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spaceforger

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About spaceforger

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  • backer_title
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  1. if players don't have to group they will not bother, so it definitely influences. if game would force or promote grouping then players would, but why bother if you can do all same without talking to a single player.
  2. Well, when developers over years implement more and more tools and shortcuts for player convenience (teleports, auto raid parties, all or most things can be done alone etc.) thus removing adventure feeling and need for cooperation and interaction with others to extent when players do not even need to communicate between each other at all to be effective, then it is no wonder that so many players choose to play alone.
  3. according to roadmap beta is 1st half of 2020 and release is second half of 2020 but all this might change. more info: https://www.dualthegame.com/en/news/2018/08/08/release-roadmap-alpha-launch-announcement/
  4. you mean trial when the game is live? if so then no need to pay for anything, just download the game and play it for free for a limited period of time, but if you want to continue playing after that you will have to pay for subscription.
  5. I didn't see any information that TU will only cover 1km up - do you have a source or it is your imagination that TU will cover 1km in all directions? Then it also would mean that TU covers 1km down and anyone can dig under my base which seems highly unlikely.
  6. packs do not matter, everyone who are eligible to play can do that only on test days. you can check dates here: https://www.dualthegame.com/en/server-status/
  7. https://twitter.com/dualuniverse/status/1155132000765980673 size shouldn't be a problem for space static constructs, 2km space stations confirmed, check twitter link.
  8. Only what developers approve - with NDA players can't share anything at all, no footage, no screenshots, no experience.
  9. most likely not in alpha and not in beta That stuff normally is sent when the game is released.
  10. constructs won't disappear and will always stay in-game, only character avatar will vanish when players logoff.
  11. I plan on doing that if I get help and support from community, the only problem is NDA as my idea is to make a monthly (at first) magazine filled with player stories which is essentially DU lore, and that will act like a time capsule capturing our history in DU. And we always can open older issues and see what was going on back then, conflicts, constructs, meta, whatever players are willing to share.
  12. I would wait for alpha 3 to see how exactly combat will be implemented but am pretty sure it will be tab-taget (lock and fire) based, so any elements and mods our weapons could have will only change some stat numbers and nothing more. Unless NQ suddenly decides to instance first person fights and limit those to 60 or so players per instance there will be no action physics based combat, no throwing actual frag mines and watching them bounce etc. - lock and fire is what we should all prepare to.
  13. it's 0$ per month if you invest enough game time to accumulate enough in-game currency to buy real 30 day subscription called DAC on in-game markets. but if you insist on paying real money then cheapest sub should start from around 10e, so it wont be more than 15$ 99.99%.
  14. this is single shard universe where players are supposed to do all, not a single player hire npc/drones and let them do all your things. -you can code drones(constructs) with lua now for basic stuff -no mining automation is planned -devs still not sure if automated turrets will be possible for defense, they do not want that so big ships would require actual players to man turrets, but this will be in alpha3.
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