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BaileyVandenbroek

Are Sanctuary territory unit everlasting ? we buy them and they do not require additional cost?

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There must be some kind of upkeep or last logged on timer otherwise we will have tens of thousands claimed tiles by players who last logged into the game 6 or more months ago, and after 4-5 years many players will be living surrounded by ghosts and only way for them to play with friends will be to relocate. Usually MMO games have some kind of system to prevent players that quit to have assets in-game but nothing is known from Novaquark about what will be implemented in DU.

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Well if J.C actually played Eve, I am sure he is probably going to put in some war declaration system that gives (on eve at least) 24 hours for the war dec'ed party to gather their forces and defend themselves. As for constructs being damaged I am unsure if he is going to put in the flawed system of the Eve citadel system/entosis or something along the lines of the pos reinforcement timer. Pos being a player owned star base that is floating in space and allows the the people into the force field to reship or drop off goods/etc. The reinforcement timer is basically the towers are filled with a fuel called Strontium Clathrates which is farmed by players in ice fields. 

 

This fuel has to be measured so that you can have it usually 8-16 hours or 36 hours when it comes out of invulnerability and preferably during the attackers "off peak time" aka EU tz player org attacking  and you swing it to U.S Mtz or w/e tz your group has the most players that can participate. This allows you to gather people to repel the attackers or repair/refuel modules or worse case scenario last a bit longer for the evacuation of assets.

 

The above starbase system does require certain amount of resources per hour to stay anchored and you do have to constantly refuel the modules or risk it coming offline and anyone coming to take w/e they want.

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