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guttertrash

Alpha Team Vanguard
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  1. Like
    guttertrash reacted to Cybrex in So Now We know.   
    Been forming conspiracies. Nothing new.
     
    Wait, shit.
  2. Like
    guttertrash reacted to Zorac in Community Laws   
    I voted "dont care". Why dont i care? Basically you can write all the rules you want. I am not going to follow them (or care about them) if i dont feel like it.
  3. Like
    guttertrash reacted to MasteredRed in Please Forgive This   
    Hello to all of you. I would just like to publicly apologize for the spam that resulted on the forums today.
     
    One of my members appeared to have gone and advertised the Diverse Unified Alliance without prior approval nor mention of doing so. This person had no approval nor encouragement from other members. They acted on their own and I take responsibility for what happened. 
     
    I am reaching out to contact this person directly and I hope to avoid any future problems like this.
     
    Again, please forgive us.
  4. Like
    guttertrash reacted to Kurock in Dev's troubling silence   
    Great feedback. I am looking forward to the new forums, newsletter and competition.
     
    Aside: NQ 1: Anonymous 0
  5. Like
    guttertrash reacted to mrjacobean in Counterfeiting, fraud and fun for all the family   
    Would "Your overconfidence will be your downfall" or "You assume too much" work for you?
  6. Like
    guttertrash got a reaction from Anaximander in Can no longer reach the community page, but I can reach the forum just fine...   
    Its likely related to the massive DDoS attack on DNS servers happening today. 
     
    or it could be because they host using OVH who gets DDoSd with alarming regularity 
  7. Like
    guttertrash reacted to Ripper in If you could prioritize DU features...   
    I'm enjoying this.
     
    The more you rant, the more everyone thinks you're an asshat.
  8. Like
    guttertrash got a reaction from Demonneo in 8000+ backers and only 3300+ forum members ... wat   
    A lot of people just don't care about the bickering over minutia which is largely what this and pretty much every other forum consists of. 
     
    I fund/play a lot of games, i almost never join the communities because i find the constant arguing and posturing intolerable. This game was one of the rare few i cared enough about to put up with the community for
  9. Like
    guttertrash got a reaction from Schoff in 8000+ backers and only 3300+ forum members ... wat   
    A lot of people just don't care about the bickering over minutia which is largely what this and pretty much every other forum consists of. 
     
    I fund/play a lot of games, i almost never join the communities because i find the constant arguing and posturing intolerable. This game was one of the rare few i cared enough about to put up with the community for
  10. Like
    guttertrash got a reaction from Ghoster in 8000+ backers and only 3300+ forum members ... wat   
    A lot of people just don't care about the bickering over minutia which is largely what this and pretty much every other forum consists of. 
     
    I fund/play a lot of games, i almost never join the communities because i find the constant arguing and posturing intolerable. This game was one of the rare few i cared enough about to put up with the community for
  11. Like
    guttertrash got a reaction from Seraph in 8000+ backers and only 3300+ forum members ... wat   
    A lot of people just don't care about the bickering over minutia which is largely what this and pretty much every other forum consists of. 
     
    I fund/play a lot of games, i almost never join the communities because i find the constant arguing and posturing intolerable. This game was one of the rare few i cared enough about to put up with the community for
  12. Like
    guttertrash got a reaction from mitharus in 8000+ backers and only 3300+ forum members ... wat   
    A lot of people just don't care about the bickering over minutia which is largely what this and pretty much every other forum consists of. 
     
    I fund/play a lot of games, i almost never join the communities because i find the constant arguing and posturing intolerable. This game was one of the rare few i cared enough about to put up with the community for
  13. Like
    guttertrash got a reaction from Hotwingz in 8000+ backers and only 3300+ forum members ... wat   
    A lot of people just don't care about the bickering over minutia which is largely what this and pretty much every other forum consists of. 
     
    I fund/play a lot of games, i almost never join the communities because i find the constant arguing and posturing intolerable. This game was one of the rare few i cared enough about to put up with the community for
  14. Like
    guttertrash got a reaction from Xplosiv in Inertia Dampeners?   
    Good question, i hope they go the space engineers way and not the NMS way also 
     
    (in more ways than one : ) 
  15. Like
    guttertrash reacted to Xplosiv in Inertia Dampeners?   
    If this has been covered please ignore.
     
    Does anyone know if you are going to be able to come to a complete stop in Space/Atmospheres?  Like in space engineers when you turn on your inertia dampeners.
     
    Drove me nuts in No Mans Sky where you always had to be moving forward or backwards.
     
    **Edit/update** I should have explained a little farther, What i am wanting is when you hit a certain key, it keeps your ship from moving/drifting in any direction. In SE if you move in a direction with no gravity present, you will continue to move that direction forever until some force acts upon you. Just like would happen in real space. *****
  16. Like
    guttertrash got a reaction from Xplosiv in The IHRC (Regulators, Alpha Testers, Voters wanted!!)   
    --Going out of bounds will result in immediate disqualification. 
     
    I would suggest changing this to when you go out of bounds you must re-enter the track from the point you went out of bounds, which automatically penalizes you for going out because it costs you time to get turned around and back on track. This is a very common rule in most types of auto racing, I've never been in a class or event that would immediately DQ you for a single mishap.  even at the pro level off tracks happen and usually result in just at time penalty or warning. 
  17. Like
    guttertrash reacted to GrimReaper in Removal of monthly fee with a solution.   
    Perhaps there should be a sticky on this topic.  An official post as to why they chose the subscription model, why it's the correct decision, and how a player could potentially play the game entirely for free.
     
    I know NQ has made official statements over and over, but perhaps a sticky that transcends all boards would be beneficial.  What I mean by this, is I know that other forums I have visited have the ability to make a "global" sticky, where it shows up in every section of the forums.
     
    Although it's annoying to have to answer the same gripes over and over, there is no need to belittle them.  Best to just let someone else with more patience answer the question.
     
     
     
     
    As an aside, if you haven't figured it out yet... as Tumeden put it keeps the servers running.  Now, depending on how many lifetime subs they sell... they may lose a large margin of that dedicated cash flow which is disappointing.  Furthermore, having a subscription model helps with keeping the integrity of the game as well.  If we were to delve into a b2p with micro transactions, it would most likely negatively impact the integrity of the game.  This could happen through multiple avenues, depending on which microtransaction pathway was taken.  If it were purely cosmetics, then people could potentially be flying around as unicorns.  On the same line, if they added pets there would be unnecessary clutter.  (Now, you're probably thinking they already added pets... however, this was in a limited fashion and it looks like they won't be selling pets later).  On a different pathway, if they followed a system similar to Star Citizen and sold blueprints... obviously the game would be completely different.  It is no doubt that Star Citizen would be a completely different game if they didn't sell ships, and that is disregarding the hit in funding they would take if they didn't.  Granted, the argument there is SC is "supposed" to be 90% NPCs.  But does that really matter?  I'm not saying CIG has done anything wrong, just that it would be a different game with a different atmosphere otherwise.
     
    tldr; the atmosphere of the game could take negative hits depending on the funding model.  One of the major reasons I backed DU is because it has subscription models.
     
    *sorry for any typos or grammatical errors, typed this up in a jiffy.
  18. Like
    guttertrash reacted in The Brethren.   
    Personally I think it is much more fun to be together as a crew than just have your own ship and then fight alongside other ships. A crew would make it so much more like a family, and it is a way for me to invite my friends to play with me, as we could easily just choose a captain and then go and have fun. I don't see nothing about serving in this.

    I'll come on Discord later to talk!
  19. Like
    guttertrash reacted to Grievous in Organization | Beteigeuze   
    Welcome to the winner side!


    Beteigeuze is a simple structured Organization that, once the game wil be published, focus on spreading terror and fear throughout the galaxy.

    Beign a part of Beteigeuze is one of the greatest goals one can achive in the upcoming game - not because we would start at a higher or more advanced part than other organizations but because we have the will to achive everyhing we can dream of. Be it control over planets and civilazations or the will to reign the whole galaxy through enslaving planets and races.

    Beteigeuzes first goal will be the construction of a huge star combat cruises, called "Malecifent" which will serve us as our main base to spread our ideals throughout the galaxy. With this, we will attend to include a large superweapon into the ship, which will serve the purpose to destroy whole citys.

    This organization contains of simple elements which are divided into the imperial space forces, the imperial planetary forces, the imperial trading forces, the Imperial Mining forces, the imperial Construction force and the Imperial Core.
     
     

    The Imperial Core

    The Higest of all those instances is the Imperial leading core, which consists of "Supreme Leader" which is the head of this Organization. Directly followed by the Leaders Right and Left hand, which are formed by the Imperial Space forces General and the Imperial Planetary Forces General. A Third position to this is the Supreme leaders Hand, which is personally commanded and equipped by the Supreme Leader with a own flag ship and military forces.
     
     

    The Imperial space forces

     The Imperial space forces are Beteigeuzes space military which serves to destroy other large space stations and win space battles. It is lead by the Imperial Space General which commands the Second larges Ship in the Organization. This general commands 3 large fleets, each equipped wich one large destroyer and 4 small conquorers.
     
     

     The Imperial planetary forces

     The planetary foces are Beteigeuzes military section which is working on planets to conquer citys and planets from the ground. This part is lead by the Imperial Planet General, which commands a large mobile Headquater that is able to switch planet if needed. The General commands 3 divisions, which each have about 25 Soldiers in in. This Section will be equipped with large ground vehicles like tanks.
     
     

    The Imperial trading foces

    The imperial trading foces concentrates on trading with other acceptable organization to gain needed rare resouces and weapons. Lead by Beteigeuzes Bank ministry which consists of the 5 economic Generals. This section will be equipped with 2 large bank and trading cruised which allow Beteigeuze to trade materials and currencys.
     
     

    The Imperial mining forces

    The Imperial mining forces are based on every planet to gain resouces through mining off planets. They are lead by the Imperial Mineing Chief and are equipped with large mining stations as well as mining vehicles.
     
     

    The Imperial construction force

    The Imperial construction forces work together with the trade and mining forces to first create our Head-Ship and then all needed space and ground vehicles. It is lead by the Imperial Construction Chief.



    More content coming soon!




    We are searching for designers at the moment, so if you wish to help us, feel free to contact me. As a designer, youll automatically get a higher position in our clan once the game is out.
  20. Like
    guttertrash reacted to Lethys in Hi! I'm Eminio and I'm looking for adventure   
    Hahahahahaha. Everyone is selfish. Some want to be the best builders, best city planers, best scripters, best whatever. Selfishness all around you, even in those other groups
  21. Like
    guttertrash reacted to Wallfacer in joystick use?   
    Better yet, let players write code through LUA to use whatever hardware they like.
     
    I could imagine players designing their own physical controls and marketing them.
  22. Like
    guttertrash got a reaction from Joakim in The Sex Offenders Registry - RECRUITING!   
    WE DO NOW! that's the greatest thing i ever saw WE HAVE A THEME SONG \o/ 
  23. Like
    guttertrash reacted to Cybrex in What does your clan have to offer me ?   
    Beer, bacon, and boobs.
     
    And the occasional hookers and blackjack.
     
    We can be anything you want us to be, for the right price.
  24. Like
    guttertrash got a reaction from Ukoviaz in Where is download client of game   
    he's already had his question answered do we need to continue finding new subtle and clever ways to mock him for asking? 
  25. Like
    guttertrash got a reaction from BohrElias in Something great is coming...   
    awww i dont wanna wait i wanna know now 
     
     
    *throws childish tantrum* 
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