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Msoul

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  1. Like
    Msoul got a reaction from aliensalmon in I have 5 DACs left. It it worth using one right now?   
    Really happy to hear that talking with the community made your list. Everything else you described is also doable right now but admittedly some of the large player builds are still in progress so expect to see some "scaffolding" here and there. There are of course other gameplay aspects you might want to explore too like lua programing, industry, and pvp. Finally please don't forget that for the first 6 months after release, a talent point booster is in effect for all subscribed accounts. Now I wouldn't recommend redeeming a DAC just for that but I do think it is worth mentioning as some tend to place high value on their talent points. If you do decide to wait till later then please don't forget to place all of your important constructs on your safe moon territories to ensure they are not lost to IAR and be sure to signup to the newsletter (see footer on www.dualuniverse.game) to keep up to date.
  2. Like
    Msoul got a reaction from PaddyBaptiste in New player gifted DAC to friend.   
    Hello PaddyBaptiste and welcome to the forums.
     
    Steam requires that a singular, non-reoccurring, purchase for at least 1 month of gametime be made through them to unlock the ability to play on the persistent server via said steam client. If you browse to the steam store page you should see an option to buy 1 month of gametime listed there. After making that purchase another option will then appear on steam for launching the non-demo version of Dual Universe. Please note if you do make said purchase, there will be a new Redeem Gametime button added to your My Products page which you will need to press to add the gametime purchased via steam to your Dual Universe account (see here for more details).
     
    Since you gifted your friend a DAC they most likely have not made their first steam purchase and thus do not currently have the non-demo version unlocked on steam. Thankfully Novaquark does not impose this kind of stringent requirement on their own launcher so if you friend wants to play on the persistent server using your DAC then they can procced to this DAC page to redeem it and then download the Novaquark launcher via the button at the bottom left.
     
    Hope that helps. Please let me know if anything is unclear or if you have further questions.
  3. Like
    Msoul got a reaction from Aaron Cain in NQ is Killing "Casual Gameplay"   
    I would be more than happy to take a look and report back about it. It is a bit off-topic here thou so I will make another thread later today and ping you so you can follow up.
  4. Like
    Msoul reacted to Aaron Cain in NQ is Killing "Casual Gameplay"   
    @Msoul please look ingame at light production, the Long L or square L and please give your opinion on how balanced that is with respect to an t2 L admos engine craft. Also with respect to player need vs building need.
     
    Neutral opinion would be appreciated so your the perfect person
  5. Like
    Msoul reacted to NQ-Wanderer in VOTE FOR DUAL UNIVERSE IN THE STEAM AWARDS   
    Dear Noveans,
     
    It's our first Steam Awards season, and we'd love it if you spend your nomination on us!
     
    Dual Universe is built by its community; a sandbox brought to life by players. We want to celebrate your efforts in shaping Helios for each other by asking you to nominate us for the BETTER WITH FRIENDS category.
     
    Whether you prefer to play solo or in an org, we all live on the same server. The game just wouldn't be the same without other players, and the BETTER WITH FRIENDS category honors that.
     
    Thank you to all of you who choose to nominate us:
    https://store.steampowered.com/news/app/2000270/view/3508896037498029271?l=english
     
    Please share this post with your friends!
    -    The Novaquark Team
  6. Like
    Msoul reacted to NQ-Deckard in Change is Good   
    *cough*  
     
  7. Like
    Msoul reacted to NotReally ApheIia in Problem Landing and Bug when started game   
    You may want to submit a ticket: https://support.dualthegame.com/
     
    Sounds like you suffered from server issues/desync during the tutorial phase that may have caused issues with the tutorial. There is no way for you to restart it if that is the case, and you'll need to submit and wait for a ticket reply. Request for your game/account to be reset, may be the best bet if you had issues on the initial lander dropping over a planet- this will allow you to restart the tutorial. There is no other way to restart your character/intro.

    IF it didn't break, you should be able to push "F4" on your keyboard to open up your map. You should, if the game didn't completely break, allow you to right click on a construct under the "Constructs" tab of the map list to the left, and select "Set as Destination" to put a waypoint to it. Likewise, should be able to sort through and find your territory, if the game registered one on entry. If you have at least a construct/territory in your map menu, then I'm going to assume you "died" on impact, and the game respawned you on a territory you don't own(If this happened, you will see "Last Known Death Position" listed on your map, you can right click that in the map menu, then "Set as Destination"... if that happened your territory/ships/items may be near that location.

    Hope that helps,
    NotReally ApheIia, formerly known as ApheIia.
  8. Like
    Msoul got a reaction from Squidrew_ in Change is Good   
    Thank you for sharing your thoughts and opinions on all of this. It is fairly rare for new players to offer detailed feedback on the forums, but that only makes it all the more valuable. Please try not to get discouraged or strongly influenced by some of the comments here. Many of us are just extremely passionate about this game, one way or another, and some have become heavily biased by our past experiences with it. Good or bad your perspective as a new player is important and we all appreciate you taking the time to provide it. Welcome to the community kbruderTech.
  9. Like
    Msoul reacted to NQ-Nyzaltar in Forum Changes!   
    Dear Noveans, 
     
    We have made some changes today on the forum. Here are the most noticeable changes to make our communication more straightforward with the Community and help the new players: 
     
    We separated Forum Rules and Announcements forum sections. There will soon be more threads in the Forum rules section to clarify some topics like Forum Warnings policy and a few other things. Players will now have the opportunity to reply and give their feedback directly in the Announcements forum section. This will prevent doubling the number of threads each time there is a need for feedback to an announcement. Warning: many announcements threads will be unpinned very soon, so don't be surprised if an old announcement thread will NOT appear at the top of the list in this forum section. Remaining pining threads will be either about recent announcements or old important announcements that are still worthy of being pinned. A full New Player Landing Zone, divided in 4 forum sections (Help forum section, FAQ forum section, Gameplay Tutorials and New player introductions. A few new forum sections in the General Category, dedicated to specific themes. The Gameplay Mechanics Assembly forum section will be closed soon. In the future, please use the new forum sections for specific topics. The "Idea Box" forum section will be closed soon as well: we thank you for all your input and ideas you have shared with us. However, right now, we already have a (very) long list of things that we want to add to the game. It doesn’t make much sense to ask for more suggestions and keep this section open for now, as we won’t be able to allocate much time for new ideas in the near future and may give the feeling that the team doesn’t listen to the Community. So we prefer to close it at the moment, and reopen it later when the developer team will have some bandwidth to take into consideration new ideas. You’re still more than welcome to share your feedback and suggestions on what to improve among the already existing features in the game in the thread dedicated to specific features! The opening of a PvP forum section. Please be aware that it’s an experimental section, so the rules about it may change quickly if needed and please try not to abuse the already more flexible rules for this section. French forum sections have been merged into one for the time being, due to limited activity. We might redevelop a few sections in the future, depending of the needs German forum sections have been merged into one for the time being, due to limited activity. We might redevelop a few sections in the future, depending of the needs Many Beta and Alpha sections have been archived, when they were not really active for at least a few months.
    We hope you’ll enjoy this new layout! 
    If you have any questions or comments about these changes, if you think there is a bug about some forum access or posting rights, please let us know!
     
    The Novaquark Community Team.
     
  10. Like
    Msoul reacted to Koffye in Argghhh pirates   
    Look what I got
    I've got a jar of dirt
  11. Like
    Msoul got a reaction from kbruderTech in Change is Good   
    Thank you for sharing your thoughts and opinions on all of this. It is fairly rare for new players to offer detailed feedback on the forums, but that only makes it all the more valuable. Please try not to get discouraged or strongly influenced by some of the comments here. Many of us are just extremely passionate about this game, one way or another, and some have become heavily biased by our past experiences with it. Good or bad your perspective as a new player is important and we all appreciate you taking the time to provide it. Welcome to the community kbruderTech.
  12. Like
    Msoul reacted to kbruderTech in Change is Good   
    Greetings all,

     
    Please allow me to introduce myself. I am a longtime MMO fan since UO in 97. I only play MMOs. I have backed several from the early crowd funding stages and only play one at a time. I am not a hardcore player due to having a full time job and raising a family. I just started playing Dual Universe a month before launch. I had heard about it a long time ago and thought to myself, "This game looks amazing". So far I have 18 days playtime logged. I have only one account and one character in game. I play using the native client, not via Steam. I come from a professional systems architecture/cloud computing and networking background. I hope that provides some good context to this post and any others that I may post in the future and speaks to my level of objectivity as a seasoned player of MMOs.

     
    First, I would like to congratulate Novaquark for the massive effort that went into this passion project. You guys really went out on a limb and took a massive risk with choosing the old-school way of funding your game with subscriptions. Bonus points for no cash shop, no cosmetics, no P2W element (perhaps besides the ability to multibox by paying for multiple subscriptions). Over the years as the MMO genre moved towards P2W, cash shops, loot boxes, etc., I recall considering the industry in a race to the bottom and thought eventually all game producers would succumb to such short sided greed. Many of them did; some of them that I backed and played exclusively. Most of them are but a faint memory and no longer exist.
    Just when all was lost, some game producers caught onto this dynamic and started announcing early access to projects that promised a return to the more traditional models free of P2W where players could feel confident in not having their efforts rendered meaningless. In lieu of P2W elements, players could support the game by purchasing strictly cosmetic items, thus the micro transaction model came into being. Unfortunately, this drained development focus from improving QoL and game mechanics and fixing known issues toward creating an never ending and vast offering of cash shop items. Many of these projects also died off leaving a sort of virtual doll house where a functioning game of skill full of meaningful social interaction used to be.
    That brings us to today, where the zeitgeist is returning to its origin with the original UO subscription model, steep progression curve and PvP based endgame (without loosing it all each time you die of course!). Dual Universe is not the only game to revert to the model, several other titles being announced of late are going this route as well.
    So to my first point, thanks Novaquark for having a backbone and sticking to your vision, especially in this gaming era of entitlement and “dead game” FUD. Thank you for keeping the focus on game mechanics, in game economy, and QoL items such as grid snapping.

     
    Second, I would like to add my input to the “dead game” FUD. This sentiment is present across every MMO at this moment in time. Its almost a meme at this point. There is not a single game that doesn’t have a video or post about how their respective game is dying. There is no game of any genre, let alone MMOs that has a strong uptrend in concurrent player spanning months. Most people will buy a game and play it for around 40 hours then move on to something new.
    To put the contemporary gaming market in perspective, when many of us were told to stay at home or lost our jobs over the past couple of years, we started playing more games more often. Now that societies of the Western world have sent us all back into the world, we are seeing the number of concurrent players drop off on a YoY and MoM basis. Additionally, all games experience a massive dropoff in the months after launch. To base the overall success of Dual Universe on concurrent player metrics (from the portion of player that use Steam) sampled over a handful of weeks is absurdly short sided. If we are being honest, no player knows how many people are perma-quitting or how many new subscriptions are incoming. Claiming that there will be no playerbase within a matter of months with no data to back that up makes one appear disingenuous and spiteful, especially when doing within the in-game global chat.

     
    Third, I would like to represent the contingent of players that agree with the recent economy changes. It seems like most of us are busy playing the game compared to the number of players spending their gaming hours complaining, shading and dooming on every available outlet so I thought I would present an alternative perspective here. If a player based their entire strategy, talent pool and identity into the mining unit trade, I can certainly empathize with how devastating that must be to have the carpet pulled from beneath you like that. However, give it some time and you will see that the economy will adjust to the demand for ore and you may even profit heavily in the long run. I chatted with player who claimed they were deleting T1 ores because it “wasn’t worth the storage”. There is something wrong with that and NQ knew it. What they did was react using insights that we as players don’t have access to. The developers aren’t clueless when it comes to this as many players have claimed ad nauseam. In fact, this is the first game I have ever played where the developers can effectively communicate their understanding of virtual economies. Clearly every one on the small development team has been hand picked for their integrity and knowledge.

     
    Lastly, as a player that didn’t play for years before launch, this game has an incredible amount to offer a person who wants to play in an immersive open single instance of an infinitely expandable universe containing multiple worlds and local economies. It allows pure and beautiful creativity within a very stringent set of constraints (The best artists are driven by constraint, this is an actual concept that is accepted within the fine art community). The best part is, we don’t have to kill animals, zombies, aliens or other mindless AI mobiles to progress. That is honestly the most refreshing thing about this game. I seriously became desensitized to killing literal millions of humanoid and animal representations over the course of my life. If people feel unfulfilled with out being able to kill AI, there are thousands of games where you can do this in perpetuity alone or with your pals. Thanks again Novaquark for delivering the perfect game to players like myself. even if I am the only person on earth who likes this game, I still thank you and consider myself fortunate to have discovered it. Keep strong and never give in to greed or angry masses. If you guys keep it up, I am certain you will always have a paying player base even if its not in the millions.
  13. Like
    Msoul reacted to NQ-Nyota in What Happened to Market Bots?   
    Greetings Noveans,
     
    As many of you may have noticed, there have been no Market Bot buy orders available recently. We wanted to give you an update about this topic. 
     
    The Market bots were initially designed to help kickstart the Helios economy for the launch of Dual Universe. It gave all Noveans a chance at earning more quanta at the beginning, in order to jumpstart the global in-game economy.
     
    We have been closely watching the amount of quanta obtained selling to the Market Bots and we have determined that Market Bots are no longer needed and this ability has now been turned off, which means that players will no longer be able to sell to Market Bots.
     
    A note from NQ-Entropy:
     
    Just to establish some background, before Market Bots started running out, the T1 ore buy orders were the first quanta faucet in the game economy, with missions coming in second. Another point of note is that since the start of the game the total amount of quanta in the game has never stopped climbing. It was honestly a scary level of inflation for the early state of the game.

    One of the reasons we had mentioned when we did the release wipe is that the economy was in trouble and the state and health of the economy is something we are paying especially close attention to after wipe. While we didn't communicate on this, and perhaps we should have, is that we knew we needed bot buy orders on launch, but we were unsure as to if and when we were going to refresh them. We know that there was some confusion about this and we do sincerely apologize for any miscommunication. However, it has become apparent that keeping bot orders refreshed would not be a good thing for the economy, and ultimately the game at large.

    So let's talk about the game itself, there's a couple of things I want to mention. The realities of a game with a pseudo-economy and a real market is that we are in a basic version of supply and demand. If the supply for a resource is too high, the cost will fall. Unfortunately, it was too idealistic to think that everyone could free-farm a T1 ore territory cluster and make guaranteed (and quite high) profit. On average ore buy orders were seeding 3 to 4 times as much quanta as was being sinked by territory taxes.

    The second thing I’d like to mention is that for most players there is no requirement for your territories to always be online. HQ territories still allow you to build and run industries. The only thing onlining a territory does is activate mining units and if it is unprofitable to do so, you may choose to offline/HQ your territories.

    Territories and mining units were never meant as a means to print infinite money, sustainably, with no risk and limited effort. The tradeoff you are making when activating a territory and running mining units is paying tax for access to resources. What you do with those resources, and what is possible with those resources is up to you, and to an extent, the state of the game and its economy. It may be that it's a good time to make a profit on the market, but it may also be that you just need extra resources for honeycomb, scrap, or materials to run industries and make items you need.

    If it is the case that the supply exceeds the demand, and as a result of that, prices sink, then it may be that the best solution for you is simply to go buy those cheap ressources at the market and take advantage of the surplus of resources. The more people do this, then demand should rise, and so will the cost, until we find some sort of equilibrium.
     
    Adding another thing: Ultimately one of the main things that matter in all of this is fundamentally balancing our supply versus our demand. When it comes to T1 ore, the barrier to entry is incredibly low, even a starter character can have a basic mining unit setup over a couple territories in a few days. The question is, how many people as a rough percentage of the player-base are needed to supply the game with the resources that all players require? We fundamentally don't expect all players to need or want to gather resources, that's why markets exist. The real question is if that number is too high and too low. The issue that we are seeing now I believe is that while bots were still active, mining units were a good form of income for everyone, because the prices were artificially pumped up. That will not be the case anymore and we will have to find some form of equilibrium between people willing to farm resources and people who ultimately would prefer to buy them at a competitive price. For those staying in the MU field, as with any competitive endeavor, it will come down to organization, talents and preparation to stay competitive if you truly wish to make good profit selling ore from MU.
     
    The counter-balance is that if resources were ever too expensive and demand was higher than supply, either due to some sort of market interdiction, or other similar phenomenon, anyone is free to pay for a couple territories to start flowing resources into the economy to rebalance the supply and demand or to acquire resources at a “cheaper” price. 

    It could be that it requires too few people to supply the game with the resources it needs, and in that case, we have levers we can ultimately use to change the balancing of the game and make the demand higher, such as making crafting more resource demanding, or introducing more element sinks.

    Finally, a note on buy and sell orders. We understand that without infinite buy orders the market feels less fluid. This is the reality of the size of our economy at this point in time. People will have to get more used to utilizing buy and sell orders as opposed to instant buy and sell. Don't get tricked by players putting up low buy orders, put up a sell order at a fair price and people will buy it. Make no mistake, people out there need ore, and are willing to pay for it.

    We understand many of you enjoyed using the Market Bot orders, but ultimately this amount of quanta flowing into the economy could not last. We will be continuing to monitor the in-game economy very closely.
  14. Like
    Msoul got a reaction from Leniver in Is there a calibration ore spawn limit?   
    Hey Leniver, there is indeed a limit to the amount of surface ore that can be present on a given territory. When this limit is reached, new calibration spawns will begin overriding old ones. This was officially mentioned in Ask Aphelia Episode Eleven - Question Nine.  Unfortunately I do not know what the limit is but perhaps others can comment on their experiences and offer a rough estimate.
  15. Like
    Msoul got a reaction from Zireaa in A LETTER FROM OUR CREATIVE DIRECTOR - discussion thread   
    There are no plans for another wipe at this time. The reset described in this thread is referring to the one that already occurred during the initial release of the game on September 27th. If you arrived here following the recent announcement of Update 1.1 coming on the 29th of November then please note that it was specifically the other gameplay features, systems, and improvements that were being referenced. The plan going forward is to continue check off the items listed of in the letter by NQ-Kyrios but rest assured the reset mentioned here has already been applied.
  16. Like
    Msoul reacted to NQ-Wanderer in Update 1.1 arrives on 29/11   
    Hello, Noveans!
     
    Update 1.1 has a release date!
     
    If you’ve not seen this post yet, this update will bring Grid Snapping, Element Recycling, new talents, Steam achievements, and more to the game, as well as adding crowdfunding rewards such as pets, titles, skins, and emotes!
     

     
    Our hotfixes have addressed many of the issues encountered since launch. We continue to improve the gameplay experience and are excited to build on Dual Universe with new features and systems, as NQ Kyrios had outlined before launch.
  17. Like
    Msoul reacted to EvilestOverlord in mining changes are broken.   
    Ah, well I was getting zero base production and having all the resources drained from the resource pool from the  hex  I will check the units to make sure it is not a second unit that I did not recalibrate, but I am pretty certain I only had one unit producing coal in the hex.  If it is the only one in the hex, I found a bug.  But before I go there I will check and be sure there are no other units producing.  I am using Miner S's 
  18. Like
    Msoul reacted to Wilner in Scaffolding Help   
    MSOUL, thank you so very much. It was pointing to the one drive directory. Working as intended now. This guide should be in game IMO.
     
    THANKS AGAIN!! XOXO
     
     
  19. Like
    Msoul got a reaction from NQ-Nicodemus in Scaffolding Help   
    Quick Summary:
    If you are getting an ".obj file reading error" then that means the DU client was unable to find the specified model. If you do not get an error then the model was found and should appear in the exact center of your construct's build zone provided you did not add any position offsets to it. If you can't see your model then try modifying the set scale and/or set position offsets on the projector to bring it into focus. If your model is invalid, then you will currently not get an in-game error message and it will simply fail to appear. In this case there will be an "unknown format" error added to your logfile. This Test.obj model is known to be valid and you can use it to test your setup (note you must be logged into the forums to download). Default Path for 3D Models: 
    C:\Users\<username>\Documents\NQ\DualUniverse\holograms This is the standard directory for .obj files when using the virtual scaffolding projector but the DU client is specifically looking for your Documents folder as defined by environment/registry variables set in your windows PC. I have seen several cases where said Documents folder was redefined to a non-standard path due to third party software like OneDrive. The easiest way to determine where you need to put your models is to check your logfile to see where DU is looking for said model. I will briefly explain how to do so here but if any of this is outside your comfort zone then feel free to reach out to NQ support. 
     
    Accessing your Main Logfile: 
    C:\Users\<username>\AppData\Local\NQ\DualUniverse In this directory you will see a file called log.html that contains a summary of all errors reported during your last play session. It will have an icon that matches your default internet browser and you can simply double click it to open it up for viewing. Note that AppData is a hidden directory by default but you can access it directly by typing %LocalAppData%\NQ\DualUniverse\log into your explorer's address bar or by going to debug options at the top right of the in-game login screen and selecting show log. 
     
    Virtual Scaffolding Projector Logfile Entries:
    After opening log.html look for any error messages with a yellow highlight that mention your model's filename. If you do not see any then attempt to trigger the projector again and refresh the page to reload the logfile. The most common error is associated with ".obj file reading error" and this will generate the following logfile entry.
    MeshFileOBJ::load(): can't open "C:/Users/msoul/Documents/NQ/DualUniverse/holograms/Test_NoFile.obj" file Whatever path is written there is the exact path you need to place your model. In my case it is just the default location but yours could be different. Note that when entering your model name into the projector it is not case sensitive and the .obj extension is optional.
     
    The other potential error message you can get is for invalid model format and will look like this.
    Mesh::load(): unknown format of "C:/Users/msoul/Documents/NQ/DualUniverse/holograms/Test_Invalid.obj" file If you are seeing this message then your model does not conform to .obj file standards. I recommend you attempt to open it with a versatile 3D modeling software like blender and re-export it again or reach out to the original creator for assistance.
     
    Hope that helps.
    msoul
  20. Like
    Msoul got a reaction from fiddlybits in This needs to be adressed immediately @NQ   
    Hey there Rimezx. I just wanted to point out that a player's safe moon territories (ie: Haven and Sanctuary) are currently exempt from said abandonment system. These locations can thus be used for longterm storage in the event anyone wants to take a 3+ month vacation. Just keep in mind that only constructs belonging to the owner of the territory are exempt, so if assets are tied to an organization said player will need to transfer ownership to themselves for this to work. With that said, organization owned constructs will only become abandoned if said organization lacks construct slots or does not have at least one active legate (ie: with active subscription).
     
    Hope that helps.
  21. Like
    Msoul reacted to Vargen in This needs to be adressed immediately @NQ   
    Here you can read about safe moons and how it works.
     
  22. Like
    Msoul got a reaction from Rimezx in This needs to be adressed immediately @NQ   
    Hey there Rimezx. I just wanted to point out that a player's safe moon territories (ie: Haven and Sanctuary) are currently exempt from said abandonment system. These locations can thus be used for longterm storage in the event anyone wants to take a 3+ month vacation. Just keep in mind that only constructs belonging to the owner of the territory are exempt, so if assets are tied to an organization said player will need to transfer ownership to themselves for this to work. With that said, organization owned constructs will only become abandoned if said organization lacks construct slots or does not have at least one active legate (ie: with active subscription).
     
    Hope that helps.
  23. Like
    Msoul got a reaction from Novean-61657 in So I got the 1 month post launch backer rewards...   
    The default talent training rate is actually 90/min. Since the game was released on September 27th a talent point booster/accelerator event has been in place. You can read more about it here but this graphic sums it up fair well. Note that after March the talent training rate is expected to return to the default value.
     

  24. Like
    Msoul got a reaction from pmota in NQ, are you removing shopping bots from T1?   
    Quanta is created when certain activities are performed and is eventually consumed via taxes or element destruction. What happens in-between is largely dictated by players. The ore buy orders associated with the mining profession is currently one of the few direct quanta sources. However players that use this method alone are then left with nothing but quanta and in theory will then spend it on purchasing goods/services from other players. That player driven demand for goods and services is largely what makes the DU economy function. Yes, in theory the other professions (production, pvp, etc) could also be subsidized with specific bot buy and sell orders but doing so could take away some of that control from the playerbase and introduce a variety of other problems. The ultimate goal of an MMO is to encourage player interactions and so to avoid infringing on that I think any additional buy/sell orders beyond T1 ore needs to be introduced very carefully and made inferior to whatever player demand is at that present time. Ideally thou, it is not needed at all and that role gets directly filled by players specializing in said resource. 
  25. Like
    Msoul reacted to Zeddrick in Dear NQ....   
    The thing about electing representatives is that we, the players, get to choose who we want to put up there to be trusted to perhaps receive inside information and not act on it.  Right now there seem to be a bunch of informal conversations going on between the developers and whoever they have struck up conversations with over the years, which is a far more flaky way to do things and far more likely to end badly when it comes to confidential information handling.
     
    If someone needs to be in the position to receive this sort of information (and I think they don't this point) who would you prefer to choose them?  The players or the people who picked the ATV (at least some of whom definitely misused the 0.23 insider info)?
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