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NoBadCompany

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  1. Since the last few updates, especially the last 1.1 update I can´t get rid of the feeling, that NQ is trying to get away with a way cheaper AWS server plan on their side. The performance was on markets like Alioth 6 or 7 always a bit questionable, but since a few weeks the said performance is plain and simple awful in best description. After NQ took the decision to remove planet mining for good, as explantion NQ came up with increased server performance and less storage costs for the remove of such important feature and brought the lazy mining unit and asteroid mining as possibility for that. But still till today it feels lazy and not as much fun as the old planet mining expeditions with an awesome mega node find at the end. So why I have the strange feeling that NQ had to swap, or was financially forced, to a way cheaper AWS server plan to some extend. Sure I can do the math myself, since player base numbers are shrinking in an insane way, the dream of NQ to switch on further server clusters while the numbers would increasing, became a wet dream of the NQ development team, but shouldn´t less player on a server cluster lead to better performance? The reality looks and feels different to be honest . But and that´s a big but(t) brings me to the elephant in the room. As for now DU is still a paid to play subscription plan game, why on earth it´s impossible to fly to an asteroid and mine without constant “pending operation” at times there´s only one more player on that said asteroid? That was a different story during beta and even at release that issues never occurred to me, because DU ran very smooth on my pretty decent gaming rig since alpha phase without having much problems. So what changed I´ve to ask myself and all I can come up with, is the stomach feeling, that NQ had to decrease the server performance to a minimum, but still keep the slogan up, monthly paid subscription game, that allows you to build your dreams. I´m for sure not dreaming of a laggy rubber-banding slideshow, while being forced to avoid the playerbase, because I like to play MMO games to get in touch with other players virtually from all over the world.
  2. Sorry but that´s now way under my paygrade, I made my point and I even responded to your post, but now you´re trying to bring up a posting section referring to being a priate pilot to make a point? So tell me, how such a scenario would work in your opinion in a singleplayer mode DU game, without any kind of npc, are you trying to tell me, that poor pirate should fight Alphelia to become a successful pirate, or shoot the incoming pets?
  3. Good findings, but I think my points are still valid, where does it mention a possiblity to use a single player mode. Single-shard sandbox -->MMORPG<-- stands for Massively Multiplayer Online Role-Playing Game. All I did, was explaining, that the game universe was not meant to roam freely to every location without risk, which I still think is a main focus of the game, call it hardcore pvp direction orientated or what ever you may like, it still stands for, you need to interact with others and have deal with the included consequences. Pretty much end of story.
  4. Since I truly understand were you're coming from with your request, I have to say, I hope that NQ will at least stick to their earlier announcement about game direction and keep there promise once. Being not offensive or something, only I backed that game, because it was told it'll become a hardcore PVP game with a playerbase driven economy further down the road, so how that would work for your request asking for a singleplayer mode in DU? Correct it won´t at all. I´m not blaming you at all, because you have some valid points in your request, but I'm referring to statements made by NQ, mostly JC, that the game will be oriented towards the PVP based play style, that's why there were at first only a safe zone planned around Alioth, yes you read correct, ONLY around Alioth, no word about Sanctuary, where most of all the pve dudes hid their industry during beta, nor even a word about Haven, but then NQ broke down already, because of all the QQ and implemented the safe zone around Alioth region far down till Madis and Thades sector, that made you PvE oriented players able to roam around and fly through the safe system sector. If you need stuff not finding in the safe zone, you easily can create a mission and request stuff hauled by others and pay the price, you don't like that or don't want to pay, take the risk and step your foot into the empty PVP zone yourself, it's part of the game, and it should stand as "No pain no gain". So I'm sorry to say but" If NQ decides to bring a single player mode, the game is dead in the water by then, if not already, after all the bad decisions made by the development team in the past." The industry broke by implementing decaying single use schematics instead of taking the risk to fly to dangerous places and planets deep inside the PvP zone to obtain them once for a high price. Where´re our planets anyway NQ, Teoma and Jago for a month now, are you joking NQ, this is release status, not beta!? The market is broke forced by NQ first offering bigger organizations to create infinite quanta by flying collected flower hex mining unit re- calibrating stuff in insane quantities to market bots. The mission system was already a poor coded joke and now even got halted permanently without further notice. Oh wait the holy grail still exsists, the 180K mission, for brain dead zombie pilots and Gforce Now still possible to use while printing infinent amounts of quantas. To sum it up, I really hope, the NQ team at least stick to their agenda once, or have to deal with the incoming consequences soon enough. Till then I call that situation most of the day sarcastically " Yes, DU is ready for release and ofc a monthly paid subscription game type model." Have a good day and still a lot fun while playing DU your way. DU the special game we all care about so much.:)
  5. Hello, I would like to ask, if some other player noticed the same issue as me. I always had the Nvidia DLSS option on Performance (Recommend ) Option running. Now after I got the implemted silly Crash Message Tool to send a crash report of DU, after my client crashed to desktop, I noticed after starting the DU client v1.0.2 again, that my fps dropped significantly and I checked the game graphic setting tab and there the option for Nvidia DLSS is greyed out and while hovering over the option, it tells me my GPU does not support DLSS anymore, while it ran always fine. Was using the DLSS option while playing DU since the option was implemented in the beta and yes I use a NVIDIA DLSS supporting RTX 3080 which definetly supported the option and does till now on all other games that support that option. It worked always till now and I can´t find any threads about such an issue here on DU board about similar issues. Best regards, NoBadCompany
  6. Pretty much it, it`s sadly the truth word for word, I`m ashamed by the new arrivals or even older players, who turned an insanly supportive Discord of a Company like NQ, into a beg & brag festival. I can`t stand it anymore, all that " refund me this, fetch me that and while doing so reimburse me asap my 10 times lost industry M" BS. I was kindly said disgusted, how the game support was gutted by the players since Beta Release. Not that I want to put every player under general suspicion, but it became very obvious, that a lot of the people who flooded the Discord, tried to cheat the system without any proper need. I really had the strong feeling, "Hey we`re all here up for a free grab of anything we can squeez out of the heaviely overtime working NQ-support peoples." Sure thing, the server are obviously not running at it`s smoothest, aswell as we`re all undergoing a painful journey of getting buttkicked by some nasty or annoying bugs, but the amount of " Gimme gimme gimme " posts in the #Troubleshooting_help channel really made me mad. Thanks RNJesus it all found an end and that crowd of peepz now has to go and create a quadrillion support tickets and hopefully wait till eternity, because the support team takes the time to double check all request on integrity. End of Story.
  7. I can only agree on that statement with the person that replied above on the market issue, which is none in my own opinon. Not sure if a person who even not got it, that not human players but market bots placed the sell orders of 100k to 200k quatities inside the market at this time, should come up with suggestions, but I repect the effort of bringing up something the thread starter thought was some good changes. Sadly I can see the lack of knowledge that person has related to the DU market, because if a real player would place a lot of different sell orders for different items or ore, that mostly dosn`t say the person would mass produce all that stuff on it`s own, but most likely sells stuff as trader for his/her corporation, or in other cases bought stuff cheaper out of the market in smaller quantities and put these items back up for sale, which is the way most markets in the real world work aswell. Actually the DU ingame economy driven by players works only in one direction, player who are running only a small scale industry, go to the market, check the lowest prices, create a selling order that undercuts the lowest price by 1-5 quanta each piece and case closed, bigger/richer traders wait for specific price to hit rock bottom low and buy all stuff out of the market for cheap, same old same old, like in all games who provided a player to player market structure. In Dual Universe that issue works even easier, because the seller of an item can always hide behind an anonymous order and has not to fear any substantial disadvantages, like getting ganked in the future or being in the focus of other traders and getting their industry structure wiped of the map, later on in the development, at time territory warfare will be implemented, only to mention a few possiblities for making the profession of traders harder during gameplay . My only improvement suggestion related to the DU ingame market, is plain and simple and should be easy to implement, after the time the market bots got removed by NQ. Every order handled in the market needs to be flagged with a player ingame name, so people are able to decide, if they want to buy stuff, from the player xyz, which could be FoE or not, even items or ressources which found their way into the market in a kinda cheezy way, would be possible to identify that way and could be dealed with. Only anonymously placed orders will be a hugh possibility that the player driven market will fail, or only work into one direction, like I already stated above. small traders undercut themself for a fast few bucks, and laughing their asses of deep pocket traders, buying the stuff for cheap later on the week and if they`re smart enough, creating shortages of important items for even bigger profites without any visible risk of being exposed. Player name information included in every market order are an easy and possible implemented must have for the long term success of any player driven markets in online games.
  8. Hey Luukullus, aka Luka Welcome to Dual Universe, feel free to ask things about the game we`re participating in the Alpha, but be beware it is still under NDA till the 27th of August 2020. So my tip would be, hop onto Discord and hook us up on our Discord Server (https://discord.com/invite/5MMxacV ), we welcome all new Noveans, specially Germans, because we`re till that time the largest german Organisation in Dual Universe. Check out our DU Org page https://community.dualthegame.com/organization/2041/#tab-posts Feel free to get in touch with us and we can talk ( ofc in german, if you like that more ) about the game and the future goals and dreams you want to archive in your upcoming exciting journey while playing Dual Universe, during that time you can hang around with us and check out if our friendly community and given game structure we follow, is something for you in the long run. Greetings NoBadCompany
  9. discordauth:TK5Z3JoK5QwXkupMfTzzD_6VLI58UELpQqv8s7bVYI8=

  10. Sorry I`m fairly new to the dual universe board, not new to the project, because I`m lurking around for a long time now before deciding to pledge and back up as patron, but I`m really shocked that people already complaining in an early PRE-ALPHA phase game development about being or feeling bothered by others behavings in an OPEN WORLD based game, futher more already requesting a "leave me alone mode" in such state of game development. Pretty sad to see, people like that kind spend money to be first and try to play private. I hope the developers don`t jump onto such a requests band wagon in the fist place. Better refund the thread starter and offer that person a gentle and nice meant way to the exit door. Hopefully my thoughts are no insult to the threat starter, because they were never meant or typed as trolling, just saying something like that request has no right of exsitance here in a community driven and supported game developement. We all (hopefully) want the the same, that Dual Universe becomes the World we all love to spend time within in the future. See you all somtimes in the Dual Universe.
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