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BaileyVandenbroek

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  1. Removal of the nebula skybox and better vfx like when the ship goes fast in space and the atmosphere entry and exit are horrible we need a day sky an dnight sky that looks realistic and water that makes less lag and prettier with the sand so both fits together because it doesn't even looks like an atmosphere game like no man sky have better armosphere graphics and when you are flying your ship it looks like static it doesn't even feel like it's flying it looks like it floats we should see air effect or something to add immersion and realism we need also smaller warp drive and more elements skins and voxel glass of colors because we need to be able to build more things make better curves easily even add a dot system to manipulate voxels to play with the shape.
  2. I second you the skybox and spacebox backrgound is ugly even horrible even the fast speed in space special effect looks bad we need better vfx.
  3. I would love character Mesh haha with meta human progress and etc we could definitely have good characters
  4. My idea is landing pads that would be detected by the ship and you would land automatically after pressing a key when you are near of it and there would be different landing pad size for each dynamic core size it would work like in No man's Sky that would prevent landing bugs at market when a ship appears out of the blue and hit your ship because the game doesn't load fast enough even if you have the latest specs rtx 3000 series etc. it would be useful for space station also and would give the opportunity for no landing zone feature to works for example you have to pay a fee to land or example you need an authorization to land! that would add a cool aspect to the game for logistic. ** Landing pad would have a direction so you would not go through objects and would need free space around it and over it and that would require the minimum size of the core limits of your ship.
  5. I don't want TCUs on Alioth to be related to Energy management
  6. I think the voxel bump should be fixeable and they are not yet fixeable unfortunately . We should be able to flatten them. I also think we should have coloured transparent voxel so I can see trough my cockpit because the glass cannot adapt to the shape. Plus updating voxels of ground and rock is greta but the metal voxel looks like plastic update their textures too!
  7. would be an useless project since a construct can't be seen from very far distance which are like only 1 or 2 km and the ammounth of cores needed would be ridiculous. But what would be cool would be lore based on player civilizations example player organizations.
  8. and trust me that game would benefit from that because it's lacking in other aspects and customization of character attracts alot of people when it comes to huge liberties in customization with player meshes.
  9. It would be a tool that let you draw a line around the area you want to fill water with.
  10. Actually org with players that already played will know exactly what industry to make.. They'll be the first to go back to space they'll prob build a small spaceship to get their sanctuary moon before others haha and you stressed me out lol I really want the best spot for my city atleast some people have STus right on release! I also expect NQ to open the release earlier for Bakers only like 48 hours before or 96 hours before..
  11. you mean org that copies others? by Poacher org?? And now I understand you more!
  12. if it can run 30k players in the same area without any lag it is feasible.
  13. absolutely wrong that's why MMos are boring after a few months.
  14. Actually that would be a bad idea.. My opinion is that the core itself is too big in size it should be smaller not the construct size the item size.
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