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Zireaa

Alpha Tester
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  1. Like
    Zireaa got a reaction from reggamm in Idea: Get Rid of/change Boring Mini Games   
    Just get ride of the slow loading animations. I hate this when I’m just trying two do the calibration and have two watch this over and over 
  2. Like
    Zireaa reacted to Kezzle in Schematics storage   
    "We" don't need schematics. NQ needs schematics, in order to make megafactories difficult to run. If NQ make using schematics easier, they defeat the object of the game system's existence. 
     
    What "we" need is for the servers/software architecture to be able to handle large quantities of industry, then the scourge that is schematics can go away entirely.
  3. Like
    Zireaa reacted to Izon2887 in Add More Challenges- PVE/P   
    Currently we only have the two hauling challenges but it would be nice to introduce a PVE type of challenge to provide a practice arena for PVP in the live universe. It should be similar to the hauling challenge that there are many different types of ships to choose from. 
     
    The objective should randomize each time you enter the challenge. One would be attack the enemy and steal their cargo. Attack the leader of a group of ships. Protect a convoy traveling from one station to another. And protect the station from enemy attack. 
     
    At a later time when flotillas are introduced, could add a challenge that requires teamwork to complete. 
     
    I think allowing players to learn and test their combat skills in a safe environment would get more people to risk PVP zones. 
  4. Like
    Zireaa reacted to Novean-61657 in Revamped Mining recommendation   
    No thank you to either ideas.
  5. Like
    Zireaa reacted to Captain Hills in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    There are tons of good ideas in these forums - even some concerning the server-load long term to help them keep the costs down.
    But whatever NQ does is totally weird, if the honest intention of NQ is to keep the game alive.
     
    Bring back classic mining and fill those damn holes after 1-2 month if nobody was there again.
     
    Make some energy limitation PER account to reduce to much load from factories. So the Multiboxer still have a reason to multibox for what they're happy to pay.
     
    There's multiple formula which might work perfectly for DU. But NQ just cant or wont find them.
     
    The rat race discussed on the topic is just an UNBELIEVEABLE thing to me. Ridiculous. 
    I really blame NQ to let the game die, obviously. I'm not playing the game since release because I'm not fancy to loose all my progress again. And this will happen for sure, somehow.
  6. Like
    Zireaa reacted to ColonkinYT in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    This game already had a normal mining design. It was based on digging ore by hand. You invest time - you get a reward. But as we know it is quite expensive. Therefore, there is an easier task. Quickly staked the tile and sit on your ass exactly. And the mining units will get everything themselves. Just keep paying taxes.
    If you take a lot of things that were buried by "improving" the gameplay in 0.23 and later, then this is essentially a different game. And this game is more and more like offline grinding in a mobile game. Sit and wait for your farm to complete the cycle.
    I remember how on the beta there were ships with multi-layered sometimes composite armor. Tried different combinations. And it consumed a lot of high-level resources. Not to mention the fact that the thrust-to-weight ratio also had to be kept in balance. And now there is actually no armor. No need for voxels, no need for engines and loads of fuel.
    Nerf, nerf, nerf...
    All they could think of was a nerf for the sake of a momentary gain in server power.
    But it's all like playing jenga. He pulled the element without calculating everything and starts to crumble in another place.
    Let's be honest. When a game goes down the path of cost reduction, it is about the end of the development cycle. And by the end of the life of the project.
     
    P.S. Regarding the possible awareness of the distribution of ores.
    As in Occam's razor, everything has a simpler explanation.
    In any normal game, before going into production, there is a closed test. (or pts test).
    If you have access to the test server, then nothing else is needed. It is unlikely that there will be different planets on the test and in production.
    And it is enough to know the tile numbers. It seems to me that this is the simplest and most likely explanation. THIS IS JUST MY HYPOTHESIS.
  7. Like
    Zireaa reacted to CptLoRes in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    Whoever told you this has been rewriting history. The original kickstarter for DU never said the game would be mainly focusing on PvP. The main focus was always on making a open world civilization building game.
     
    The official kickstarter title for the game is "Dual Universe :: Civilization Building Sci-Fi MMORPG"
    And here is a quote of every sentence that mention PvP in the kickstarter campaign.
     
     
     
    And if you google Dual Universe here is the first information NQ has about the game.

     
    So.. Does this sound like a hardcore PvP game to you?
     
    Edit:
    And the thing I keep coming back to that I find fascinating is that while you won't find any builders arguing against there being PvP in the game. Instead what they they are saying that it should be possible to enjoy the game without doing PvP as promised in the kickstarter.
     
    Some PvP'ers on the other hand seem utterly incapable of seeing anyone wanting to play a game without PvP, and have no problem arguing for tearing down everything people spend months building and belittling people by calling them "carebears" etc.
     
  8. Like
    Zireaa reacted to Fox in THE FUTURE OF DUAL UNIVERSE - Discussion thread   
    This game is not Dual Universe its "Time Gate : Economy Destruction. Time to tax edition"
     
    The issues DU faces are the same issues from the beta. they wiped for no reason as we will soon be back to the same issue as the beta only worse.
     
    You released the game in a unfinished state, why because you needed more money?
     
    The economy was ruined in the beta and its ruined again. Don't learn from the beta lets just wipe it again and then do the same thing again with no changes and hope it changes. insanity?
     
    PVP is a joke.
     
    The economy is like fish, big orgs eat the little guys and the little guys have to join or die eventually leading to massive fall of of players and will lead to just the largest orgs fighting each other by market manipulation and just the market death when played too hard they will just use their own systems to self regulate inner trade. and any fresh blood will have no hope of playing solo or starting a new org ect.
     
    I gave the warning in discord that we would see the game die in 3 months after launch, its already showing signs, soon this game will be in the same boat as worlds adrift.
     
    I'm going to give you some ideas to take with a grain of salt.
     
    1. Remove skill system, just trash it. if you want a skill system make it interactive with what you are doing at the time.
     
    2. Systems need to be placed we need a bot economy that has a low buy order and high sell order for people to compete with to make their money
     
    3.  Systems should also be placed for basic needs such as ship insurance ship renting ect ect all the basic systems you want players to make make them bot run at a high ish cost that players can try to compete with.
     
    4. Bring back life into the game. Drop the pay wall start bringing in cosmetics that cost money and use that as the main money generator.
     
    5. Actually listen to your community.
  9. Like
    Zireaa reacted to CptLoRes in T1 fuel market effect opinions.   
    You are not alone on that.
     
    I used to strongly dislike ore mining because it was such a repetitive task. But never in a million years did I think that NQ would find something even more repetitive, pointless and boring like the MU's to replace it with.
     
    And it is sad that the few times NQ as truly been able to surprise the community with something, it has been in a negative way.
  10. Like
    Zireaa reacted to Wyndle in Talemai is solid proof that ore distribution with infinite ore pools that can be claimed is terrible for game   
    If you know when and roughly where with two weeks advance notice you could organize and stage enough equipment just out atmo range to log in and land with an entire fleet of scanners for your org to hit en masse well ahead of almost everyone else.  When resources are scarce; knowledge is power.
  11. Like
    Zireaa reacted to CptLoRes in T1 fuel market effect opinions.   
    Despite what NQ would like, people want to be self sufficient. So if a stable source of T2 is unavailable for most, they will use T1 instead regardless of price.
  12. Like
    Zireaa reacted to Aaron Cain in Ore Availability and Distribution   
    Lets fix this to the present DU version:
     
    Build a giant space station the size of a moon with your friends  _Sorry not possible Create an intergalactic political Empire                                         -Possible   to a degree, but there is no real reason to do it Gather along with thousands of others in player-made cities      -not possible, server cannot take that and there are no player made cities or cities in general Get hundreds of players inside space exploring ships                  -exporing? not added/no feature yet Mass-produce your custom designed ships to sell them in-game     -not possible, wel you can copy bp, get all stuff in inventory and poop out ships, but thats not what is writen here Become a trader, a logistician or an industrialist                         - no reason in this version as all is limited and only npc missions make playing viable Program complex behaviors for your constructions                    - a friend made an auto train, so yep possible Live in a secret base 1km underground on a remote moon        - Might be possible, but can you keep it secret as all cores and players are visual Make a name as a spaceship designer or outpost architect        - Possible  
    In other words, in Dual Universe, you can invent a new life for yourself in a world without limits, where almost anything is possible. We aim to make a massively multiplayer roleplaying sandbox on PC like never seen before.    -This however is not possible and close to being false: The world is filled with unrelentless limitations, invent a new life as a grinder for either one of the minigames and indeed like never seen before as all the features DU would get to make it overclass all other competitors have been cancelled or limited and by doing so all competitors outclass the current DU version.
     
     
    Lets not forget! :  
     
  13. Like
    Zireaa got a reaction from CptLoRes in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Just make a real asteroid belt you can just fly two and mine basic ore higher tier can be scanned for 
  14. Like
    Zireaa reacted to NQ-Wanderer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Development forges ahead in Dual Universe. In update 1.2 (arriving on the 13th of December 2022), players will see new game systems and overhauls all about exploration, discovery, and salvaging.
     
     
    THE TACTICAL MAP
     
    Are you looking for a fight or trying to avoid one? Whatever your aims, we’re adding a new tool for you to navigate with more precision and awareness of the space around you. With integration into the piloting and gunner HUD, the Tactical Map allows you a clearer view of your surroundings and a better ability to interact with the map.
     
     

     
    ASTEROID REWORK
     
    Following frequently requested feedback, each asteroid now has an independent lifetime parameter that determines when it will despawn, meaning that asteroids will spawn randomly and despawn independently of any cycle based on their lifetime parameter. Players will see a constant spawning and despawning of asteroids in the game world.

    The ‘Discovered Category’ is being removed. There will still be a timer to broadcast the discovery of an asteroid, allowing players to mine them before their location is moved from the ‘rumored’ list to the ‘broadcast’ list.
     
    We’re also removing the tier information from undiscovered asteroids before their broadcast. Asteroid tier information is still revealed after the broadcast. However, this change will allow solo players and small groups a better chance to mine the high-tier asteroids they’ve invested in discovering.
     
    SALVAGE OPERATIONS
     
    Quanta floats out there, adrift in space, waiting to be claimed. Space recovery and reclamation have never been more profitable. Until now, Noveans would have to fly, hoping to stumble across wrecks, but that’s changing. We’re adding wrecks as ‘Abandoned Wreck’ items in the ‘Landmarks’ tab of the map. These are not pinpoint locations, however, and some searching is required to find the wrecks.
     
    ------------------------------------------------------

    We’re excited to bring you this next step in our development of Dual Universe. We have streams planned to show you the upcoming features of update 1.2, and we will have more information on update 1.3 soon. Let us know what you think of this update here, and thank you all for your continued support.
  15. Like
    Zireaa reacted to NoBadCompany in Am I the only one that feels like NQ is forcing me to avoid people interaction in MMO like DU?   
    Since the last few updates, especially the last 1.1 update I can´t get rid of the feeling, that NQ is trying to get away with a way cheaper AWS server plan on their side.
    The performance was on markets like Alioth 6 or 7 always a bit questionable, but since a few weeks the said performance is plain and simple awful in best description.




     
    After NQ took the decision to remove planet mining for good, as explantion NQ came up with increased server performance and less storage costs for the remove of such important feature and brought the lazy mining unit and asteroid mining as possibility for that.

    But still till today it feels lazy and not as much fun as the old planet mining expeditions with an awesome mega node find at the end.

    So why I have the strange feeling that NQ had to swap, or was financially forced, to a way cheaper AWS server plan to some extend.
    Sure I can do the math myself, since player base numbers are shrinking in an insane way, the dream of NQ to switch on further server clusters while the numbers would increasing, became a wet dream of the NQ development team, but shouldn´t less player on a server cluster lead to better performance?
    The reality looks and feels different to be honest

    .
    But and that´s a big but(t) brings me to the elephant in the room.
    As for now DU is still a paid to play subscription plan game, why on earth it´s impossible to fly to an asteroid and mine without constant “pending operation” at times there´s only one more player on that said asteroid?

    That was a different story during beta and even at release that issues never occurred to me, because DU ran very smooth on my pretty decent gaming rig since alpha phase without having much problems.

    So what changed I´ve to ask myself and all I can come up with, is the stomach feeling, that NQ had to decrease the server performance to a minimum, but still keep the slogan up, monthly paid subscription game, that allows you to build your dreams.

    I´m for sure not dreaming of a laggy rubber-banding slideshow, while being forced to avoid the playerbase, because I like to play MMO games to get in touch with other players virtually from all over the world.



  16. Like
    Zireaa reacted to Aaron Cain in Change is Good   
    Lol and we are right back where we were except for the casual players, they are F-cked
  17. Like
    Zireaa got a reaction from Captain Hills in NQ is Killing "Casual Gameplay"   
    I just wish they would relies everything they have done from .23 on has ruined the game  and the fun they should just roll it all back and admit they messed the game up and bring back players and keep some new ones game was much moor fun in alpha  now All we do is micromanage and make things harder on new players  if I just bought this and was struggling so hard just  two make a simple ship two go mine or pvp I would quite fast two  I wonder how many bought this on steam played 2 days and asked for their money back  I’m only playing because I have DAC and keep hoping I hear some good news of a update that brings fun instead of nerfing it moor I should know better though if beta shows anything was no good new features came just took things away  or restricted moor 
  18. Like
    Zireaa reacted to Captain Hills in Change is Good   
    I'd pay for a restore of my wiped belongings .. nice idea with the cash shop btw
  19. Like
    Zireaa reacted to Aaron Cain in I have 5 DACs left. It it worth using one right now?   
    Probably best to wait a moment
  20. Like
    Zireaa reacted to aliensalmon in I have 5 DACs left. It it worth using one right now?   
    Just wondering.
     
    In case you wanna know more about me as a DU player: The things I liked the most when I played were seeing and exploring the cool constructs others have played, and I also liked building static constructs of my own, too. (Although it's hard for me to finish what I'm doing.) I liked figuring out how to make a space capable ship, but that type of excitement only comes once. I also like talking with the community both in game and on the forums.
  21. Like
    Zireaa reacted to Rokkur in NQ is Killing "Casual Gameplay"   
    This is heart breaking... 

    Surviving... cause the system is now setup so a handful dictate who gets what handouts...
    the scraps, the leftovers. we are hoping it gets better as long as the whales feed us.

    I want the Developers to see this message. @NQ-Deckard @NQ-Sesch @NQ-Nyota

     
  22. Like
    Zireaa reacted to Hecticus in NQ is Killing "Casual Gameplay"   
    Shutting off the LAST faucet isn’t going to make the game better. The ore faucet was wide open for almost all of beta and the game was much healthier then. If they really want this game to thrive, they should let the players play, instead of making it a struggle.
  23. Like
    Zireaa reacted to Sarrah in The devs need to pay attention and learn from other more experienced Dev teams when it comes to Community and player communication. ( A open letter to NQ)   
    It's no secret NQ isn't that popular among most of the core player base. There's a few stragglers who will back NQ no matter how hard they kill the player base and how many bad changes are made but the lack and loss of players since beta and release is notable and a problem NQ needs to recognise. 

    With that being said, I'm not here to criticize NQ on what they've done wrong. If they're not already aware of this they should be so I wont pound this in here.  

    Now I want to make this clear. I love this game and its potential. It is 100% possible to Love DU and dislike NQ. The DU idea is where the love sits. The lack of NQ's understanding the game and their lack of understanding of the players is where the problem is in my eyes. 

    Lets take a look at a game thats gone through a similar dev structure and situation as DU:

     FacePunch Studios was a indy dev team ( literally a modder who went pro) that had its roots from Garry who designed "Garry's Mod" and later on "RUST". When Rust first started out it was just a tech demo within Garry's Mod. It progressed to what is now known as "Legacy Rust" which was a rough copy of what RUST is today and was built on a limited Game engine. The game was extremly popular and actually eventually out played its Engines capabilities. Garry having built his success off Garry's Mod had a very solid understanding on how his community and there for player base was extremely important in his success. He realized very early on they were the reason he was where he was. Without getting too indepth on how RUST was developed it always had one major rule structure and it went something like this:

    **Players First** ---> Money Second ---> Outside Investment Last. 

    With this rule in mind, Garry and FacePunch knew that Legacy Rust couldn't be upgraded to fulfill what the players wanted. But they saw the opportunity and potential the game had.. The extremly hard decision was made to scrap Legacy Rust and design a new Rust from the ground up, Engine and all. This was HARD WORK, a HUGE RISK, but... it was what was best for what the players wanted and the games vision. 

    Now with that history lesson complete. I'm not saying DU needs a new game engine or a redesign. What I'm getting at here is DU sits in a very similar situation business wise and in game development. Where NQ has failed and FacePunch thrived can be narrowed down to the way the two dev teams listen to their players as well as the fact that FacePunch devs were required to play Rust a certain number of hours per day to ensure they understood the game mechanics they were designing. 

    With over 4000+ hours in Beta and nearly a 1000+ hours in release, having stuck around through the disastrous 0.23 update and the later mining and territory updates that all saw a mass loss of players.. Its very clear to me after having been through FacePunches success from that Tech Demo in Garry's mod all the way to where RUST sits today. NQ could learn a lot about community and how to properly make big changes to DU through RUST and FacePunch's success. 

    Please, NQ if you're reading this. Take a quick look at https://www.rustafied.com/ and scroll through the games past few years of development and the early days. EVERY game change and update has been very accurately documented via Rustifieds awesome update news posts. 

    Take note on the changes, how they came about and how often the player base was consulted and accommodated. I understand these two games play very differently. But the core idea stands that they both require a somewhat accommodated and happy player base to succeed. 

    With all due respect. You have failed on this part NQ. The current player base and market situation speaks for itself. First things first. Require your devs to play the game. Set a required hour per week and pay them to use it. Second, from now on. Consider what changes you make and the effect they'll have on your games "FUN" game loops. 


    ~Sarrah ~ (8900 hours in Rust, 5300 hours in DU) 
  24. Like
    Zireaa reacted to Aaron Cain in Check how many schematics left in industry   
    Nope, Schematics should be deleted from the gameconcept, the update is not working and drives players away from the game.
  25. Like
    Zireaa reacted to Aaron Cain in Change is Good   
    People who love the game come and post negative comments.
     
    I am one of them.
     
    Hope is extended disappointment, so better have none
    This game made me from sending ideas and full active fun community member into cynical [filtered]. Well done NQ
     
    There is so much DU could have done better or can do better and fact that the whole roadmap for the coming decade has dances pets and a recycler on it does not go well
     
    scrap 0.23, bring planets back and we will see.
     
    If not, at the last dac most of us are gone and all they get from us is a Tshirt saying:  Thanks for the free playtime although it cost 280 euro's hope the server load i created was more expensive!
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