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Honvik

Alpha Tester
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  1. Like
    Honvik reacted to blazemonger in To whom this may concern,    
    A central theme in what I read here from "PVP players" really implies they signed up for a game that does not deliver on what they are looking for and now try to establish their importance to the game in some way.
     
    I can certainly see the argument that NQ still has not clearly defined the game and what they envision for it at this stage, probably because they have no real clue themselves yet and are to busy trying to keep the company going.
     
    While an important part of the game, DU is not about PVP, it is not created for PVP being a main driver in the game and it is not a PVP game as in PVP being the central focus/goal of the game. Trying to make it so only does pretty much what OP describes, groups trying to make everything "about PVP". The problem is not "carebears", it is not "the safezones". The problem is some groups trying to redifine the game to fit their narrative and in the process ignore or dismiss anything that doe snoit fit that image.

    And no, the game will not become a PVP heaven once safezones around the outer planets go away as I fully expect NQ will create an environment and system in which the PVP aspect always is at a disadvantage and it will take  effort, organisation, manpower and strategy to be a successful agressor in TW and it will be massively easier to defend. 
  2. Like
    Honvik got a reaction from NQ-Nyota in [CM Team] NQ-Nyota joins the team!   
    Welcome to the mad house of creativity and industry
  3. Like
    Honvik reacted to BlindingBright in DEVBLOG: CONSTRUCTION SLOTS AND STACKED ELEMENTS - discussion thread   
    Here's my feedback in video form, I tried to keep it short. 

    This effectively kills my ship shop going forward, had just spent months building it up with Skyexplorer and a couple friends in preperation for new sexy voxel tools to make a new, exciting ships- and have a place to display them. Even if we all committed ALL of our accounts and alts, it'd not be enough. and none of us would have any personal cores to use.

    I'm officially in protest of these changes and won't be playing much until this is sorted/finalized. This is the only change since playin at beta start that has elicited this strong of a reaction.
  4. Like
    Honvik got a reaction from Waffle Boy in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    Some good and some poor changes.
     
    What is DU?  Is DU a civ building game sandbox or autominer with minecraft building?  The Civ is out of DU IMO.
     
    See PvP as said by Pann/Deckard was all about if you want the best reward it wont be safe.  Now literally you dont need to mine roids thus PvP is defacto dead, boomed, ended...... I may as well pick up that 5l per hour T10l per hour T5 hexes as well I can spam so many more of them!.  As much as Legion are the dominant force as an alliance it has been fun clashing with them at asteroids and skirmishes around mission hubs.  This just pushes it more to why bother.
     
    I guess I struggle to see from the original vision of one safe area, building alliances, building ships/warships etc and potentially clashing but equally someone can trade, build and feed those wars.
     
    Perhaps with all this ore we need voxels to play a part on ships again (ore used in armour and blown off) or decay of elements so we need to replace elements from time to time in non-pvp to help stimulate the economy.  Btw I am not wholly against cheap ore prices as to me prices now for ore are fine and it is a bit like the old days.  We just need a use for that ore that also disappears by other means.
  5. Like
    Honvik got a reaction from Warlander in DEVBLOG: PANACEA 'REMEDIES" ON THE WAY - Discussion thread   
    Some good and some poor changes.
     
    What is DU?  Is DU a civ building game sandbox or autominer with minecraft building?  The Civ is out of DU IMO.
     
    See PvP as said by Pann/Deckard was all about if you want the best reward it wont be safe.  Now literally you dont need to mine roids thus PvP is defacto dead, boomed, ended...... I may as well pick up that 5l per hour T10l per hour T5 hexes as well I can spam so many more of them!.  As much as Legion are the dominant force as an alliance it has been fun clashing with them at asteroids and skirmishes around mission hubs.  This just pushes it more to why bother.
     
    I guess I struggle to see from the original vision of one safe area, building alliances, building ships/warships etc and potentially clashing but equally someone can trade, build and feed those wars.
     
    Perhaps with all this ore we need voxels to play a part on ships again (ore used in armour and blown off) or decay of elements so we need to replace elements from time to time in non-pvp to help stimulate the economy.  Btw I am not wholly against cheap ore prices as to me prices now for ore are fine and it is a bit like the old days.  We just need a use for that ore that also disappears by other means.
  6. Like
    Honvik got a reaction from Knight-Sevy in Why DU's PVP isn't as fun as pre-shields.   
    This.
     
    Builders have quit the game who built amazing ships because we are driven to tiny cross sections to take part in PvP.
     
    Anyway.
     
    I enjoy DU PvP occasionally it is very expensive because there is no firm goal yet ( roll on roadmap for TW) but equally I get the lean towards the past.
     
    The advantage of needing voxels and losing them means ore is used and thus industry is needed.
     
    Anyway Shield levels are fine because Shields strip very fast as NQ increased weapon damages drastically from patch to patch.
     
    Still some good thoughts there N19 and welcome back to the game.
     
    Honvik
    Premier of the Empire Org
  7. Like
    Honvik got a reaction from le_souriceau in Market bots   
    You do realise the main issue is that it doesnt have a playerbase ?  If we had more players the demand for ore would be far greater plus removing armour from ships literally killed the need for voxels too.
     
    If we bring back for example armour, element destruction (Or decay) ore will be needed without tweaking industry significantly.
  8. Like
    Honvik reacted to VandelayIndustries in the vocal miniority   
    No because that would mean the game would be player driven.
     

  9. Like
    Honvik got a reaction from SuperBeast in How to progress after Demeter?   
    Even on other 'planets' the yield is small.  NQ ignored the feedback on it sadly.
  10. Like
    Honvik reacted to Warlander in Will it not deter people re-subbing if everything is salvaged?   
    Why come back if there is nothing to come back to with NQ still saying there will be no wipe is the real question. It takes year(s) to build and it takes hours to loot.
     
    Especially when they could have just thrown events once a month or whenever to hand out a blueprint with a basic unorganized ship we could have built with our own parts as a quest, flew it to some random event tile, and NQ just turns all those ships into golden blueprints, pays out those who sold them ships, kept the market moving, and had all the seeds of just random ships they could then use to spawn salvageable ships endlessly or using physical parts coming out of our pockets so they dont end up with the same free money printer that missions have.
     
    Or just setting up the mission system as a pipeline to make ships or modular buildings they can buy from us to get items out of the market in which to spawn salvage ships/buildings without killing your playerbase in the process for the sake of taxes and still not closing the loophole that justified too much quanta in the system to need taxes.
     
    Its an idiotic, yet humourous cycle of:
    Design a half baked system Introduce a problem they create Inaction Bandaid solution +1 pentalty to whoever didnt exploit said problem +2 penalty to new players who were not par of said problem or systems that no longer exist Repeat!
  11. Like
    Honvik got a reaction from Akroma in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    So NQ even when asked on discord seem to be ignoring this but if you did not know they nerf'd missions by you cannot take or hand them in via VR.  As a result people who run mission haulers for perhaps org friends or you join someone who is running them can no longer join in with 'ease'.  It in fact does not stop those who have 'beta keys' running all their alts on the mission hauler (so they can carry on normal) but in fact hits the player who doe not maybe have multiple alts (well nothing like 80-160 we've heard about).
     
    So NQ can you explain the change?  How are you going to stop those who bundle their 'freebie' alts onto a mission hauler and just cycle like they've always been doing?  Now I guess I could 'warp shuttle' everywhere to do it taking even more time out of doing other things I guess!.  
  12. Like
    Honvik got a reaction from Stormis in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    So NQ even when asked on discord seem to be ignoring this but if you did not know they nerf'd missions by you cannot take or hand them in via VR.  As a result people who run mission haulers for perhaps org friends or you join someone who is running them can no longer join in with 'ease'.  It in fact does not stop those who have 'beta keys' running all their alts on the mission hauler (so they can carry on normal) but in fact hits the player who doe not maybe have multiple alts (well nothing like 80-160 we've heard about).
     
    So NQ can you explain the change?  How are you going to stop those who bundle their 'freebie' alts onto a mission hauler and just cycle like they've always been doing?  Now I guess I could 'warp shuttle' everywhere to do it taking even more time out of doing other things I guess!.  
  13. Like
    Honvik got a reaction from Kobayashi in Bankrupt in three days   
    Experience.  The PvP at the roids do occur more depending on time zone.  Not sure what time zone you are but for me its been a mixed bag with probably 50/50 split of times I've been hit (still got a good haul) compared to not being hit.   Also certain places seem easier not being hit i.e dont do it so much around Alioth close to certain alliances faction bases.
  14. Like
    Honvik got a reaction from Starsz in Org Wallet still not fixed since they were first introduced.   
    It is getting beyond ridiculous that since they were added 'Empire' cannot access their org wallet or have people send money.  So how do you expect us to pay for territories if we cannot send money into the org wallet?  We've logged countless bug reports to always get 'we are working on it' and I appreciate only on paper we are the largest org out there but it is very frustrating that zippo, nadda, nothing is done to correct it.
     
    Rant off
  15. Like
    Honvik got a reaction from Waffle Boy in Empire Org   
    THE EMPIRE
     
    The Empire is an autocratic organization, the largest organization in Dual Universe. It offers strong values and culture designed to immerse you into a living experience that entices any interest. From the avid PVP player to the builder, farmer and economic parties. No matter your interest the Empire guarantees you a position. We are Prosperous, Formal, Secure and Stable.
     
    We already have a fantastic City on Ailoth as well as many outposts where players can 'settle' and set up a shop, we are working on a space station as well as construction of our haulers and warships.
    We are certainly looking for people who really want to get involved.  Dual Universe can be quite complex and we will help you understand what this game can do for your enjoyment.  Of course if you want to get really involved there is always something that you can join in with!  We are now also moving to constructing a large space station as a futureproof project.
     
    We offer new players a small hauler to use temporarily to get you straight into mining as well as a free blueprint to get you started and have members on hand to provide you help and advice in getting yourself set up in Dual Universe
     
    In future we hope to add even more fun events from small ship PVP skirmishes, asteroid mining to hover bike racing!
     
    Come visit our cities and territories to experience it yourself and view the manifest to learn more. https://discord.gg/GyRxzdB5Qw or to sign up please check our Org page in Dual Universe
     
    We are on facebook https://www.facebook.com/groups/theempiredu
    We are on Twitter https://twitter.com/duempire_
  16. Like
    Honvik got a reaction from Snipey in Org Wallet still not fixed since they were first introduced.   
    It is getting beyond ridiculous that since they were added 'Empire' cannot access their org wallet or have people send money.  So how do you expect us to pay for territories if we cannot send money into the org wallet?  We've logged countless bug reports to always get 'we are working on it' and I appreciate only on paper we are the largest org out there but it is very frustrating that zippo, nadda, nothing is done to correct it.
     
    Rant off
  17. Like
  18. Like
    Honvik reacted to Novean-61810 in Thank you and Good night   
    I have decided to close my account as the recent changes have just been too much for me to continue.  I made some cool things and the concept was fun but it seriously needs some work for it to succeed.  Who knows maybe I'll try again if the game ever officially releases but until then fly safe o7.
     
    And to the new owner of my Rorqual whomever you are, Enjoy.  

  19. Like
    Honvik got a reaction from Vhaeyne in Org Wallet still not fixed since they were first introduced.   
    It is getting beyond ridiculous that since they were added 'Empire' cannot access their org wallet or have people send money.  So how do you expect us to pay for territories if we cannot send money into the org wallet?  We've logged countless bug reports to always get 'we are working on it' and I appreciate only on paper we are the largest org out there but it is very frustrating that zippo, nadda, nothing is done to correct it.
     
    Rant off
  20. Like
    Honvik got a reaction from Mafioznik in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    O I agree its Alpha.  Some of the changes are weird and their fixes are even more odd.
     
    I thought they wanted a civ building game but look to hamper new players and punish those without multiple alts.
  21. Like
    Honvik got a reaction from Snipey in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    So NQ even when asked on discord seem to be ignoring this but if you did not know they nerf'd missions by you cannot take or hand them in via VR.  As a result people who run mission haulers for perhaps org friends or you join someone who is running them can no longer join in with 'ease'.  It in fact does not stop those who have 'beta keys' running all their alts on the mission hauler (so they can carry on normal) but in fact hits the player who doe not maybe have multiple alts (well nothing like 80-160 we've heard about).
     
    So NQ can you explain the change?  How are you going to stop those who bundle their 'freebie' alts onto a mission hauler and just cycle like they've always been doing?  Now I guess I could 'warp shuttle' everywhere to do it taking even more time out of doing other things I guess!.  
  22. Like
    Honvik got a reaction from ch3w8a in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    So NQ even when asked on discord seem to be ignoring this but if you did not know they nerf'd missions by you cannot take or hand them in via VR.  As a result people who run mission haulers for perhaps org friends or you join someone who is running them can no longer join in with 'ease'.  It in fact does not stop those who have 'beta keys' running all their alts on the mission hauler (so they can carry on normal) but in fact hits the player who doe not maybe have multiple alts (well nothing like 80-160 we've heard about).
     
    So NQ can you explain the change?  How are you going to stop those who bundle their 'freebie' alts onto a mission hauler and just cycle like they've always been doing?  Now I guess I could 'warp shuttle' everywhere to do it taking even more time out of doing other things I guess!.  
  23. Like
    Honvik got a reaction from hdparm in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    So NQ even when asked on discord seem to be ignoring this but if you did not know they nerf'd missions by you cannot take or hand them in via VR.  As a result people who run mission haulers for perhaps org friends or you join someone who is running them can no longer join in with 'ease'.  It in fact does not stop those who have 'beta keys' running all their alts on the mission hauler (so they can carry on normal) but in fact hits the player who doe not maybe have multiple alts (well nothing like 80-160 we've heard about).
     
    So NQ can you explain the change?  How are you going to stop those who bundle their 'freebie' alts onto a mission hauler and just cycle like they've always been doing?  Now I guess I could 'warp shuttle' everywhere to do it taking even more time out of doing other things I guess!.  
  24. Like
    Honvik reacted to Mafioznik in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    How many people play this game? Sometimes I think they kill the game on purpose.  It is very difficult for beginners to get comfortable with this game.  It's an awful long time for talents to open, in this game your factories freeze after each server restart, your base takes more than 2 minutes to load, I can continue this list endlessly.  They killed interesting gameplay again, like it did with patch 0.23 when they added schematics
  25. Like
    Honvik got a reaction from Mafioznik in Again the NQ *Sneak in a change* hits the game... Yep VR missions   
    So NQ even when asked on discord seem to be ignoring this but if you did not know they nerf'd missions by you cannot take or hand them in via VR.  As a result people who run mission haulers for perhaps org friends or you join someone who is running them can no longer join in with 'ease'.  It in fact does not stop those who have 'beta keys' running all their alts on the mission hauler (so they can carry on normal) but in fact hits the player who doe not maybe have multiple alts (well nothing like 80-160 we've heard about).
     
    So NQ can you explain the change?  How are you going to stop those who bundle their 'freebie' alts onto a mission hauler and just cycle like they've always been doing?  Now I guess I could 'warp shuttle' everywhere to do it taking even more time out of doing other things I guess!.  
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