Dear NQ,
here is my feedback from the overall good chance with the schematics.
- At the moment there are T2-T5 Pures, T1-T5 Products, and T1-T5 Elements. From an industry guy there are 2 different approaches.
1. You craft so many schematics for Pures / products that you have enough for a month and the rest of the time you concentrait on the Elements. For that it is recommended that you have „enough“ characters / friends / org member
2. You calculate what you need for Pures / Products for the element you want to produce, this would be easier for the solo player, but with more effort because you need to calculate everything.
I think most of the groups / orgs will go on Solution 1 and the Soloplayer has to go for Solution 2. I think its a tricky decision that you need schematics for pure / products / Elements. You said also, the „parts“ don't need at the moment schematics, this is really good, that we can see the result if its good playable or not with groups and also as a solo player.
- One of the biggest impact is i think the warping situation ingame at the moment. Because of the change, i think it got a lot more expensive. I like the idea that you want to make warping expensive, but i would also say there is maybe a little bit better solution. At the moment a ship with 500t and a distance from 400 su costs x amount of warp cells. A ship with 1kt 400su distance costs 2x amount of warp cells. Why don't you make it more dependent from the weight? Like 500t 400su x amount 1kt 400su 4x amount of warp cells for example? So a small warp shuttle can easy fly from planet to planet with not big costs, but the big freight ships / big PVP ships are expensive to warp? And with this change, you could maybe double the amount of copies from the schematics for warp cells. So Person traveling is easier / and cheaper then now and big ships are expensive as hell?
- Why do Static core (T1-T2) have the same schematic like Space and Dynamic cores (T1-T4)? Dynamic / space core are T4 and for example the L static core schematic is expensiver then a normal T4 L schematic? Do you want to reduce the size of the cores that are placed? Or was it only a mistake?
- The costs from ore and time are the same for a territory unit and an Uncommon M industry, why do you make it as an extra schematic? Do you want to control with this solution a little bit of the amount of territory's or something else?