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Alpha Tester
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    Novark Citizen

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  1. Lol, BOO and NG sure don't use user-count as a metric of success. According to them the Empire is a trash heap.
  2. Winning is however you define success without someone else telling you what it is. Amusingly, for some in alpha, it is getting as a large a stack of money they will lose once the real game comes around. For me it will be designing 'Systems' which are successful and do not fail under the strain of human internet interactions. This could be an IT intranet system, or a personnel organizational and administrative system. My second form of success is to use these systems for full scale warfare with my group against an enemy group worthy to also be praised for their prowess and beat them. If its a full scale slaughter there is nothing to gloat about.
  3. I think the OP wants to limit people's ability to choose whether to honor and agreement or not. Which would be against the concept of the game.
  4. As far as I know there is nothing specifically written about whether STU's are currently or will be craftable. Due to NDA there is much I can not say, however, I will say that I believe NQ will not set up a system which would obviously be very short sighted. IMHO, there will likely be an easy way for each individual to be given a single unit. I also do not believe a single person will be allowed more than one.
  5. Most of these have been answered very well by those before me, I would add to two topics though. Social norms vs Self Regulation: While many details are locked under NDA I can still tell you that as an Officer of the largest faction currently in game we will be enforcing decently strict and robust laws. We're still in alpha so most everything is still fairly simple but we already have quite a few pages of base civil laws and a couple more simply for urban development zoning laws. To that end, there are plenty of corporations who seem happy enough to follow our rules, though I have heard some companies scoff at the idea of having a government protect them from 24/7 pirates and thieves. Most more details would definitely be NDA but I can tell you recently we have had to consider additional rules on zoning for air traffic safety...since even we probably won't be able to force everyone to get a pilots a licence and not everyone is an amazing pilot. I'll let your imagination fill in the rest. Combat (not PVP, almost everything in DU is PvP): Since we are custom building our own ships and vehicles, and they can come in many many varieties, I expect, but cannot be sure, that the meta will be infinitely diverse and therefore not naturally settle for well over a decade. There is no pre-built paper-rock-scissors methodology and we truly do not know how meta will develop. We do know that bigger ships will definitely require a bigger crew to be effective. There are no NPC's, and once we do get auto-turrets, they will probably have the same accuracy as an eight year old.
  6. We have some lengthy discussion on this topic in the NDA section of the forums. There are indeed "ground vehicles", they are what you have when the vehicle is loaded with kilotons of stuff and can't lift off but can still move forward. Given limitations on how many people you might consider paying to transport a lot of stuff from point A to point B, it may very well be more economically feasible to just pay one person, one time, to move all the stuff, than a few people a few times, and also the added fuel costs. There have a been a number of suggested solutions, none of which I can share here, but just using the terrain tool, means any old joe can walk up and mess it up.
  7. Since DU is a lot about freedom, if an organization really wants you to fly the "company" ship and you decided not to, or many times not to, they should have the freedom to demote or fire you.
  8. Darn, just had to remove a bunch because I realized this was not an NDA area. I guess I can only say, the fundamentals of DU are different than other games and if the research is in a horizontal pattern rather than vertical, where everything is already max tech, or near to it...or rather then research the weapon tech, throw in a few hurdles to produce weapons or something.
  9. Context

    Black Holes

    Black holes would infer possible perma-death.
  10. Yes and No. NDA prevents me from specifying what those attach to.
  11. I was brainstorming and had two idea's collide. 1. It would be better for everyone, including those who want large scale warfare, if it is initially hard to make weapons to kill each other. 2. Lore wise, why would we all be on the same Ark ship with the intention to wake up and immediately pull out those gun designs and begin shooting each other. Therefore I would suggest, barring a few simple basic designs which can easily be lore'd away as prepared for protection against predators and hunting for food. The entire tech tree of weapons first has to be researched by players by choice. We have to choose to want to harm our fellow humans (we're going almost without a doubt, but still). Sure we do seem to have a large criminal faction, but this gives them incentive to invite those who want to play the mad scientist designing diabolical, or stealthy weapons for their dark deeds.
  12. Who said anything about honor. Break the zoning rules or building code and get charged with a fine enforced by cold ruthless authoritarianism. Sure you can move to a different metropolis but moving all your stuff is going to be more expensive than following the local rules. Of course, if you are a mage corporation already located in every major player created city then you are just losing out on business. Long term greed and profits will keep peace and least for the smart players.
  13. Long term returns on cheaper transportation.
  14. Roads will definitely be a thing. I am limited by NDA so I will just mention economic theory. Flying is more fuel expensive than roads but faster. IRL plenty of stuff is moved through the air but much more is moved along the ground because it is not time intensive to get it somewhere fast and is cheaper. With few players in alpha, competition is very small and there is more value in getting things done fast. Full release we will have more concern over long term costs, especially concerning massive projects or large economies where dozens of trips are required. This is a game though so I expect air freight to have a more equal share in ratio. In any case, I think different shaped boxes would be the most reasonable without things getting broken, but I may be wrong.
  15. Even without LUA though we can simply manually enforce rules. Theoretically, some groups could already be manually enforcing rules to good effect. Having items and code just makes it easier to manage, though might be a near requirement for many once we begin to heavily industrialize and small metropolis' begin to show up. I don't think we will ever have something which can do this for a whole planet, some of this speculation cannot be shared due to NDA though.
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