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Alpha Tester
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About Schoff

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    Sapphire Founder
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  2. I can't say whether this is old news or already sorted--I'm following DU but I'm not on the forums too much. Great topics though. Here are a few of my thoughts on the subjects-- Travel I like the idea of travel being slow, but I wouldn't expect NQ to implement a 12 hour travel time between solar systems. I could imagine it taking 3-5 hours between systems, but that's a complete guess. Obviously, this will be dependent on the speed your traveling, which is likely to rely on the type of tech/ship you are flying. Regarding stargates--I understand your pos
  3. Eating and drinking shouldn't be necessary to survive. They should be implemented, but used for buffing crafting, pvp, other traits. I would like a system similar to Star Wars Galaxies. The items provide another layer to the player-made economy, providing a whole market for players to be involved in. Harvest/manufacturing/distributing--all these things would be managed by players. It's a great content creator, but it doesn't need to be something everyone needs partake in if they don't want to.
  4. In the KS comments (too many to sort through) and in a livestream where JC answered a bunch of questions. Don't have the time or desire to go hunting for it. EDIT - NVM, someone linked it!
  5. It's been said many times that Alpha will not happen until after March. Saying Jan-May is misleading. Alpha is expected in Q2 of 2017.
  6. I'd stay away from saying early 2017. I know you qualify it with "not before March", but some people see "early 2017" and stop reading. Additionally, it's not really early 2017 if it's after Q1. Just say Q2. That implies April-June.
  7. I get what you're saying, but I think you aren't taking into consideration the size of the planet and how that will provide many different areas for essential (valuable) resources. Organization are going to distance themselves and get their bases set up, and no one really knows the complexities of the territory system when it comes to capturing, securing, and attacking/defending. We do know that it's not going to be something that you can pull off in a few hours, so it will take significant planning for an organization to completely take control of another's territory. For me, it's about t
  8. Much of what you're asking about will be handled through the Rights & Duties Management System. Check out this devblog if you haven't read it. Essentially, when you buy something from a market, you will be able to designate a 3rd party to interact with the market and access the goods you purchased. What UI will this be done through? No one knows. But the system is there. I believe the system can be specific enough as to limit the ability of the 3rd party to only pick up the item, put it in their ship, and drop it off at the buyer's specified location. The 3rd party carrier will no
  9. Hate to say it, but I agree. I loved the hidden hangar and the feel of the area. Then I see 3 people creating a few boxes and adding a few pre-made items. Then we get a wonderful top view (0:38 second of the video) and see the wings aren't even symmetrical. :facepalm: Not a fan of minimal-effort videos. While I have no doubt the KS will be funded, I think it could have gone much better with some more solid videos where you can see there was an effort putting the time in.
  10. Agreed with Pang. DAC's are meant to be used for subscription time for the official game. Not alpha/beta testing versions of the game.
  11. Is this not confirmed? It seems like skill caps are something they intend, given they are allowing you to have 3 characters. If not, I hope there are skill-caps too. Even if they are relatively high and allow for unrelated specializations.
  12. I too agree with Lethys. All your stuff is taking up resources and you're (probably) training skills most of the time when you're offline. It doesn't make sense to not be charging the consumer for that time.
  13. Welcome! There are a lot of good topics/idea floating around on the forums. Start taking a look and getting involved!
  14. I think NQ should have a repository of hundreds of potential names. Let the person who discovers it pick from the list of names, or allow them to input a suggestion and have NQ approve it.
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