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Deadrank

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  1. As seen during the beta, since the introduction of the Alien Cores in Athena, the group with the largest PvP force in the game can hold all 10 cores without much trouble. My personal opinion would be to make defending all 10 cores in the game virtually impossible for a single group/alliance to do (assuming there is an opposing side). However, this is somewhat of a balancing nightmare and would get complicated very quickly. My initial proposal would be to make Plasma a non-warpable item (similar to Aphelia Mission packages). This would allow smaller groups to attempt to "pirate" plasma off of the main group holding the cores while they fly it back to safe zone. This still gives the core owners the ability to decide when and where they want to put the plasma at risk and require the "pirates" to do planning reconnaissance, etc in order to pull off a heist. But it at least gives non-core owners a chance at getting a hold of some plasma, even if they aren't a big enough group to hold a core, but still requires them to PvP for it. From an outside perspective, implementation of this should be relatively easy (all mechanics are already in-place for the mission packages). I feel like it gives some balance to the alien cores in regards to smaller PvP factions, while not really making it harder for the larger factions to still control plasma. Thanks, Dead
  2. I could get behind that. Better than the current state either way. To be honest, I really wish they would make high tier items (ores, productes, elements, etc) non-warpable like mission packages. Similar to how Valheim prevents you from teleporting ore through portals. The fact that whoever holds the alien cores can warp out to the core, collect all the plasma it generated and then warp back to the safe zone all in less than 10 minutes is a pretty big oversight to me.
  3. I guess it really depends on when start your evaluation of "what DU is about". If you start really early on, I think it was very PvP focused. As time progressed, the Devs began to shift focus and move their pitch away from it being a PvP game and more towards a building/industry type game. But I feel like that just showcases my point in that the PvP people (at least the long-time backers) are the ones that have given up the most in the game given the original promise, compared to other groups like industrialists or builders. In my opinion, I think anything tier 3 and above should only be accessible by doing activities that are inherently risky/could get you killed. Regarding games that are PvP focused, I feel like there are definitely ones that have lasted quite a long time (eve as one example). Other MMOs that aren't PvP focused do have a PvE element in them that is actually challenging or risky. The PvE in Dual Universe presents no risk of loss in really any form. Without that risk, I fear the game will get very stale after the initial rush. I am really rooting for DU though, I think it can be a really good game!
  4. I feel like a lot of people have really forgotten intent for this game was primarily focused on PvP/survival. I think the PvP community are the ones that have had to give up more than any other community in the game. We were told we would get Territory Warfare, instead they gave us Alien cores and said go play in a corner of the universe away from the rest of the community. We were told that survival outside the safe area that you start in would be "cut-throat" and you would definitely need to know what you were doing before venturing out away from that starting safe zone, instead they put a large safe bubble around EVERY planet and a HUGE safe zone that covers three different planets, they gave everyone the ability to completely skip any possible PvP risk by setting warp drives as a T3 element. So from my standpoint, the beacons being PvP locked is the first step NQ has really ever taken to make PvP an actual part of the game and I hope they continue to gate more things behind PvP (or at least the risk of PvP). And btw, I am currently on the side that doesn't hold any of the alien cores.
  5. Currently the game allows ship builders to DRM their ships (including any code on their ships like controllers, lua boards, etc). This is great, however, for those that purely code and do not build ships, there is no way for us to give/put our code on someone else's ship and DRM the code. So we either have to work for free (i.e. open source) or work with a trusted builder (which limits our code to only ships sold by that builder). Why can't I as a coder offer my HUD to anyone who wants it no matter what ship they fly and DRM the code on the controller once I put it on their ship? I.e. lua DRM should be tied to the person who adds the code to the element, not the person who owns the construct.
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