Jump to content

Haunty

Alpha Team Vanguard
  • Posts

    1372
  • Joined

  • Last visited

Reputation Activity

  1. Like
    Haunty reacted to ForlornFoe in Organization creating: more guiding about copyright?   
    I suggest organization creation window (meaning this one) to also include basic information about:
    Copyright infringement (and maybe how to avoid it) Disapproved types of org names (Apple, Microsoft, etc.) Currently, creating an organization does not require one to even visit the forums. Since NQ's statements about aforementioned things are hidden inside certain topics (as far as I know), I feel they go unnoticed by many organization founders. Also, the org creation page only offers a link to the early devblog post about orgs that mentions nothing about copyright. I do not know how the copyright-wise problematic orgs are officially dealt with, but have seen some other forum users politely notifying newfound orgs about clear issues. It is admirable, but in my opinion should not be relied upon. 
     
    I realise we have not even hit alpha test yet, but still believe that adding the suggested information into mandatory text every organization founder should read would reduce unnecessary frustration. 
     
    Thanks for your time, and hopefully the text was readable enough. 
     
  2. Like
    Haunty reacted to Anaximander in Stargate in Dual Universe   
    Well, if you can build a stargate on a planet, and link to a stargate on another planet far far away, I'm with you. I always wanted to RP as Kurt Russel's magnificent swagger - yes, I denounce anything that came after the OG movie. :|
  3. Like
    Haunty got a reaction from ForlornFoe in Notorious Monsters / Global Bosses /   
    NPCs ruin and defeat the purpose of MMOs as far as I'm concerned. If I wanted to fight NPCs I'd play a single player game. I wouldn't mind the threat of NPCs for the purpose of guarding resources, but nothing should be gained (XP, money, loot) when killing them, other than access to the resources, otherwise it would introduce a grind. But even that would make the resources easier to find because the NPC would be a marker for them. So I really don't think they are necessary at all in DU.
  4. Like
    Haunty got a reaction from Zorodek in Tenacity Gaming aka Tenacity Defence Fleet   
    Welcomes Always good to see gaming communities come to DU. I may check out that SE server.
  5. Like
    Haunty reacted to AUTO6PL in weapons on ships?   
    Anyway it will be interesting because alpha and closed beta game would be without CvC weapon so it will be great time for builders, engineers and explorers but not for military or pirates. Before final release there will be wipe but players will probably have a chance to save their bluprints with construction projects they've created. Thats some advantage compared to new players at premiere day but not as big - even if someone created a project of good fighter or battleship, he has to modyfy the project after CvC patch to add weapons. Some great project maybe will need huge reconstruction because weapon will be different than the bullders expected. For example fast and well maneuvering small spaceship designed in alpha phase as a future fighter could end as a big fail because it will be too small to add any effective weapon without loosing it's great strengths. It may be frustrating for constructors but also exciting. We will be learning on our own mistakes
  6. Like
    Haunty reacted to Kurock in weapons on ships?   
    No weapons on constructs (that's everything constructable not just ships) is a turn off for many, so they won't pledge, and so the game won't get what they want most in it. Self fulfilling prophecy.
     
    It will be the first thing added to the game after release, even if the stretch goal is not reached. So worried, I am not.
  7. Like
    Haunty reacted to Ben Fargo in Organization Types   
    I agree we do need some method that makes it easier to search for certain kinds of organizations.
     
    If types are used, they do need to be explicitly defined.  For example, if I saw corporation and guild without any definitions, I would not associate them with being private or public.  I would assume a corporation meant the organization was owned by people who were not necessarily members of it and guild would be focused on one specific activity, such as exploring, mining or trading.  Someone else might associate different meanings with those words.
     
    A difficulty with types is the number of them will double with every attribute we use them to represent.  I think instead of type, it would be better if we could attach tags to organizations.  Then each attribute, like public/private  single player/multiple organization could be handled separately.
  8. Like
    Haunty got a reaction from gyurka66 in Organization Types   
    I was just thinking if there were a few defined organization types that could be assigned to orgs it would be helpful in seeing at a glance what the org is.
     
    For examples:
     
    Alliances or Nations: Organization of organizations
    Corporation: Private organization
    Guild: Open or public organization
  9. Like
    Haunty got a reaction from Terawa in In-Game Activities   
    DICE has plans to do some of that potentially: https://community.dualthegame.com/organization/dice
  10. Like
    Haunty reacted to Kurock in DICE (DU Gaming Commission)   
    Please, welcome Osaci (aka Terawa) as a new DICE Official.
     
    Osaci has some ideas for more DICE games and will be helping to drive DICE to greater heights.
  11. Like
    Haunty got a reaction from Kurock in In-Game Activities   
    DICE has plans to do some of that potentially: https://community.dualthegame.com/organization/dice
  12. Like
    Haunty reacted to yamamushi in Thank you NovaQuark   
    Before Dual Universe I spent countless hours scouring the internet looking for -that- game. I think many other people know exactly what I'm talking about. -The- game that would tie you down and keep you immersed for hours, where you could live in a virtual world and be part of something bigger, where you could build your dreams and be part of a whole other universe. 
     
    I was feeling rather down, depressed or sad take your pick, in the months before I learned about DU from E3. I was feeling kind of burnt out about things happening in projects I was involved in (I was a dev on Bitcoin Classic) and just generally was very mopey. I wasn't sure what else was going to come along that would suck me in and make me feel like I could contribute in any meaningful way. 
     
    When I discovered DU I was ecstatic, and I don't think there was a grain of pessimism inside of me. As soon as I saw the trailer, as I'm sure others can attest to, I knew exactly what it meant for gaming as a whole (especially sandbox gaming) and I just knew what it was NovaQuark was attempting to create. 
     
    I don't think I've been as happy in a long time, being part of DU Explorers, flying out to PAX to meet JC at the NQ booth, getting to be involved in various happenings here and there, everything Dual Universe has been a very positive experience in my life this year. 
     
     
     
    Lately, I've been feeling down again. I don't know if it's because of the lack of interest in getting people to be on DU Explorers for another episode (we haven't had one in 3 weeks...) or if it's seasonal or something else entirely. I couldn't even bring myself to write anything for NovaWrimo with all the back and forth banter and arguments between different organizations. I'm just exhausted. 
     
    I'm sure things will turn around here after the new year. Although, unless I can get another episode of DU Explorers together soon, I think I'm going to be taking a break from DU for a few weeks. 
     
     
     
    Regardless of all of that, which are purely my own problems, I think the main purpose of this was for me to say thank you to NovaQuark and Happy Holidays to everyone there for everything that you're doing for us.
     
    Even in these early stages of development, what you're doing has had a special impact on hundreds if not thousands of people. I don't think anyone here will disagree that you're doing something that has changed our lives forever.
     
    Between all the new friends we've all made, and all of the excitement we've been able to be a part of (Kickstarter was a nerve-wracking blast), we've certainly come a long way and it feels like we're not that far away from actually being able to interact with each other in-game. 
     
     
     
    Thank you NovaQuark. 
  13. Like
    Haunty reacted to Kuritho in Community ran game server! Space Engineers   
    I really want a 250x250 km map with an Earth (120km) and a moon (20km) with high asteroids denisty to promote player interaction
  14. Like
    Haunty got a reaction from Meat Vegetable in Notorious Monsters / Global Bosses /   
    NPCs ruin and defeat the purpose of MMOs as far as I'm concerned. If I wanted to fight NPCs I'd play a single player game. I wouldn't mind the threat of NPCs for the purpose of guarding resources, but nothing should be gained (XP, money, loot) when killing them, other than access to the resources, otherwise it would introduce a grind. But even that would make the resources easier to find because the NPC would be a marker for them. So I really don't think they are necessary at all in DU.
  15. Like
    Haunty reacted to devu in Sharing   
    Hi Folks,
     
    I had some time on my hands to do my hobby. And I have to say this, it is fist time in my life I decided to share with you some tunes I've created being inspired by this game. Even created account on soundcloud, yay!.
     
    I really like the music behind this project but I was trying to add more diversity. You know... some faction related stuff
     
    Here it is, faction anthem.
     
    Hope one day all my friends from Organisation will fly to it together
    https://soundcloud.com/daniel-wasilewski-4/homeless-march-of-giants
     
    And this piece.. I would imagine yourself in deep space, out of oxygen, resources, energy but...
    https://soundcloud.com/daniel-wasilewski-4/homeless-never-give-up
     
    Apologies for some glitches, levels out of balance etc... This is very rough material, still trying to figure out how to record this properly from my moXF6. 
     
    And if you got inspired, created some music, art, please share it with us!
     
    Here is the link to entire collection I occasionally updating with new song:
    https://soundcloud.com/daniel-wasilewski-4/tracks
  16. Like
    Haunty reacted to Xplosiv in Space monoliths   
    i dunno sounds a little no mans sky-ish to me lol.
    wouldn't it be more interesting for players to make their own for people to find? might do that myself
  17. Like
    Haunty reacted to Xplosiv in DICE (DU Gaming Commission)   
    DICE is the Dual Universe gaming commission. 

    We are made up of individuals from  a variety of different DU organizations all with one common goal: to organize and officiate gaming and sporting events within Dual Universe. 

    Events we will be organizing include but are not limited to:
    Hovercraft racing and leagues Star ship racing and leagues Arena sports and battles (player vs player- imagine halo or counter strike) (Construct vs Construct- Hovertanks?) (1v1, Teams, Free for all) Treasure hunts Mazes Gambling hall games DICE will not own its own land but intends to use facilities (tracks, arenas, Etc.) built by other organizations. Entry fees for the events will pay for using the facilities and go towards the prize money for the winner of the event. Events will be further subsidized by sponsors. 
     
    DICE members may not participate in DICE events.  

    Do you have an idea for a gaming event you would like to see in DU? Then feel free to drop us a message. 
     
    **DICE used to be Interstellar Hovercraft Racing Committee(IHRC), but has now expanded to cover all organized sporting events in Dual Universe.**
     
    Here is the link to our community page. 
    https://community.dualthegame.com/organization/dice#tab-description
    Here is the link to our Discord (Open to all Refs, racers, fans) 
    https://discord.gg/DSqKRjj
     
    Thanks for checking us out! 
  18. Like
    Haunty reacted to Anaximander in Roleplay   
    Arrr me hearty, tharr be landlubbers in our midst arr,scallywags that're reck'ning thay'can roleplay as we do arr.
     
     
    In all seriousness though, if people want to write excessive backstories to make themselves seem "important", they are free to do so. No matter how much lore they write down will compensate for the people who will actually shape the game after launch, and spoilers, your excessive backstories won't matter then, or the RP you build up for with them.
     
     
    So, you want to RP, fine, but do it in the confines of the game mechanics. You got the administrational position of a "judge" in a Kingdom? Good, pretend to be an actual judge, use the lingo involved. That's the right way to RP. What troubles me is that people write all these backstories and they DEMAND for them to be taken as lore fact (some of them at least - you know who you are).
  19. Like
    Haunty got a reaction from BliitzTheFox in Notorious Monsters / Global Bosses /   
    NPCs ruin and defeat the purpose of MMOs as far as I'm concerned. If I wanted to fight NPCs I'd play a single player game. I wouldn't mind the threat of NPCs for the purpose of guarding resources, but nothing should be gained (XP, money, loot) when killing them, other than access to the resources, otherwise it would introduce a grind. But even that would make the resources easier to find because the NPC would be a marker for them. So I really don't think they are necessary at all in DU.
  20. Like
    Haunty reacted to Peregrin in Any French language speakers willing to translate JC's talk?   
    A full translated transcript of the whole conference is far beyond my scope, but to complement Lethys' work, here is my take on a summarized form of what JC said at CNES (National Center for Space Studies) on Nov. 22.
  21. Like
    Haunty got a reaction from DarkHorizon in The road to Alpha!   
    https://youtu.be/18AzodTPG5U
  22. Like
    Haunty got a reaction from Kurock in Hi   
    Welcomes. I feel the same way you do about the current MMO climate and have also been looking for an MMO to be interested in ever since I quit Eve. Planetside 2 is the only one but still want something that is not pure FPS. I've been enjoying building in Space Engineers but desperately wanted a better multiplayer experience and thought "If only this could be an MMO," and then I found DU.
  23. Like
    Haunty reacted to Anaximander in Intergalactic Union of Industries - Join now!   
    Every time I see the word Intergalactic on an org's title I listen to this :


  24. Like
    Haunty got a reaction from ATMLVE in Avoiding Survivorship Bias   
    One example I can reflect on is Black Prophecy. I liked it at first, it was a nice space combat sim. But like a lot of other MMOs it relied on an NPC and mission grind that got old very quickly. There were too many single player elements which defeats the purpose of an MMO.
     
    So that's one thing that drew me to DU, I like how they don't have plans for any NPC enemies/civilization and rely on player-created content right from the start.
     
    I liked Eve, just a couple things I didn't like. The NPC pirate grind to make money, and the jumping through stargate after stargate to get somewhere, which won't be an issue in DU because there will be plenty of places to go within a system.
     
    - Canned missions give me no sense of accomplishment, but player-created missions would I think, it would feel like I am actually contributing to something.
    - Mining is boring in most games, but if there is a technical challenge in finding the materials (not NPCs trying to kill me), and the reward of creating the elements and constructs I want to build, then that is better.
  25. Like
    Haunty reacted to ATMLVE in Avoiding Survivorship Bias   
    Introduction
    This is more so a topic for the developers, but I hope people will add their ideas for additonal feedback. Dual Universe is looking to be an enormous, awesome game. It's trying to do what no game has done before, but at the same time it's going to share some gameplay aspects with other games. In order to make this deep, rich, and occasionally complex game a reality, lots of mechanics and ideas will need balancing and fine-tuning. A very popular game around these forums is EVE, for obvious reasons. EVE has lots of the features and mechanics that Dual Universe is looking to accomplish. As such, I would consider it foolish to not look to EVE for ideas on how to make Dual Universe better. EVE is very successful, with a huge lifespan for a game, and many of the concepts the game is based on are shared by Dual Universe. As such, it is of course a great example to look to.
     
    What Survivor Bias is
    However, I think it's extremely important to specifically mention survivorship bias (SB), and how to avoid it. If you know what SB is, you can skip this paragraph. SB is when you look at only the survivors of a situation, and make a judgment call based on only what made the survivors successful. You can google it yourself, but a popular example is from WWII. Lots of British and American bombers were getting shot down, and so the allies looked at where most of the bullet holes were in the returning bombers. They added extra armor to those areas, and sent them off again. But, the number of bombers lost didn't really change. Then one man realized the fallacy in the reasoning... They were only looking at the bombers that had survived. This man determined where the bombers that were getting shot down were getting shot; he didn't look at why the survivors survived, but why the failures failed. He determined where the lost bombers were being shot and subsequently destroyed, and those spots were then armored instead. The number of bombers getting shot down decreased after this, because his reasoning was correct.
     
    How I've used it in games
    Seems dramatic to bring such a serious matter into a game, but the reasoning is the same. I'm currently working on a zombies map for Black Ops 3, and wanting to make a great map, I looked at the generally considered "best zombies maps" (take a guess how many youtube videos there are with a title like that) and what makes people like them so much. But, I also looked at the maps people seem to like the least, and tried to figure out why people don't like them, so I can avoid the features and aspects that those maps have that the others don't.
     
    (TL;DR: You'll still get the gist of the topic if you read from here)
     
    Why the failures fail
    Dual Universe can do the same. Looking at EVE as an example, that's great, an extremely good idea to do so. Look at what makes that game great, and try and carry those features over. But, it is also extremely important to look at what made the failures fail. Drama aside, look at No Man's Sky. It has tons of planets and creatures to discover. People say all the planets are the same aside from colors, and they're partially right. A planet may have different animals, but they lack uniqueness. Each animal hardly acts any differently than any other, and no animal offers something that another one doesn't. All of the materials and resources are found in the same form on every planet. No Man's Sky offers lots and lots of the same thing; there are tons of planets, buildings, animals, NPCs, and space stations, but none of them really offer anything that another one doesn't.
     
    The problem with failures is that typically, they aren't popular so not many people know about them. I hope other people will bring in more failures of games (preferably ones comparable in some way to Dual Universe), and maybe highlight some reasons why those games failed. Maybe mention some features you don't want to see in the game. Please try and avoid drama and extreme negativity; highlight flaws, but don't verbally destroy the games, and please specifically don't turn this into a No Man's Sky hate thread.
×
×
  • Create New...