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Distinct Mint

Alpha Tester
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  1. Like
    Distinct Mint got a reaction from AlexRingess in Bug list   
    https://board.dualthegame.com/index.php?/topic/22123-mining-efficiency-5-talent-likely-adds-zero-per-level/
     
     
    Also: The daily quanta login screen blocks the "back to the surface ..." event from triggering. This means that if you fall through the surface on login, and the daily quanta screen is up, you will continue to fall until you click "ok". The effects of this can be interesting: if you continue falling, then by inspecting the altimeter and speed you can see that you will eventually oscillate around the centre of the planet (no interaction with the planet "core" that is in the game proper). When you finally get bored and click "ok" on the daily quanta screen, you'll be teleported to the surface of the tile that you are in. Of course, if you've oscillated to the other side of the centre of the planet you'll appear exactly on the other side of the planet to the one you started on. Free teleporting!
  2. Like
    Distinct Mint got a reaction from ELX987 in Bug list   
    https://board.dualthegame.com/index.php?/topic/22123-mining-efficiency-5-talent-likely-adds-zero-per-level/
     
     
    Also: The daily quanta login screen blocks the "back to the surface ..." event from triggering. This means that if you fall through the surface on login, and the daily quanta screen is up, you will continue to fall until you click "ok". The effects of this can be interesting: if you continue falling, then by inspecting the altimeter and speed you can see that you will eventually oscillate around the centre of the planet (no interaction with the planet "core" that is in the game proper). When you finally get bored and click "ok" on the daily quanta screen, you'll be teleported to the surface of the tile that you are in. Of course, if you've oscillated to the other side of the centre of the planet you'll appear exactly on the other side of the planet to the one you started on. Free teleporting!
  3. Like
    Distinct Mint reacted to DarkHorizon in [Announcement] Support transitions fully to ticket system.   
    Since the ticket queue is bound to be overwhelmed, this is just a friendly little announcement that Eyes & Ears Search and Rescue is ready and able to accommodate players requests for situations that do not fall outside another players ability to assist. Aside from the typical rescue, repair, refuel, and transport situations, this non-exhaustive list of situations include:
     
    Crashing and respawning
    Surrogate sessions swapping places with your avatar
    Someone leaving your space station unaware your ship is docked to theirs
    Constructs getting stuck up in the air
     
    This does not include:
    Respawning inside your friends construct with no way out
    Glitching under someone's base
    Adjuster locks (get out and back into the pilots seat)
    Disobeying the rules and NQ teleporting you to some moon 1,000 SU away with no ore/resources/constructs.
     
    For any requests, we ask that you join our Discord server and submit a ticket and our dispatchers will help you find a rescuer to get you back up on your feet.
     
    While NovaQuark is pulling back in support, Eyes & Ears is stepping forward as a player run solution to fill that void.
  4. Like
    Distinct Mint reacted to Billy_Boola in Mining efficiency +5% talent likely adds ZERO% per level   
    Interesting that you have one example of it working, not a very accurate example though, try it a few more times with actual rescaning and recording the results.
  5. Like
    Distinct Mint got a reaction from Physics in Mining efficiency +5% talent likely adds ZERO% per level   
    We know that the Mining Efficiency +5% ore extracted talent isn't working properly. Other threads have reported this, and NQ have said via twitter that they changed the talent. However they didn't say what they changed the talent to, even after persistent asking. Could it be +1% or +0.5% per talent level? It still says +5% in game, which is quite unfair to players who choose to train this, and who are unaware that it doesn't work.
     
    In another thread in these forums, there were many wild ideas about what the talent did. So after rolling my eyes at this, @Billy_Boolaand I decided to do the obvious:
    Scan a hex and record the ore value. Call this S (in kilo-litres). Mine a known amount of ore. Call this m. Re-scan the hex and see how much ore remains. Call this s. Repeat until bored.  
    The data we recorded is here: https://docs.google.com/spreadsheets/d/1kIquhrbSAllViRFlCqtxtfS0SJCq76FWpgiyt1u6jr8/edit#gid=0
    Yes we got bored fairly quickly. (Mining boring?!)
     
    The talent as written says that
    (S-s)(1+xT) = m where T is the talent level (0-5), and x is the (for the purposes of this experiment) unknown +x% level of ore added per talent level. 0.01=1%.
     
    If the above is correct then we can estimate x via:
    x=(m/(S-s)-1)/T  for any talent level >0.  
    The data in the above spreadsheet does this for n=30 datapoints. The results are:
    Sample mean = -0.0011 (4 d.p.) Sample standard deviation = 0.0060 95% confidence interval for the true value of x = (-0.0033, 0.0012)  
    Conclusion: The Mining Efficiency talent most likely adds ZERO ore per talent level.
     
    Notes:
    There is some noise (rounding) in the data as scans report ore in KL to 2 d.p. and only more when the ore amount is low. I'm too lazy to attempt to account for this. We have no idea if the territory scan amount accurately represents the amount in the hex I didn't attempt to see if there were any variations via planet, ore tier, player(!) or a different +x% amount per tier level.
  6. Like
    Distinct Mint got a reaction from Maxim Kammerer in Mining efficiency +5% talent likely adds ZERO% per level   
    We know that the Mining Efficiency +5% ore extracted talent isn't working properly. Other threads have reported this, and NQ have said via twitter that they changed the talent. However they didn't say what they changed the talent to, even after persistent asking. Could it be +1% or +0.5% per talent level? It still says +5% in game, which is quite unfair to players who choose to train this, and who are unaware that it doesn't work.
     
    In another thread in these forums, there were many wild ideas about what the talent did. So after rolling my eyes at this, @Billy_Boolaand I decided to do the obvious:
    Scan a hex and record the ore value. Call this S (in kilo-litres). Mine a known amount of ore. Call this m. Re-scan the hex and see how much ore remains. Call this s. Repeat until bored.  
    The data we recorded is here: https://docs.google.com/spreadsheets/d/1kIquhrbSAllViRFlCqtxtfS0SJCq76FWpgiyt1u6jr8/edit#gid=0
    Yes we got bored fairly quickly. (Mining boring?!)
     
    The talent as written says that
    (S-s)(1+xT) = m where T is the talent level (0-5), and x is the (for the purposes of this experiment) unknown +x% level of ore added per talent level. 0.01=1%.
     
    If the above is correct then we can estimate x via:
    x=(m/(S-s)-1)/T  for any talent level >0.  
    The data in the above spreadsheet does this for n=30 datapoints. The results are:
    Sample mean = -0.0011 (4 d.p.) Sample standard deviation = 0.0060 95% confidence interval for the true value of x = (-0.0033, 0.0012)  
    Conclusion: The Mining Efficiency talent most likely adds ZERO ore per talent level.
     
    Notes:
    There is some noise (rounding) in the data as scans report ore in KL to 2 d.p. and only more when the ore amount is low. I'm too lazy to attempt to account for this. We have no idea if the territory scan amount accurately represents the amount in the hex I didn't attempt to see if there were any variations via planet, ore tier, player(!) or a different +x% amount per tier level.
  7. Like
    Distinct Mint got a reaction from Bobbie in Mining efficiency +5% talent likely adds ZERO% per level   
    We know that the Mining Efficiency +5% ore extracted talent isn't working properly. Other threads have reported this, and NQ have said via twitter that they changed the talent. However they didn't say what they changed the talent to, even after persistent asking. Could it be +1% or +0.5% per talent level? It still says +5% in game, which is quite unfair to players who choose to train this, and who are unaware that it doesn't work.
     
    In another thread in these forums, there were many wild ideas about what the talent did. So after rolling my eyes at this, @Billy_Boolaand I decided to do the obvious:
    Scan a hex and record the ore value. Call this S (in kilo-litres). Mine a known amount of ore. Call this m. Re-scan the hex and see how much ore remains. Call this s. Repeat until bored.  
    The data we recorded is here: https://docs.google.com/spreadsheets/d/1kIquhrbSAllViRFlCqtxtfS0SJCq76FWpgiyt1u6jr8/edit#gid=0
    Yes we got bored fairly quickly. (Mining boring?!)
     
    The talent as written says that
    (S-s)(1+xT) = m where T is the talent level (0-5), and x is the (for the purposes of this experiment) unknown +x% level of ore added per talent level. 0.01=1%.
     
    If the above is correct then we can estimate x via:
    x=(m/(S-s)-1)/T  for any talent level >0.  
    The data in the above spreadsheet does this for n=30 datapoints. The results are:
    Sample mean = -0.0011 (4 d.p.) Sample standard deviation = 0.0060 95% confidence interval for the true value of x = (-0.0033, 0.0012)  
    Conclusion: The Mining Efficiency talent most likely adds ZERO ore per talent level.
     
    Notes:
    There is some noise (rounding) in the data as scans report ore in KL to 2 d.p. and only more when the ore amount is low. I'm too lazy to attempt to account for this. We have no idea if the territory scan amount accurately represents the amount in the hex I didn't attempt to see if there were any variations via planet, ore tier, player(!) or a different +x% amount per tier level.
  8. Like
    Distinct Mint got a reaction from Billy_Boola in Mining efficiency +5% talent likely adds ZERO% per level   
    We know that the Mining Efficiency +5% ore extracted talent isn't working properly. Other threads have reported this, and NQ have said via twitter that they changed the talent. However they didn't say what they changed the talent to, even after persistent asking. Could it be +1% or +0.5% per talent level? It still says +5% in game, which is quite unfair to players who choose to train this, and who are unaware that it doesn't work.
     
    In another thread in these forums, there were many wild ideas about what the talent did. So after rolling my eyes at this, @Billy_Boolaand I decided to do the obvious:
    Scan a hex and record the ore value. Call this S (in kilo-litres). Mine a known amount of ore. Call this m. Re-scan the hex and see how much ore remains. Call this s. Repeat until bored.  
    The data we recorded is here: https://docs.google.com/spreadsheets/d/1kIquhrbSAllViRFlCqtxtfS0SJCq76FWpgiyt1u6jr8/edit#gid=0
    Yes we got bored fairly quickly. (Mining boring?!)
     
    The talent as written says that
    (S-s)(1+xT) = m where T is the talent level (0-5), and x is the (for the purposes of this experiment) unknown +x% level of ore added per talent level. 0.01=1%.
     
    If the above is correct then we can estimate x via:
    x=(m/(S-s)-1)/T  for any talent level >0.  
    The data in the above spreadsheet does this for n=30 datapoints. The results are:
    Sample mean = -0.0011 (4 d.p.) Sample standard deviation = 0.0060 95% confidence interval for the true value of x = (-0.0033, 0.0012)  
    Conclusion: The Mining Efficiency talent most likely adds ZERO ore per talent level.
     
    Notes:
    There is some noise (rounding) in the data as scans report ore in KL to 2 d.p. and only more when the ore amount is low. I'm too lazy to attempt to account for this. We have no idea if the territory scan amount accurately represents the amount in the hex I didn't attempt to see if there were any variations via planet, ore tier, player(!) or a different +x% amount per tier level.
  9. Like
    Distinct Mint reacted to NQ-Naunet in A credible source said DU might wipe, heres the reasoning as well as my thoughts   
    Hahaha your credible source needs to keep me in the loop. I've heard nothing about a wipe! 🤷‍♀️
  10. Like
    Distinct Mint reacted to NQ-Naunet in [Discussion] DevBlog: The Mission System   
    Alright, I have an answer for you.

    "The first thing to keep in mind is that you have to spend quanta in order to begin a mission, which creates some measure of abuse deterrence. Also note that the issuer and respondent rate each other at the end of each mission.

    To avoid reputation farming and other forms of abuse, we've given everyone the ability to review the whole mission history of a player. If you feel that his reputation has been manipulated/is suspicious, you can check the player's past missions and assess the issuers/distance/completion state etc."
  11. Like
    Distinct Mint reacted to NQ-Naunet in [Discussion] DevBlog: The Mission System   
    Very interesting prospect. I'll share this suggestion!
  12. Like
    Distinct Mint reacted to Xennial in NQ stop messing with bots!! Or communicate!!   
    I seriously don't understand why NQ insists on destroying the ability for the market to stabilize. So we had bots buying ore , then the bots slowly got eaten away and people started trading ore with each other again. Prices were beginning to stabilize in the upper teens , then bam without warning suddenly the bots refill their orders today. Everyone buys out the lower orders and sells to the bots and we are right back to everyone dumping ore to the magical bot orders.
     
    How in the world do you ever expect any player market stability to form when you insist on a whim destroying whatever pricing has stabilized. Not to mention the fact that you make it even harder for producers to acquire ore in bulk because everyone is selling it to bots. No one knows your bot plan , so I'm certainly not going to post buy orders above the bots , because for all I know if I wait a week or two you won't refresh them and then I will have bought a bunch of ore at twice the going rate.
     
    I mean seriously where is the common sense that your haphazard bot orders are unhealthy to the game world. At least if you said "we are permanently having bots buy these ores at this price" we could actually plan around that. Same would hold true if you said "after this batch of bot orders there will never be bots buying ore again". You don't however communicate any of this with the player base. This paralyzes the markets because producers cannot properly plan pricing , traders risk at buying and selling products is forever at risk at the carpet being pulled out from under them.
     
    I mean truly , you have central bank like power with these bot orders and apparently none of the common sense that would generally be required of people in those positions. No one knows what your doing, no one can anticipate when you'll wave your hand and completely unhinge the market again. Seriously , please treat the player base with some respect and either tell us your plans with the bots or just remove them and let the players actually control the market without your random sledge hammer bots.
     
      
     
     
  13. Like
    Distinct Mint got a reaction from CrazySpaceX in [Discuss] We've Heard You!   
    At some point you would think that people would consider the amount of outright rudeness in their posts.
     
    If people have nothing constructive to say, then please don't bother.
  14. Like
    Distinct Mint got a reaction from Kingstonian in [Discuss] We've Heard You!   
    At some point you would think that people would consider the amount of outright rudeness in their posts.
     
    If people have nothing constructive to say, then please don't bother.
  15. Like
    Distinct Mint reacted to Billy_Boola in [Discuss] We've Heard You!   
    I doubt that, there was a lot of noise by a vocal minority, I doubt many people left over this and most of those that did were going to leave anyway, it's early days for DU and a lot of players that started playing the beta were always going to decide that it isn't their sort of game while others decide it is their type of game
  16. Like
    Distinct Mint reacted to Elrood in [Discussion] DevBlog: Rebalancing the Universe   
    Bye, bye self-sufficiency, even with small group. Good thing i got enough hours of the game to not be worried about money i paid for it. 
  17. Like
    Distinct Mint got a reaction from yamamushi in Congrats to Yamamushi (and possible feedback on Novaquark Employee Policy)   
    Well done Yamamushi. This totally screws with your playing the game, unless you always planned on going lone wolf(?), but the upfrontness about the restrictions is welcome.
    If we didn't know NQ had passion for the game before, we certainly do now!
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