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Haunty

Alpha Team Vanguard
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Everything posted by Haunty

  1. A lot more than previous years. But a lot of it was fixing past mistakes or reworking things. And restricting progression was predictable, so it's more like an mmorpg instead of a free for all sandbox.
  2. I'd like them to do something more original with weapons, but if they're going to copy Eve they should copy Eve better.
  3. Most people don't understand ideas from visionaries because they don't think the same way, their ideas are not bounded by what is currently possible. That's what makes them special. You can doubt them and laugh at their failures all you want, but without them nothing new and interesting would ever happen. Whoever successfully deploys a metaverse will probably be bought up like Oculus was for VR, unless Facebook actually does it but I hope not. IMO a crypto metaverse is better than a Google/Facebook/Microsoft metaverse, as long as it's not scammy.
  4. It's the same as if it were 1995 and someone calling themselves "The Virtual Reality Company." Maybe it won't take quite as long for metaverse to be a meaningful thing, but it seems like a long way off.
  5. That's what I mean, after revealing the hot spot, use the peak tool intersection to find where to do the final calibration
  6. Using the intersection of two peak lines can help you get the 100% mark more often
  7. I don't find calibration itself boring or annoying, but I am kind of getting tired of managing mining units on a daily basis. I know that's supposed to be optional, but when you have to pay taxes, it really isn't very optional, you want to optimize your calibrations so you get the most out of your tiles. I'll probably be downsizing the number of tiles I use for mining.
  8. Maybe that could've happened if NQ received star citizen level funding, but they weren't so fortunate.
  9. Yeah it was too easy to make quanta before. And people complain when the game progression gets slower and making quanta gets harder. Most people would get bored except for dedicated builders. I think there just needs to be more things to do in game and more goals to accomplish.
  10. Is this just a temporary thing to buy time to fix the underlying issue?
  11. Yeah more economy of scale mechanics could make things interesting. Some pures are lighter and cheaper to transport after refinement, but not really enough to matter.
  12. So far it failed to give me rocks 2 times. I haven't seen anything unexpected with the cone tool, it only looks at what's inside the circle
  13. True it was only used to push agendas 99% of the time, not constructive feedback.
  14. I built a ship for this last weekend so I could participate in that. I think asteroids need to spawn more randomly and regularly. After 48 hours or less all of the asteroids in the safe zone are discovered. I don't know if they are mined out completely though, maybe people are cherry-picking the ores.
  15. There are ways even though it might be slow and tedious. The 150k per day and mining and selling the rocks you do have to buy mining units. I'm kinda tempted to use my remaining beta invite to see what it is like as a brand new player.
  16. It's a waste of time and thought worrying about what other people are doing in the game and trying to label what DU is and isn't. Just do you.
  17. I gave 7 because a flat tax is lazy and an energy system would make more sense, but I'm sure NQ didn't have the resources to make a new system at this time. Other than that, I don't miss underground mining, mining unit gameplay isn't bad and doesn't take up too much of my time once set up. More safe zone asteroids is good. I also was not affected much because I didn't claim a ton of tiles or build up a lot of statics. I've been around since pre-alpha was released but I don't go hard in alpha/beta games for this reason.
  18. Normal engines do have a setting to enable torque but I've never played with it, so maybe?
  19. It's also hard to see org tiles in the dark blue color. I think magenta or cyan would work well. Org-owned tiles you're a member of are still red on the mini map too.
  20. An energy system would've been so much better.
  21. At least let players choose which aesthetic to use in settings. There's no gameplay reason to lock everyone to the same thing.
  22. Also reduce the number of rocks, they are way too dense. Then just give them more liters each.
  23. I'm only mining clusters of 3 tiles, because then each tile gets the same bonus. The first tiles I mined all had over 500 lph of Bauxite and I was mining with 4 MU's on each tile. In about one day enough was gathered to pay a week of taxes for all 3 tiles with the old prices, current prices it's more like 2-3 days. That includes gathering all the calibration rock spawns. I still need to work on balance sheets more once I get settled.
  24. It's not really a crash because the prices were briefly inflated, it's more like a correction. But I think we do need more element destruction (when crashing), maybe even durability on some active elements like industry units. They can't and won't bring back the old ore mining underground, they said it was not sustainable. Move to space and mine asteroids if you must.
  25. There probably should be more to do for new players. If I was just starting I'd probably not bother crafting, I'd use the 150k per day and harvest some rocks to sell ore until I can buy a proper ship to do missions or an asteroid scanner.
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