larger L core battleships. We saw smaller ships trying to utilize their higher max speeds and we saw the bigger ships using their voxel to tank. It was a slug-fest the kind we haven't seen before and that brought excitement with it among us PvPers.

    Personally I chalked up 8 kills (2x S, 5x M, 1x L) that I either partook in or even decidedly have gotten myself, but among the stress and hectic of the battle I couldn't save the positions on several of the wrecks from those that tried to flee the engagement zone but did not make it. I am sure there are still lots of wrecks like this, spread round the Alien Core.
     
    We had up to 150 constructs, cored or not, directly around the Alien Core battle zone. With all the fighting slightly around it, it might be yet more that were directly engaged in the fight.
  24. Like
    Msoul reacted to Mulligan in The siege of Gamma   
    Some of the most fun I have ever had in DU. Been waiting for something like that for years. GF to everybody involved hope we get a lot more like that 
  25. Like
    Msoul reacted to Caerus in The siege of Gamma   
    Glad everyone enjoyed it, between Deadrank, myself, with help from Zer0krypt and Mukkbarovian a lot of time was spent crafting a strategy (including the spoof attack and hitting alien cores incessantly), building ships (for those new to PvP and the dummy ships-jettisoned via lua Dead wrote), organizing the participants (only 75% of those who committed actual made it), and detailing the timeline of where we needed to be when to hit the 20 min alien core timer window. We almost missed the time due to a construct not parked properly in the carrier preventing warp, but made it all work. Kudos to everyone on both sides, was a blast!  **Also thx to the orgs that supplemented the $1B+ Corrrino [CRN] spent!
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