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Warden

Alpha Team Vanguard
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  1. Like
    Warden got a reaction from Zorodek in Science Of Acquisition Friendship Agreement.   
    I would have to agree with this, and it reminded me of something I thought about recently, with more modern depictions of information: Yeah, it's "sciency" or "modern" and all and may fit theme-wise, but it's harder to read.
     
    This is why, should I ever resort to similar images, I will actually do the good old "white paper - plain text" approach, even if it's the future. But it's what people are used to today and it's relatively readable.
     
    I actually like the visuals and idea n' all. I just find it harder to read compared to "classic things".
  2. Like
    Warden got a reaction from Thrice Hapus in EVE Online players , pls gather here ;)   
    That sounds about right and is also usually what I throw out to people to explain it fast or in a simple way.
  3. Like
    Warden reacted to Thrice Hapus in EVE Online players , pls gather here ;)   
    I usually describe DU as EVE + Minecraft to anyone who is unfamiliar with it. ?
  4. Like
    Warden got a reaction from Kuritho in Star Citizen   
    Here's something that made it into SC related news on google and whatnot:
     
     
     
     
    I think we shouldn't expect something like a "classic release date". Due to the scope of the game, the game will simply always be worked on, with bits and big milestones added. Even if you say "Release is in 2 years", so much would likely come after this ominous "day X".
     
    I mean, "release date" would likely be a marketing tool by now to get attention to the game again - although I assume such "release date" would be further into the future as the game isn't anywhere of being done in terms of the multiplayer universe. Now unless you mean a release date for Squadron 42, the singleplayer campaign, then it'll take many more years to even think about a "release date" for the multiplayer component since so much is missing and they still seem to focus on notable framework or background technology.
     
    Once that is in place and working, I'm assuming the progress on content should be faster, maybe notably faster. If you want to know how much is missing, look at the interactive star map on the website. See all those systems? Yeah, those are missing. The current system that is in isn't even fully done, with major planets missing. Once the whole system is ready, then we can tick that off as milestone.
     
    I have no clue how fast they can be once they dedicate more personnel to creating content and systems, but damn, it'll take many more years for it all to be fleshed out.
     
    I'd say a lot should be done in the next 8 to 10 years.
  5. Like
    Warden got a reaction from Aaron Cain in Atlon Kolonie   
    Ich persönlich finde, dass nichts dagegen einzuwenden ist, wenn man es der internationalen Community direkt via Übersetzung ermöglicht zu verstehen, worum es geht. Quasi ein "Bonus-Service". Nicht notwendig, aber ein Bonus.
     
     
    ENG, to anyone wondering before you possibly translate.
    Just replying to the inquiry why some parts are in English, to which I added that it can be considered courtesy or bonus service even though the organisation in question has German speakers as target audience.
  6. Like
    Warden got a reaction from Ben Fargo in When the starting planet Alioth is depleted   
    I think it is totally okay and manageable if, later on, resource availability on Alioth drops notably compared to before.
     
    Because the community can step in and offer players exciting ways of interaction. Some offer to get you off the planet if you join them, others might demand you to work somewhere (Mining, assembly, etc) until the debt is paid. Others will simply demand a fee to get you off, like a taxi or shuttle service without any other things like work attached. And others will do it for free.
     
    Not like literally any player theoretically and practically has to or must be able to build a ship without help. For a while, sure. Way later? If it can still be guaranteed, cool. But even then I'd argue for solo players that later, there will be fast or cheaper ways to get off Alioth if they just want to leave.
     
    But in the end, time will tell. I just want to say that I think in this particular case of less resources available to all on a starter planet, it's fine and fun if the community steps in. Part of emergent game play for me.
     
    I'm sure NQ will adjust if need be.
     
  7. Like
    Warden got a reaction from Thrice Hapus in When the starting planet Alioth is depleted   
    I think it is totally okay and manageable if, later on, resource availability on Alioth drops notably compared to before.
     
    Because the community can step in and offer players exciting ways of interaction. Some offer to get you off the planet if you join them, others might demand you to work somewhere (Mining, assembly, etc) until the debt is paid. Others will simply demand a fee to get you off, like a taxi or shuttle service without any other things like work attached. And others will do it for free.
     
    Not like literally any player theoretically and practically has to or must be able to build a ship without help. For a while, sure. Way later? If it can still be guaranteed, cool. But even then I'd argue for solo players that later, there will be fast or cheaper ways to get off Alioth if they just want to leave.
     
    But in the end, time will tell. I just want to say that I think in this particular case of less resources available to all on a starter planet, it's fine and fun if the community steps in. Part of emergent game play for me.
     
    I'm sure NQ will adjust if need be.
     
  8. Like
    Warden got a reaction from JackolusGamer in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    @CoreVamore
     
    Well said... or written, rather.
     

     
     
     
    In mobile right now where typing longer texts is a PITA, so I elaborate later, but by mindset I'd rather see myself on the risk taker crowd since that is largely my history.
     
    And to those who prefer it safer: the other side of the coin (risk, PvP, etc) isn't bad, it spices things up even if it may not be your preference. Even you might likely profit from it by picking a branch or business that focused on logistics or makes things that are blown up or used up in wars.
     
    I think DU will offer a fair compromise in that regard and in terms of bridging worlds and (sub-)communities.
  9. Like
    Warden got a reaction from CoreVamore in [DevBlog Feedback] Our thoughts on Territory Protection Mechanics   
    @CoreVamore
     
    Well said... or written, rather.
     

     
     
     
    In mobile right now where typing longer texts is a PITA, so I elaborate later, but by mindset I'd rather see myself on the risk taker crowd since that is largely my history.
     
    And to those who prefer it safer: the other side of the coin (risk, PvP, etc) isn't bad, it spices things up even if it may not be your preference. Even you might likely profit from it by picking a branch or business that focused on logistics or makes things that are blown up or used up in wars.
     
    I think DU will offer a fair compromise in that regard and in terms of bridging worlds and (sub-)communities.
  10. Like
    Warden got a reaction from Vyz Ejstu in Do you play EVE Online?   
    Funny, reading this I just thought of a ground-based counter example, and DayZ could be among them. There the hardcore groups in a particular more story and RP based servers usually roam in backs to overpower others with ease, if need be.
     
    Some planets or areas on them could be relatively lawless or always contested, and if combat will be a thing there, also expect to encounter larger groups - just like you might find larger groups in space.
     
    Safety in numbers. Anywhere.
  11. Like
    Warden got a reaction from CoreVamore in Do you play EVE Online?   
    Funny, reading this I just thought of a ground-based counter example, and DayZ could be among them. There the hardcore groups in a particular more story and RP based servers usually roam in backs to overpower others with ease, if need be.
     
    Some planets or areas on them could be relatively lawless or always contested, and if combat will be a thing there, also expect to encounter larger groups - just like you might find larger groups in space.
     
    Safety in numbers. Anywhere.
  12. Like
    Warden got a reaction from jwhite1083 in Hello! I am New here. Looking forward to Dual Universe   
    Greetings and welcome to Dual Universe!
  13. Like
    Warden got a reaction from Supermega in What would the 7 Greatest Wonders of DU be?   
    I think "Neon city" seems kind of attainable and possible, and in a certain way, is already underway.
  14. Like
    Warden got a reaction from Thrice Hapus in Why it is a good idea to pay subscription fee for Dual Universe   
    To add specifically to this aspect:
     
    Well, it's simple, kind of: In the end, it's a hobby. And hobbies usually cost money eventually. While it might be a bummer for some, I'm not aware of some kind of universal right to play (such) games for free if the provider of said product doesn't aim to provide it for free in the end.
     
    Even when I went to school I could somehow afford to pay MMORPGs with the average monthly sub and it's not like I grew up with a golden spoon in my mouth, if you catch what I am saying. The actual problem I had was paying the company effectively since I did not have a bank account and since game time cards for that game (Star Wars Galaxies) were hard to get in local stores so I had to ask others at times.
     
    So I'd say for many people who're not living in complete poverty, it should be nothing impossible to obtain the funds for some months of game time at least if they want to play this game. And besides, this game theoretically allows you to eventually pay for your game time by in-game means by obtaining DAC, if you can manage to trade for them in-game or convince the right people, so in theory you might not have to pay hard cash at some point any longer, or only do so rarely.
     
    But I feel like we had that particular debate already and will have it lots of times with new(er) people in the future.
  15. Like
    Warden got a reaction from yamamushi in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    @yamamushi
     
    Oh man, what a mess. Surely a setback for him, but he seems popular enough to be able to get out of that okay, or even stronger. I must say he also seems more authentic with his community ties than others, and I think he just has a natural talent for some of those things. This event makes us and me even want to resort to him more. Not that I could complain prior.
     
    E: Thanks for the heads-up by the way. Appreciated a lot, I would likely only have noticed way later.
  16. Like
    Warden reacted to yamamushi in 「Vulture Corporation」 [Security - Science - Service | International ☑ - Immersion ☑]   
    @Warden - Your spokesperson was banned from Fiverr, we should help this guy out : 
     
     
  17. Like
    Warden got a reaction from Neopolitan in Project Tortuga   
    Many areas will likely face this problem. In an ironic way, even safe zones aren't fully safe: yes, a city, district, station, building might be protected. But the zone eventually ends. Attackers can roam the areas on the border of any safe zone.
     
    But I mean Tortuga even has dedicated security, police and military orgs to defend it so I guess they will do notably better or be better off than other areas or zones. Here, you have a big(ger) pool of personnel to put into dedicated security roles.
     
    If you are a raider out for quick profit, why bother if you can potentially get smashed fast when there is other weaker targets? As criminal, do you want to mess with big parts of the community or in the sense of the founders, other outlaws and pirates?
     
    Tortuga will see a fair share of events and maybe even action. But it should, by my guesses, be better off and relatively safe.
     
    And if external threats become a problem, you... scale reactions accordingly.
  18. Like
    Warden got a reaction from Chief in Dual Universe Yellow Pages   
    Regarding drama
     
    Beware potential confirmation bias though. Frankly, I don't get some saying the forum is full of drama (implied or literally), as I hardly see much of it.
     
    Now just because I don't see or perceive some things as such doesn't mean there is nothing going on, but I so far think some seem to blow things way out of proportions. Exaggerating doesn't help players or a community however.
     
    So my little PSA is: maybe it's not as bad as some people think it is.
     
    And I think the forum or community can survive an occasional joke or sh*t post or some organization taking a jab at another. Whatever makes it past a certain threshold, moderation can deal with.
     
    Last but not least, there is usually also always at least two sides to (public) "drama". While you cannot always influence the other side, what you can influence is how you deal with it or specifically, how you react and respond. Often you can de-escalate or escalate further.
     
     
     
    Regarding the group
     
    Interesting idea. However, I see a potential manual work aspect where automation might be better. Orgs have go through an application and you have to manage it. Now, not counting the featured org status, for all players it might be more beneficial to have DU integrate categories into the organization hub at the community section where all orgs are listed. Think of like how Star Citizen does it with. Pre-defined categories and tags so as you create your org, you can already pick a category yourself.
     
    No offense to your idea but for convenience features an integration into existing systems is always more preferable from a community POV over having to go through private entities and manual work to keep things updated.
     
    But this mostly depends on whether the devs add this or not. If so, you might have to adapt your idea a bit.
     
     
  19. Like
    Warden got a reaction from gravetender in Dual Universe Yellow Pages   
    Regarding drama
     
    Beware potential confirmation bias though. Frankly, I don't get some saying the forum is full of drama (implied or literally), as I hardly see much of it.
     
    Now just because I don't see or perceive some things as such doesn't mean there is nothing going on, but I so far think some seem to blow things way out of proportions. Exaggerating doesn't help players or a community however.
     
    So my little PSA is: maybe it's not as bad as some people think it is.
     
    And I think the forum or community can survive an occasional joke or sh*t post or some organization taking a jab at another. Whatever makes it past a certain threshold, moderation can deal with.
     
    Last but not least, there is usually also always at least two sides to (public) "drama". While you cannot always influence the other side, what you can influence is how you deal with it or specifically, how you react and respond. Often you can de-escalate or escalate further.
     
     
     
    Regarding the group
     
    Interesting idea. However, I see a potential manual work aspect where automation might be better. Orgs have go through an application and you have to manage it. Now, not counting the featured org status, for all players it might be more beneficial to have DU integrate categories into the organization hub at the community section where all orgs are listed. Think of like how Star Citizen does it with. Pre-defined categories and tags so as you create your org, you can already pick a category yourself.
     
    No offense to your idea but for convenience features an integration into existing systems is always more preferable from a community POV over having to go through private entities and manual work to keep things updated.
     
    But this mostly depends on whether the devs add this or not. If so, you might have to adapt your idea a bit.
     
     
  20. Like
    Warden got a reaction from Kuritho in Axxon Corporate - Now Hiring!   
    A Corp with RP elements and a bit of cliché? If I wasn't "taken" (help, they abducted me years ago and still force me to work for them!) I think I'd almost sign up!
     
    I love (and sometimes hate) that corporate buzzword bullsh... I mean buzzword bingo, too.
     
     
    Also, Kuritho strikes again. Beware that one, he supposedly is a secret grandmaster of the OwOkin or something.
  21. Like
    Warden got a reaction from ExtendedBacon in Axxon Corporate - Now Hiring!   
    A Corp with RP elements and a bit of cliché? If I wasn't "taken" (help, they abducted me years ago and still force me to work for them!) I think I'd almost sign up!
     
    I love (and sometimes hate) that corporate buzzword bullsh... I mean buzzword bingo, too.
     
     
    Also, Kuritho strikes again. Beware that one, he supposedly is a secret grandmaster of the OwOkin or something.
  22. Like
    Warden got a reaction from Anaximander in I don't think I'm happy that Organizations are already up and running   
    An ... interesting topic. There's various aspects that come to mind though, at least in my mind right now.
     
    Let's start at the end:
     
    Let's assume an organization subforum would not have been an aspect, just like the organization registry on the community hub at https://community.dualthegame.com/
     
    Would not stop existing groups to express an interest into Dual Universe and perhaps recruit for it (elsewhere). Aside from that I see no practical reason from the dev perspective to actively disable or avoid community sections. To them it would rather be counter-productive because avoiding that also avoids, in at least an abstract way, hinders establishing an active community. Organizations and community projects are a vital part of this. It would in that sense be a bit unrealistic.
     
     
     
    That is a fact of life, I'd argue. Many ideas and niches already filled and taken. One is usually never the first (unless you actually are). But one is also never the last. You can branch out if you do it right. Or perhaps I'd change your expectation? That some people are first, or not necessarily first but able to establish an idea or fill a niche, can hardly be avoided. Now you have various options.
     
    First I'd question why you are "under a lot of weight". If you wanted to do those things instead? Then yes, probably. It makes it tricky to compete with established entities, but it isn't impossible. But did you also ask yourself why you feel a need to compete in that area by yourself? If something you wanted to do is already subjectively "taken" and if you do not want to compete or feel it would be hard to do so, why not join with them?
     
    And let us not forget that nothing lasts forever. How many organizations that exist now or are even big will still be around at release? And how many of those will then still be around 5 years later? There will be a notable fluctuation, especially once this game attracts more people and is ready for release. Perhaps most of the existing orgs will be washed way or out-played by future orgs who will do it better.
     
    But in the end I see a Necromonger approach in a wider sense of "you keep what you kill", in addition to emergent gameplay: If you were first or successful, you likely deserve it.
     
    As someone with the same idea you can basically either try to compete, join or do something else. You do not always have to invent the wheel anew.
  23. Like
    Warden got a reaction from Anaximander in [IC] Iridium Cartel   
    Some or maybe many players could find it odd to see an organization thread with basically a FAQ right away without an introductory section about the organization.
     
    At least I had that feeling.
     
    I therefore suggest to add one that briefly describes what the "IC" is all about or that it is part of X so that the following information (what comes after) is logically connected or doesn't seem "off".
     
    Of course some of the info is but a click away or can quickly be looked up due to links and whatnot. But it would be either courtesy or simply convenience to add a small descriptive paragraph.
     
    What do you think?
  24. Like
    Warden got a reaction from PekoBG in [IC] Iridium Cartel   
    Some or maybe many players could find it odd to see an organization thread with basically a FAQ right away without an introductory section about the organization.
     
    At least I had that feeling.
     
    I therefore suggest to add one that briefly describes what the "IC" is all about or that it is part of X so that the following information (what comes after) is logically connected or doesn't seem "off".
     
    Of course some of the info is but a click away or can quickly be looked up due to links and whatnot. But it would be either courtesy or simply convenience to add a small descriptive paragraph.
     
    What do you think?
  25. Like
    Warden got a reaction from Greenfox in [IC] Iridium Cartel   
    Some or maybe many players could find it odd to see an organization thread with basically a FAQ right away without an introductory section about the organization.
     
    At least I had that feeling.
     
    I therefore suggest to add one that briefly describes what the "IC" is all about or that it is part of X so that the following information (what comes after) is logically connected or doesn't seem "off".
     
    Of course some of the info is but a click away or can quickly be looked up due to links and whatnot. But it would be either courtesy or simply convenience to add a small descriptive paragraph.
     
    What do you think?
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