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Duckimus Maximus

Alpha Tester
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About Duckimus Maximus

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    Novark Citizen

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  1. You're still dealing with the vastness of space though so use that to your advantage.
  2. You can get quite far with virtualization with qemu I have a windows VM I use for malware research and out of curiosity I set one up for gaming a while ago. Anti cheats don't flag that they're in a VM and you can get baremetal performance with passthrough. You just need to give the VM enough cores&ram so you have the horsepower to actually run the games. I use Arch, and you can find a great guide for how to set this up on the arch wiki.
  3. The guys at shadow can't and don't know if you own the license to the software you install. It's a fully fledged VPS. Beyond being able to set bios settings you have full control over the system. I haven't had a single game not work on Shadow including ones that use battle-eye anticheat, there was an issue a year or so ago but they talked to the BE guys and fixed it.
  4. Yeah there is check the pinned messages in the official NDA channels on Discord. I'm not sure if i can post the URL here.
  5. I dunno if it will happen, but try looking into shadow pc if it doesn't release on GeForce now.
  6. STU I don't think need an upkeep, a TCU however is an entirely different beast. With a TCU you as an org, or player are holding down teritory in an open area and you're using that for power projection, resource security, and a host of other things. Not adding an upkeep can create situations where an organization can hold large swathes of land at little or no cost, making it harder for the little guys to actually own anything outside of the sanctuary zones. Adding a resource sink, even a relatively small one balances this. For an org of 3-500 people a TCU will likely cost pretty much nothing, especially compared to a smaller org of 50. Adding that resource sink will create a sweetspot where orgs, and players can still keep up with the upkeep, but will not grow disproportionally. PvP is one mitigating factor in this, but that is incidental. You cannot ensure a hex will be attacked.
  7. Your best and safest option is to go back to NQ support, and let them know about the situation. Send them any evidence you have of the payment going through on your end. Alternatively you can check to see if xsolla has a phone number you can call for quicker support. Apart from this advice I don't think there is much anyone can do for you, so you're really kinda stuck dealing with NQ & Xsolla.
  8. To win at this game you have to set a personal goal, and attain it. Apart from winning stuff short term, like a battle, diplomatic interaction, or a trade you're not going to work towards a goal you haven't set for yourself.
  9. While I have the same data you guys are posting here, and yeh it works out. Don't forget people can hide their backing status. Not saying a lot of people do but you might want to add that into your calculation. It'll only be relevant in the margins, maybe 1-0.5% here and there.
  10. It also helps to monitor the official discord, and NDA section of the forums as they will usually update us on there if anything changes.
  11. free for the first month was my reading on that. I don't think they ever said anything other than pay 2 play. I remember a comment from NQ on the forums clarifying that on here.
  12. Good to see some like minded folk in here. Fog of war should definately be in it adds gameplay to explorers, and mappers. People can sell their maps to all sorts of customers. Bit of a tangent warning here: If I am a 19th century American going up the wagon trail from east to west. I don't know who owns the towns on my way, or who lives in them. A lot of towns back then were just made by accident. They only got incorporarated after the government could reliably project their power in those areas. We are kind of like those people, the day we're out of the Ark ship it's manifest destiny all over again. I don't see how that should be different in DU. If I'm going around the place I shouldn't be able to just know, or see, who owns what without inquiry. If I want to know who is when, and where, I should have to invest time to figure out those two questions. This is what makes the game compelling. When pvp devolves into left clicking a hex on your map, flying there, and nuking it with overhwelming force. It's going to get boring quick. I don't want a hex registry on the map, or a website, or elsewhere. I want this information discoverable in the game using game mechanics other than a map that tells you where everyone is staking their tent. I want to have to go out, and fly over a hex to see how it looks like. Walk on it to find out who owns it. Plan my assault accordingly. On stealth, this is a sci-fi game we're 10k years into the future. Today we already have tech that can defeat radar in choice circumstances. It'd be silly to not add that in the game. Cloaking, EM dampeners, Heat sinks, bring it on. So long as the investment is high enough. On accounting for crimes, once you're close enough to physically see the ship, you should be able to grab its identification, or at least a screenshot of how the ship looks. Considering DU is going to have a very varied fleet of ships it shouldn't be impossible to identify people based on their ships. This all revolves around having good communication with people, and knowing how to investigate things. A modified mining barge with high tech cloaking, EM countermeasures, etc.. is going to stand out when you're looking for a mining barge that attacked your ship. And if you cannot see the ship, record its (lack of) signature. Considering most ships will be unique in some way, shape, or form, getting a unique signature for each ship shouldn't be hard at all.
  13. How about different drugs buffing different stats and debuffing an opposing stat, but also give you a short duration skill that you can't get normally. It's space drugs we can ask for whatever we want really. So for instance your regular drugs: A drug that ups your perception but lowers your HP. A drug that ups your intelligence but lowers your strength. The strange stuff: A drug that allows you to see silhouettes through walls, but makes you slow. Great for spies, but also great for scoping out who's spying. If you have a group of people walking around, but one of them is moving noticeably slower, you know who to pick out of the crowd. A drug that increases your melee attack speed but also increases the attack arc, making you less accurate. Depends on how combat is going to be implemented. But an increase in melee speed, and attack arc (so swinging from 0-90 degrees normally but to 135 degrees on drugs) will potentially damage friendly people nearby or even yourself. If someone gets dependant on it they would have to use more drugs to get the same effect. As a general debuff the stats that are debuffed while on drugs stay debuffed for a long time after the drug has worn out, if dependancy kicks in. To make this interesting from a gameplay perspective the buff to your stats should be quite high to make it worth the the risk of getting dependant on drugs when you're slapping/shooting/flying/mining/whatevering. A lot of RL drug crime revolves around producing it, and selling it. The drug abusers in general don't do a lot of the heavy crime the producers do. To emulate such an environment NQ could make the procedure of making drugs damaging to the environment, health, and safety of the surrounding area. Cooking up drugs that can lead to potential chemical fires, or explosions will make it outlawed quick in large towns/cities. They could go so far to make the drugs themselves quite dangerous to transport in large quantities. Because it's space drugs we're talking about they have full creative control on making it potentially explosive. It would add to the smuggler roles people are interesting in getting. As they would need to both fly carefully, and invest into stabilizing their cargo. As far as morals go, NQ should stay out of that business and just let the community police itself. If an org doesn't want people on drugs in the game, they can make it so. I expect that if they add drugs towns, and orgs would police it how they see fit.
  14. Hey there, what kind of organization or gameplay interests you?
  15. Max, you don't need access to the discord ours is enough =P
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