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Honvik

Alpha Tester
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  1. Like
    Honvik got a reaction from Distinct Mint in Will there be trackable roids on launch day?   
    After the recent PTS and asteroids bugged (we built a DSAT) and alien cores not showing it would be helpful to know for people who are planning if roids will be there on day 1 or not until the cycle appears on the Saturday as before.
     
    Can NQ confirm the situation?
     
    Thanks
     
    Honvik
  2. Like
    Honvik got a reaction from Wyndle in Will there be trackable roids on launch day?   
    After the recent PTS and asteroids bugged (we built a DSAT) and alien cores not showing it would be helpful to know for people who are planning if roids will be there on day 1 or not until the cycle appears on the Saturday as before.
     
    Can NQ confirm the situation?
     
    Thanks
     
    Honvik
  3. Like
    Honvik got a reaction from RugesVia in Will there be trackable roids on launch day?   
    After the recent PTS and asteroids bugged (we built a DSAT) and alien cores not showing it would be helpful to know for people who are planning if roids will be there on day 1 or not until the cycle appears on the Saturday as before.
     
    Can NQ confirm the situation?
     
    Thanks
     
    Honvik
  4. Like
    Honvik got a reaction from Squidrew_ in Ask Aphelia #13 and Reset Announcement FAQ - Discussion Thread   
    Disappointing that your keeping the SZ's post wipe.  It was an opportunity to start afresh.  Take a leaf out of Star Citizen.  Wheres the conflict mechanics?
  5. Like
    Honvik got a reaction from Wyndle in A big THANK YOU to our community   
    Please please please can NQ visit the steam page and respond to people on there?  This is your potential players who may buy DU asking for info.  Also please do a pinned post for all newbie help videos too there?  It may significantly help new people from now and release!.
     
    Having posts about DU is a scam do not help.  As much as I respond it seems so hard to make your point
     
    Thanks
     
    Honvik
     
  6. Like
    Honvik got a reaction from Deathknight in DAY ONE GAMEPLANS   
    Day 1 plans are a secret!
     
    But no its re-starting everything and gathering us all up.  Teamwork makes the dreamwork!
     
    Honvik
    Empire/Imperial Military Orgs
  7. Like
    Honvik got a reaction from Zireaa in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions.
     
    I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems.
     
    Do you folks realise adding either of those two features later on is not ideal especially energy ?.
     
    I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating.
     
    Anyway it's disheartening indeed after all these years playing.  Your not convincing people to give it a go.
     
    Honvik 
  8. Like
    Honvik got a reaction from Haunty in Make the Repair Unit scale duration   
    With element destruction a reality finally for PvE the repair unit needs a refresh so totally broken elements can be repaired easy by slotting new ones into a box and a repair unit can repair it quickly.   This is more a quality of life as I knw you can replace elements by hand.  However if stuff is inside it can be a pain.
     
    Also scale time to repair by number of things need fixing.  
  9. Like
    Honvik got a reaction from Hazaatan in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions.
     
    I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems.
     
    Do you folks realise adding either of those two features later on is not ideal especially energy ?.
     
    I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating.
     
    Anyway it's disheartening indeed after all these years playing.  Your not convincing people to give it a go.
     
    Honvik 
  10. Like
    Honvik reacted to Wyndle in [PVP] What easy-to-integrate features would you like for the release?   
    For the paranoid base builder:  Maze entrance with rotating security codes (transponder/LUA combo) controlling ship entry and automatically parking you in your assigned pad.
  11. Like
    Honvik got a reaction from Squidrew_ in RESET NEWS ANNOUNCEMENT - Discussion thread   
    So firstly thanks for the news finally for wipe/reset.
     
    We do need to know content for launch as we really want DU to work and survive.  Currently DU is lacking a lot so we want it to have the best chance.  Can you release energy/Territory Warfare and Org refreshes too in time?  Convince us to invest in your game please!
     
    Secondly why not Org names too wiped?  So many good names taken up by redundant dead players so if I considered to change my org I cannot as people hold the titles.  It should be active people only keep their org names tbh!
     
    Thirdly are you removing Safezones?  Prime opportunity to reduce them to bring that Civ Building, Conflict game as originally planned?  Currently way too much is 'safe' so if starting afresh isnt that a good idea to keep Safe zones to a minimum?  We now have mechanics to protect stations if you choose to build them out in space.
     
    Thanks
     
    Honvik
  12. Like
    Honvik got a reaction from LeeFall in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions.
     
    I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems.
     
    Do you folks realise adding either of those two features later on is not ideal especially energy ?.
     
    I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating.
     
    Anyway it's disheartening indeed after all these years playing.  Your not convincing people to give it a go.
     
    Honvik 
  13. Like
    Honvik got a reaction from mpickles420 in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions.
     
    I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems.
     
    Do you folks realise adding either of those two features later on is not ideal especially energy ?.
     
    I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating.
     
    Anyway it's disheartening indeed after all these years playing.  Your not convincing people to give it a go.
     
    Honvik 
  14. Like
    Honvik got a reaction from Koffye in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions.
     
    I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems.
     
    Do you folks realise adding either of those two features later on is not ideal especially energy ?.
     
    I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating.
     
    Anyway it's disheartening indeed after all these years playing.  Your not convincing people to give it a go.
     
    Honvik 
  15. Like
    Honvik got a reaction from Knight-Sevy in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions.
     
    I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems.
     
    Do you folks realise adding either of those two features later on is not ideal especially energy ?.
     
    I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating.
     
    Anyway it's disheartening indeed after all these years playing.  Your not convincing people to give it a go.
     
    Honvik 
  16. Like
    Honvik got a reaction from Noddles in DUAL UNIVERSE LAUNCH DATE - WISHLIST US ON STEAM - discussion thread   
    This was the most disappointing stream I've seen for a major announcement you literally didn't release any new feature rich new additions.
     
    I expected a major announcement to be new systems coming for launch like territory warfare which was due last year or energy systems.
     
    Do you folks realise adding either of those two features later on is not ideal especially energy ?.
     
    I totally understand the planets and I also equally hoped a chance to move them all closer to avoid the snooze fest of flying slowboating.
     
    Anyway it's disheartening indeed after all these years playing.  Your not convincing people to give it a go.
     
    Honvik 
  17. Like
    Honvik reacted to Zychov in Join the PvP fleet - We pay a substantial payroll, organize training and provide equipment   
    Join the ranks of the space fleet
    We pay a substantial payroll 
    We organize training and provide equipment
     
    Are you tired of calibrating mining units?
    Pirates are making your life miserable on the asteroid?
    Are you looking for a new and interesting source of income?
     
    We organize regular training and skirmishes in the game. We need combat pilots and will pay you to take part in these events. 
    A single PvP event is fun that lasts from 1 to 3 hours. The amount we pay to participate depends on the skill level.
     
    2,000,000h Level 1 - No skills at all                            
    4,000,000h Level 2 - Piloting and gunner skills at level 2+                
    6,000,000h Level 3 - Piloting and gunner skills at level 3+ and adequate combat experience    
    9.000.000h Level 4 - Piloting and gunner skills at level 4+ and adequate combat experience    
    12,000,000h Level 5 - Piloting and gunner skills at level 5+ and adequate combat experience    
     
    We provide ships and supplies, the only thing you need to do is show up for maneuvers at the base in Alioth orbit.
     
    Join our discord https://discord.gg/J8cgcHCGh9
    or contact Zych#9850
     

  18. Like
    Honvik got a reaction from CousinSal in Ask Aphelia #13 and Reset Announcement FAQ - Discussion Thread   
    Disappointing that your keeping the SZ's post wipe.  It was an opportunity to start afresh.  Take a leaf out of Star Citizen.  Wheres the conflict mechanics?
  19. Like
    Honvik reacted to Deadrank in [Post Wipe] How do you feel about warp beacons being gated by PvP?   
    I feel like a lot of people have really forgotten intent for this game was primarily focused on PvP/survival. I think the PvP community are the ones that have had to give up more than any other community in the game. We were told we would get Territory Warfare, instead they gave us Alien cores and said go play in a corner of the universe away from the rest of the community. We were told that survival outside the safe area that you start in would be "cut-throat" and you would definitely need to know what you were doing before venturing out away from that starting safe zone, instead they put a large safe bubble around EVERY planet and a HUGE safe zone that covers three different planets, they gave everyone the ability to completely skip any possible PvP risk by setting warp drives as a T3 element.
     
    So from my standpoint, the beacons being PvP locked is the first step NQ has really ever taken to make PvP an actual part of the game and I hope they continue to gate more things behind PvP (or at least the risk of PvP).

    And btw, I am currently on the side that doesn't hold any of the alien cores.
  20. Like
    Honvik reacted to Noddles in RESET NEWS ANNOUNCEMENT - Discussion thread   
    Look the wipe would be the perfect time to change things up and introduce new mechanics. 
     
    First Id delete all but 1 of the outer planets and move the safe zones back to their original promised borders. 
     
    Second I'd bring in player markets and remove all the markets outside of the alioth safe zone. 
     
    Third I'd finally create and introduce energy systems to be the great balance that everything needs. 
     
    Also anyone who thought there wouldnt be a wipe post beta was kidding themselves. If youd been here since the alphas and knew all the exploits and bugs, you'd know a wipe was the only option. 
  21. Like
    Honvik got a reaction from GraXXoR in RESET NEWS ANNOUNCEMENT - Discussion thread   
    So firstly thanks for the news finally for wipe/reset.
     
    We do need to know content for launch as we really want DU to work and survive.  Currently DU is lacking a lot so we want it to have the best chance.  Can you release energy/Territory Warfare and Org refreshes too in time?  Convince us to invest in your game please!
     
    Secondly why not Org names too wiped?  So many good names taken up by redundant dead players so if I considered to change my org I cannot as people hold the titles.  It should be active people only keep their org names tbh!
     
    Thirdly are you removing Safezones?  Prime opportunity to reduce them to bring that Civ Building, Conflict game as originally planned?  Currently way too much is 'safe' so if starting afresh isnt that a good idea to keep Safe zones to a minimum?  We now have mechanics to protect stations if you choose to build them out in space.
     
    Thanks
     
    Honvik
  22. Like
    Honvik got a reaction from Pleione in RESET NEWS ANNOUNCEMENT - Discussion thread   
    So firstly thanks for the news finally for wipe/reset.
     
    We do need to know content for launch as we really want DU to work and survive.  Currently DU is lacking a lot so we want it to have the best chance.  Can you release energy/Territory Warfare and Org refreshes too in time?  Convince us to invest in your game please!
     
    Secondly why not Org names too wiped?  So many good names taken up by redundant dead players so if I considered to change my org I cannot as people hold the titles.  It should be active people only keep their org names tbh!
     
    Thirdly are you removing Safezones?  Prime opportunity to reduce them to bring that Civ Building, Conflict game as originally planned?  Currently way too much is 'safe' so if starting afresh isnt that a good idea to keep Safe zones to a minimum?  We now have mechanics to protect stations if you choose to build them out in space.
     
    Thanks
     
    Honvik
  23. Like
    Honvik got a reaction from Zychov in Taking Alien Core Tutorial - How it works?   
    Also there is nothing preventing the core to be re-placed in lockdown as soon as it is captured.
  24. Like
    Honvik got a reaction from Zychov in Alien Core Battle - Other side perspective   
    Note - Firstly we thought Alien Cores in lockdown don't produce items but apparently they do.  It still takes a significant amount of time to get it into lockdown but anyway not sure if thats correct or not.   A group of us have randomly been hitting cores on and off due to numbers.  Secondly from asking NQ we wrongly assumed if the Core/Base shield goes down and we capture it then the base shield goes up and we capture it
     
    The Preparation
     
    With the majority of the PvP base in Legion plans went on behind to secretly arm non-PvPer's to a huge event before the impending wipe decision, a lot of our PvP'ers have paused with NQ's post about a wipe.   For props Deadrank/Caerus contacted with a potential idea to gather a group of orgs and equally arm, provide logistics support for one final event but also a good way to give NQ feedback.  They had built warp sleds to carry vessels and other orgs built ships and poked their non-PvP players so a very raw and quick into PvP for many.
     
    The Day
     
    The day had finally come to give it a go.  Prep was completed and the gathering point confirmed.  Forces from multiple orgs were ready and an rough plan was formed.  A fake attack was made (maybe more too) but the bulk of the fleet was near the Alien Core.  Orgs/Groups were split into comms with A 'Siege wing' sole role to target the core (Reality is they should have just shot ships now what we know).  We knew Legion potentially had a 'Warp Beacon' Nearby so knew it had to be as quick as possible as unfortunately if your the attacker you really are limited compared to the defender who could keep warping more ships in.  We had around 30 people to start with which is a mammoth amount of people (this increased slightly as more joined in) but one of us was dropping off 'decoy' ships just to mess up the radar (they even had weapon looking stuff on them!).
     
    Transponders were broken still as NQ did not fix it in time so this was even more of a challenge with a huge list, people new to scripts/Lua.  
     
    The fight begun with one of us blasting in to spot a couple of Legion Ships.  We did call out core ID's to target but this was a newly formed force so no simple task at all.  I personally was chasing a L ship for a period and swung back to the core to assist.  The L cores of our group begun battering the Base shield with others targeting legion ships (core ID's).  Our channel had the bulk of people and it was a little chaotic.  I had personally split off with a few Legion ships and chased an L core which I successfully Cored and with more on radar for me it was to quickly get off grid to vent my shield (was low).  I rejoined the fold closely and we were still at that point successfully coring Legion allied ships but equally ours were slowly being popping off, then rapidly more and more Legion ships appeared.
     
    The tide had totally turned quickly.  Multiple ships, multiple double/triple seater ships (A lot of ours were single seater things) all targeting people with ease.  Some allied forces had already begun to flee unbeknown to the core group but the Alien core shield was still going down.   It was obvious without the people and ships it was only a matter of time before it was a full retreat.
     
    It was at this point a few ships named the same as Legion and strafed into the fold to keep hitting the core.  The shield was close to breaking point.  It was at this time at 1% shield I failed to escape and at 1.8SU away one final shot hit me and BOOM.............  I did however exit in time to float about in space.  I managed to fly to the core in case we needed to repair to capture it.
     
    At this time Lovoda finally made it on 'grid' his ship opened up onto the Alien Core and BOOM the core died.  A few of us frantically tried to repair the core and they did so we thought huzzar! we won the day.  Sadly this was not the case in fact Legion blew it up within minutes (we did delete some plasma and took 1 that's it).  Thinking it was a bug one of us kept coming back with a ship and kept re-coring it or we flew to a wreck and reactivated old ships that had cores stored in their containers.  Honestly we thought it was a bug so kept going!.
     
    Running out of throw away ships, wrecks to use we called it a day.  I guess we thought wrongly if the core died, repaired its yours with a shield.   So its good feedback to know that is not the case.
     
    Anyway this was a blast but that was the last made hussar from the group.  Reality is you equally needed a trained PvP group to combat another PvP group so well played to Legion it was an absolute blast and more importantly the SERVERS HELD UP WITHOUT MAJOR LAG!!!!!!!!
     
    Thank you to all who made it happen and turned up.
     
    NQ has lots to do but this certainly has given food for thought
     
    Honvik
    Premier of the Empire
  25. Like
    Honvik reacted to EasternGamer in MERCURY (0.30) UPDATE NOW AVAILABLE - discussion thread   
    This is how lumi voxel should be, a bit bright, but it doesn't hold a candle to actual lights. Not some lighting multiplier.


    In the above picture, there are zero light elements, and it was plenty bright. All NQ needed to do was ensure that it was consistent with distance. It appears that in the PTS update, they either limited it or had a distance limiter making stuff look bad for longer corridors.

    In the end, you had people who had some advanced form of Stockholm syndrome with the terrible perception that multiplying lighting was a great idea.

    For those wondering what I mean by Stockholm syndrome, it's basically where you come to phycological dependance your captive, to put it basically. The captive here is the poor lighting effect that persisted for ages, and now people have become attached to it. Now, when a new player sees this, I can't say for sure, but man, I doubt a new player will look at this and say "working as intended!"
    Dual_Universe_2022-06-28_12-38-04.mp4 (Repost of Zer0Krypt's video for emphasis on my last statement) As in, when a new player sees this, they will definitely say "working as intended!" (This is sarcasm)   
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